This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/dbca865e55f706efc3843eab2e88a65aa810be49 depot_tools: Bootstrap Python 3 on Linux/Mac (ehmaldonado@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I669c29e59867f7be2e3a2bdd3f5fda8d57945da0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240608
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This is a reland of a7398246cb
TBR:egdaniel@google.com
Original change's description:
> Separate texture creation from uploading in GrGpu subclasses.
>
> GrGpu base class still allows creation with initial data, but separated
> at subclass level into create and then write pixels.
>
> GrGpu handles determining which levels need clearing and GrGpu
> subclasses take a mask and clear levels with mask bit set.
>
> GrGLGpu uses three pronged clear strategy:
> glClearTexImage() if supported, glClear() if format is FBO bindable, and
> lastly glTexSubImage2D with zero'ed buffer.
>
> Change-Id: I65fb1e60eed8f9d0896d686d3baeb10b57ff8f39
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236676
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: I54cda3b6a4b017a94ef1f50bb3748c45a24d8936
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240558
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I0b1fabadb3fddd90350eff3b13037ce92c5dbfd8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238178
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Allows us to build with a newer SDK and an older deployment target.
Bug: skia:8243
Change-Id: I06dc2737e2661dc81d98c2411b93123642d4a1e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240514
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit a7398246cb.
Reason for revert: breaking bots
Original change's description:
> Separate texture creation from uploading in GrGpu subclasses.
>
> GrGpu base class still allows creation with initial data, but separated
> at subclass level into create and then write pixels.
>
> GrGpu handles determining which levels need clearing and GrGpu
> subclasses take a mask and clear levels with mask bit set.
>
> GrGLGpu uses three pronged clear strategy:
> glClearTexImage() if supported, glClear() if format is FBO bindable, and
> lastly glTexSubImage2D with zero'ed buffer.
>
> Change-Id: I65fb1e60eed8f9d0896d686d3baeb10b57ff8f39
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236676
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Icc6860053242ff1a55784a0f38938968f9e5e5b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240556
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Use managed staging buffers for texture uploads, uniforms and buffers.
Change-Id: I063707c160236725d27a1d1bfb197d3096a07b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238120
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: Ib0667fbff9a16fe796378134a17008ece6267d06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240508
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
GrGpu base class still allows creation with initial data, but separated
at subclass level into create and then write pixels.
GrGpu handles determining which levels need clearing and GrGpu
subclasses take a mask and clear levels with mask bit set.
GrGLGpu uses three pronged clear strategy:
glClearTexImage() if supported, glClear() if format is FBO bindable, and
lastly glTexSubImage2D with zero'ed buffer.
Change-Id: I65fb1e60eed8f9d0896d686d3baeb10b57ff8f39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236676
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: oss-fuzz:15329
Change-Id: I994e58e794e4c0ee97a59ff83f295dc981ba5dba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240276
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/d9c1c856c64c30d6a45e318c7c0349bed9a995b3 fix_encoding: Decode bytestrings on Python 3 (raul@tambre.ee)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I0c793781140c601e4b308f0ef9a1325c02ae4715
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240516
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Change-Id: I9e0895811176c795cafd356495802128539e4cab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240278
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Add GM that generates reference blur rect images and compares against
actual.
Change-Id: If0ce291e211fefe96af8afdf0a60636b5f40ef47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239757
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Sets UIPinchGestureRecognizer and UISwipeGestureRecognizers and
passes the result down to the sk_app::Window. To simplify detection,
swipes take precedence over pans, and pans require a single touch.
This is less flexible for the app, but in most cases I think is
what we want.
Bug: skia:8737
Change-Id: Ib031b6ad465d3a353da29d7e0b48a666d4ff8b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239776
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
A long time ago we were more aggressive about attempting to make
renderable surfaces that were not required color-renderable than
currently.
Doing this check seems to be tickling a driver bug on some Mali
drivers, discovered while working on
https://skia-review.googlesource.com/c/skia/+/236676/7
Change-Id: I89d5d84ea2d63230b89dff65c7a93789327bbe09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240283
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:9194
Change-Id: I33acb878528c461f51989f2a65df7b33ea38f2a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240277
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
a7ff7df26f..58c5b07b47
git log a7ff7df26f28..58c5b07b47cf --date=short --no-merges --format='%ad %ae %s'
2019-09-10 timvp@google.com Replace Issue 3221 with 2672 in deqp_gles3_test_expectations.txt
2019-09-09 timvp@google.com Correct glCompressedTexSubImage3D() Parameter Checking
2019-09-09 sunnyps@chromium.org Add support for overriding internal format for D3D11 texture EGLImages
2019-09-09 timvp@google.com Vulkan: Enable Previously Failing texstorage3d Tests for Pixel 2
2019-09-09 geofflang@chromium.org Update the rules for unsized float renderability.
2019-09-09 jdarpinian@chromium.org Fix WebKit iOS build
2019-09-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src b218ad19949f..76261e2a7df1 (1 commits)
Created with:
gclient setdep -r third_party/externals/angle2@58c5b07b47cf
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC mtklein@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=mtklein@google.com
Change-Id: Id63ee0fb27b0b8c42d566ac34041a6698073f451
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240421
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Simplify lengths, positions and masks. The old code used to support
both unicode, and SkGlyphIDs; unicode support is not needed since
unicode->glyphID translation was moved to the typeface. Change the
glyph id field from 24 bits to 16.
