Refactor compositor GM to use GrRTC directly instead of adding draw ops.
Adds a test row for using drawTextureSet now that it takes dst clips.
Bug: skia:
Change-Id: I6863ef1286cab0f0e5cf989e4aaef8ff2ca0abb8
Reviewed-on: https://skia-review.googlesource.com/c/193023
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.
Change-Id: I925030c818f00559d4c953ae07af53667b44aab9
Reviewed-on: https://skia-review.googlesource.com/c/192032
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this formalization, the edge-AA APIs in GrRTC can distinguish
between tiling cases and regular drawing cases implemented using
kNone or kAll for the AA flags. This means fillRectToRect can be
implemented in terms of fillRectWithEdgeAA.
It also means the drawTexture cases will properly handle
isolated draws and tiled draws when drawing into MSAA.
Bug: skia:
Change-Id: I248dd001919228a958cf84b6bc91363b58b72c0b
Reviewed-on: https://skia-review.googlesource.com/c/192023
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I1f9e9013d20496554891b72749ed9b0844747566
Reviewed-on: https://skia-review.googlesource.com/c/191570
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:8773
Change-Id: I82b1f22f300eadc93f79a35a1638b7eb6376169a
Reviewed-on: https://skia-review.googlesource.com/c/193031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The change forces the GrDrawingManager to only being able to access a GrRecordingContext.
Note that, like the ProxyProvider, the drawingManager still behaves differently if it is being used to directly render. In this case, the biggest difference is that the flush methods are disabled when DDL recording.
This pulls as much as possible out of https://skia-review.googlesource.com/c/skia/+/191287 (Move DrawingManager to RecordingContext) while keeping the drawingManager in the GrContext.
Change-Id: I1e5305fe0cb17ee0b243bfb8622f652310fc0507
Reviewed-on: https://skia-review.googlesource.com/c/192881
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes drawTexture handle blend modes with a fallback to be consistent
with drawTextureSet. Simple draws (other than non src-over) should be
faster now since they will skip the extra overhead of the GrTextureAdjuster.
It also refactors the GrPaint emulation of GrTextureOp into a function,
which will be reused in the general-purpose quad APIs.
Bug: skia:
Change-Id: Idad67ec749b82c6894df6ec2b57987130125b910
Reviewed-on: https://skia-review.googlesource.com/c/191360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The path renderers convert paths into Ganesh ops when recording so should also be able to make due with only the GrRecordingContext.
Change-Id: Ie796af73ca5aa2a074ebd037d6d558ec85ff5928
Reviewed-on: https://skia-review.googlesource.com/c/191568
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Previously only position was checked (twice).
Bug: skia:8755
Change-Id: Ic169a08723853dd0e69a160b3f34506e922f0736
Reviewed-on: https://skia-review.googlesource.com/c/191662
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This will cause the raster backend to draw shadermask_image incorrectly since
drawImageRect implementation has the wrong semantics. bitmapshader's expected
behavior has changed: GPU will draw the new version correctly, but raster's
will not change from the old, incorrect behavior.
Bug: skia:8752
Change-Id: Iee89082e2fdf95c2ee42ca3b052e65556f327eff
Reviewed-on: https://skia-review.googlesource.com/c/190675
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
These explicitly hit the double up edge screw case we use all the time,
with a couple variations in number of draws and in the winding.
Bug: skia:6886
Change-Id: I0a22d9a48254fe80c874dcfc46e2af6eb1c21f17
Reviewed-on: https://skia-review.googlesource.com/c/190667
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
This started because I noticed some repeated symbols while disassembling
object files. I decided to fix up one or two to kill time while waiting
for Blink layout tests, but then I got a little quixotic. In the end, I
ran:
ninja -C out && git add -u && nm -U -j out/obj/gm/gm.*.o | sort | uniq -c | sort -g | c++filt | less
And then outlined things that stuck out as funny, either because they
were big, because they were virtual, because there were many copies of
them, or some combination of those factors.
I'm on the fence about moving a few of SkRefCnt's virtuals out of line,
so I've left SkRefCnt.h unchanged for now.
I'm not sure that this is important.
Change-Id: I425d05aa4beabbae40dd8df465155bfb909ef43a
Reviewed-on: https://skia-review.googlesource.com/c/190422
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of f5efa78902
Original change's description:
> Add a GpuGM class for GPU-only tests
>
> Bug: skia:8731
> Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
> Reviewed-on: https://skia-review.googlesource.com/c/189134
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=mtklein@google.com
Bug: skia:8731
Change-Id: Ia322d7e9280b67ebea1edbefc820cae72cd9c3a6
Reviewed-on: https://skia-review.googlesource.com/c/190148
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The API existed, but triggered asserts if you tried to use it
(because we weren't passing scaleAdjust). Also guard against
devices not supporting mips, and update the GM to test all of
these cases (including mipping a cross-context image that was
originally created without mips).
Bug: https://github.com/flutter/flutter/issues/24517
Change-Id: Ia180f4e6fd7f3790d0f7068f9f3aa39eb5657378
Reviewed-on: https://skia-review.googlesource.com/c/190224
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.
Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.
Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Centralize these for my sanity. Most will also be parceled out to other contexts.
Change-Id: If0e7e98bcf66c4d8a3391f9b04e643ccc91af4ad
Reviewed-on: https://skia-review.googlesource.com/c/189488
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:8731
Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
Reviewed-on: https://skia-review.googlesource.com/c/189134
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a second attempt at https://skia-review.googlesource.com/c/skia/+/182816
This version ensures that SkImage::colorSpace() returns the target after
makeColorSpace has been called (to match user expectations, and match
behavior with lazy images). Given that, the xform is baked into the FP
within the maker, rather than externally (again, this matches the lazy
image behavior).
Additionally, the target color space needs to be taken into account when
flattening into the RGB proxy, and some base-class methods need to use
this->colorSpace() rather than fColorSpace to tag the output.
Added a GM that tests quite a few different scenarios. All images have
makeColorSpace() applied:
- Raster image (for reference)
- yuvImage
- yuvImage->makeSubset()
- yuvImage->makeNonTextureImage()
- readPixels(yuvImage)
All images should look the same as the top row. Verified that they do
match, in both untagged (gl) and tagged (glsrgb) configs.
I think there may still be some cases where we transform too many or too
few times, or incorrectly tag the result of an image operation, but this
is much more correct than before, and should (I hope) address Chrome's
immediate needs.
Bug: skia:8740
Change-Id: I5d501879866861a5ba91240f688d3f95711f7595
Reviewed-on: https://skia-review.googlesource.com/c/189494
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 91c1d08bc3
Original change's description:
> SkSL is now pickier about type conversions
>
> Bug: skia:
> Change-Id: I4e8b8f229f4e4344f160b0dbb41832764d0b75bd
> Reviewed-on: https://skia-review.googlesource.com/c/188311
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I727cad061afc0a5ee6f4d2df789330d809dd110a
Reviewed-on: https://skia-review.googlesource.com/c/189643
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Renamed to GrGpuBufferType in anticipation of splitting GrBuffer
into GrGpuBuffer and GrCpuBuffer types.
There were two unused values in the enum that are removed, DrawIndirect
and Texel.
Change-Id: Icb6b3da689adbd8e10495c10fd0470a6ee0120b5
Reviewed-on: https://skia-review.googlesource.com/c/189280
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:8731
Change-Id: Ied8f3035eff1c37dd4b785f850f95a8c56a8a67b
Reviewed-on: https://skia-review.googlesource.com/c/188632
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Running...
