Commit Graph

156 Commits

Author SHA1 Message Date
Brian Osman
017aa53068 Remove tonalshadows GMs
These aren't testing Skia core functionality

Bug: skia:7518
Change-Id: Ib564dc7b0aa8f137c2c40141fa5d7e9a1bfe4d64
Reviewed-on: https://skia-review.googlesource.com/c/172968
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-11-27 17:32:35 +00:00
Brian Osman
368895b0da Remove gamut GM
This was based on old ideas about color management. We have better
mechanisms for testing this now.

Bug: skia:
Change-Id: If59b5039f31ab0ebbdbed4205c941dd9266f67c1
Reviewed-on: https://skia-review.googlesource.com/c/172860
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-26 15:45:35 +00:00
Brian Salomon
908bb23983 When outsetting for rect blur fast path use abs of scale factors.
Fixes an issue where negative scales caused an inset rather than an outset.

Add GM.

Bug: chromium:899512
Change-Id: I9164c76da479af80d4f5389b057ec52a946726fb
Reviewed-on: https://skia-review.googlesource.com/c/171641
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-11-19 15:35:42 +00:00
Brian Salomon
09181ef042 Fix dst copy bounds for aa draw contained within clip.
Bug: chromium:892988

Change-Id: I615b60facec5724fb3a7c22a2eb59f72790156a3
Reviewed-on: https://skia-review.googlesource.com/c/171001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-11-16 19:24:04 +00:00
Chris Dalton
09212197d7 sksl: Support fwidth()
Adds fwidth() to SkSL, and adds a gm that draws an AA squircle to test
it.

Bug: skia:
Change-Id: Ida306cc535a1d4b4568d0ad5cc9a5f235098f4e8
Reviewed-on: https://skia-review.googlesource.com/c/170726
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-11-13 20:52:47 +00:00
Mike Klein
024072af62 Reland "Improve degenerate 2pt conical gradient cases"
This reverts commit 95af4726bf.

Reason for revert: I think this may not have been the reason the Android roll was failing.  We've rolled, so it's a good time to try again.

Original change's description:
> Revert "Improve degenerate 2pt conical gradient cases"
> 
> This reverts commit 879dab87ab.
> 
> Reason for revert: Android roll failed.
> https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
> A test VectorDrawableTest.testVectorDrawableGradient fails.
> 
> Original change's description:
> > Improve degenerate 2pt conical gradient cases
> > 
> > This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
> > 
> > The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
> > 
> > This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
> > 
> > Original change's description:
> > > Fix div-by-zero loophole in gradient factory func
> > >
> > > Bug: oss-fuzz:10373
> > > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > 
> > Docs-Preview: https://skia.org/?cl=168487
> > Bug: oss-fuzz:10373
> > Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> > Reviewed-on: https://skia-review.googlesource.com/c/168487
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
> 
> Change-Id: I91b896c4a438c02206679b327a01b47f40993965
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: oss-fuzz:10373
> Reviewed-on: https://skia-review.googlesource.com/c/170272
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>

TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,stani@google.com,michaelludwig@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: oss-fuzz:10373
Change-Id: I7577fcea9eb8a875e94723ab2cca2fcc990b82b2
Reviewed-on: https://skia-review.googlesource.com/c/170279
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-11-11 00:28:01 +00:00
Stan Iliev
95af4726bf Revert "Improve degenerate 2pt conical gradient cases"
This reverts commit 879dab87ab.

Reason for revert: Android roll failed.
https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
A test VectorDrawableTest.testVectorDrawableGradient fails.

Original change's description:
> Improve degenerate 2pt conical gradient cases
> 
> This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
> 
> The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
> 
> This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
> 
> Original change's description:
> > Fix div-by-zero loophole in gradient factory func
> >
> > Bug: oss-fuzz:10373
> > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> Docs-Preview: https://skia.org/?cl=168487
> Bug: oss-fuzz:10373
> Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> Reviewed-on: https://skia-review.googlesource.com/c/168487
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com

Change-Id: I91b896c4a438c02206679b327a01b47f40993965
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: oss-fuzz:10373
Reviewed-on: https://skia-review.googlesource.com/c/170272
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
2018-11-09 23:05:44 +00:00
Michael Ludwig
879dab87ab Improve degenerate 2pt conical gradient cases
This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:

The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.

