Commit Graph

25545 Commits

Author SHA1 Message Date
Mike Reed
46f5c5f08b Make SkM44 public
Need to migrate clients from private/ to core/ include
Unexperimentalize concat44() methods on SkCanvas

Change-Id: I64b8816722a9d93316cb8b8691d2d9a3e36f167f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272464
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-21 15:50:31 +00:00
Robert Phillips
bf5cb0f539 Revert "Remove copies for wrap modes in GrTextureProducer."
This reverts commit 7fba244ea9.

Reason for revert: See if this is blocking the Chrome roll

Original change's description:
> Remove copies for wrap modes in GrTextureProducer.
> 
> GrTextureEffect now supports implementing wrap modes in shaders
> for subsets and texture types with HW sampling restrictions.
> 
> Change-Id: I5c93ade044465e13c5f56f7437fbbe288db0a8a8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271056
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: I14397bec8ff4ba165c28faa8f44497f47d865862
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272522
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-21 13:47:00 +00:00
Chris Dalton
3ffa7af753 Split uniform and texture uptades to different methods in GrGLProgram
Change-Id: Iaa167642a0593836773c256737e1828b38beeef7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272504
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-21 00:13:58 +00:00
Brian Salomon
df283d01ca Revert "Remove GrDeviceSpaceTextureDecalFragmentProcessor."
This reverts commit af5f9f008d.

Reason for revert: bad GM results on Metal

Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
> 
> It was used to sample clip masks using device coords.
> 
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
> 
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
> 
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
> 
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ie02951dcc037d282dc3829cad216a0a0c9474038
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272518
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-20 22:38:48 +00:00
Brian Salomon
af5f9f008d Remove GrDeviceSpaceTextureDecalFragmentProcessor.
It was used to sample clip masks using device coords.

Replace with a more generic GrDeviceSpaceEffect that simply calls a
child FP with sk_FragCoord.

Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
at all if they are all applied in the FS (explicit coords). Moreover,
the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
var for local coords even when all FPs use explicit coords and wouldn't
use a local coords var.

Make CPP SkSL code gen for clone copy the explicit coord status of
children.

Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-20 22:09:58 +00:00
Brian Salomon
7fba244ea9 Remove copies for wrap modes in GrTextureProducer.
GrTextureEffect now supports implementing wrap modes in shaders
for subsets and texture types with HW sampling restrictions.

Change-Id: I5c93ade044465e13c5f56f7437fbbe288db0a8a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271056
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-20 22:09:48 +00:00
Brian Salomon
706851dc99 Fix issue where GrQuadPerEdgeAA GP doesn't emit coord transforms
This happens when all the FPs are sampled with explicit coords.

The GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
var for local coords even when all FPs use explicit coords and wouldn't
use a local coords var. It now only requires the variable be valid if
there is an FP with a coord transform that is not explicitly sampled.

Change-Id: I8008e854c738a17b207c82bb791e230ef4d5364d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272459
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-20 21:18:48 +00:00
Dominic Mazzoni
6ffabbb4c4 Simplify interface to StructureElementNode.
Use a std::vector of std::unique_ptr for the children, rather than an
error-prone raw pointer.

Use a string for the element type, rather than an enum.

In both cases, both the old and new format are supported and tested
within Skia until Chromium has migrated.

Also add support for Alt and Lang, which are like attributes
but go right on the structure node. There are only a small
handful of attributes that go on the structure node so this
seems like the simplest solution.

Bug: chromium:607777
Change-Id: I4f315685df35dd9dcd8e1bca6d275cbeb8f2c67a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271816
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Dominic Mazzoni <dmazzoni@chromium.org>
2020-02-20 21:16:48 +00:00
Michael Ludwig
e6c3f9fbb8 Use scalar instead of int for offset in drop shadow filter
The scenario has an image bounds where the dimensions are reasonably sized
but the origin is at the int32 max, so calculating the difference between
the input and output can overflow. In this case, the two offsets were ints
but were immediately being passed to canvas->translate as a scalar, so this
just lifts each term into SkScalar first.