Change-Id: I28524870c97a441159c5b00acfc2c43834924c8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240280
Commit-Queue: Herb Derby <herbderby@gmail.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: oss-fuzz:15313
Change-Id: Id694413b5c4de41b4e64ed45b732aaa4c52b5f1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240198
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/6a860326887fe48cb65e7ebe38ca717be2de6f5c Handle GOMA_DISABLED more precisely (brucedawson@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Id822376be4c43abbfb42adeda27aa877502b72e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240319
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Also, remove the never-used gpu_threading flag. In limited
testing, it makes things slower.
Change-Id: I40ae0c8e5b79992c90845035a06536ed9d6626b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240202
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit db53a59cb9.
Reason for revert: Going to reland with the code but the caps flag turned off.
Original change's description:
> Revert "Add support for direct use of vulkan primary command buffer in render pass."
>
> This reverts commit eedd08576a.
>
> Reason for revert: This is causing image failures on 5x and s9 which look like driver issues. But going to revert for the weekend and probably reland with those devices behind a flag.
>
> Original change's description:
> > Add support for direct use of vulkan primary command buffer in render pass.
> >
> > Change-Id: Icd43965da49963fc9b6ac6c1f7a40be50f2055e8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239920
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,jvanverth@google.com
>
> Change-Id: Ia2e0f0d01b5aaf12f7d42584f19ae745bee0765c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239929
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ia0fc279d17f8829ce412955dea88106f8676b1d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240199
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This particular issue probably wouldn't ever occur in hand-written code, but
such is fuzzing...
Bug: oss-fuzz:17061
Change-Id: Ia5da7b75afef8b49bb19ddb7f1ea8696053c2e54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240197
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Subsumed by fShaderCacheStrategy, clients have switched over.
Change-Id: I70b6ade4ccab2f48f2ef9437ae65c78cf458cfe4
Bug: skia:9402
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239928
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
pre-cl to pave the way for SkPathRaw and pathbuilders
Change-Id: Ieda1230b91353e92b75bc7336fc35bbb4c7abdaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240196
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Change-Id: Id43fe013a2c42c788ba29c66832595f9abb0e53c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240221
Reviewed-by: <skia-recreate-skps@skia-swarming-bots.iam.gserviceaccount.com>
Commit-Queue: Eric Boren <borenet@google.com>
df0ce01870..a7ff7df26f
git log df0ce01870fa..a7ff7df26f28 --date=short --no-merges --format='%ad %ae %s'
2019-09-07 syoussefi@chromium.org Vulkan: Improve wording of PresentSemaphores.md
2019-09-06 geofflang@chromium.org Don't block setting the DEPTH_STENCIL attachment based on the resource format.
2019-09-06 timvp@google.com Refactor ShaderVariable to Remove Specializations
2019-09-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/glslang/src 34953810a62c..664ad418f845 (1 commits)
2019-09-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src 19b256616d96..b218ad19949f (2 commits)
Created with:
gclient setdep -r third_party/externals/angle2@a7ff7df26f28
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC mtklein@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=mtklein@google.com
Change-Id: Ie591b94f47fe24b851dfd66198e99c16659e207b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240162
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
The lack of 'rmfile' steps is OK because all of the temporary paths
are created within swarming's sandbox; swarming will clean everything
up after the recipe has quit.
R=borenet@google.com
Change-Id: Ibb8dc612ec8eb98fe966c9caa90ba59db48dbfba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239797
Auto-Submit: Robbie Iannucci <iannucci@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
The name "blocklist" is more inclusive than "blacklist" while
still conveying the intention clearly.
See https://developers.google.com/style/word-list#blacklist
In order to rename Chromium's --ignore-gpu-blacklist command line
parameter we must first add the new --ignore-gpu-blocklist
everywhere it is used. Once this is done, Chromium can rename its
command line parameter and then we can remove the old references.
This CL adds the --ignore-gpu-blocklist command line parameter.
Bug: 842296
Change-Id: Icb54aa74a899d5530bad0c679f4382f28e13ff40
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239923
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Chris Blume <cblume@google.com>
This reverts commit eedd08576a.
Reason for revert: This is causing image failures on 5x and s9 which look like driver issues. But going to revert for the weekend and probably reland with those devices behind a flag.
Original change's description:
> Add support for direct use of vulkan primary command buffer in render pass.
>
> Change-Id: Icd43965da49963fc9b6ac6c1f7a40be50f2055e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239920
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com
Change-Id: Ia2e0f0d01b5aaf12f7d42584f19ae745bee0765c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239929
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.
Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.
Caveats:
* Currently only implemented for the GL backend. Other
backends will require more metadata to do any useful
amount of work. Metal may need a more drastic workflow
change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
or program binaries). Supporting other formats again
requires more metadata, and the cached shaders become
increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
supported. Many driver workarounds are implemented in
the SkSL -> GLSL transformation, but some are higher
level. Limiting device variance by artificially hiding
extensions may help, but there are no guarantees.
* The 'gltestprecompile' DM config exercises this code
similarly to 'gltestpersistentcache', ensuring that
results are visually identical when precompiling, and
that no cache misses occur after precompiling.
Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>