Remove SkColorSpace_XYZ, no need for an interface with one
implementation.
Change-Id: I47a23293334b5e02a6e5af8356b3df0262f86d5a
Reviewed-on: https://skia-review.googlesource.com/150138
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:7886
Change-Id: If616b8bf3b50366356b4324760ad82cbc5fd937d
Reviewed-on: https://skia-review.googlesource.com/124460
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Anonymous enums play havoc with documentation;
there's no name to refer to. It may be that all
enums may either be named or replaced with constexpr
without breaking anything. Try replacing all
anonymous enums in include/core to see what happens.
This names SkCanvas::SaveLayerFlagsSet but leaves
SkCanvas::SaveLayerFlags as a uint32_t, to reduce
risk as compared to review.skia.org/123584.
There's also some chance that external linkage will
break if some client refers to anonymous enum in a way
that could require its address: see
https://stackoverflow.com/questions/22867654/enum-vs-constexpr-for-actual-static-constants-inside-classes
(This CL does not require definitions + declarations)
Brought bookmaker docs in line with this change.
This also tripped over missing code in bookmaker
handling constexpr so added that as well.
R=reed@google.com,bsalomon@google.com
Docs-Preview: https://skia.org/?cl=123920
Docs-Preview: https://skia.org/?cl=123584
Bug: skia:6898
Change-Id: I14a342edcfd59e139ef9e4501f562417c4c60391
Reviewed-on: https://skia-review.googlesource.com/123920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
Column-major is an implementation choice, not an interface. There is
exactly one acceptable subscript notation for indexing matrix elements,
and it's row first, then column. Having these named backwards was
unnecessarily confusing.
Note that this doesn't alter behavior in any way, it just brings this
function in line with expectations from any reasonable mathematician.
Change-Id: Ie4ceb40281ef507889d25403afbf24116514c45a
Reviewed-on: https://skia-review.googlesource.com/122790
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
No API change.
Bug: skia:4632
Change-Id: Ic9cb9de7cce8aca43f0ce8066abcc44a0b04ca84
Reviewed-on: https://skia-review.googlesource.com/47681
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
These are the main problems we tend to hit with multithreaded drawing.
Change-Id: I63dc56f38a533eb839d36833e865af5fcc700d3b
Reviewed-on: https://skia-review.googlesource.com/9100
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
BUG=skia:
Change-Id: I8d4594fcf0eeebf598871bfe9203ed52460c98ce
Reviewed-on: https://skia-review.googlesource.com/6558
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
We were effectively storing the transpose, which made all of our
operations on individual colors, and our concatenation of matrices
awkward and backwards.
I'm planning to push this further into Ganesh, where I had incorrectly
adjusted to the previous layout, treating colors as row vectors in the
shaders.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324843003
Review-Url: https://codereview.chromium.org/2324843003