$ ninja -C out dm
$ out/dm -m p3 --config 8888 srgb f16 esrgb p3 glp3 glesrgb glf16 -w foo
$ open foo/*/gm/p3.png
... looks like esrgb and f16 are marked wrong, and all others right,
which points to a problem specific to the software backend.
Bug: skia:8730
Change-Id: Ibffe3014e6ed1ade9c04381530a3c84a690e6469
Reviewed-on: https://skia-review.googlesource.com/c/188028
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
* Remove GetTypefaceOrDefault from SkPaint and SkFont
* Remove RefTypefaceOrDefault from SkPaint and SkFont
Change-Id: I04ae777142c2bdec849508b611b844418bbaedff
Reviewed-on: https://skia-review.googlesource.com/c/185781
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Also updates GM_draw_quad_set to use this API instead of the
bulk API on GrRenderTargetContext.
Bug: skia:8506
Change-Id: Ia342d83c509f9db69f06f01599c7041c98aabdb6
Reviewed-on: https://skia-review.googlesource.com/c/184488
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Ie0b950f0b8bf0986e8419c49594a7b85c42e0295
Reviewed-on: https://skia-review.googlesource.com/c/184921
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 57263c2e0c
Original change's description:
> Add compressed data support for SkImage.
>
> Adds a new SkImage::MakeFromCompressed method which takes raw data,
> a size, and a compression method, and returns a GPU-backed
> image.
>
> Bug: skia:8684
> Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
> Reviewed-on: https://skia-review.googlesource.com/c/184484
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8684
Change-Id: I25fb320e8cc05e1c5afa6faa81e1a55ffd83a7a3
Reviewed-on: https://skia-review.googlesource.com/c/185200
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 57263c2e0c.
Reason for revert: assert failures in test bots.
Original change's description:
> Add compressed data support for SkImage.
>
> Adds a new SkImage::MakeFromCompressed method which takes raw data,
> a size, and a compression method, and returns a GPU-backed
> image.
>
> Bug: skia:8684
> Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
> Reviewed-on: https://skia-review.googlesource.com/c/184484
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com,ericrk@google.com
Change-Id: If5705507f4aa34c6495fa72ff1a927cb18eca6ba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8684
Reviewed-on: https://skia-review.googlesource.com/c/185002
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Adds a new SkImage::MakeFromCompressed method which takes raw data,
a size, and a compression method, and returns a GPU-backed
image.
Bug: skia:8684
Change-Id: I570c9dafce283bcd64dfbef4fbe1c4bfeac6ce2a
Reviewed-on: https://skia-review.googlesource.com/c/184484
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8684
Change-Id: I78aa90af2d643656532e082c4c12a60b08cf4d23
Reviewed-on: https://skia-review.googlesource.com/c/184194
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:8684
Change-Id: I44477c77326a4e502be4df5fdad25b126403d3a7
Reviewed-on: https://skia-review.googlesource.com/c/184191
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Brings back GL ETC1 support and adds Vulkan support as well.
Bug: skia:8684
Change-Id: Ie65da0a3172793081f0e4072f161bfb9b14678bc
Reviewed-on: https://skia-review.googlesource.com/c/179724
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8664
Change-Id: Ic1b4f5afb2847eabb2290cbba808c5692a876972
Reviewed-on: https://skia-review.googlesource.com/c/182152
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 9a97c96c9c.
This works like makeColorSpace, but allows changing color type as well.
Added a GM to test, although the GM demonstrates several ways this can
fail (especially when using this on lazy images).
For simple use-cases (8888 <-> F16), everything should be fine.
For the reland, add logic to the GM to guard against context abandon
failures, and to ensure that lazy images can be decoded (by calling
makeRasterImage) before trying to draw them. That prevents the DDL
recorder from seeing them.
Bug: skia:
Change-Id: Ibc7b07c3399979b1a44d85a38424e5487e606607
Reviewed-on: https://skia-review.googlesource.com/c/183800
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit f855c3c785.
Reason for revert: DDL and Abandon failures.
Original change's description:
> Add SkImage::makeColorTypeAndColorSpace
>
> This works like makeColorSpace, but allows changing color type as well.
> Added a GM to test, although the GM demonstrates several ways this can
> fail (especially when using this on lazy images).
>
> For simple use-cases (8888 <-> F16), everything should be fine.
>
> Bug: skia:8618
> Change-Id: If4c173c0dd4abaf4f8e63b7ae0ffcf8a08c7e9ef
> Reviewed-on: https://skia-review.googlesource.com/c/183382
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I5d7a72e2b674224351e4b0c982408f89780708f8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8618
Reviewed-on: https://skia-review.googlesource.com/c/183392
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This works like makeColorSpace, but allows changing color type as well.
Added a GM to test, although the GM demonstrates several ways this can
fail (especially when using this on lazy images).
For simple use-cases (8888 <-> F16), everything should be fine.
Bug: skia:8618
Change-Id: If4c173c0dd4abaf4f8e63b7ae0ffcf8a08c7e9ef
Reviewed-on: https://skia-review.googlesource.com/c/183382
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 2232b9ed39
Original change's description:
> Add target SkColorSpace to SkImage_GpuYUVA.
>
> Bug: skia:8868
> Change-Id: I91f58bf88aec14c17ea904adca792e20099c36eb
> Reviewed-on: https://skia-review.googlesource.com/c/182816
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:8668
Change-Id: If41ba39e63b348422afaf6910b03405ef1c2be12
Reviewed-on: https://skia-review.googlesource.com/c/183380
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 2232b9ed39.
Reason for revert: Causing crashes on some ES devices and ANGLE.
Original change's description:
> Add target SkColorSpace to SkImage_GpuYUVA.
>
> Bug: skia:8868
> Change-Id: I91f58bf88aec14c17ea904adca792e20099c36eb
> Reviewed-on: https://skia-review.googlesource.com/c/182816
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=jvanverth@google.com,brianosman@google.com
Change-Id: I61752dbd244c0b4c25578bae08f8da40db6bb514
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8668
Reviewed-on: https://skia-review.googlesource.com/c/183301
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:8868
Change-Id: I91f58bf88aec14c17ea904adca792e20099c36eb
Reviewed-on: https://skia-review.googlesource.com/c/182816
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
for f in $(git grep -l drawSimpleText); do
sed -i 's/wSimpleText(\([[:alnum:]]\), strlen(\1), kUTF8_SkTextEncoding,/wString(\1,/g' "$f"
sed -i 's/wSimpleText(\([[:alnum:]]*\)\.c_str(), \1\.size(), kUTF8_SkTextEncoding,/wString(\1,/g' "$f"
done
git checkout @~ include/core/SkCanvas.h samplecode/SampleCusp.cpp
git cl format
Change-Id: Ibc0c3afd30f86465a645fadb26177d61919f57fd
Reviewed-on: https://skia-review.googlesource.com/c/181561
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
No longer used in Chromium.
Change-Id: I974fc345c78212fa0378bb3e5a57348c32319adc
Reviewed-on: https://skia-review.googlesource.com/c/181841
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 754b5cb57d.
Reason for revert: will reland if the other CL does.
Original change's description:
> update p3 GM
>
> The pixmap calls are pretty easy to update.
> There's no equivalent SkBitmap call, so bye bye.
