Remove SkLCGRandom. We already decided the new one was better, which is
why we wrote the new SkRandom.
Convert GMs that were using SkLCGRandom to use the improved SkRandom.
Motivated by the fact that these GMs draw differently on some runs. We
believe this to be a result of using the old SkLCGRandom.
Add each of the tests that were using SkLCGRandom to ignore-tests.txt,
since we expect they'll draw differently using SkRandom.
Move a trimmed down version of SkLCGRandom into SkDiscretePathEffect.
In order to preserve the old behavior, trim down SkLCGRandom to only
the methods used by SkDiscretePathEffect, and hide it in
SkDiscretePathEffect's cpp file.
BUG=skia:3241
Review URL: https://codereview.chromium.org/805963002
This includes:
-Having an actual XP stage at the end of the gl pipeline.
-All Blending work is handled by XP until actually setting GL blend states
-GLPrograms test to test XP
BUG=skia:
Review URL: https://codereview.chromium.org/764643004
If the dest isn't pixel aligned, or if a non 90 degree rotation is
present, we need to use drawRect() for drawing anti-aliased bitmaps on
non-msaa targets or the edges won't be anti-aliased as intended.
Note: If the bitmap size is bigger than max texture size we fall back to drawBitmapCommon.
Original-Author: Henry Song <henrysong@samsung.com>
Review URL: https://codereview.chromium.org/649313003
Adding the rendering canvas' CTM to the layer hoisting key (i.e., Add support for hoisting layers in pictures drawn with a matrix - https://codereview.chromium.org/748853002/) has increased the cache miss rate due to accumulated floating point error. This CL fixes part of the issue by using the chain of operation indices leading to each saveLayer as the key. The canvas' CTM must still form part of the key but should be less subject to accumulated error.
BUG=skia:2315
Review URL: https://codereview.chromium.org/753253002
Add support for hoisting layers in pictures drawn with a matrix - https://codereview.chromium.org/748853002 changed the following GMs:
multipicturedraw_sierpinski_tiled
multipicturedraw_rrectclip_tiled
multipicturedraw_rectclip_tiled
Note that it also, somewhat mysteriously, "fixed" the rendering bugs in some of the S4's multipicturedraw images (see skia:3116).
TBR=tomhudson@google.com
Review URL: https://codereview.chromium.org/755183003
Combines adjacent DrawPaths commands into one single call when a
conservative set of conditions are met. The end result is that whole
paragraphs can be drawn with a single call to
gliStencilThenCoverFillPathInstancedNV(), rather than one call for
each line.
BUG=skia:
Review URL: https://codereview.chromium.org/712223002
In cull_line we must also check if both points are the same. Otherwise we
fail the assert in the else "SkASSERT(dy && !dx)".
This is currently blocking the roll as it fails a webkit test.
BUG=skia:
Review URL: https://codereview.chromium.org/703783002
- Update spacing of LODs to get better results scaling up to 256
- Remove unnecessary "bolding" from dftext
- Add debug colors for dftext LODs
BUG=skia:2933,skia:2935
Review URL: https://codereview.chromium.org/703463002
Adds miplevel as part of dfpath key, and scale factor so we know
how much to adjust to fit desired scale.
BUG=skia:2935
Review URL: https://codereview.chromium.org/687283002
The SkRectShaderImageFilter had the same bug as previously fixed for
SkBitmapSource and SkPictureImageFilter. Rather than copy-and-paste
the implementation, this change makes all filters with 0 inputs return
their source bounds, instead of returning false.
BUG=427251
Review URL: https://codereview.chromium.org/681643003
Reason for revert:
try again
Original issue's description:
> Fix bounds computation of all 0-input filters.
>
> The SkRectShaderImageFilter had the same bug as previously fixed for
> SkBitmapSource and SkPictureImageFilter. Rather than copy-and-paste
> the implementation, this change makes all filters with 0 inputs return
> their source bounds, instead of returning false.
>
> BUG=427251
>
> Committed: https://skia.googlesource.com/skia/+/ba036cc82b5a543a13cafd11a19ba0e3087fca38TBR=bsalomon@google.com,senorblanco@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=427251
Review URL: https://codereview.chromium.org/678273002
Reason for revert:
Trying to get revert of patchset potentially causing failures on image filter tests
Original issue's description:
> Re-add suppressions for magnifier and dropshadow GMs.
>
> Brian's change has invalidated the new baselines, so they'll need
> to be rebaselined again once his changed has worked its way through.
>
> TBR=bsalomon
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/fa4689d56384da5bb264a480e636fac126fb93caTBR=bsalomon@google.com,senorblanco@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/679413002
Brian's change has invalidated the new baselines, so they'll need
to be rebaselined again once his changed has worked its way through.
TBR=bsalomon
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/686573002
The SkRectShaderImageFilter had the same bug as previously fixed for
SkBitmapSource and SkPictureImageFilter. Rather than copy-and-paste
the implementation, this change makes all filters with 0 inputs return
their source bounds, instead of returning false.
BUG=427251
Review URL: https://codereview.chromium.org/681643003
Any path that is generated frame-to-frame should not be rendered by using the
DistanceFieldPathRenderer, because generating the initial distance field,
uploading it and rendering it takes longer than the SoftwarePathRenderer.
BUG=skia:2935
Review URL: https://codereview.chromium.org/677463002
The imagemagnifier GM was applying the filter both to a saveLayer()
restore() around the whole scene, as well as to each individual
text draw.
Applying the filter only in the saveLayer() makes it run ~20x faster
on my Linux box, and the quality is improved as well (since the
primitives are not double-filtered).
BUG=skia:
Review URL: https://codereview.chromium.org/637283009
This is basically how blink uses the filter. Currently, I can't use it for "ShadowOnly" mode with the filter at all, but instead of copying the code and risking to have the codepaths diverge, I'm simply going to add the option here.
BUG=skia:
Review URL: https://codereview.chromium.org/646213004
Currently, the PDF backend does not support image filters (since PDF
does not have that functionality), so it simply removes them. This is
causing Chrome print preview to render incorrectly (see bug). The fix
here is to fall back to a raster device for image filters, as we used
to do in Blink. The resulting bitmap will be drawn to the destination
device as a normal main-memory-backed bitmap.
Note: this change invalidates the PDF results of all GMs containing
image filters (since they'll actually be rendered).
BUG=422144
Review URL: https://codereview.chromium.org/644323006
Compute blob bounds when the client doesn't pass explicit run rects to
the builder. This allows us to remove a couple of internal workarounds.
R=reed@google.com,mtklein@google.com,bungeman@google.com
Review URL: https://codereview.chromium.org/654873003
Reason for revert:
A large number of GMs on Ubuntu12 are failing. The text layout on GPU is visibly different than that for 8888.
Original issue's description:
> Change drawText() to generate positions and send to drawPosText()
>
> The idea here is to have a central place that does layout for drawText(), and
> then always feed text through drawPosText(). This both makes all of the
> GrTextContexts consistent in drawText() output, and does a better job of
> stressing drawPosText().
>
> Because of the effect of matrices on hinting and approximation error, the
> generated text is not 100% identical to that produced by the raster pipeline.
>
> BUG=skia:2778
>
> Committed: https://skia.googlesource.com/skia/+/7851a56895c9c076f73a835a7dd51d3c6180c16fTBR=cdalton.nvidia@gmail.com,bungeman@google.com,reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2778
Review URL: https://codereview.chromium.org/659993003