83b2f0e8a2..c4e0a1e511
git log 83b2f0e8a2e0..c4e0a1e511fc --date=short --no-merges --format='%ad %ae %s'
2018-11-28 timvp@google.com Revert "Enhance ANGLE for Android Developer Options"
Created with:
gclient setdep -r third_party/externals/angle2@c4e0a1e511fc
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=borenet@google.com
Change-Id: I54d4e8b66779bf4d1f21fab3592695f6a4ab44eb
Reviewed-on: https://skia-review.googlesource.com/c/173011
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This has the side effect of making samplers in Vulkan only dependent on
the sampler state and not the texture size.
Bug: skia:
Change-Id: I03ccc2c2faead4a1e10b9dd1e5d5885a9d672cc5
Reviewed-on: https://skia-review.googlesource.com/c/173103
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: If7f9f3f4f79544484eb0fb406fea6772a9ca7722
Reviewed-on: https://skia-review.googlesource.com/c/171909
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
This reverts commit 26d8d77aae.
Reason for revert: speculative, in case this is blocking the chrome roll
Original change's description:
> don't trust convexity with affine transforms
>
> In theory, a convex shape transformed by an affine matrix should still
> be convex. However, due to numerical nastiness of floats, when we try
> to determine if something is convex, we can get different answers pre
> and post a transformation (think of two line segments nearly colinear).
>
> Convex paths take a faster scan converter, but it is only well behaved
> if the path is, in fact, convex. Thus we have to be conservative about
> which paths we mark as convex.
>
> This bug found a case where a "convex" path, after going through a transform,
> became (according to our measure) non-convex. The bug was that we *thought*
> that once convex always convex, but in reality it was not. The fix (hack) is
> to notice when we transform by an affine matrix (we're still assuming/hoping
> that scaling and translate keep things convex (1)...) and mark the convexity
> as "unknown", forcing us to re-compute it.
>
> This will slow down these paths, since it costs something to compute convexity.
> Hopefully non-scale-translate transforms are rare, so we won't notice the
> speed loss too much.
>
> (1) This is not proven. If we find scaling/translation to break our notion of
> convexity, we'll need to get more aggressive/clever to find a fix.
>
>
> Bug: 899689
> Change-Id: I5921eca247428bf89380bc2395fe373fa70deb1d
> Reviewed-on: https://skia-review.googlesource.com/c/173080
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Cary Clark <caryclark@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=mtklein@google.com,jvanverth@google.com,caryclark@google.com,reed@google.com,caryclark@skia.org
Change-Id: I5d846798f2c34c6576591a3c3125cfdc3c72dbdc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 899689
Reviewed-on: https://skia-review.googlesource.com/c/173162
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 1dced86481.
Reason for revert: prolly not the problem for the roll
Original change's description:
> Revert "Don't let neighboring radii in GrAAFillRRectOp get too close"
>
> This reverts commit 778edc883b.
>
> Reason for revert: speculative, to see if chrome rolls
>
> Original change's description:
> > Don't let neighboring radii in GrAAFillRRectOp get too close
> >
> > Since each corner uses a different reference point, it's possible that
> > FP rounding can cause the edges of very close radii on a common edge
> > to accidentally overlap. This can cause a pixel to be drawn/blended
> > more than once. This CL addresses the issue by not allowing
> > neighboring radii on a common edge to get closer than 1/16 pixel from
> > one another.
> >
> > Bug: skia:8562
> > Change-Id: Ifda97c9a4c3973405f86f7fc6846a4073b3ab581
> > Reviewed-on: https://skia-review.googlesource.com/c/173036
> > Commit-Queue: Chris Dalton <csmartdalton@google.com>
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
>
> TBR=jvanverth@google.com,csmartdalton@google.com
>
> Change-Id: Ica14341e38bc0da649f0f0ade70692b0372f1c78
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:8562
> Reviewed-on: https://skia-review.googlesource.com/c/173160
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=jvanverth@google.com,csmartdalton@google.com,reed@google.com
Change-Id: I94f63e0e221b3e4340fc850a631a884738c479a7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8562
Reviewed-on: https://skia-review.googlesource.com/c/173161
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 778edc883b.
