The Matrix and Scalar benches were in the old Makefile, but did not make it into gyp.
git-svn-id: http://skia.googlecode.com/svn/trunk@1608 2bbb7eff-a529-9590-31e7-b0007b416f81
so we get reproducible, unchanged, values.
use GC imagedecoder in gyp for mac
git-svn-id: http://skia.googlecode.com/svn/trunk@1599 2bbb7eff-a529-9590-31e7-b0007b416f81
see http://codereview.appspot.com/4580043
1. Create a single public skia.gyp file that all outside projects (Chrome,
Android, etc.) should depend on from now on. I haven't yet created targets
suitable for those projects to use, but this is where we should add them.
2. Make gyp generate its Makefiles within out/ directory, rather than polluting
directories under source control.
3. Modify trunk/Makefile to automatically run gyp_skia and then call the
generated Makefile, to ease developer transition.
git-svn-id: http://skia.googlecode.com/svn/trunk@1526 2bbb7eff-a529-9590-31e7-b0007b416f81
utils files from the build of views.a, since they're already being compiled into
utils.a, since it was causing unnecessary rebuilds (the same could probably be
done for linux and mac). Remove the commented-out SkImageDecoder_libpvjpeg.cpp,
which has been removed from SVN.
http://codereview.appspot.com/4532105/
git-svn-id: http://skia.googlecode.com/svn/trunk@1476 2bbb7eff-a529-9590-31e7-b0007b416f81
see http://codereview.appspot.com/4527084/
Now, to build out/Debug/SampleApp on Linux, do the following:
cd trunk/gyp
rm -rf Makefile *mk *.Makefile out
./gyp_skia -fmake --ignore-environment "--toplevel-dir=$PWD" \
-Icommon.gypi "--depth=$PWD" SampleApp.gyp
make
git-svn-id: http://skia.googlecode.com/svn/trunk@1446 2bbb7eff-a529-9590-31e7-b0007b416f81
-Wall -Wextra and -Wno-unused in common.gypi. This revealed a lot of warnings
(and some actual bugs), all of which I fixed here. This is pretty mindless
stuff for the most part (order of intialization, missing initializers, && within
||, etc), but will allow us to build cleanly with -Wall and -Wextra (and
-Werror, if we so choose).
I put defaults into switches that were missing cases. I could put in the actual
missing enums instead if that's desired. I could also assert on missing enums
instead of break, if that's desired. I wasn't sure how to test the stuff in
"animator", so that should be looked at a bit more closely.
Review URL: http://codereview.appspot.com/4547055/
git-svn-id: http://skia.googlecode.com/svn/trunk@1386 2bbb7eff-a529-9590-31e7-b0007b416f81
Problem was resolved by adding the notion of a custom texture domain in generated shaders, when necessary.
git-svn-id: http://skia.googlecode.com/svn/trunk@1337 2bbb7eff-a529-9590-31e7-b0007b416f81
This patch implements edge antialiasing for convex shapes, using the fragment
shader to compare against the edge equations for each triangle. Currently, it
only works for flat shaded primitives (i.e., it was not integrated into the
"active stages" path). The skia.gyp changes cause this code to be compiled into
SampleApp, but do not enable the tesselated path by default.
Notes: the SkOSWindow_Unix.cpp change is to silence a valgrind warning about
memcpy() with overlapping regions. The GrBinHashKey change is to avoid running
a two-pass hash (GrProgramDesc is now 52 bytes or so, exceeding the 32 byte
default size).
Review URL: http://codereview.appspot.com/4519054/
git-svn-id: http://skia.googlecode.com/svn/trunk@1314 2bbb7eff-a529-9590-31e7-b0007b416f81
project) which implements basic support for Debug and Release targets in the
gyp-generated project files. All configurations build on all platforms with
the exception of Windows/Release, which seems to have compile errors not
resolved here.
Review URL: http://codereview.appspot.com/4391042/
git-svn-id: http://skia.googlecode.com/svn/trunk@1101 2bbb7eff-a529-9590-31e7-b0007b416f81
Adds SkGrRenderTargetPixelRef for SkBitmaps that are backed by RTs that aren't textures.
Adds onReadPixels implementations for SkGr pixel ref types
git-svn-id: http://skia.googlecode.com/svn/trunk@1056 2bbb7eff-a529-9590-31e7-b0007b416f81
and GrGLProgram. The change also contains stubs and placeholders for GrEffect
(work in progress), which will extend shader and rendering capabilities in
Ganesh. The hash keys for the program cache table have been modified to be able
to accomodate variable-length keys, which will be required for GrEffect support.
Code review: http://codereview.appspot.com/4309045/
git-svn-id: http://skia.googlecode.com/svn/trunk@1031 2bbb7eff-a529-9590-31e7-b0007b416f81
fill modes except hairline are supported. Note that the path renderer is not
enabled by default; to enable it, replace "GrCreatePathRenderer_none.cpp" with
"GrCreatePathRenderer_tesselated.cpp" in skia.gyp, and run gyp_skia, and build.
This change also contains a number of build fixes for Win32 (for building
SampleApp on VS2008) and Mac (for my ancient Mac Pro which supports
GL_EXT_framebuffer_object but not GL_ARB_framebuffer_object). Also,
priorityq-heap.c was removed from the SampleApp build, since it's #included by
priorityq.c (weird, I know).
NB: When this change is rolled into chrome, some modifications to chromium's
skia.gyp will be necessary.
Review URL: http://codereview.appspot.com/4289072/
git-svn-id: http://skia.googlecode.com/svn/trunk@1012 2bbb7eff-a529-9590-31e7-b0007b416f81
library build target to the .gyp file (not required by any executable yet). Fix
some build errors with SampleApp on Linux and Win32. Add a gyp_skia python
script which invokes gyp with the correct arguments, and is recursively callable
by the Makefile when skia.gyp is changed.
Review URL: http://codereview.appspot.com/4280069/
git-svn-id: http://skia.googlecode.com/svn/trunk@1007 2bbb7eff-a529-9590-31e7-b0007b416f81
Added mechanism for a custom path renderer to punt and fallback to default path renderer
git-svn-id: http://skia.googlecode.com/svn/trunk@1005 2bbb7eff-a529-9590-31e7-b0007b416f81