Revert[2] of add ImageShader, sharing code with its Bitmap cousin
Adjustment from previous land : runtime check for npot-support when texture is requested for tiling.
(patchset #10 id:180001 of https://codereview.chromium.org/1342113002/ )
This reverts commit f260851362
.
BUG=skia:4365
Review URL: https://codereview.chromium.org/1352293002
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00d6e515e5
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@ -254,6 +254,8 @@
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'<(skia_src_path)/image/SkImage_Generator.cpp',
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# '<(skia_src_path)/image/SkImage_Gpu.cpp',
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'<(skia_src_path)/image/SkImage_Raster.cpp',
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'<(skia_src_path)/image/SkImageShader.cpp',
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'<(skia_src_path)/image/SkImageShader.h',
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'<(skia_src_path)/image/SkSurface.cpp',
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'<(skia_src_path)/image/SkSurface_Base.h',
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# '<(skia_src_path)/image/SkSurface_Gpu.cpp',
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@ -11,6 +11,7 @@
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#include "SkData.h"
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#include "SkImageGenerator.h"
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#include "SkImagePriv.h"
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#include "SkImageShader.h"
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#include "SkImage_Base.h"
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#include "SkNextID.h"
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#include "SkPixelRef.h"
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@ -69,7 +70,7 @@ void SkImage::preroll(GrContext* ctx) const {
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SkShader* SkImage::newShader(SkShader::TileMode tileX,
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SkShader::TileMode tileY,
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const SkMatrix* localMatrix) const {
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return as_IB(this)->onNewShader(tileX, tileY, localMatrix);
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return SkImageShader::Create(this, tileX, tileY, localMatrix);
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}
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SkData* SkImage::encode(SkImageEncoder::Type type, int quality) const {
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144
src/image/SkImageShader.cpp
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144
src/image/SkImageShader.cpp
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@ -0,0 +1,144 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmapProcShader.h"
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#include "SkBitmapProvider.h"
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#include "SkImage_Base.h"
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#include "SkImageShader.h"
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#include "SkReadBuffer.h"
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#include "SkWriteBuffer.h"
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SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
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: INHERITED(matrix)
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, fImage(SkRef(img))
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, fTileModeX(tmx)
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, fTileModeY(tmy)
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{}
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SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
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const TileMode tx = (TileMode)buffer.readUInt();
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const TileMode ty = (TileMode)buffer.readUInt();
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SkMatrix matrix;
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buffer.readMatrix(&matrix);
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SkAutoTUnref<SkImage> img(buffer.readImage());
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if (!img) {
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return nullptr;
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}
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return new SkImageShader(img, tx, ty, &matrix);
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}
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void SkImageShader::flatten(SkWriteBuffer& buffer) const {
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buffer.writeUInt(fTileModeX);
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buffer.writeUInt(fTileModeY);
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buffer.writeMatrix(this->getLocalMatrix());
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buffer.writeImage(fImage);
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}
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bool SkImageShader::isOpaque() const {
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return fImage->isOpaque();
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}
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size_t SkImageShader::contextSize() const {
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return SkBitmapProcShader::ContextSize();
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}
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SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
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return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
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SkBitmapProvider(fImage), rec, storage);
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}
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SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty,
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const SkMatrix* localMatrix) {
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if (!image) {
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return nullptr;
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}
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return new SkImageShader(image, tx, ty, localMatrix);
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}
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#ifndef SK_IGNORE_TO_STRING
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void SkImageShader::toString(SkString* str) const {
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const char* gTileModeName[SkShader::kTileModeCount] = {
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"clamp", "repeat", "mirror"
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};
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str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
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fImage->toString(str);
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this->INHERITED::toString(str);
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str->append(")");
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}
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#if SK_SUPPORT_GPU
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#include "GrTextureAccess.h"
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#include "SkGr.h"
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#include "effects/GrSimpleTextureEffect.h"
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#include "effects/GrBicubicEffect.h"
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#include "effects/GrSimpleTextureEffect.h"
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const GrFragmentProcessor* SkImageShader::asFragmentProcessor(GrContext* context,
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const SkMatrix& viewM,
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const SkMatrix* localMatrix,
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SkFilterQuality filterQuality,
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GrProcessorDataManager* mgr) const {
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SkMatrix matrix;
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matrix.setIDiv(fImage->width(), fImage->height());
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SkMatrix lmInverse;
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if (!this->getLocalMatrix().invert(&lmInverse)) {
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return nullptr;
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}
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if (localMatrix) {
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SkMatrix inv;
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if (!localMatrix->invert(&inv)) {
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return nullptr;
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}
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lmInverse.postConcat(inv);
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}
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matrix.preConcat(lmInverse);
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SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
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// Must set wrap and filter on the sampler before requesting a texture. In two places below
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// we check the matrix scale factors to determine how to interpret the filter quality setting.
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// This completely ignores the complexity of the drawVertices case where explicit local coords
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// are provided by the caller.