Bug: chromium:994037
Change-Id: Ifd65eea78560c91fb3d07d69598f7478aea00d5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272457
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-02-20 20:19:39 +00:00
Brian Salomon
b243b4389f Make SkSL CPP code gen copy explicit coord status for cloned FPs
Change-Id: I1479136de8fcab32e2be661fd5fae020b319aab8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272458
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-20 20:12:48 +00:00
Brian Salomon
b10a6625ba GrFP::coordTransformsApplyToLocalCoords() -> GrFP::isSampledWithExplicitCoords()
Also rename and flip meaning of the internal flag.

Change-Id: Icf3437fa271da26037690c9a5083adb862a69233
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272379
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-20 19:34:46 +00:00
Herb Derby
5e5e848770 Revert "Multi-threaded strike cache"
This reverts commit a6cd7c0b1f.

Reason for revert: Introduced nullptr de-ref in last patch

Original change's description:
> Multi-threaded strike cache
> 
> Allow multiple threads to share the same strike. The old
> system of removing the cache from the linked list is no longer.
> The strikes stay in the list and can be found by other threads.
> 
> * Removed strike size verification. There was no way to get the
> locks to work out. The whole point of the change was to have multiple
> threads muting the structure at the same time.
> 
> * Strikes are now refed instead of being checked out. Therefore,
> ExclusiveStrikePtr is now just wraps an sk_sp, and should be renamed
> in a future CL.
> 
> Change-Id: I832642332a3106e30745f9cdd3156ae72d41fd0b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272057
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>

TBR=bungeman@google.com,herb@google.com

Change-Id: Ie1acd9b42e614c17cb63bda1b3fd4dd9827a8fa6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272378
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-02-20 18:30:13 +00:00
Herb Derby
a6cd7c0b1f Multi-threaded strike cache
Allow multiple threads to share the same strike. The old
system of removing the cache from the linked list is no longer.
The strikes stay in the list and can be found by other threads.

* Removed strike size verification. There was no way to get the
locks to work out. The whole point of the change was to have multiple
threads muting the structure at the same time.

* Strikes are now refed instead of being checked out. Therefore,
ExclusiveStrikePtr is now just wraps an sk_sp, and should be renamed
in a future CL.

Change-Id: I832642332a3106e30745f9cdd3156ae72d41fd0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272057
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-02-20 18:10:43 +00:00
Robert Phillips
7b0ed557a9 Start precompiling DDL shaders
This is through a private API but it, at least, connects things end-to-end.

Bug: skia:9455
Change-Id: Ib34d49c5c4e4cfa5fa599afc5c967fcadc3de10e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268627
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-20 18:08:13 +00:00
Chris Dalton
4386ad19fb Add GrOpsRenderPass::bindPipeline()
Clients now must call bindPipeline() before drawing.

Also renames GrOpsRenderPass::draw() to drawMeshes(), in order to
ensure every call site gets updated. drawMeshes() will soon be
replaced by individual calls for each draw type (indexed, instanced,
indexed-patterned, indirect, etc.).

Change-Id: I93ef579ded7d0048c5aa1bf1d7c0eb7bc1cd27b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270424
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-02-20 16:47:13 +00:00
Robert Phillips
979b223056 Add private GrContext::compile API (take 2)
Currently this is only implemented for GL.

Bug: skia:9455
Change-Id: I851471d6334d6a38e6fde3a46f09b7dc0209fb78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272346
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-20 16:24:03 +00:00
Robert Phillips
57a3ded673 Revert "Add private GrContext::compile API"
This reverts commit 0cd68ab14a.

Reason for revert: unimplement pure virtual

Original change's description:
> Add private GrContext::compile API
> 
> Currently this is only implemented for GL.
> 
> Bug: skia:9455
> Change-Id: I8f369273b697e80a4bade5dd2283e66df688f0ec
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271742
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: If273a3328cfff759e213e9be02eb63c3725ea0f8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-20 15:21:23 +00:00
Robert Phillips
0cd68ab14a Add private GrContext::compile API
Currently this is only implemented for GL.