This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.

Original change's description:
> Fix div-by-zero loophole in gradient factory func
>
> Bug: oss-fuzz:10373
> Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> Reviewed-on: https://skia-review.googlesource.com/c/168269
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

Docs-Preview: https://skia.org/?cl=168487
Bug: oss-fuzz:10373
Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
Reviewed-on: https://skia-review.googlesource.com/c/168487
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-11-09 16:36:05 +00:00
Mike Klein
c9eace8194 add unpremul gm
Change-Id: I3126fb8b055b58e45f1bd0d913413b4d4d38f032
Reviewed-on: https://skia-review.googlesource.com/c/166740
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-10-31 15:41:30 +00:00
Mike Reed
c88cc779ef remove (unused) vertical-text
Bug: skia:8487
Change-Id: Ia6715346a0214b0db2fc67294e45b5e04c1c24d8
Reviewed-on: https://skia-review.googlesource.com/c/163889
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2018-10-23 16:33:02 +00:00
Brian Salomon
d7065e72da Revert "Revert "Add experimental API to draw a set of SkImages in one SkCanvas call.""
This reverts commit 8d5b41b553.

Bug: skia:8444
Change-Id: I29b52c6fe9475c6113ec954b7918cf591111846c
Reviewed-on: https://skia-review.googlesource.com/c/161627
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-10-12 16:09:21 +00:00
Brian Salomon
8d5b41b553 Revert "Add experimental API to draw a set of SkImages in one SkCanvas call."
This reverts commit 0a0304c426.

Reason for revert: Breaking metal

Original change's description:
> Add experimental API to draw a set of SkImages in one SkCanvas call.
> 
> The client provides a src and dst rect for each image as well as
> a bitfield that indicates whether each edge of the image should be
> antialiased. This per-edge AA is useful for tiled compositors.
> 
> Rather than take a full SkPaint this API only takes an alpha, a filter
> quality (which is pinned to kLow), and a blend mode. This is a likely
> point of future evolution.
> 
> Currently the API is only fully implemented for kSrcOver on the GPU
> backend. With other blend modes or on other backends AA will be ignored
> for images that do not have all four edge AA flags set.
> 
> BUG: skia:8444
> 
> Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
> Reviewed-on: https://skia-review.googlesource.com/c/159062
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com,reed@google.com

Change-Id: I815baaeee5de9c6722cf2b9d071a8e2f7c1b6a96
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-10-12 14:25:06 +00:00
Brian Salomon
0a0304c426 Add experimental API to draw a set of SkImages in one SkCanvas call.
The client provides a src and dst rect for each image as well as
a bitfield that indicates whether each edge of the image should be
antialiased. This per-edge AA is useful for tiled compositors.

Rather than take a full SkPaint this API only takes an alpha, a filter
quality (which is pinned to kLow), and a blend mode. This is a likely
point of future evolution.

Currently the API is only fully implemented for kSrcOver on the GPU
backend. With other blend modes or on other backends AA will be ignored
for images that do not have all four edge AA flags set.

BUG: skia:8444

Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
Reviewed-on: https://skia-review.googlesource.com/c/159062
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-10-12 13:14:24 +00:00
Michael Ludwig
72535fb55a Reland "Reland "Implement an explicit binary search-based analytic gradient colorizer""
This is a reland of f065907ccc

3rd time's the charm:

The new analytic gradient shader was sporadically triggering violations of the coverage as alpha
compatibility optimization. Unfortunately, even when using the same device and random seed for the
test, the bots did not always reproduce the error. However, we identified the likely cause of the
violation.

The test requires that all output channels are less than the input alpha, which it uses to validate
whether or not the shader is modulating its values by the input alpha. This test does not pass if
the RGB values are greater than 1. The original version of the analytic gradient shader used half4s
for its scale and bias values. Given the threshold limit for hardstops of 0.00024 (SkNearlyZero),
a very small interval that is not treated as a hardstop can create a scale or bias of over 4000.
This moves into the very imprecise region of 16-bit floats, making it plausible that the gradient
outputs colors greater than 1, due to rounding. The kicker is that the random test generation for
stop locations does not use a uniform distribution, but is instead biased towards the remaining
interval, which increases the likelihood of generating a small interval that is not treated as a
hard stop. We are keeping this behavior since ill-conditioned gradients are useful in testing.

Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: I2d050624781c77cdd160291cadbadac602b48bde
Reviewed-on: https://skia-review.googlesource.com/c/157569
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-10-04 13:10:29 +00:00
Robert Phillips
bfa76f20bf Add GM for less common YUV formats (take 2)
Bug: skia:7903
Change-Id: I2399e4aaae6b91914d637ff0e921e04596b52836
Reviewed-on: https://skia-review.googlesource.com/159141
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-10-03 17:22:02 +00:00
Mike Klein
b5ba83993b Revert "Add GM for less common YUV formats"
This reverts commit 412dd56589.

Reason for revert: serialize-8888

Original change's description:
> Add GM for less common YUV formats
> 
> Bug: skia:7903
> Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
> Reviewed-on: https://skia-review.googlesource.com/157601
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,robertphillips@google.com

Change-Id: I3c8375244ddee5d12836076793ec78a46cc04450
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/c/159043
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-10-02 20:36:15 +00:00
Robert Phillips
412dd56589 Add GM for less common YUV formats
Bug: skia:7903
Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
Reviewed-on: https://skia-review.googlesource.com/157601
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2018-10-02 18:57:58 +00:00
Brian Salomon
2213ee94c7 Add support for per-edge AA to GrTextureOp.
Outsetting in perspective case outsets the original homogeneous quad
points rather than the homogenized 2d points in order to avoid seaming
issues along shared edges.

Currently there is no way to trigger this from the public API and it
is tested by directly accessing GrRenderTargetContext from the added gm.

Change-Id: I24e0d53cc5821c8c8be07c23aca5bfafb4935c33
Reviewed-on: https://skia-review.googlesource.com/157600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-10-02 16:45:07 +00:00
Mike Reed
1eb9af9029 delete textonpath code -- not used anywhere
Bug: skia:
Change-Id: Ib645f7c140f87123429170a0bf6f7ed86ce53b3f
Reviewed-on: https://skia-review.googlesource.com/158224
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2018-10-01 16:52:32 +00:00
Brian Osman
e2a801ddaa Revert "Reland "Implement an explicit binary search-based analytic gradient colorizer""
This reverts commit f065907ccc.

Reason for revert: Processor test failing (inconsistently) on several bots.

Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
> 
> This reverts commit 9461dcf130.
> 
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
> 
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> 
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com

Change-Id: Icd925d568d8cdffdc3020c07a9c50a4aa9cf0bb9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/157429
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-27 16:50:52 +00:00
Michael Ludwig
f065907ccc Reland "Implement an explicit binary search-based analytic gradient colorizer"
This reverts commit 9461dcf130.

Reason for revert: Fixes for ANGLE's incorrect shader behavior

Original change's description:
> Revert "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit dcc85fc610.
>
> Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
>
> Original change's description:
> > Implement an explicit binary search-based analytic gradient colorizer
> >
> > Provides a reasonably flexible fragment processor that defines another
> > colorizer implementation for gradients. It can support up to 8
> > interpolation intervals (which is 16 colors if every stop is a hard stop
> > or 9 colors if every stop is a smooth transition). It
> > supports mixtures of hard and smooth stops. It is conditionally compiled
> > into versions specific to the interval count (so it can produce up to
> > 8 shader variants).
> >
> > The GrGradientShader controller does not remove the single and dual
> > interval colorizers, which are useful specializations of this explicit
> > binary search colorizer. Similarly, since it can only handle up to 8
> > intervals, the texture colorizer is still used as a fallback.
> >
> > Currently it does not employ capabilities detection to determine if the
> > hardware can support the number of required uniforms, which can become
> > substantial for the larger gradient configurations.
> >
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > Reviewed-on: https://skia-review.googlesource.com/155080
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156541
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com

Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156542
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-09-27 16:02:30 +00:00
Stephen White
cfe1264d74 GrTessellator: two fixes for boundary simplification artifacts.
The "pointy vertex" test was only considering the distance from the
next (outgoing) edge to the previous point. It must also consider the
distance from the previous (incoming) edge to the next point. If
either are less than a quarter pixel, the vertex is considered pointy
and should be removed. (884166)

Also (887103), when an interior region was completely removed due to
boundary simplification, it would leave a degenerate edge consisting
of the same vertex. So avoid introducing a join edge when prev == next.