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bool doBicubic;
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GrTextureParams::FilterMode textureFilterMode =
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GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic);
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GrTextureParams params(tm, textureFilterMode);
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SkImageUsageType usageType;
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if (kClamp_TileMode == fTileModeX && kClamp_TileMode == fTileModeY) {
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usageType = kUntiled_SkImageUsageType;
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} else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
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usageType = kTiled_Unfiltered_SkImageUsageType;
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} else {
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usageType = kTiled_Filtered_SkImageUsageType;
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}
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SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, usageType));
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if (!texture) {
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return nullptr;
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}
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SkAutoTUnref<GrFragmentProcessor> inner;
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if (doBicubic) {
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inner.reset(GrBicubicEffect::Create(mgr, texture, matrix, tm));
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} else {
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inner.reset(GrSimpleTextureEffect::Create(mgr, texture, matrix, params));
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}
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if (GrPixelConfigIsAlphaOnly(texture->config())) {
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return SkRef(inner.get());
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}
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return GrFragmentProcessor::MulOuputByInputAlpha(inner);
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}
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#endif
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44
src/image/SkImageShader.h
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44
src/image/SkImageShader.h
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@ -0,0 +1,44 @@
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkImageShader_DEFINED
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#define SkImageShader_DEFINED
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#include "SkImage.h"
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#include "SkShader.h"
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class SkImageShader : public SkShader {
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public:
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static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
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bool isOpaque() const override;
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size_t contextSize() const override;
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SK_TO_STRING_OVERRIDE()
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader)
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#if SK_SUPPORT_GPU
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const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM,
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const SkMatrix*, SkFilterQuality,
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GrProcessorDataManager*) const override;
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#endif
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protected:
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void flatten(SkWriteBuffer&) const override;
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Context* onCreateContext(const ContextRec&, void* storage) const override;
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SkAutoTUnref<const SkImage> fImage;
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const TileMode fTileModeX;
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const TileMode fTileModeY;
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private:
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SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
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typedef SkShader INHERITED;
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};
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#endif
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@ -54,11 +54,8 @@ public:
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// Caller must call unref when they are done.
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virtual GrTexture* asTextureRef(GrContext*, SkImageUsageType) const = 0;
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virtual SkShader* onNewShader(SkShader::TileMode,
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SkShader::TileMode,
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const SkMatrix* localMatrix) const { return nullptr; }
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virtual SkImage* onNewSubset(const SkIRect&) const = 0;
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virtual SkData* onRefEncoded() const { return nullptr; }
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virtual bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const;
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@ -28,11 +28,6 @@ public:
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SkImage* onNewSubset(const SkIRect&) const override;
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bool getROPixels(SkBitmap*) const override;
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GrTexture* asTextureRef(GrContext*, SkImageUsageType) const override;
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SkShader* onNewShader(SkShader::TileMode,
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SkShader::TileMode,
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const SkMatrix* localMatrix) const override;
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bool onIsLazyGenerated() const override { return true; }
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private:
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@ -43,17 +38,6 @@ private:
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///////////////////////////////////////////////////////////////////////////////
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SkShader* SkImage_Generator::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
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const SkMatrix* localMatrix) const {
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// TODO: need a native Shader that takes Cacherator (or this image) so we can natively return
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// textures as output from the shader.
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SkBitmap bm;
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if (this->getROPixels(&bm)) {
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return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
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}
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return nullptr;
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}
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bool SkImage_Generator::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
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int srcX, int srcY) const {
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SkBitmap bm;
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@ -7,6 +7,7 @@
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#include "SkBitmapCache.h"
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#include "SkImage_Gpu.h"
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#include "GrCaps.h"
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#include "GrContext.h"
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#include "GrDrawContext.h"
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#include "effects/GrYUVtoRGBEffect.h"
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@ -35,13 +36,6 @@ extern void SkTextureImageApplyBudgetedDecision(SkImage* image) {
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}
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}
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SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
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const SkMatrix* localMatrix) const {
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SkBitmap bm;
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GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm);
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return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
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}
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bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
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if (SkBitmapCache::Find(this->uniqueID(), dst)) {
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SkASSERT(dst->getGenerationID() == this->uniqueID());
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@ -66,6 +60,19 @@ bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
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}
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GrTexture* SkImage_Gpu::asTextureRef(GrContext* ctx, SkImageUsageType usage) const {
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const bool is_pow2 = SkIsPow2(this->width()) && SkIsPow2(this->height());
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const bool npot_tex_supported = ctx->caps()->npotTextureTileSupport();
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if (!is_pow2 && kUntiled_SkImageUsageType != usage && !npot_tex_supported) {
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// load as bitmap, since the GPU can support tiling a non-pow2 texture
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// related to skbug.com/4365
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SkBitmap bitmap;
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if (this->getROPixels(&bitmap)) {
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return GrRefCachedBitmapTexture(ctx, bitmap, usage);
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} else {
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return nullptr;
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}
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}
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fTexture->ref();
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return fTexture;
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}
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SkImage* onNewSubset(const SkIRect&) const override;
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GrTexture* peekTexture() const override { return fTexture; }
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SkShader* onNewShader(SkShader::TileMode,
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SkShader::TileMode,
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const SkMatrix* localMatrix) const override;
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bool isOpaque() const override;
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bool onReadPixels(const SkImageInfo&, void* dstPixels, size_t dstRowBytes,
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int srcX, int srcY) const override;
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@ -80,10 +80,6 @@ public:
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SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
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SkShader* onNewShader(SkShader::TileMode,
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SkShader::TileMode,
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const SkMatrix* localMatrix) const override;
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bool isOpaque() const override;
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bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const override;
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@ -144,11 +140,6 @@ SkImage_Raster::SkImage_Raster(const Info& info, SkPixelRef* pr, const SkIPoint&
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SkImage_Raster::~SkImage_Raster() {}
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SkShader* SkImage_Raster::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
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const SkMatrix* localMatrix) const {
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return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
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}
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bool SkImage_Raster::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
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int srcX, int srcY) const {
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SkBitmap shallowCopy(fBitmap);
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