Also inline some helper functions into newer factory method
that are no longer shared.
Bug: skia:10632
Change-Id: I466c59f668d882802087acad1ec1f229505a3377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334596
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Sometimes it's helpful to think about subsampling separately from
how the channels are spread across planes.
Bug: skia:10632
Change-Id: Ib03f71195f9706ef6def418b1f2125c29e0cf738
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334102
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The documentation implied that the paint would affect the advance
widths, but this has never been done. Instead document which parts of
the paint affect the bounds.
Change-Id: I48376f08e8a6a47b7ea949c53523b47bb66b4aa4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334052
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 7712db9c24.
Reason for revert: blink unittests and maybe vulkan+skiarenderer masks appear broken. The blink unittests had actually failed with original CL, but was missed because of focus on Android. Not sure what's going on yet.
Original change's description:
> Reland "Draw image filters directly under non-axis-aligned transforms"
>
> This reverts commit 6cafdc069b.
>
> Reason for revert: Fixes unit test failure in Android
>
> In the original version, this internalSaveLayer() returned early if the
> strategy was kNoLayer. This diverged from the old code that updated the
> canvas' clip bounds and then returned before making the layer. A comment
> had suggested this was maybe okay to switch to this early out, but it
> turns out that's not the case.
>
> In Android's unit tests, it queries the clip bounds on a recording canvas
> which always uses a no-layer strategy. However, we do need to set the
> clip bounds of these types of canvas' (or virtual wrappers of a real
> canvas) so that they stay consistent with a real canvas.
>
> The unit tests had two failures, first the bounds and second a color
> mismatch after reading back. However, the bounds test was an ASSERT_EQ
> inside an SkDrawable function. ASSERT_EQ aborts the current function, so
> it never ran the drawRect that sets the color to green. The later
> readback is outside the drawable function, so that test still happened
> and failed. The only real issue to fix is the clip bounds tracking; once
> that unit test succeeds, the color readback will work properly.
>
> Original change's description:
> > Revert "Draw image filters directly under non-axis-aligned transforms"
> >
> > This reverts commit f8f23b2030.
> >
> > Reason for revert: b/172617382 is creating issues for Android's Webview
> >
> > Original change's description:
> > > Draw image filters directly under non-axis-aligned transforms
> > >
> > > This removes hacking the canvas CTM and wrapping the paint's image
> > > filter in a special MatrixTransform that computed a post-transform
> > > instead of its documented pre-transform effect. Performance-wise, the
> > > computed layer sizes should be about the same, but we avoid one less
> > > render target switch because we apply the transformation while drawing
> > > to the dst device, vs. transforming into another temporary layer and
> > > then drawing that to the dst device.
> > >
> > > Several important changes in behavior here:
> > > 1. The DeviceCM record no longer has a stashed matrix to restore and
> > > holds its restoration paint directly.
> > > 2. Devices for image filter inputs can now have device-to-global
> > > transforms that are not integer translates.
> > > 3. The MatrixTransform hack punted when there was perspective because it
> > > could produce excessively large temporary images, but the new version
> > > appears to work around that. We now impose a maximum layer size to
> > > protect against that and automatically scale the layer to prevent it.
> > > Perspective image filters otherwise now draw correctly.
> > > 6. Updated layer sizing code to use the new image filter APIs
> > > 7. Updated backdrop filter and restore filters to go through the same
> > > code paths, although restore filters skip the intermediate image
> > > transform.
> > > - layer bounds and transforms now go through the updated skif API
> > > and is hopefully more straight forward to understand.
> > > 8. Now we can optimize root color filter nodes of a filter DAG, even if
> > > the entire DAG can't be represented as a color filter. The last node
> > > is pulled off and composed with the restoration paint instead.
> > >
> > > Bug: skia:9074,skia:9283
> > > Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
> >
> > Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:9074
> > Bug: skia:9283
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Derek Sollenberger <djsollen@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:9074
> Bug: skia:9283
> Change-Id: Ifd5fed708d05a64ddccbd096fbf29896a44ef9f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333123
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I7758641e0279ab5af44794d70cd381bc0a69f956
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9074
Bug: skia:9283
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333756
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 6cafdc069b.
Reason for revert: Fixes unit test failure in Android
In the original version, this internalSaveLayer() returned early if the
strategy was kNoLayer. This diverged from the old code that updated the
canvas' clip bounds and then returned before making the layer. A comment
had suggested this was maybe okay to switch to this early out, but it
turns out that's not the case.