Bug: 884166, 887103
Change-Id: I7f1d5b98e418d8f2a1c11643259d3cd74d08f286
Reviewed-on: https://skia-review.googlesource.com/157220
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-09-26 23:57:59 +00:00
Brian Osman
5ea41fc89b Remove more SkColorSpaceXform (and friends)
- gammaencodedpremul GM was just demonstrating something that we
  understand well (and have much better testing for).
- readpixels GM was filled with workarounds for things that are no
  longer true (unpremul images, clamped F16).
- Other uses can be switched to SkConvertPixels trivially.
- Remove SkColorSpaceXformPriv and SkColorLookUpTable, all unused.
- Remove SkColorSpaceXform_skcms.cpp, no longer referenced by clients.

Bug: skia:
Change-Id: I7298bb53aa61b49ad1398ebc504d35c119fd5cf4
Reviewed-on: https://skia-review.googlesource.com/157153
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-09-26 22:30:05 +00:00
Michael Ludwig
9461dcf130 Revert "Implement an explicit binary search-based analytic gradient colorizer"
This reverts commit dcc85fc610.

Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader

Original change's description:
> Implement an explicit binary search-based analytic gradient colorizer
> 
> Provides a reasonably flexible fragment processor that defines another
> colorizer implementation for gradients. It can support up to 8
> interpolation intervals (which is 16 colors if every stop is a hard stop
> or 9 colors if every stop is a smooth transition). It
> supports mixtures of hard and smooth stops. It is conditionally compiled
> into versions specific to the interval count (so it can produce up to
> 8 shader variants).
> 
> The GrGradientShader controller does not remove the single and dual
> interval colorizers, which are useful specializations of this explicit
> binary search colorizer. Similarly, since it can only handle up to 8
> intervals, the texture colorizer is still used as a fallback.
> 
> Currently it does not employ capabilities detection to determine if the
> hardware can support the number of required uniforms, which can become
> substantial for the larger gradient configurations.
> 
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> Reviewed-on: https://skia-review.googlesource.com/155080
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com

Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156541
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-09-24 19:40:54 +00:00
Michael Ludwig
dcc85fc610 Implement an explicit binary search-based analytic gradient colorizer
Provides a reasonably flexible fragment processor that defines another
colorizer implementation for gradients. It can support up to 8
interpolation intervals (which is 16 colors if every stop is a hard stop
or 9 colors if every stop is a smooth transition). It
supports mixtures of hard and smooth stops. It is conditionally compiled
into versions specific to the interval count (so it can produce up to
8 shader variants).

The GrGradientShader controller does not remove the single and dual
interval colorizers, which are useful specializations of this explicit
binary search colorizer. Similarly, since it can only handle up to 8
intervals, the texture colorizer is still used as a fallback.

Currently it does not employ capabilities detection to determine if the
hardware can support the number of required uniforms, which can become
substantial for the larger gradient configurations.

Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
Reviewed-on: https://skia-review.googlesource.com/155080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-09-24 16:40:36 +00:00
Brian Salomon
d2fcfb5813 WEBGL_video_texture : sharing texture prototype in skia
Bug: 776222

Change-Id: I84c81bdaa6dc0b5548f116a28c6319e601effb32
Reviewed-on: https://skia-review.googlesource.com/146695
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kenneth Russell <kbr@google.com>
2018-09-18 02:22:00 +00:00
Mike Klein
8f5a7a6f50 first start on a P3 GM
We don't have anything drawing colors outside sRGB,
but now that we've got SkPaint::setColor4f(), that's easy.

Looks like we have lots of work to do.

Pin GrColor4f floats before converting to unsigned.
Underflowing floats would get pinned to 255 spuriously
instead of to 0.  I think this fixes the failing CQ
bot, and the white square problem.