>
> Change-Id: I6eab40c69c0585d51b494e2761cd299a0758e79c
> Reviewed-on: https://skia-review.googlesource.com/c/181985
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,scroggo@google.com,brianosman@google.com
Change-Id: I29cb2685927731e22fc1dedef80f95c7dca49459
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/182102
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The pixmap calls are pretty easy to update.
There's no equivalent SkBitmap call, so bye bye.
Change-Id: I6eab40c69c0585d51b494e2761cd299a0758e79c
Reviewed-on: https://skia-review.googlesource.com/c/181985
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Originally landed as:
https://skia.googlesource.com/skia/+/a9549ab31630fc244094e6f1692371cbaf87f666
Re-landing with a new serialization format, but maintaining ability to
load old serialized color spaces, for SKP compatibility.
Bug: skia:
Change-Id: Ib84a6e1cd5d7d9816175773fdbaff2ca32658667
Reviewed-on: https://skia-review.googlesource.com/c/181176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a9549ab316.
Reason for revert: SKPs changed?
Original change's description:
> Add SkColorSpace factory from 3x3 row-major gamut and transfer function
>
> Moved named common transfer functions and gamuts to constexpr values in
> SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
>
> Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
> new factory with the named values. Multiple clients want a way to
> extract named transfer function and gamut - this still doesn't provide
> that, but this may be a better path forward for honestly advertising how
> SkColorSpace works internally.
>
> Bug: skia:
> Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
> Reviewed-on: https://skia-review.googlesource.com/c/180360
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: Ie888f877b3c1dba33e1a8c0f5fa92594628de7fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Bug: skia:
Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
Reviewed-on: https://skia-review.googlesource.com/c/180360
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The cloud-build is now at a new enough Clang to find these.
Bug: skia:
Change-Id: Ib7cfecb7d79194dcdeca7c0cf22a9b2dbb8cb655
Reviewed-on: https://skia-review.googlesource.com/c/181162
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
trying to reduce casts at call-sites
Bug: skia:
Change-Id: I7c74cfd89111f7a197cbb1d77b499e2adc193579
Reviewed-on: https://skia-review.googlesource.com/c/180363
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: I6e29e08a1bfaeafe98c8a61f8ce5c279839f4b3c
Reviewed-on: https://skia-review.googlesource.com/c/180301
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Like other image drawing, paint color is only used when drawing alpha
images, so I had to add a new GM to trigger the relevant code path.
That GM previously drew wrong (clipped color) in glenarrow, and now
draws correctly (matching enarrow).
Bug: skia:
Change-Id: I12c19c2afba29d5176b3ac60ef840d849107bb17
Reviewed-on: https://skia-review.googlesource.com/c/179987
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The function is inlined - the compiler can do whatever optimizations it
wants at each call-site. In the future, stride and uvOffset won't be
static (with optional wide colors), so this is required anyway.
Also, the pointer being passed in is never const, so stop cleverly
casting away the const-ness via reinterpret into and out of intptr_t.
Bug: skia:
Change-Id: I404c418a01d70ac77667ba89338940b086922dc6
Reviewed-on: https://skia-review.googlesource.com/c/179988
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The proxy/proxies in the SkImage_GpuBase subclasses already track
whether they're budgeted.
The parameters are sometimes redundantly stating the known budgeted
status of the proxy. Other times they are an illusion of control as
the value doesn't actually affected the budgeting of the proxy/proxies.
Change-Id: Ic2b12fbbed653fca1ec1910eeab686de69782834
Reviewed-on: https://skia-review.googlesource.com/c/179402
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It's probably nicer to draw these images than not draw them.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I9f8df081c8256d345ad2d8bbbb30dbad982ad94e
Reviewed-on: https://skia-review.googlesource.com/c/178981
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Gives the caller more predictable/reliable results, and allows GMs to be
a little sloppy about how they leave the canvas.
For normal saves, this isn't really significant. But if the gm left an
unbalanced saveLayer, then we can get wacky results... Before this CL:
- raster backend balanced because ~SkCanvas got called
- gpu backend was not balanced, all we did was call flush()
Bug: skia:
Change-Id: Id058351504876db22f9915e3db0f60970fa80e39
Reviewed-on: https://skia-review.googlesource.com/c/178927
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
There was an issue on Android where a client was drawing a small bit of text,
and then a large chunk of text below it. On the next frame they started fading
out the text and then swapped out all of the large chunk of text. We were not
marking the Plot containing the small bit of text as still in use in this case,
so it was getting overwritten by later uploads. That bug has been fixed,
but this GM tests that codepath.
Bug: b/118850208
Change-Id: I81b795d6b0ee5d5d0b8e380823a568a52118ed0c
Reviewed-on: https://skia-review.googlesource.com/c/178924
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I6f588f1268cf79eb251a6819d306e423c8b8f53a
Reviewed-on: https://skia-review.googlesource.com/c/178264
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Herb Derby <herb@google.com>
We were shifting the verticies for the fallback subrun
twice when using paths to render. Once in regenerate,
and once using MapPoints.
BUG=chromium:913057
Change-Id: I4d2e977b0edbec22cbd57c45fe47c959d172908f
Reviewed-on: https://skia-review.googlesource.com/c/177920
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:
Change-Id: Ib39f74886c0edc655ded8ba1075e5205361ae650
Reviewed-on: https://skia-review.googlesource.com/c/176225
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
A stroked arc with round caps was batched with a filled circle. The circle op
code would choose a GeometryProcessor configuration that expected round cap
centers as vertex attributes. However, the tessellation code for the filled
circle would not put in dummy round cap centers and then didn't advance the
pointer into which vertex data was being written by the expected vertex
stride.
Bug: b/119394958
Change-Id: I6fe95b32d750599e775ed96e656757fe3087795a
Reviewed-on: https://skia-review.googlesource.com/c/177881
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This separates the existing convexity logic into
two passes. The first pass detects concavity by
counting the changes in direction.
The second pass computes the cross product to
see that all angles bend in the same direction, and
computes the dot product to see if the angle
doubles back on itself.
The second pass treats axis-aligned vectors
separately, and computes the dot and cross products
by comparing point values; it does not use arithmetic
to determine convexity, so it works with all finite
values.
A compile time switch enables returning concave
for co-linear diagonal points:
If successive points are not axis-aligned, and
those points are co-linear along a diagonal;
the path is treated as concave. This is conservative
but avoids paths that change convexity when the
are translated or scaled, since transforming the
path may cause the midpoint to shift to either
side of a line formed by the endpoints.
The compile time switch is set so that co-linear
diagonal points do not affect convexity. Note that
this permits shapes formerly considered concave, such
as stroked lines with round caps, to become convex;
this accounts for many of the GM differences.
A path may double back on itself and be convex;
for instance, a path containing a single line.
Path may have multiple initial moveTo verbs, or
trailing moveTo verbs, and still evaluate as convex.
A separate entry point, SkPathPriv::IsConvex()
allows passing an array of points instead of a path.
A legacy define has been checked into Chrome to
use the old code until layout tests have been
rebaselined.
R=reed@google.com,bsalomon@google.com
Bug:899689
Change-Id: I392bbe04836ffb19666ad92ab2a2404c56543019
Reviewed-on: https://skia-review.googlesource.com/c/173427
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
Bug: skia:6886
Change-Id: Ic184ef7e5dd76615f626581b897a3606c6241aa7
Reviewed-on: https://skia-review.googlesource.com/c/177001
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Iee57bc970a026de2ad5a0758153e9cbb20753fa1
Reviewed-on: https://skia-review.googlesource.com/c/173105
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
likely will move this to SkFont soon
Bug: skia:
Change-Id: I53a6d9114c9e8768a50951e96284d10bda83285b
Reviewed-on: https://skia-review.googlesource.com/c/175434
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:7903
Change-Id: I77346b301777479694b051486d95d720d8fd179f
Reviewed-on: https://skia-review.googlesource.com/c/175360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 10273c1d5f.