Reason for revert: speculative, to see if chrome rolls
Original change's description:
> Don't let neighboring radii in GrAAFillRRectOp get too close
>
> Since each corner uses a different reference point, it's possible that
> FP rounding can cause the edges of very close radii on a common edge
> to accidentally overlap. This can cause a pixel to be drawn/blended
> more than once. This CL addresses the issue by not allowing
> neighboring radii on a common edge to get closer than 1/16 pixel from
> one another.
>
> Bug: skia:8562
> Change-Id: Ifda97c9a4c3973405f86f7fc6846a4073b3ab581
> Reviewed-on: https://skia-review.googlesource.com/c/173036
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,csmartdalton@google.com
Change-Id: Ica14341e38bc0da649f0f0ade70692b0372f1c78
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8562
Reviewed-on: https://skia-review.googlesource.com/c/173160
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
b980c5630e..83b2f0e8a2
git log b980c5630eb5..83b2f0e8a2e0 --date=short --no-merges --format='%ad %ae %s'
2018-11-28 jdarpinian@chromium.org WebGL: Forbid GenerateMipmap on zero-size textures
2018-11-28 enga@chromium.org Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElements
2018-11-28 jmadill@chromium.org Remove gl::Error.
2018-11-27 timvp@google.com Enhance ANGLE for Android Developer Options
2018-11-27 jmadill@chromium.org Slight refactor to ErrorStrings.h.
2018-11-27 jmadill@chromium.org Use flat enum for PrimitiveMode.
2018-11-27 geofflang@chromium.org Supress RobustResourceInitTestES3.MaskedStencilClearBuffer on Linux OpenGL
Created with:
gclient setdep -r third_party/externals/angle2@83b2f0e8a2e0
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=borenet@google.com
Change-Id: I7da966fe16a552a56128cfcefc347c02b3b364e3
Reviewed-on: https://skia-review.googlesource.com/c/173008
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 240ea4c03a.
Reason for revert: Too many regressions from not having CCPR
Original change's description:
> Disable instanced rendering on Skylake
>
> We previously had a glFlush() workaround for instanced rendering on
> Skylake. However, the non-instanced approach is often faster than
> instanced + glFlush(). This CL just disables instanced rendering
> altogether on Skylake instead. The chip is old enough now that this
> seems like a reasonable solution.
>
> Bug: skia:8566
> Change-Id: Ib82a519d8186b463b72b20203fb69d078e757aa7
> Reviewed-on: https://skia-review.googlesource.com/c/172470
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:8566
Change-Id: I947cdd0026b7fc31a4f75f5f416299e27dd6f56e
Reviewed-on: https://skia-review.googlesource.com/c/173128
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is to make sure compile bots on the same change do not use the same name.
NoTry: true
Bug: skia:8560
Change-Id: I8de6a6831a84f26b62b89e2af80878b09e8ea8e4
Reviewed-on: https://skia-review.googlesource.com/c/173100
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
SkWuffsCodec tells wuffs to decode only the current frame's
contribution, and then SkWuffsCodec blends it onto the prior frame (if
any). If there is a prior frame, do not call SkSampler::Fill, and blend
the new frame onto the old, rather than replacing it.
In addition, set rowsDecoded to scaledHeight to work properly for
scaled decodes.
TBR=reed@google.com No change to public API
Bug: skia:8235
Change-Id: I08e89f1083da3f9b98f93d8d2375ce78f0c378f8
Reviewed-on: https://skia-review.googlesource.com/c/171645
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
This will allow the remote glyph cache to check for paths.
Change-Id: I900a0aee294e800241d3ac749d5dd976e9364d41
Reviewed-on: https://skia-review.googlesource.com/c/172946
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Rolling up through 4741821e57 would also fix this, but I'm not quite that dedicated to fixing the SDL build issues involved...
Change-Id: I54e487eef8e3ab3bf9939ce219ef2a1642ca274d
Reviewed-on: https://skia-review.googlesource.com/c/172948
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
In theory, a convex shape transformed by an affine matrix should still
be convex. However, due to numerical nastiness of floats, when we try
to determine if something is convex, we can get different answers pre
and post a transformation (think of two line segments nearly colinear).
Convex paths take a faster scan converter, but it is only well behaved
if the path is, in fact, convex. Thus we have to be conservative about
which paths we mark as convex.
This bug found a case where a "convex" path, after going through a transform,
became (according to our measure) non-convex. The bug was that we *thought*
that once convex always convex, but in reality it was not. The fix (hack) is
to notice when we transform by an affine matrix (we're still assuming/hoping
that scaling and translate keep things convex (1)...) and mark the convexity
as "unknown", forcing us to re-compute it.