In Android's unit tests, it queries the clip bounds on a recording canvas
which always uses a no-layer strategy. However, we do need to set the
clip bounds of these types of canvas' (or virtual wrappers of a real
canvas) so that they stay consistent with a real canvas.
The unit tests had two failures, first the bounds and second a color
mismatch after reading back. However, the bounds test was an ASSERT_EQ
inside an SkDrawable function. ASSERT_EQ aborts the current function, so
it never ran the drawRect that sets the color to green. The later
readback is outside the drawable function, so that test still happened
and failed. The only real issue to fix is the clip bounds tracking; once
that unit test succeeds, the color readback will work properly.
Original change's description:
> Revert "Draw image filters directly under non-axis-aligned transforms"
>
> This reverts commit f8f23b2030.
>
> Reason for revert: b/172617382 is creating issues for Android's Webview
>
> Original change's description:
> > Draw image filters directly under non-axis-aligned transforms
> >
> > This removes hacking the canvas CTM and wrapping the paint's image
> > filter in a special MatrixTransform that computed a post-transform
> > instead of its documented pre-transform effect. Performance-wise, the
> > computed layer sizes should be about the same, but we avoid one less
> > render target switch because we apply the transformation while drawing
> > to the dst device, vs. transforming into another temporary layer and
> > then drawing that to the dst device.
> >
> > Several important changes in behavior here:
> > 1. The DeviceCM record no longer has a stashed matrix to restore and
> > holds its restoration paint directly.
> > 2. Devices for image filter inputs can now have device-to-global
> > transforms that are not integer translates.
> > 3. The MatrixTransform hack punted when there was perspective because it
> > could produce excessively large temporary images, but the new version
> > appears to work around that. We now impose a maximum layer size to
> > protect against that and automatically scale the layer to prevent it.
> > Perspective image filters otherwise now draw correctly.
> > 6. Updated layer sizing code to use the new image filter APIs
> > 7. Updated backdrop filter and restore filters to go through the same
> > code paths, although restore filters skip the intermediate image
> > transform.
> > - layer bounds and transforms now go through the updated skif API
> > and is hopefully more straight forward to understand.
> > 8. Now we can optimize root color filter nodes of a filter DAG, even if
> > the entire DAG can't be represented as a color filter. The last node
> > is pulled off and composed with the restoration paint instead.
> >
> > Bug: skia:9074,skia:9283
> > Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9074
> Bug: skia:9283
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:9074
Bug: skia:9283
Change-Id: Ifd5fed708d05a64ddccbd096fbf29896a44ef9f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333123
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This isn't hooked up anywhere but breaks up the omnibus CL.
Change-Id: I15c200e57450e7cc8ee95a3f7969926d0eb8487f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Remove done and release distinction. Chrome is not using either as
it tracks texture access using other synchronization mechanisms
(semaphores, flush finish procs). Now there is just fulfill and release
where release is called when the texture can be deleted. Also,
release proc can be null.
Simplify texture idle mechanism as the "flushed" state was only used to
implement the old idea of a release proc. The "finished" idle state is
still used to implement the new release proc. Though, it could also be
removed if GrTexture were to be removed for textures returned by fulfill.
Not directly tied to this bug, but a new YUVA factory will be required
and it's good to clean things up first to avoid adding another
instance of the current complexity.
Bug: skia:10632
Change-Id: I4fe3c0af3f5a591506b1b3c736fd3284a38465a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331836
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
In addition, place all the subruns, and helpers in
an anonymous namespace. Add helper has_some_antialiasing.
Change-Id: Iee7dc24f7e568e2bace03ee00c1c98dbf3050634
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332744
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Experimenting with a single struct for everything, to simplify the
number of API changes/additions needed.
e.g. makeShader(...)
Idea is to use SkSampleOptions to augment drawBitmap calls, so we can
remove SkFilterQuality enum from SkPaint.
Change-Id: I9045ff483f58af29148d7dc21d30b294c4a718a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332739
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit f8f23b2030.