Change-Id: I866963ff026e6ab891b4c7d57decc43538000099
Reviewed-on: https://skia-review.googlesource.com/153640
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-09-11 19:17:06 +00:00
Brian Salomon
3ac1f95987 Preseve tangents when converting cubics->quads in GrAAHairlinePathRenderer
Bug: chromium:847759
Change-Id: I35a6d069f732d906714a640fca59a71fd35b74ec
Reviewed-on: https://skia-review.googlesource.com/152664
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-09-07 20:21:24 +00:00
Chris Dalton
09a7bb2221 Reland "ccpr: Implement stroking with fine triangle strips"
This is a reland of 2f2757fa6b

Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>

TBR=robertphillips@google.com

Bug: skia:
Change-Id: I3f0065e80975ee8334300bc5e934231b66b49178
Reviewed-on: https://skia-review.googlesource.com/151188
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2018-09-03 10:16:28 +00:00
Chris Dalton
02e6efe0a4 Revert "ccpr: Implement stroking with fine triangle strips"
This reverts commit 2f2757fa6b.

Reason for revert: issues with DDL

Original change's description:
> ccpr: Implement stroking with fine triangle strips
> 
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
> 
> Conic strokes and non-rigid-body transforms are not yet supported.
> 
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,caryclark@google.com,csmartdalton@google.com,reed@google.com,allanmac@google.com

Change-Id: I1980b09976df8275817eaffb6766dbd9fd3e59c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/150980
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-08-31 14:45:44 +00:00
Chris Dalton
2f2757fa6b ccpr: Implement stroking with fine triangle strips
Implements strokes by linearizing the curve into fine triangle strips
and interpolating a coverage ramp for edge AA. Each triangle in the
strip emits either positive or negative coverage, depending on its
winding direction. Joins and caps are drawn with the existing CCPR
shaders for triangles and conics.

Conic strokes and non-rigid-body transforms are not yet supported.

Bug: skia:
Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
Reviewed-on: https://skia-review.googlesource.com/148243
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Allan MacKinnon <allanmac@google.com>
2018-08-31 12:51:47 +00:00
Brian Osman
fbc6d7fcf6 Make SkColor4f <-> SkColor skip sRGB conversion
This lets us remove the old S32 functions, and fix a couple bugs.
I think this is a good first step to using SkColor4f for paint colors.

Bug: skia:
Change-Id: I0337c2b6db29b73c2f682f85b9cf68c985de7cce
Reviewed-on: https://skia-review.googlesource.com/147205
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-08-22 17:03:45 +00:00
Robert Phillips
557aad7775 Remove occluder feature from blur mask filter
AFAICT none of our clients are using this feature

This will change the occludedrrectblur GM.

Change-Id: I7e5b8fa67db0373dee11a1467d2b2b6a414a1574
Reviewed-on: https://skia-review.googlesource.com/147561
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-08-17 14:15:30 +00:00
Robert Phillips
aea785be7c Recreate Android porter-duff blend modes
Change-Id: I9cec402c1d6539008d4345b88ce846e8e8acdbda
Reviewed-on: https://skia-review.googlesource.com/145325
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-08-03 17:00:19 +00:00
Bruce Wang
77bf48ab5f Generate Emoji rendering test using typeface created by different font files.
Change-Id: Iab1c5c19a8fe9dfdaaf0cc95f24718f5ad08c61f
Reviewed-on: https://skia-review.googlesource.com/142172
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-08-01 14:51:25 +00:00
Chris Dalton
49d14e98fe sksl: Add a "sk_Clockwise" built-in
This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.

Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-07-27 19:04:46 +00:00
Robert Phillips
a8cdbd7431 Restore SkLightingShader and associated classes
This reverts https://skia-review.googlesource.com/c/skia/+/31140 (Remove SkLightingShader and associated classes) and updates the classes to ToT

Change-Id: I3b1df1704cca8907aa00f081a7e93339b65ad4fa
Reviewed-on: https://skia-review.googlesource.com/141545
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-07-17 17:24:50 +00:00
Ruiqi Mao
b609e6dc6a added byte and ubyte types to SKSL
created new GMs for skinning

