Commit Graph

7 Commits

Author SHA1 Message Date
egdaniel
f103cd8539 Set resScale on stroker when stroking path on gpu.
BUG=skia:3686

Review URL: https://codereview.chromium.org/1048333003
2015-04-13 13:06:46 -07:00
reed
05d9044de4 optional res-scale parameter to getFillPath
BUG=skia:
NOTREECHECKS=True
TBR=

Review URL: https://codereview.chromium.org/911053005
2015-02-12 13:35:52 -08:00
cdalton
20b373cf31 Add color emoji fallback for nvpr text
BUG=skia:

Review URL: https://codereview.chromium.org/759613005
2014-12-01 08:38:55 -08:00
cdalton
b85a0aab69 Add a GrPathRange class
Adds a GrPathRange object that represents a range of paths on the gpu.
Updates GrDrawTarget::drawPaths and supporting code to use GrPathRange
instead of an array of GrPath objects.

Change-Id: I67845f3893cd4d955db947d699aa3733cbb081e0

BUG=skia:
R=bsalomon@google.com, jvanverth@google.com, kkinnunen@nvidia.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/400713003
2014-07-21 15:32:44 -07:00
egdaniel
e61c411c12 Use vertex attributes for dash effect in gpu
This will allow us to batch dashed lines together when drawing. Also, this removes the need for
a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform
everytime we do a simple transform to the dashed line we are drawing.

BUG=skia:
R=bsalomon@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/326103002
2014-06-12 10:24:21 -07:00
commit-bot@chromium.org
5c8ee2539b Make GrContext cache the gpu paths
Creating paths for nv_path_rendering is costly. Try to reduce this
cost by caching paths based on the SkPath "hash" (i.e. SkPathRef
generation id) and stroke properties.

Adds the paths to GrContext::fTextureCache instance. Later this should
be renamed and the GrContext API should reflect the nature of the cache
better.

R=bsalomon@google.com, mtklein@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/26557003

git-svn-id: http://skia.googlecode.com/svn/trunk@12083 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-01 15:23:44 +00:00
sugoi@google.com
5f74cf8c49 Follow up on the previous patch :
- Moved the SkStrokeRec class in its own file
- Replaced SkStroke by SkStrokeRec in Ganesh
- Moved path stroking to the Ganesh level in some cases (everytime it isn't required to do it directly in SkGpuDevice). PathEffect and MaskFilter still require path stroking at the SkGpuDevice for now.
- Renamed static functions in SkPath with proper names

* No functionality shold have changed with this patch. This is a step towards enabling Ganesh Path Renderers to decide whether or not to stroke the path rather than always receiving the stroked path as an input argument.

BUG=chromium:135111
TEST=Try path rendering tests from the gm
Review URL: https://codereview.appspot.com/6946072

git-svn-id: http://skia.googlecode.com/svn/trunk@6861 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-17 21:16:45 +00:00