Reason for revert: bad gms
Original change's description:
> Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
>
> We used to unnormalize them in the shader via SkSL.
>
> This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
> available in GLSL.
>
> Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
> Reviewed-on: https://skia-review.googlesource.com/c/174068
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9bf38e1040578becba28ac8cccd81e2af2844278
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/175252
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We used to unnormalize them in the shader via SkSL.
This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.
Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Thin conic dashes are treated as lines both if the
curvature is detected as zero, and if the midpoint
is close enough to the control point.
To fix:
Halve the midpoint to control point magic number.
Use quad max curvature as a placeholder for conic
max curvature.
R=reed@google.com,fmalita@chromium.org
Bug:843966
Change-Id: Ide43bef8767c03670ffd19fdc38c191d6e2332f3
Reviewed-on: https://skia-review.googlesource.com/c/129243
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Added a GM that demonstrates the bug. Should draw a blur with
the center masked out, and a circular blurry shape that's
roughly the inverse. On raster, this was already the result.
On GPU, the blurred/eroded layer becomes a subset with an
origin other than (0,0), and that layer was shifted.
I *think* this is the correct fix - we are including 'offset'
in the texture matrices, but that's just based on the crop
rects and adjustments from each filter. We still need to adjust
the texture coords for the subsets themselves.
Bug: chromium:905548
Change-Id: I19c936adad90311aef243a9395a270d2e015df2f
Reviewed-on: https://skia-review.googlesource.com/c/173321
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
-- lots more where this came from
Bug: skia:2664
Change-Id: I8bb47f02c156b0b88fbb92fec73af0eb6641b1bf
Reviewed-on: https://skia-review.googlesource.com/c/173769
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 1a2476d294.
Reason for revert: Fixes printf signatures and asserts.
Original change's description:
> Revert "Initial definition of fill rect op"
>
> This reverts commit d3c92d9a36.
>
> Reason for revert: printf build failure on gcc, assert failures on CQ
>
> Original change's description:
> > Initial definition of fill rect op
> >
> > Bug: skia:
> > Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
> > Reviewed-on: https://skia-review.googlesource.com/c/163486
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
>
> Change-Id: Ib32f91a39d91aeb87982a7b19719485e4a1bf8ae
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/173233
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I415913a269ba5bcdebd169b5ebc3510673247bfd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173234
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit d3c92d9a36.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Initial definition of fill rect op
>
> Bug: skia:
> Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
> Reviewed-on: https://skia-review.googlesource.com/c/163486
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: Ib32f91a39d91aeb87982a7b19719485e4a1bf8ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173233
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
Reviewed-on: https://skia-review.googlesource.com/c/163486
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
These aren't testing Skia core functionality
Bug: skia:7518
Change-Id: Ib564dc7b0aa8f137c2c40141fa5d7e9a1bfe4d64
Reviewed-on: https://skia-review.googlesource.com/c/172968
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was based on old ideas about color management. We have better
mechanisms for testing this now.
Bug: skia:
Change-Id: If59b5039f31ab0ebbdbed4205c941dd9266f67c1
Reviewed-on: https://skia-review.googlesource.com/c/172860
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
I was sampling near the edge of the stroke, not the middle of it,
so some configs were picking up antialiased pixels.
Bug: skia:
Change-Id: I46314ba0bafe056505037deaa8dd32f4f68119f6
Reviewed-on: https://skia-review.googlesource.com/c/172503
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
p3_ovals GM exercises four different oval ops. Before, they all drew
wrong in extended range GPU configs. Now, they all draw correctly.
Bug: skia:
Change-Id: I4ea803b6325bfd20e9361880b1822cc6f0441cea
Reviewed-on: https://skia-review.googlesource.com/c/172480
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The V0 version of this will use the product of the "global" and per-quad
alpha.
A new V1 version is added that does not take a global alpha.
The V0 version will be removed once SkiaRenderer no longer uses it.
Bug: skia:8563
Change-Id: Iace3dff6c4f1fd1a5c6c30eb8226f4815c58e0ed
Reviewed-on: https://skia-review.googlesource.com/c/172146
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Bug: skia:7903
Change-Id: I41ee31ad3657aee372e22ec3e7a0a317e31b2791
Reviewed-on: https://skia-review.googlesource.com/c/171007
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
In most places we were using 0.25 (maximum distance between the actual
and approximated curves). In these few places, we were using 0.5, which
is enough to produce visible errors.
Added a GM that demonstrated the problem as reported - many of the arcs
with radius ~8 were previously closer to round-rects than circles.
Bug: chromium:888453
Change-Id: I7d22e27773f56174861526dd0223f52a93bf48eb
Reviewed-on: https://skia-review.googlesource.com/c/172060
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Ie681369ef4b1d3d43c326da684afde9ce6d08486
Reviewed-on: https://skia-review.googlesource.com/c/171726
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Fixes an issue where negative scales caused an inset rather than an outset.
Add GM.
Bug: chromium:899512
Change-Id: I9164c76da479af80d4f5389b057ec52a946726fb
Reviewed-on: https://skia-review.googlesource.com/c/171641
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GrRenderTargetOpList maintains an array of op chains. When it receives a
new op it tries to add it to an existing chain, working backwards from
the end of the current array. If the op can be added to a chain it
additionally tries to merge the new op with ops already in the chain
before adding it to the tail of the chain.
In forward combining it tries to concatenate chains. If chains can
concatenate it also attempts to merge ops between the two chains.
Now op chaining results reported by Op subclasses must be transitive.
Moreover, if op A is able to merge with B then it must be the case that
any op that can chain with A will either merge or chain with any op that
can chain to B.
Bug: skia:8491
Change-Id: Ib6a2a669acd4257134a37d271289b8b3f247cd3f
Reviewed-on: https://skia-review.googlesource.com/c/170351
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds fwidth() to SkSL, and adds a gm that draws an AA squircle to test
it.
Bug: skia:
Change-Id: Ida306cc535a1d4b4568d0ad5cc9a5f235098f4e8
Reviewed-on: https://skia-review.googlesource.com/c/170726
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Adds setVertexAttributes and setInstanceAttributes. These take a pointer
to the first attribute, and a count. The count is the total number of
possible attributes, though some may not be initialized. The base class
computes the number of initialized attributes, pre-computes the strides,
and only allows subsequent access to the initialized attributes.
The attributes need to be allocated contiguously. Some GPs place them in
an array, though most just place them as consecutive members, and pass
a pointer to the first one.
Indexed access would be possible, but now it makes more sense to iterate
over all attributes, so enable that, and use range-based for everywhere.
Completely remove the per-attribute offset helper (again - possible, but
not real helpful), and make the stride always available. In many ops,
just use the GP's computed stride, rather than re-computing it.
Bug: skia:
Change-Id: Ie4cccb7969a98ee5a10b373e714fbd702e875b3e
Reviewed-on: https://skia-review.googlesource.com/c/169241
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
edging settings are needed for metrics calls, as well as drawing, hence
we really have to include them in almost every SkFont call/usage, so I
guess we can just accept them as real.
This seems to imply that we have to document what happens in drawTextBlob,
since it has a bunch of SkFonts (runs) AND a paint. This is the situation
today of course, and I had hoped to simplify it, but I think I've failed.