Bug: skia:9455
Change-Id: I8f369273b697e80a4bade5dd2283e66df688f0ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271742
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-20 13:51:23 +00:00
Mike Reed
9d4e31d6cd rm Sk3D.h -- long live SkMat4
Change-Id: Ib83ee6567b1a32f34364b7ac66a659eaeced3249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272037
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-20 13:15:33 +00:00
Sean Gilhuly
b6c2bb0030 Turn off mip map support in GrDawnCaps
GrDawnGpu::onRegenerateMipMapLevels() is not implemented. Set mip map
support to false in GrDawnCaps so that the function is not called.

Change-Id: I342c59d171d21250ee4da400f58b6da54a04ca8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272139
Commit-Queue: Sean Gilhuly <sgilhuly@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-02-19 23:36:04 +00:00
Herb Derby
9baef3593c Have SkStrikeCache track memory usage
Have the SkStrikeCache track all memory usage. This
moves all the validation code to the SkStrikeCache and
out of the SkScalerCache.

* Some header cleanup.

Change-Id: I9c0a3bb217299deed12223221e2bb5fd09eadb39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271740
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-02-19 22:31:14 +00:00
Brian Osman
c0243914b2 Reland "Add SkSLCompiler::toHLSL, using SPIRV-Cross"
This reverts commit e3f57a4e62.

Change-Id: I03293dbee19ef5c9802fc35de8438a87f627cf96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272056
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-19 21:46:14 +00:00
Dominic Mazzoni
7dfb46e7f3 Re-land: Support adding attributes to PDF document structure nodes.
Originally landed: https://skia-review.googlesource.com/c/skia/+/268878
Reverted: https://skia-review.googlesource.com/c/skia/+/271858

The issue was with compilation when PDF support is disabled. See
the diff between patchsets 1 and 2.

This is an important part of writing a tagged PDF. Many of the nodes
in the document structure tree need additional attributes, just like
in HTML.

This change aims to add support for a few useful attributes, not to
be comprehensive.

Bug: chromium:1039816
Change-Id: I15f8b6c41d4fdaa4b6e21775ab6d26ec57eb0f5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271916
Commit-Queue: Dominic Mazzoni <dmazzoni@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-19 20:50:14 +00:00
Jim Van Verth
d2d4c5e8c5 Add GrD3DGpu and GrD3DCaps.
With this, can specify d3d config for dm and it will create a GrContext
with GrD3DGpu (stubbed in).

Bug: skia:9935
Change-Id: I0b8635bc541c61833b08b60a9f6e1341d1373090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271743
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-19 20:44:14 +00:00
Chris Dalton
dc2b15e99f Remove a GL optimization that disabled large scissors
Removes an optimization from GrGLGpu that disabled scissor when the
scissor rect contained the entire viewport. This is incompatible with
the dynamic state world where scissor test is enabled during pipeline
bind, and then only the scissor rect is updated between draws. It also
might actually be an un-optimization since scissor test enable state
can be more expensive to change than the rect.

Change-Id: Iadb14e2b5fbebde3fe71bc0dfdaeb979617bb80b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271939
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-19 20:40:24 +00:00
Brian Osman
e3f57a4e62 Revert "Add SkSLCompiler::toHLSL, using SPIRV-Cross"
This reverts commit cf7c7e38e8.

Reason for revert: Breaking our Flutter build.