This will slow down these paths, since it costs something to compute convexity.
Hopefully non-scale-translate transforms are rare, so we won't notice the
speed loss too much.
(1) This is not proven. If we find scaling/translation to break our notion of
convexity, we'll need to get more aggressive/clever to find a fix.
Bug: 899689
Change-Id: I5921eca247428bf89380bc2395fe373fa70deb1d
Reviewed-on: https://skia-review.googlesource.com/c/173080
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
471b8d4c73..b980c5630e
git log 471b8d4c7383..b980c5630eb5 --date=short --no-merges --format='%ad %ae %s'
2018-11-27 jmadill@chromium.org Reformat all cpp and h files.
2018-11-27 geofflang@chromium.org Expose EXT_color_buffer_half_float if RGBA16F is renderable.
2018-11-27 jiajia.qin@intel.com ES31: Add swizzle support in SSBO (Part 1)
Created with:
gclient setdep -r third_party/externals/angle2@b980c5630eb5
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=borenet@google.com
Change-Id: I32a96a7d78740214410cc378f4115a8b9977d75f
Reviewed-on: https://skia-review.googlesource.com/c/173007
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This also exposes the ShadowUtils::drawShadow on Canvas,
even though it wasn't what was needed to duplicate
the Canvas effect.
Bug: skia:
Change-Id: I12276ef106244218e4827b7fcd7949c83cf13e5f
Reviewed-on: https://skia-review.googlesource.com/c/172967
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I4232d23e0c2dfe46695e948c46f2745c8e7e555c
Reviewed-on: https://skia-review.googlesource.com/c/172945
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Since each corner uses a different reference point, it's possible that
FP rounding can cause the edges of very close radii on a common edge
to accidentally overlap. This can cause a pixel to be drawn/blended
more than once. This CL addresses the issue by not allowing
neighboring radii on a common edge to get closer than 1/16 pixel from
one another.
Bug: skia:8562
Change-Id: Ifda97c9a4c3973405f86f7fc6846a4073b3ab581
Reviewed-on: https://skia-review.googlesource.com/c/173036
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Fix: pass real paint to FindOrCreateStrikeWithNoDeviceExclusive
This reverts commit 914d319a02.
Bug: skia:
Change-Id: I2d618a868ae57e34cba5964aadd4a365481cb4cd
Reviewed-on: https://skia-review.googlesource.com/c/172976
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit dbbd263d77.
And adds a guard flag for Google3.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I6b7615aaf5f161bfad2b3344fd9ab95a7f1e9d47
Reviewed-on: https://skia-review.googlesource.com/c/172944
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
These aren't testing Skia core functionality
Bug: skia:7518
Change-Id: Ib564dc7b0aa8f137c2c40141fa5d7e9a1bfe4d64
Reviewed-on: https://skia-review.googlesource.com/c/172968
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit d5ed3dafb2.
Reason for revert: goofed up, passing default paint instead of real one
Original change's description:
> migrate to passing paint/ctm for bounds
>
> Some of this is left in for migrating callers (see docs)
>
> - want getWidths to just take widths (and no paint)
> - want getBounds to just take bounds AND paint
> - want getWidthsBounds to take it all
>
> Bug: skia:
> Change-Id: I498cd8295b90995c45237d3cf39fc097252f485e
> Reviewed-on: https://skia-review.googlesource.com/c/172868
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=bungeman@google.com,herb@google.com,reed@google.com
Change-Id: Ifa827d824f0f0ef63308e5cc1fe579b1b14df616
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/172975
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:7322
Change-Id: I2b50478e85c42beacbe67a8c7eaf46a487cf6f86
Reviewed-on: https://skia-review.googlesource.com/c/172973
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit 6bee47b860.
Reason for revert: needs a Google3 guard.
Original change's description:
> move decal_filter_scale inline, walk decal in 32.32
>
> Walking soemtimes in 32.32 and sometimes in 16.16 is leading to small
> diffs in https://chromium-review.googlesource.com/c/chromium/src/+/1346729.
>
> I think by walking either consistently will help avoid the problems.
> Might as well walk 32.32.
>
> Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> Change-Id: I4bbe8e10655a97367d3b59d203206bc2c2cf55e8
> Reviewed-on: https://skia-review.googlesource.com/c/172941
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I0e1c3eb1459dd5466c7220623ba3891ab64b9ea8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Reviewed-on: https://skia-review.googlesource.com/c/172943
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of b336c39e07 with fixes to resolve layout failures.