Proposal dox for drawTextBlob.
drawTextBlob respects the paint when drawing the blog, but it IGNORES the
paint's antialias (and lcdrender) flags, as these are already specified in
the blob's runs.
Bug: skia:2664, skia:8494
Change-Id: I8f69186c9c337d98d058919f53b7901ff830a16e
Reviewed-on: https://skia-review.googlesource.com/c/170352
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 95af4726bf.
Reason for revert: I think this may not have been the reason the Android roll was failing. We've rolled, so it's a good time to try again.
Original change's description:
> Revert "Improve degenerate 2pt conical gradient cases"
>
> This reverts commit 879dab87ab.
>
> Reason for revert: Android roll failed.
> https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
> A test VectorDrawableTest.testVectorDrawableGradient fails.
>
> Original change's description:
> > Improve degenerate 2pt conical gradient cases
> >
> > This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
> >
> > The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
> >
> > This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
> >
> > Original change's description:
> > > Fix div-by-zero loophole in gradient factory func
> > >
> > > Bug: oss-fuzz:10373
> > > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> >
> > Docs-Preview: https://skia.org/?cl=168487
> > Bug: oss-fuzz:10373
> > Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> > Reviewed-on: https://skia-review.googlesource.com/c/168487
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I91b896c4a438c02206679b327a01b47f40993965
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: oss-fuzz:10373
> Reviewed-on: https://skia-review.googlesource.com/c/170272
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>
TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,stani@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: oss-fuzz:10373
Change-Id: I7577fcea9eb8a875e94723ab2cca2fcc990b82b2
Reviewed-on: https://skia-review.googlesource.com/c/170279
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 879dab87ab.
Reason for revert: Android roll failed.
https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
A test VectorDrawableTest.testVectorDrawableGradient fails.
Original change's description:
> Improve degenerate 2pt conical gradient cases
>
> This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
>
> The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
>
> This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
>
> Original change's description:
> > Fix div-by-zero loophole in gradient factory func
> >
> > Bug: oss-fuzz:10373
> > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> Docs-Preview: https://skia.org/?cl=168487
> Bug: oss-fuzz:10373
> Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> Reviewed-on: https://skia-review.googlesource.com/c/168487
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I91b896c4a438c02206679b327a01b47f40993965
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: oss-fuzz:10373
Reviewed-on: https://skia-review.googlesource.com/c/170272
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
Original change's description:
> Fix div-by-zero loophole in gradient factory func
>
> Bug: oss-fuzz:10373
> Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> Reviewed-on: https://skia-review.googlesource.com/c/168269
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Docs-Preview: https://skia.org/?cl=168487
Bug: oss-fuzz:10373
Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
Reviewed-on: https://skia-review.googlesource.com/c/168487
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 51b1c12bbc.
Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
Original change's description:
> Have a GrBackendFormat be stored on gpu proxies.
>
> Bug: skia:
> Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> Reviewed-on: https://skia-review.googlesource.com/c/168021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/169835
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
Reviewed-on: https://skia-review.googlesource.com/c/168021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 6bd19df9fa.
Restores original CL, but adds guards for flutter.
Bug: skia:
Change-Id: I380b4ea87d293355026d734249aa2b8c397da144
Reviewed-on: https://skia-review.googlesource.com/c/169345
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Future CLs will migrate all callers to use SkFontMetrics,
so we can remove the SkPaint typedef.
Next migrate the world to use SkFont::getMetrics() instead
Bug: skia:2664
Change-Id: I2aa45cd88762c3d3589c12f5074974af7fb85410
Reviewed-on: https://skia-review.googlesource.com/c/168641
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I5386e27edbcf39233880d869841a6632ecb9416c
Reviewed-on: https://skia-review.googlesource.com/c/168261
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:7901
Change-Id: I99cde1acc27c1cfb730671463a2c17537926cd99
Reviewed-on: https://skia-review.googlesource.com/c/164696
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I294e70708aab2c39a6077a11de76518c6fe7f712
Reviewed-on: https://skia-review.googlesource.com/c/167941
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Also remove the second, bespoke implementation in displacement
map effect.
Bug: skia:
Change-Id: I7363673337caba73c1311fe3cef4385dd7d1804e
Reviewed-on: https://skia-review.googlesource.com/c/167840
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I47e4b1e96905e27aed78cc317d0b7f263b8cf25a
Reviewed-on: https://skia-review.googlesource.com/c/166760
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I48ba39465a160e73502ee38d90062d955da6e8e6
Reviewed-on: https://skia-review.googlesource.com/c/167140
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- Mechanical replacement of GrColor4h (used throughout Ops) with
SkPMColor4f.
- API adaptation (to/FromGrColor -> to/From_BytesRGBA).
- Complete removal of FromFloats (source was already SkPMColor4f),
and toFloats (setting uniforms can directly access .vec()).
Bug: skia:
Change-Id: I37eece1fa7ed2545dc6843e840d4cc3c60f19747
Reviewed-on: https://skia-review.googlesource.com/c/166620
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I3126fb8b055b58e45f1bd0d913413b4d4d38f032
Reviewed-on: https://skia-review.googlesource.com/c/166740
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
* Remove more uses of colortype
* Add back SkImage_GpuYUVA::MakeFromYUVATextures
Bug: skia:7903
Change-Id: I3ee119d190db39c128516dbb78db34fe29ba3cce
Reviewed-on: https://skia-review.googlesource.com/c/165943
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I8486d0631e4723f1a457a607bc21abd2581133d8
Reviewed-on: https://skia-review.googlesource.com/c/166562
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:7903
Change-Id: If5acd50711ed8bd4a49efcb93db66fd3d14c8992
Reviewed-on: https://skia-review.googlesource.com/c/164681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
We still degrade to bytes when creating vertices (tagged TODO4F).
Note: Guarded for Chrome (by making GrColor4h a wrapper around
GrColor).
Bug: skia:
Change-Id: Id8a1d9eec7978d52b059cd9952666bc1217ee073
Reviewed-on: https://skia-review.googlesource.com/c/165527
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Step 1 of many to (eventually) use SkFont to make blobs, and not paint.
Bug: skia:2664
Change-Id: Iaa0682f9d947e18afa96b448519f2f60ffe104cc
Reviewed-on: https://skia-review.googlesource.com/c/165521
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
These are meant to enable several things (eventually)
- fission Align off of paint
- fission TextEncoding off of paint
- fission SkFont of of paint
The first one is explicitly enabled here. The others will (I plan) follow later.
The final state of the world (the goal)
- paint has no font-ish parameters (no typeface or size)
- font has no paint-ish parameters (no aa or lcd)
- neither has alignment or encoding
Bug: skia:8493, skia:8501
Change-Id: I5fcb945b6bcab30ef5e7019dfccb682661f56230
Reviewed-on: https://skia-review.googlesource.com/c/165061
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:7903
Change-Id: I7301d943b679a4670511b6cf60c594baf615834a
Reviewed-on: https://skia-review.googlesource.com/c/164261
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Initialize felt a little too nebulous, and I think
the verb for "define registrar entry" is "register".
Change-Id: I52f2eb5df5acd46a8b38bb9ea9bb07f4ac8f3789
Reviewed-on: https://skia-review.googlesource.com/c/163990
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The NameToType() function and type argument passed to Register are never
used, so remove them.
While we're at it, switch the stragglers over to use the
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY macro. The only remaining direct
calls to Register are for legacy effect names, to be deleted in another
CL.