Reason for revert: b/172617382 is creating issues for Android's Webview
Original change's description:
> Draw image filters directly under non-axis-aligned transforms
>
> This removes hacking the canvas CTM and wrapping the paint's image
> filter in a special MatrixTransform that computed a post-transform
> instead of its documented pre-transform effect. Performance-wise, the
> computed layer sizes should be about the same, but we avoid one less
> render target switch because we apply the transformation while drawing
> to the dst device, vs. transforming into another temporary layer and
> then drawing that to the dst device.
>
> Several important changes in behavior here:
> 1. The DeviceCM record no longer has a stashed matrix to restore and
> holds its restoration paint directly.
> 2. Devices for image filter inputs can now have device-to-global
> transforms that are not integer translates.
> 3. The MatrixTransform hack punted when there was perspective because it
> could produce excessively large temporary images, but the new version
> appears to work around that. We now impose a maximum layer size to
> protect against that and automatically scale the layer to prevent it.
> Perspective image filters otherwise now draw correctly.
> 6. Updated layer sizing code to use the new image filter APIs
> 7. Updated backdrop filter and restore filters to go through the same
> code paths, although restore filters skip the intermediate image
> transform.
> - layer bounds and transforms now go through the updated skif API
> and is hopefully more straight forward to understand.
> 8. Now we can optimize root color filter nodes of a filter DAG, even if
> the entire DAG can't be represented as a color filter. The last node
> is pulled off and composed with the restoration paint instead.
>
> Bug: skia:9074,skia:9283
> Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9074
Bug: skia:9283
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This removes hacking the canvas CTM and wrapping the paint's image
filter in a special MatrixTransform that computed a post-transform
instead of its documented pre-transform effect. Performance-wise, the
computed layer sizes should be about the same, but we avoid one less
render target switch because we apply the transformation while drawing
to the dst device, vs. transforming into another temporary layer and
then drawing that to the dst device.
Several important changes in behavior here:
1. The DeviceCM record no longer has a stashed matrix to restore and
holds its restoration paint directly.
2. Devices for image filter inputs can now have device-to-global
transforms that are not integer translates.
3. The MatrixTransform hack punted when there was perspective because it
could produce excessively large temporary images, but the new version
appears to work around that. We now impose a maximum layer size to
protect against that and automatically scale the layer to prevent it.
Perspective image filters otherwise now draw correctly.
6. Updated layer sizing code to use the new image filter APIs
7. Updated backdrop filter and restore filters to go through the same
code paths, although restore filters skip the intermediate image
transform.
- layer bounds and transforms now go through the updated skif API
and is hopefully more straight forward to understand.
8. Now we can optimize root color filter nodes of a filter DAG, even if
the entire DAG can't be represented as a color filter. The last node
is pulled off and composed with the restoration paint instead.
Bug: skia:9074,skia:9283
Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
f01a9d9020
is the culprit
Revert "GrRefCntedCallback has Make function."
This reverts commit b2c42140ea.
Revert "Add SkImage::MakeFromYUVATexturesCopyToExternal"
This reverts commit f01a9d9020.
Bug: skia:10632
Change-Id: Ief076f168b63ff8ca15b607163a13d5f52a733d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331798
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 28eb592735.
Reason for revert: std::optional use is breaking bots, e.g.:
https://ci.chromium.org/raw/build/logs.chromium.org/skia/4fa8175011a1c411/+/annotations
Original change's description:
> Reland "heif: Add AVIF type and AVIF sniffing"
>
> This is a reland of 3ab5b73649
>
> Fix: Chromium does not use the heif decoder. So hide it behind
> an ifdef.
>
> Original change's description:
> > heif: Add AVIF type and AVIF sniffing
> >
> > AVIF is the image format based on the AV1 video codec. The
> > container for AVIF is very similar to that of HEIF. Add type
> > definitions for AVIF and sniffing code for detecting AVIF images.
> >
> > The underlying android platform's HEIF decoder implementation will
> > also support AVIF decoding.
> >
> > Bug: b/141654151
> > Change-Id: I7e31f4cedf0bffb8920ddf880a26601e48d0e833
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330059
> > Reviewed-by: Leon Scroggins <scroggo@google.com>
> > Reviewed-by: Derek Sollenberger <djsollen@google.com>
> > Reviewed-by: Chong Zhang <chz@google.com>
> > Commit-Queue: Leon Scroggins <scroggo@google.com>
>
> Bug: b/141654151
> Change-Id: Ie6840d6fc97789be619924fc60df8683cd58430f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331496
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,scroggo@google.com,chz@google.com,vigneshv@google.com
Change-Id: I25df9f65b9d56d81be70a5fa650c3d841bd5a15e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/141654151
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331800
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 3ab5b73649
Fix: Chromium does not use the heif decoder. So hide it behind
an ifdef.