Original change's description:
> Add SkSLCompiler::toHLSL, using SPIRV-Cross
> 
> Change-Id: Ia7a11a726cac006f6acc36efe8fc2ff27f30af72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270837
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=jvanverth@google.com,bsalomon@google.com,brianosman@google.com,ethannicholas@google.com

Change-Id: I2a1353864e2225578271573a8f7157d95fb0c969
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271744
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-19 19:53:30 +00:00
Brian Osman
cf7c7e38e8 Add SkSLCompiler::toHLSL, using SPIRV-Cross
Change-Id: Ia7a11a726cac006f6acc36efe8fc2ff27f30af72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-19 19:15:21 +00:00
Corentin Wallez
55a3ea0a11 Fix compilation of Dawn backend after GrMesh/GrPrimitiveType change
Change-Id: Ia37863dacffacd344086fa513baa9c274443554c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271836
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-02-19 17:32:31 +00:00
Chris Dalton
5a5fe79ebf Improve the mechanism to suppress warning messages during testing
It's important to suppress warning messages during tests that
intentionally trigger them, in order to not confuse users. This CL
attempts to make the suppression mechanism more general, and then
suppresses another warning that has started coming out in dm.

Bug=skia:9927
Change-Id: I67b5bcd1865f4001964bbdc967b0327682b4258b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271177
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-02-19 16:34:09 +00:00
Jim Van Verth
71275fc37c Reland "Manage renderCmdEncoder over lifetime of GrMtlOpsRenderPass."
This is a reland of 53a72c1b50

Original change's description:
> Manage renderCmdEncoder over lifetime of GrMtlOpsRenderPass.
> 
> Rather than create a renderCmdEncoder per draw, we create it up front
> and each draw just uses it. On a clear or upload we switch away and
> then recreate it.
> 
> Bug: skia:
> Change-Id: Ic6d612119ed3f7c41183d0186083deae14f96398
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270841
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Bug: skia:
Change-Id: I0fe765a5fde7f6643adce2d5d5ab37c2ad930a5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271862
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-19 16:32:09 +00:00
Brian Osman
d3b3bf3567 Reland "Move runtime shader/colorfilter into SkRuntimeEffect.cpp"
This reverts commit 7281a86237.

Change-Id: I1759358ede39e2466362cc4d3f0b9530eff08c9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271656
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-19 15:29:09 +00:00
Mike Reed
86b4388fdc Revert "Support adding attributes to PDF document structure nodes."
This reverts commit 80474156d1.

Reason for revert: breaking chrome roll

https://ci.chromium.org/p/chromium/builders/try/cast_shell_linux/533554

Original change's description:
> Support adding attributes to PDF document structure nodes.
> 
> This is an important part of writing a tagged PDF. Many of the nodes
> in the document structure tree need additional attributes, just like
> in HTML.
> 
> This change aims to add support for a few useful attributes, not to
> be comprehensive.
> 
> Bug: chromium:1039816
> 
> Change-Id: I64a6b36b0b4ec42fd27ae4ad702afce95c95af5d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268878
> Commit-Queue: Dominic Mazzoni <dmazzoni@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
> Auto-Submit: Dominic Mazzoni <dmazzoni@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>

TBR=djsollen@google.com,reed@google.com,dmazzoni@chromium.org,dmazzoni@google.com

Change-Id: Iedd397303e870144e8d282db0cb81c535a783e8b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1039816
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271858
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-19 14:23:31 +00:00
Mike Reed
ba9e8171c1 allow client to pass null if there are no uniforms
Relies on https://skia-review.googlesource.com/c/skia/+/271738

Change-Id: I990ed71c847af472252b6efc3abde83fc741abfa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271698
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-02-19 14:21:39 +00:00
Mike Reed
33b1ecc466 Use careful_memcpy in case one of the args is null
Change-Id: I945c2c76a0134d609e88d6c38051b0bc6a6787e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271738
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-19 04:13:08 +00:00
Herb Derby
b5ea378a32 Move memory usage calculation to SkStrikeCache::Strike
Change-Id: I96f5581b6a8dcc2c245590ae180a304e4b2ecbdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271657
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-02-19 04:09:48 +00:00
Brian Salomon
d0d033a125 GrBicubicEffect uses GrTextureEffect.
This opens the door to, but doesn't add support for, applying this
effect to other child processor types.

Fixes issue when applying effect to rectangle textures where steps were
done using increments of 1/w and 1/h instead of 1.