Change-Id: Ia304f960360a6f55b25f6e4eb2aa45533ee13476
Reviewed-on: https://skia-review.googlesource.com/c/163987
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
* Make sure SkBitmaps created have the correct swizzle
Bug: skia:7903
Change-Id: If062bd144da9d9a65b9b7336a7dcf2f62b02f50a
Reviewed-on: https://skia-review.googlesource.com/c/163884
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Just expose colorSpace on the GrTextureProducer, and if a client needs
it, they can get it from there.
Bug: skia:
Change-Id: I5134b1c9b2780274f3d6571d9fe8cd2a6b6ce7e9
Reviewed-on: https://skia-review.googlesource.com/c/163888
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I5c0304cf75f938b20720eaffd2349036da965190
Reviewed-on: https://skia-review.googlesource.com/c/163890
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
It's possible that we want to ask the generator to generate in a
different colorType, which would break the assumptions later in this
function.
Bug: skia:
Change-Id: I4495e01a8829d017887150aa78998f407df354e4
Reviewed-on: https://skia-review.googlesource.com/c/163886
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This should let getTypeName() and serialization work even
when deserialization factories haven't been registered.
I've made getTypeName() pure virtual like getFactory(),
and moved all the overrides into SK_FLATTENABLE_HOOKS,
cleaning up all the various ways we've done it before.
All the subclasses override getTypeName() and getFactory()
privately, so there should be no need to document them?
Change-Id: I723cb20099d250c2f2a10be266e3aacc6a061937
Reviewed-on: https://skia-review.googlesource.com/c/163543
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
All unused.
Bug: skia:
Change-Id: I35b32874b0865ff7a33560f9a7b80df603eac6f4
Reviewed-on: https://skia-review.googlesource.com/c/163885
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Id5f03f2c82706f5f82c24ff735805c85ad0b069d
Reviewed-on: https://skia-review.googlesource.com/c/163883
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:7901
Change-Id: Ic83e9f0c2a493335671fe431ffba6f649812d406
Reviewed-on: https://skia-review.googlesource.com/c/163481
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 0c583af06d.
Reason for revert: DDL is failing
Original change's description:
> Widen internal API to support more complex YUV formats
>
> Bug: skia:7901
> Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
> Reviewed-on: https://skia-review.googlesource.com/c/162280
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ibe3dd7abbce4a3b6afe74c565198dadc61a9f439
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7901
Reviewed-on: https://skia-review.googlesource.com/c/163257
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:7901
Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
Reviewed-on: https://skia-review.googlesource.com/c/162280
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:7903
Change-Id: I91d0abee6baa8e939b9a9b90386b7d13dfe8eece
Reviewed-on: https://skia-review.googlesource.com/c/163222
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This adds SkPMColor4f conversions to/from RGBA bytes (ie GrColor).
I had previously made some free functions that did the same thing.
I'm ambivalent about which option is nicer, but wanted to have one
method, so I converted everything to use the new versions.
Bug: skia:
Change-Id: I4194c44b5bd12228075fd1932a14cf31c8d6a3c1
Reviewed-on: https://skia-review.googlesource.com/c/162560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The gm created a repeat-gradient with end-points spaced 0.1 apart -- just draws noise
Bug: skia:
Change-Id: I25c46fc19715dd777335ddc3af9bf563f9a063bd
Reviewed-on: https://skia-review.googlesource.com/c/162400
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 222e275b0a.
Reason for revert: perf regression
Original change's description:
> converted AARectEffect to new FP system
>
> Bug: skia:
> Change-Id: I0e4141c7f547bab92c65a6abff120ed04d5c2c66
> Reviewed-on: https://skia-review.googlesource.com/c/153550
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I3d7036a78d8582d6790c77b20a60e6e5257d1881
Reviewed-on: https://skia-review.googlesource.com/c/162283
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Previously we didn't do this at all for multiple-texture ops.
Improve the test detecting when filtering can be disabled.
Make draw_image_set GM create tiles with pixel of overlap for correct
filtering.
Add draw_image_set_rect_to_rect to exercise filtering/aa disablement
in combination with tiling.
Makes SkGpuDevice filter out inverted src rects (as is done implicitly
in SkBaseDevice by relying on drawImageRect).
Puts GrTextureOp::fFilter in bitfield.
Change-Id: Iee96cb54d665877c7f4aee422a3a7af2b249b1d6
Reviewed-on: https://skia-review.googlesource.com/c/161641
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Previously we inverted a matrix to compute a mapping from positions
to teture coords and applied it to the outset positions.
Change-Id: I164d827caa2cebcf690290ff1a3f2859a8c285b3
Reviewed-on: https://skia-review.googlesource.com/c/161831
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
At the moment I'm actually a bit confused about
why the new pair of gradients appear to interpolate
in P3 when drawn in --config 8888.
--config gl works as I'd expect, interpolating the
existing gradients in P3 and the new gradients in
sRGB.
Change-Id: I74b77d834b495a7545753b76c8fd8ecaeb5c7b70
Reviewed-on: https://skia-review.googlesource.com/c/161586
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
are not recyclable.
Change-Id: I5ff9c48b3d7b37531a3f052bd5188a8afcacf3cb
Reviewed-on: https://skia-review.googlesource.com/c/161860
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 0a0304c426.
Reason for revert: Breaking metal
Original change's description:
> Add experimental API to draw a set of SkImages in one SkCanvas call.
>
> The client provides a src and dst rect for each image as well as
> a bitfield that indicates whether each edge of the image should be
> antialiased. This per-edge AA is useful for tiled compositors.
>
> Rather than take a full SkPaint this API only takes an alpha, a filter
> quality (which is pinned to kLow), and a blend mode. This is a likely
> point of future evolution.
>
> Currently the API is only fully implemented for kSrcOver on the GPU
> backend. With other blend modes or on other backends AA will be ignored
> for images that do not have all four edge AA flags set.
>
> BUG: skia:8444
>
> Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
> Reviewed-on: https://skia-review.googlesource.com/c/159062
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com,reed@google.com
Change-Id: I815baaeee5de9c6722cf2b9d071a8e2f7c1b6a96
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The client provides a src and dst rect for each image as well as
a bitfield that indicates whether each edge of the image should be
antialiased. This per-edge AA is useful for tiled compositors.
Rather than take a full SkPaint this API only takes an alpha, a filter
quality (which is pinned to kLow), and a blend mode. This is a likely
point of future evolution.
Currently the API is only fully implemented for kSrcOver on the GPU
backend. With other blend modes or on other backends AA will be ignored
for images that do not have all four edge AA flags set.
BUG: skia:8444
Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
Reviewed-on: https://skia-review.googlesource.com/c/159062
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This bug was introduced in https://skia-review.googlesource.com/c/skia/+/160162 (Make GrYUVtoRGBEffect more flexible)
I don't know why I wasn't seeing this locally!
Change-Id: Ic4d9b88b70c6d691d1e30d5ee0dc592a00b9b4e7
Reviewed-on: https://skia-review.googlesource.com/c/161044
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes GL & Vulkan render the wacky_yuv_formats GM correctly (transparency and all).