Original change's description:
> Optimize trivial per-edge aa rect tessellation
>
> Bug: skia:
> Change-Id: I380b443216b238e13bfff7ed13526dda1380ef99
> Reviewed-on: https://skia-review.googlesource.com/c/171723
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: Ica9a964dd9f1962ff7c0dc194675667692542112
Reviewed-on: https://skia-review.googlesource.com/c/172964
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Walking soemtimes in 32.32 and sometimes in 16.16 is leading to small
diffs in https://chromium-review.googlesource.com/c/chromium/src/+/1346729.
I think by walking either consistently will help avoid the problems.
Might as well walk 32.32.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I4bbe8e10655a97367d3b59d203206bc2c2cf55e8
Reviewed-on: https://skia-review.googlesource.com/c/172941
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
5552cdf032..471b8d4c73
git log 5552cdf032dd..471b8d4c7383 --date=short --no-merges --format='%ad %ae %s'
2018-11-27 jdarpinian@chromium.org WebGL, D3D: Forbid multiple TF outputs in one buffer
Created with:
gclient setdep -r third_party/externals/angle2@471b8d4c7383
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=borenet@google.com
Change-Id: I01b0deaba9afdeeb6fcad6f82b39952aef69da89
Reviewed-on: https://skia-review.googlesource.com/c/173004
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Some of this is left in for migrating callers (see docs)
- want getWidths to just take widths (and no paint)
- want getBounds to just take bounds AND paint
- want getWidthsBounds to take it all
Bug: skia:
Change-Id: I498cd8295b90995c45237d3cf39fc097252f485e
Reviewed-on: https://skia-review.googlesource.com/c/172868
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
573f76b3ee..5552cdf032
git log 573f76b3eebf..5552cdf032dd --date=short --no-merges --format='%ad %ae %s'
2018-11-26 syoussefi@chromium.org Vulkan: Create buffer view for BufferHelper
2018-11-26 geofflang@chromium.org Vulkan: Implement ANGLE_translated_shader_source
2018-11-26 syoussefi@chromium.org Vulkan: Implement vk::BufferView
2018-11-26 jmadill@chromium.org Update clang-format settings.
2018-11-26 geofflang@chromium.org GL: Work around Qualcomm sRGB ReadPixels driver bug.
2018-11-26 geofflang@chromium.org GL: Implement GL_NV_fence on top of GLsync objects.
2018-11-26 matavenrath@nvidia.com Don't generate TypeInfo objects as static objects within GetTypeInfo function
Created with:
gclient setdep -r third_party/externals/angle2@5552cdf032dd
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=borenet@google.com
Change-Id: I9678a218ac0578e9eb5e791fa270b4bb1515b640
Reviewed-on: https://skia-review.googlesource.com/c/173001
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Copy pasta caused the requested weight to be used instead of the
requested width when calculating the correct width value to request from
CoreText.
Change-Id: I1dbc093fe9c6173f7d940ced5772c092a911d9bb
Reviewed-on: https://skia-review.googlesource.com/c/172961
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Octagon vertices should bloat for AA in both axes. One of the lower
left vertices was not doing this.
Bug: skia:
Change-Id: Ie7aad285244529425eb9c3dca9ff1acbb2848218
Reviewed-on: https://skia-review.googlesource.com/c/172985
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: I4bb5e0107d06798040a37609499b4e2b48cf7e29
Reviewed-on: https://skia-review.googlesource.com/c/172962
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:8563
Change-Id: I4421a19979a2a1ddae4ca52871c71e9d7d1220d8
Reviewed-on: https://skia-review.googlesource.com/c/172870
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We previously had a glFlush() workaround for instanced rendering on
Skylake. However, the non-instanced approach is often faster than
instanced + glFlush(). This CL just disables instanced rendering
altogether on Skylake instead. The chip is old enough now that this
seems like a reasonable solution.
Bug: skia:8566
Change-Id: Ib82a519d8186b463b72b20203fb69d078e757aa7
Reviewed-on: https://skia-review.googlesource.com/c/172470
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: Ie37b3fd6c8682b2d778b1dd0bc38976e6761524e
Reviewed-on: https://skia-review.googlesource.com/c/172142
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>