Change-Id: I74e20d6c96931c337b22b156a61c8e279c6fbc62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259420
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-02-19 00:16:36 +00:00
Mike Klein
a9609ea8c5 turn on -Wreturn-std-move-in-c++11
This CL has a complicated back story, but it's concrete change is
simple, just turning the warning on and converting a bunch of

    return foo;

to

    return std::move(foo);

These changes are exclusively in places where RVO and NRVO do not apply,
so it should not conflict with warnings like -Wpessimizing-move.

Since C++11, when you return a named local and its type doesn't match
the declared return type exactly, there's an implicit std::move()
wrapped around the value (what I'm making explicit here) so the move
constructor gets an opportunity to take precedence over the copy
constructor.  You can read about this implicit move here under the
section "automatic move from local variables and parameters":
https://en.cppreference.com/w/cpp/language/return#Notes.

This situation comes up for us with smart pointers: a function declares
its return type as std::unique_ptr<Base> or sk_sp<Base>, and we return a
std::unique_ptr<Impl> or sk_sp<Impl>.  Those types don't match exactly,
so RVO and NRVO don't come into play.  They've always been going through
move constructors, and that's not changed here, just made explicit.

There was apparently once a bug in the C++11 standard and compilers
implementing that which made these copy instead of move, and then this
sort of code would do a little unnecessary ref/unref dance for sk_sp,
and would entirely fail to compile for uncopyable std::unique_ptr.
These explicit moves ostensibly will make our code more compatible with
those older compilers.

That compatibility alone is, I think, a terrible reason to land this CL.
Like, actively bad.  But... to balance that out, I think the explicit
std::move()s here actually help remind us that RVO/NRVO are not in play,
and remind us we're going to call the move constructor.  So that C++11
standard bug becomes kind of useful for us, in that Clang added this
warning to catch it, and its fix improves readability.

So really read this all as, "warn about implicit std::move() on return".
In the end I think it's just about readability.  I don't really hold any
hope out that we'll become compatible with those older compilers.

Bug: skia:9909
Change-Id: Id596e9261188b6f10e759906af6c95fe303f6ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-18 23:55:35 +00:00
Herb Derby
799a23cf06 Have SkScalerCache return memory used
The SkScalerCache now returns the amount of memory allocated
for each operation. The SkStrikeCache can now start using this
information to track cache size.

Change-Id: Ie0e8138015c6692257126a7bb02a3773b10a7b0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271476
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-02-18 23:52:35 +00:00
Brian Osman
fe6fe6c5a8 Revert "allow client to pass null if there are no uniforms"
This reverts commit 0185eb19d4.

Reason for revert: Asserts on ASAN bots

Original change's description:
> allow client to pass null if there are no uniforms
> 
> Change-Id: I788574ccd1f66cfa29556d7d84ae813d108a39c7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271318
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=brianosman@google.com,reed@google.com

Change-Id: I497b657095570055066c4964150bfb16cd33b027
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271697
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-18 21:11:45 +00:00
Robert Phillips
f6a0b45414 Store ProgramDesc on DDLs alongside the GrProgramInfo
We already have the program desc bc we uniquify the programs stored
on the DDL. This CL just preserves them on the snapped DDL to speed
up precompilation.

Bug: skia:9455
Change-Id: Ie0e0b607e2e96beca7128f4083386b34ad469072
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270998
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-18 20:35:55 +00:00
Mike Reed
0185eb19d4 allow client to pass null if there are no uniforms
Change-Id: I788574ccd1f66cfa29556d7d84ae813d108a39c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271318
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-18 20:35:25 +00:00
Robert Phillips
1daa239f64 Make GrGLGpu's program cache be held as a unique_ptr
This seems a little bit less fussy.

Change-Id: If62fca188c83f1317351e1f18342a26e54355c07
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271597
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-18 20:16:17 +00:00
Jim Van Verth
b01e12b716 Start adding D3D backend
Bug: skia:
Change-Id: Id24ed653adb80fe9b2ad597a34e459eb91ca53ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271057
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-18 20:14:15 +00:00
Brian Osman
7281a86237 Revert "Move runtime shader/colorfilter into SkRuntimeEffect.cpp"
This reverts commit 8980acd623.