Bug: skia:7903
Change-Id: I09cf872beae3fd0fc1c5109b03ca1714ed51ae85
Reviewed-on: https://skia-review.googlesource.com/c/160162
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I1f05014a6ab955f324e4cde4f7b7aebe8f7d72a1
Reviewed-on: https://skia-review.googlesource.com/c/160385
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:7903
Change-Id: Ie7d0135f392b67085a23a59cb469429f9e2b0221
Reviewed-on: https://skia-review.googlesource.com/c/160029
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:7903
Change-Id: I04630ebec37b087423e8305cc1716544fa00a403
Reviewed-on: https://skia-review.googlesource.com/c/160020
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I7b35dd063c19cacd0022840d17207cbf4bb03cc7
Reviewed-on: https://skia-review.googlesource.com/c/159063
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Convert GrConstColorProcessor to store SkPMColor4f
Bug: skia:
Change-Id: I6c505856653a02e576ae11fca59dc307545437f7
Reviewed-on: https://skia-review.googlesource.com/c/159152
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I3da7c566cdf9256e57ac7e7f30fee18b9c1a144d
Reviewed-on: https://skia-review.googlesource.com/c/159460
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It's been driving me nuts that I can't just write `SkMatrix44 m;`,
and I often don't care whether it's initialized or not. The default
identity constructor would be nice to use, but it's deprecated.
By tagging this constructor deprecated, we're only hurting ourselves;
our big clients disable warnings about deprecated routines and use it
freely.
A quick tally in Skia shows we mostly use the uninitialized constructor,
but sometimes the identity constructor, and there is a spread of all
three in Chromium. So I've left the two explicit calls available.
I switched a bunch of calls in Skia to use the less verbose constructor
where it was clear that it didn't matter if the matrix was initialized.
Literally zero of the kUninitialized constructor calls looked important
for performance, so the only place I've kept is its lone unit test.
A few places read clearer with an explicit "identity" to read.
Change-Id: I0573cb6201f5a36f3b43070fb111f7d9af92736f
Reviewed-on: https://skia-review.googlesource.com/c/159480
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of f065907ccc
3rd time's the charm:
The new analytic gradient shader was sporadically triggering violations of the coverage as alpha
compatibility optimization. Unfortunately, even when using the same device and random seed for the
test, the bots did not always reproduce the error. However, we identified the likely cause of the
violation.
The test requires that all output channels are less than the input alpha, which it uses to validate
whether or not the shader is modulating its values by the input alpha. This test does not pass if
the RGB values are greater than 1. The original version of the analytic gradient shader used half4s
for its scale and bias values. Given the threshold limit for hardstops of 0.00024 (SkNearlyZero),
a very small interval that is not treated as a hardstop can create a scale or bias of over 4000.
This moves into the very imprecise region of 16-bit floats, making it plausible that the gradient
outputs colors greater than 1, due to rounding. The kicker is that the random test generation for
stop locations does not use a uniform distribution, but is instead biased towards the remaining
interval, which increases the likelihood of generating a small interval that is not treated as a
hard stop. We are keeping this behavior since ill-conditioned gradients are useful in testing.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: I2d050624781c77cdd160291cadbadac602b48bde
Reviewed-on: https://skia-review.googlesource.com/c/157569
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:7903
Change-Id: I2399e4aaae6b91914d637ff0e921e04596b52836
Reviewed-on: https://skia-review.googlesource.com/159141
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 412dd56589.
Reason for revert: serialize-8888
Original change's description:
> Add GM for less common YUV formats
>
> Bug: skia:7903
> Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
> Reviewed-on: https://skia-review.googlesource.com/157601
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: I3c8375244ddee5d12836076793ec78a46cc04450
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/c/159043
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:7903
Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
Reviewed-on: https://skia-review.googlesource.com/157601
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This is a reland of b8fef7c986
readpixels is now disabled on serialize-8888.
The image encoding means it doesn't quite round trip,
though the image looks fine to the eye.
Original change's description:
> clamp gamut if needed in SkConvertPixels
>
> We need to clamp here for all the same reasons we need to clamp when
> blitting. I've centralized the clamp's implementation to help that.
>
> I've allowed any --config to run this GM. --config 565 was actually
> pointing out this problem by asserting, and now looks fine.
>
> Change-Id: Icc066792fc53747b161302d200abdd8dc4669f7f
> Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
> Reviewed-on: https://skia-review.googlesource.com/158721
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I07601149e1d1e070bf96361f5303569b6a7b4e2a
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Reviewed-on: https://skia-review.googlesource.com/c/159001
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit b8fef7c986.
Reason for revert: serialize-8888?
Original change's description:
> clamp gamut if needed in SkConvertPixels
>
> We need to clamp here for all the same reasons we need to clamp when
> blitting. I've centralized the clamp's implementation to help that.
>
> I've allowed any --config to run this GM. --config 565 was actually
> pointing out this problem by asserting, and now looks fine.
>
> Change-Id: Icc066792fc53747b161302d200abdd8dc4669f7f
> Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
> Reviewed-on: https://skia-review.googlesource.com/158721
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Id888656b313619ab2652a3387bdbc5208e192ec1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Reviewed-on: https://skia-review.googlesource.com/c/158980
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Outsetting in perspective case outsets the original homogeneous quad
points rather than the homogenized 2d points in order to avoid seaming
issues along shared edges.
Currently there is no way to trigger this from the public API and it
is tested by directly accessing GrRenderTargetContext from the added gm.
Change-Id: I24e0d53cc5821c8c8be07c23aca5bfafb4935c33
Reviewed-on: https://skia-review.googlesource.com/157600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We need to clamp here for all the same reasons we need to clamp when
blitting. I've centralized the clamp's implementation to help that.
I've allowed any --config to run this GM. --config 565 was actually
pointing out this problem by asserting, and now looks fine.
Change-Id: Icc066792fc53747b161302d200abdd8dc4669f7f
Cq-Include-Trybots: master.tryserver.blink:linux_trusty_blink_rel
Reviewed-on: https://skia-review.googlesource.com/158721
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
After sk_imageinfo was initially created, we have added a colorspace to it,
and that object is a smart-pointer. In response to that, this CL upgrades
imageinfo to an "object" (like paint), so we can manage the ref-counting of
its colorspace, and to allow for future changes/expansion (like paint).
Bug: skia:
Change-Id: I629ff99c0820fdbe83f062d9fb768c15cda68e18
Reviewed-on: https://skia-review.googlesource.com/157156
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Ie59aace6ba7ca3685d481fcb3af508629c56f0c3
Reviewed-on: https://skia-review.googlesource.com/157742
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change encode-srgb-* to exercise this code. The encoders
handle this just fine, so just remove those checks. The
decoders still rely on having a color space, so detect
and fix this inside SkCodec. Eventually I'd like to get
rid of the swizzler, use skcms for all format conversion,
etc... but that's a really big change, and this will let
us land other changes without breaking layout tests.
Bug: skia:8382
Change-Id: I8d85bf44ee3a287ad295515a745ded2ff5051417
Reviewed-on: https://skia-review.googlesource.com/156627
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Converts GrResourceProvider::Flags and GrResourceCache::ScratchFlags
to "enum class" and fixes a case where we were accidentally using the
wrong type of flag. Makes sure to allocate GrSWMaskHelper proxies with
kNoPendingIO.
Bug: skia:8351
Change-Id: Ibcaa26314a53d0cb31ae22915ab94ab0fc07e76d
Reviewed-on: https://skia-review.googlesource.com/157280
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit f065907ccc.
Reason for revert: Processor test failing (inconsistently) on several bots.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: Icd925d568d8cdffdc3020c07a9c50a4aa9cf0bb9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/157429
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 9461dcf130.
Reason for revert: Fixes for ANGLE's incorrect shader behavior
Original change's description:
> Revert "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit dcc85fc610.