Original change's description:
> heif: Add AVIF type and AVIF sniffing
>
> AVIF is the image format based on the AV1 video codec. The
> container for AVIF is very similar to that of HEIF. Add type
> definitions for AVIF and sniffing code for detecting AVIF images.
>
> The underlying android platform's HEIF decoder implementation will
> also support AVIF decoding.
>
> Bug: b/141654151
> Change-Id: I7e31f4cedf0bffb8920ddf880a26601e48d0e833
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330059
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Chong Zhang <chz@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: b/141654151
Change-Id: Ie6840d6fc97789be619924fc60df8683cd58430f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331496
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Updated API for creating a RGBA texture-backed image from RGBA texture
planes with user-provided backing store using GrYUVABackendTextures.
Ultimately we would like to remove all such APIs and have the client
make a SkSurface and draw a YUVA texture image to the surface but
a recent attempt to do that in Chrome caused a not yet understood
perf regression.
Add wacky_yuv_formats variation that tests new api.
Bug: skia:10632
Change-Id: I89411216948682f13281a91a7575d5f345badda7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329956
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 3ab5b73649.
Reason for revert: <optional> header is C++17 only
Original change's description:
> heif: Add AVIF type and AVIF sniffing
>
> AVIF is the image format based on the AV1 video codec. The
> container for AVIF is very similar to that of HEIF. Add type
> definitions for AVIF and sniffing code for detecting AVIF images.
>
> The underlying android platform's HEIF decoder implementation will
> also support AVIF decoding.
>
> Bug: b/141654151
> Change-Id: I7e31f4cedf0bffb8920ddf880a26601e48d0e833
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330059
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Chong Zhang <chz@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,scroggo@google.com,chz@google.com,vigneshv@google.com
Change-Id: I9c9cd00af1a41bffa37725f39afc9bc0e504d616
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/141654151
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331336
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
AVIF is the image format based on the AV1 video codec. The
container for AVIF is very similar to that of HEIF. Add type
definitions for AVIF and sniffing code for detecting AVIF images.
The underlying android platform's HEIF decoder implementation will
also support AVIF decoding.
Bug: b/141654151
Change-Id: I7e31f4cedf0bffb8920ddf880a26601e48d0e833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330059
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Chong Zhang <chz@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Motivated by investigating
https://skia-review.googlesource.com/c/skia/+/330696
This CL does not fix anything, but is meant to better document
the current behavior.
Change-Id: I62b8cbfb39e05404f0f5303f024e1f56fc32b7e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330937
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
We track the total amount of memory allocated and the percentage of the
allocated memory that is used.
Bug: skia:10871
Change-Id: I4aa120a3545d215cf42430aa6a73e924118f1dbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329963
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 375721d7bb.
Some manual edits needed due to time elapsed.
Bug: chromium:1141332, skia:10566
Change-Id: Iadb15d3f5334d9eed4e7053e9c19d75a0bbeb9de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This uma stat can allow us to look a few different things. First we can
look at the distribution of render passes per submit (including mean,
median, ect.). Additionally we can do things like sum the total number
of renderpasses from all submits and divide by the total number of
frames (Compositing.Display.DrawToSwapUs::TotalCount) to get the
average number of render passes per frame and not just submit.
Technically under the hood the ENUMERATION and LINEAR_EXACT macros will
do the same thing and we could just use ENUMERATION here. However to
match how chrome uses their UMA macros it is more correct to use the
LINEAR_EXACT since we aren't counting enum values. Chromes macros
actually have static asserts the values are or are not enums, but the
skia implementations do not.
Includes some minor updates to names to match chromes UMA macro values.
This still requires the chrome implementation of the new macro.
Bug: skia:10871
Change-Id: Idbc4d2fc649bbdefd0952a002c3327cb700b552b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329776
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
This removes the last of the SkFontHost LCD globals and the
SkSurfaceProps::kLegacyFontHost_InitType.
Bug: skia:3934
Change-Id: Ic2342a3ea3dbcd075d6817cbd3fc27274e376b8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329364
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is everything except for literally removing the class.
Change-Id: I2f16caf865d1bcf9c0f267aed73313c0676a73bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327222
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit fea12238ed.