Bug: skia:
Change-Id: I15fb2bd02fba8beb6dd2dd3f3716da016ea92192
Reviewed-on: https://skia-review.googlesource.com/140241
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-07-17 15:08:40 +00:00
Ben Wagner
2c312c4f58 Remove SkDrawFilter.
Change-Id: I0204a9522e828c87bb7c6c20ae34ce51161442af
Reviewed-on: https://skia-review.googlesource.com/137895
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-07-12 02:36:44 +00:00
Mike Reed
27714a026d 3d
Bug: skia:
Change-Id: I10e56f08a2463fcac2b7813d43d0aae35268ac27
Reviewed-on: https://skia-review.googlesource.com/130842
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-05-30 20:36:08 +00:00
Herb Derby
1e7c65806f drawPosText no longer obeys paint alignment
Change-Id: Iac498b54dea4aa1b203d2b9c58e15bb5f2147f82
Reviewed-on: https://skia-review.googlesource.com/129462
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2018-05-21 21:53:54 +00:00
Brian Salomon
be3c1d22c7 Add perspective support to GrTextureOp.
Bug: skia:
Change-Id: Idea4ffae37dc2c2f339af60a2b74ded476091758
Reviewed-on: https://skia-review.googlesource.com/127600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-05-21 18:21:08 +00:00
Chris Dalton
6f5e77a08f ccpr: Cull extremely thin triangles
When triangles get too thin it's possible for FP round-off error to
actually give us the wrong winding direction, causing rendering
artifacts. This change also allows us to unblacklist ANGLE.

Bug: skia:7805
Bug: skia:7820
Change-Id: Ibaa0f033eba625d720e3a594c4515d8264cc413d
Reviewed-on: https://skia-review.googlesource.com/123262
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-04-24 15:23:06 +00:00
Robert Phillips
ab4f5bde7f rm SkRRectsGaussianEdgeMaskFilter
Neat but unused.

Change-Id: I1b2d160df274b05cfb5582a5385085cc2db89f7d
Reviewed-on: https://skia-review.googlesource.com/121960
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-04-19 17:21:44 +00:00
Herb Derby
010d39de0c Make a GM for checking blur bounds.
Change-Id: I30e7ac2ad37f666e3fafe94a3f52a764e1e2e652
Reviewed-on: https://skia-review.googlesource.com/88040
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-04-13 18:48:32 +00:00
Florin Malita
325ea327ff Fix SkLocalMatrixShader nesting semantics
Inherited/outer local matrices are supposed to compose to the right of
(preconcat) other/nested local matrices.

BUG=skia:7781

Change-Id: Icd3c24f226845427be849a8be3d78293aef176b3
Reviewed-on: https://skia-review.googlesource.com/118344
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2018-04-04 18:54:28 +00:00
Jim Van Verth
4db18edb95 Add SkOffsetSimplePolygon.
Performs inset and outset operations on simple polygons and returns
a simple polygon, if possible.

Bug: skia:
Change-Id: I6d468174ad70b5279b736c532e19cbb84ff9f955
Reviewed-on: https://skia-review.googlesource.com/116483
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-04-03 14:37:50 +00:00
Mike Klein
b18eb3589c add repro case for skia:7674
Nice to have something to trigger this issue.

Bug: skia:7674

Change-Id: I653699b82f3a8a4d551f3cd98b6a7e7620c6e035
Reviewed-on: https://skia-review.googlesource.com/115920
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2018-03-22 17:19:14 +00:00
Chris Dalton
04a1de5545 ccpr: Add an attenuation parameter to triangle corners
Adds an attenuation parameter to corners that corrects the over-coverage
from linear interpolation.

Adds a GM for shared corners that ensures we're doing this right.

Bug: skia:
Change-Id: Iff8bd40554f9fda2e7e03faa3c9fbefe65f27568
Reviewed-on: https://skia-review.googlesource.com/114272
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-03-14 16:38:40 +00:00
Brian Salomon
2a4f983c94 Remove GrSurfaceOrigin from GrSurfaceDesc.
This field has no interpretation at the GrTexture/GrGpu as the orientation is
handled at the GrSurfaceProxy level.

This change requires GrGpu to accept a GrSurfaceOrigin when creating a texture with initial data. The origin refers to the texel data to be uploaded. Longer term the plan is to remove this and require the data to be kTopLeft. Additionally, kBottomLeft will only be allowed for wrapped texture/RTs as this evolves.

Change-Id: I7d25b0199aafd9bf3b74c39b2cae451acadcd772
Reviewed-on: https://skia-review.googlesource.com/111806
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-03-05 18:50:25 +00:00