>
> Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
>
> Original change's description:
> > Implement an explicit binary search-based analytic gradient colorizer
> >
> > Provides a reasonably flexible fragment processor that defines another
> > colorizer implementation for gradients. It can support up to 8
> > interpolation intervals (which is 16 colors if every stop is a hard stop
> > or 9 colors if every stop is a smooth transition). It
> > supports mixtures of hard and smooth stops. It is conditionally compiled
> > into versions specific to the interval count (so it can produce up to
> > 8 shader variants).
> >
> > The GrGradientShader controller does not remove the single and dual
> > interval colorizers, which are useful specializations of this explicit
> > binary search colorizer. Similarly, since it can only handle up to 8
> > intervals, the texture colorizer is still used as a fallback.
> >
> > Currently it does not employ capabilities detection to determine if the
> > hardware can support the number of required uniforms, which can become
> > substantial for the larger gradient configurations.
> >
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > Reviewed-on: https://skia-review.googlesource.com/155080
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156541
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156542
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The "pointy vertex" test was only considering the distance from the
next (outgoing) edge to the previous point. It must also consider the
distance from the previous (incoming) edge to the next point. If
either are less than a quarter pixel, the vertex is considered pointy
and should be removed. (884166)
Also (887103), when an interior region was completely removed due to
boundary simplification, it would leave a degenerate edge consisting
of the same vertex. So avoid introducing a join edge when prev == next.
Bug: 884166, 887103
Change-Id: I7f1d5b98e418d8f2a1c11643259d3cd74d08f286
Reviewed-on: https://skia-review.googlesource.com/157220
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
- gammaencodedpremul GM was just demonstrating something that we
understand well (and have much better testing for).
- readpixels GM was filled with workarounds for things that are no
longer true (unpremul images, clamped F16).
- Other uses can be switched to SkConvertPixels trivially.
- Remove SkColorSpaceXformPriv and SkColorLookUpTable, all unused.
- Remove SkColorSpaceXform_skcms.cpp, no longer referenced by clients.
Bug: skia:
Change-Id: I7298bb53aa61b49ad1398ebc504d35c119fd5cf4
Reviewed-on: https://skia-review.googlesource.com/157153
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Basically I just wanted to refactor this GM so that it drew a bitmap of
the same (ct,at,cs) as the canvas so that we could get some coverage of
drawing, say, F16.
But then I just started refactoring here and there and before I knew
it I've basically rewritten the GM. What it draws is unchanged, but
- I've stripped the parameters that never change from the names
- I've removed a lot of inheritance instead using a single
SkBitmap (*)(SkImageInfo) pointer passed to the constructor
- formatting, header cleanup, etc.
Sadly this doesn't reproduce the crash mentioned in the attached bug.
PS 2+3 oughta stop --config serialize-8888 from asserting.
Bug: skia:8410
Change-Id: I9dd40e0dfe84b7fe315082d899bb2fc327728363
Reviewed-on: https://skia-review.googlesource.com/156980
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
This template is only used in practice for SkBitmaps. There is already a
public API that does the same thing, so there's no need for this one.
Change-Id: I20b10aa8bc87a56face947689e1f0eaf4c3cc4e8
Reviewed-on: https://skia-review.googlesource.com/156540
Reviewed-by: Hal Canary <halcanary@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit dcc85fc610.
Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
Original change's description:
> Implement an explicit binary search-based analytic gradient colorizer
>
> Provides a reasonably flexible fragment processor that defines another
> colorizer implementation for gradients. It can support up to 8
> interpolation intervals (which is 16 colors if every stop is a hard stop
> or 9 colors if every stop is a smooth transition). It
> supports mixtures of hard and smooth stops. It is conditionally compiled
> into versions specific to the interval count (so it can produce up to
> 8 shader variants).
>
> The GrGradientShader controller does not remove the single and dual
> interval colorizers, which are useful specializations of this explicit
> binary search colorizer. Similarly, since it can only handle up to 8
> intervals, the texture colorizer is still used as a fallback.
>
> Currently it does not employ capabilities detection to determine if the
> hardware can support the number of required uniforms, which can become
> substantial for the larger gradient configurations.
>
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> Reviewed-on: https://skia-review.googlesource.com/155080
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156541
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Provides a reasonably flexible fragment processor that defines another
colorizer implementation for gradients. It can support up to 8
interpolation intervals (which is 16 colors if every stop is a hard stop
or 9 colors if every stop is a smooth transition). It
supports mixtures of hard and smooth stops. It is conditionally compiled
into versions specific to the interval count (so it can produce up to
8 shader variants).
The GrGradientShader controller does not remove the single and dual
interval colorizers, which are useful specializations of this explicit
binary search colorizer. Similarly, since it can only handle up to 8
intervals, the texture colorizer is still used as a fallback.
Currently it does not employ capabilities detection to determine if the
hardware can support the number of required uniforms, which can become
substantial for the larger gradient configurations.
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
Reviewed-on: https://skia-review.googlesource.com/155080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Sets up a fake web font loader which serves a local/resource font to
the sample text animation.
Also rename resources/skotty/skotty_* -> resources/skottie/skottie_*.
Change-Id: I4af5b24fc3cc5c63c78801979f9be56744047134
Reviewed-on: https://skia-review.googlesource.com/155881
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: I9811c76c3db38d5ab49ba0312e433aa46744df05
Reviewed-on: https://skia-review.googlesource.com/155781
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I6a06b2ff951b9a1319c40b16b33840e220fecc37
Reviewed-on: https://skia-review.googlesource.com/155900
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I71ea8f4275c2eb89dd88b7abf501b71e37469785
Reviewed-on: https://skia-review.googlesource.com/155605
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ibb2dfdf6eccb48fbd2c4a503e473170389e2ec2a
Reviewed-on: https://skia-review.googlesource.com/155169
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This checks drawBitmap() and a few ways to create P3 bitmaps.
Change-Id: I6f891c641a44249d7562f2f5ddeed8cbaa40ad40
Reviewed-on: https://skia-review.googlesource.com/154863
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The CPU type is still specified using GrVertexAttribType.
The GPU type is specified directly using GrSLType.
kHalfX_GrVertexAttribType now really means half-float buffer
data, rather than float. (Caveat: The GL enum is only correct
with ES3/GL3 - ES2+extension needs a different value. Sigh.)
Bug: skia:
Change-Id: Ife101db68a5d4ea1ddc2f6c60fbec0c66d725c16
Reviewed-on: https://skia-review.googlesource.com/154628
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Update SkImageShader/SkBlitter_sprite to use SkPaint::getColor4f().
Split the set_rgb into bounded and unbounded variants, just like we did
with uniform_color (the exact rgba variant). Without this we'd try to
draw out-of-gamut colors in lowp for the non-scaled shader draw in
--config srgb, and that can't work. SkRasterPipeline::append_set_rgb()
now checks to see if it's safe to use ::set_rgb and lowp, falling back
on ::unbounded_set_rgb and floats.
In the GM, the new "sprite" case is handled by SkImageShader, and the
old "sprite" case is handled as a uniform color draw through an A8 mask.
I'm having trouble constructing a call that reaches the A8 code in
SkBlitter_Sprite, but I have confirmed that it's definitely used by
quickly running the other GMs. I've updated it to use the float paint
color just like SkImageShader.
Change-Id: I1ca8c08b79631165ac0c0032a1406add80e55c9f
Reviewed-on: https://skia-review.googlesource.com/154624
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>