Reason for revert: MSAN/SwiftShader failure
Original change's description:
> New variant of SkImage::MakeFromYUVATextures.
>
> Takes a new type GrYUVATextures. This a set of GrBackendTextures and
> SkYUVAInfo that have been pre-validated to be compatible.
>
> Bug: skia:10632
>
> Change-Id: Id252f8662ede0f268e88fd40dc1b0b8f4ab6345f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317762
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I5350d4f9b1eda0503fb0af9db8575a734bdc811f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327922
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Takes a new type GrYUVATextures. This a set of GrBackendTextures and
SkYUVAInfo that have been pre-validated to be compatible.
Bug: skia:10632
Change-Id: Id252f8662ede0f268e88fd40dc1b0b8f4ab6345f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317762
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
- Reword the comment to explain how it differs from std::clamp().
- Document and test an alternative form using std::{min,max}.
Change-Id: I3a97b98a15303478a5a7ff8d0536829f6d5f1586
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327696
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit db0288d747.
Reason for revert: undeclared tuple size
Original change's description:
> Move all YUVA image creation in GMs into sk_gpu_test::LazyYUVImage.
>
> LazyYUVImage now supports making images from a generator and from
> textures. It uses ManagedBackendTexture to manage texture plane
> lifetime via ref-counting.
>
> Adds some supporting utility functions to SkYUVAInfo and
> SkYUVAPixmaps.
>
> Eases transition of forthcoming MakeFromYUVATextures API change.
>
> Bug: skia:10632
>
> Change-Id: I8cfd747c27076d1627da6ea8a169e554a96049e0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326720
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Icdfb70f7dadd97eace8f88d5a886d31534102f5f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
LazyYUVImage now supports making images from a generator and from
textures. It uses ManagedBackendTexture to manage texture plane
lifetime via ref-counting.
Adds some supporting utility functions to SkYUVAInfo and
SkYUVAPixmaps.
Eases transition of forthcoming MakeFromYUVATextures API change.
Bug: skia:10632
Change-Id: I8cfd747c27076d1627da6ea8a169e554a96049e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326720
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Step one is to make it private -- only skottie needs it at the moment
Stpe two is to modify pathops to use builders, and then we can likely
remove it shrinkToFit entirely (since builder.snapshot() is already snug).
bug: skia:9000
Change-Id: I9126bcb6fc2094fbeede2acb1f211b0ab771feba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327341
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
When we shrink a path, we might relocate its underlying arrays.
Doing so would invalidate any outstanding Iterators. The caller must
handle this for its path object, but there may be copies elsewhere,
which have just ref'd the underlying arrays. To keep these copys'
iterators alive, we defensively "copy-on-write", so as to not relocate
their buffers.
Incidentally, update SkContourMeasureIter's constructor to clarify that
it is iterating through its copy of the path, and not the original.
Change-Id: I5c9331ab36ac8e156218532478f6d7105fd97cdc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326438
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Migration should be free because (1) the non-Android API is
only loosening up to GrRecordingContext and (2) the Android API
can only see GrContext through including GrDirectContext.h
Change-Id: I97aa75baba0b0969361db6eaef9f83ea94183700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323557
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Adds a new helper that creates a GrBackendRenderTarget using
GrGpu and then wraps it in a SkSurface. Uses the SkSurface
release proc to delete the BERT using GrGpu.
Upgrades GrGpu::createTestingOnlyBackendRenderTarget to create MSAA
buffers.
Updates many tests/tool to call sites to use the helper instead of
SkSurface::MakeFromBackendTextureAsRenderTarget.
Adds syncToCpu bool to SkSurface:: and GrContext::flushAndSubmit.
Bug: skia:9832
Change-Id: I73a8f0ce09dc6523729af0814464c6b6657fda06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293683
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
When flattening we always flatten to kTopLeft.
Rename some origin params to SkImage factories to make it clearer
that they refer to input texture origins.
Only preserve the origin in the variants that immediately flatten
to RGBA as part of contract (make SkImage_Gpu not SkImage_GpuYUVA).
Bug: skia:10632
Change-Id: I0ed9d693758086c4050f983b579d0d77daefc3d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322486
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of c1916c34fe
As it turns out, benches are not always given a canvas.
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I61a2ac058fafc99653e3304876cf4b97350dac8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322490
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>