Reason for revert: Win-Shared

Original change's description:
> Move runtime shader/colorfilter into SkRuntimeEffect.cpp
> 
> Better organization that lets us share a bunch of code between these
> (very similar) objects.
> 
> Change-Id: Ie559d6e144d8588b98a95d4170e2e6c19d9623bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270736
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,reed@google.com

Change-Id: Ic13d85b7c4f2d593a6c15dde067f118ea5753eb6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-18 19:31:14 +00:00
Brian Osman
8980acd623 Move runtime shader/colorfilter into SkRuntimeEffect.cpp
Better organization that lets us share a bunch of code between these
(very similar) objects.

Change-Id: Ie559d6e144d8588b98a95d4170e2e6c19d9623bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-18 19:15:05 +00:00
Dominic Mazzoni
80474156d1 Support adding attributes to PDF document structure nodes.
This is an important part of writing a tagged PDF. Many of the nodes
in the document structure tree need additional attributes, just like
in HTML.

This change aims to add support for a few useful attributes, not to
be comprehensive.

Bug: chromium:1039816

Change-Id: I64a6b36b0b4ec42fd27ae4ad702afce95c95af5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268878
Commit-Queue: Dominic Mazzoni <dmazzoni@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Dominic Mazzoni <dmazzoni@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2020-02-18 18:14:36 +00:00
Yi Xu
55bca410f9 Update SkSurface::ReplaceBackendTexture to take ContentChangeMode
In SkSurface::ReplaceBackendTexture, it used to always retain a copy
of the the current content. The ContentChangeMode is added as a
parameter to allow the callers to decide whether retain or discard the
current content.

Bug: 1014246

Change-Id: I8736e7795b4755bbde94009ffe4d943c75112b98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271016
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Khushal Sagar <khushalsagar@chromium.org>
2020-02-18 15:15:06 +00:00
Robert Phillips
c1bb9cba16 Revert "Manage renderCmdEncoder over lifetime of GrMtlOpsRenderPass."
This reverts commit 53a72c1b50.

Reason for revert: Mac 10.13 bot is red

Original change's description:
> Manage renderCmdEncoder over lifetime of GrMtlOpsRenderPass.
> 
> Rather than create a renderCmdEncoder per draw, we create it up front
> and each draw just uses it. On a clear or upload we switch away and
> then recreate it.
> 
> Bug: skia:
> Change-Id: Ic6d612119ed3f7c41183d0186083deae14f96398
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270841
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=egdaniel@google.com,jvanverth@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: Ibc2697c127ec3e309ed4bb5fe84982f6047e5915
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271496
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-18 14:44:45 +00:00
Mike Reed
4d1700125c move SkDeque.h into private
Perhaps just make this SkTStack...

Change-Id: Iefdbb1e33acec96aec5f885e3e16ac2d97fd5f73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271320
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-18 02:05:08 +00:00
Michael Ludwig
3c4f3c178a Fix more clang-tidy
Change-Id: Id0b158064f31f68f23c5ef660948170a8b51884c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271317
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-02-17 19:52:47 +00:00
Mike Reed
706f6b4069 test data.equals with empty
Change-Id: Ib79fb2ba099a0d094ab16b1d7307c03e64b1fd1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271240
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-02-17 17:53:49 +00:00
Mike Reed
2c5ee18724 remove legacy factory for overdrawcolorfilter
Change-Id: I19453c51bf275050d6426b82a1ad717348a3ea56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271136
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-15 16:53:39 +00:00
Herb Derby
81e84a6e7f Make SkStrikeCache::Node be SkStrike.
SkStrike becomes SkScalerCache. It will eventually externalize
the memory accounting to SkStrikeCache::Node because the amount of
memory used by the scaler cache, and the overall strike cache memory
usage must be kept in sync.

Change-Id: Ia889f057d8138ec7f22f996e7ebb9d2441dea4ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271018
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-02-15 16:37:58 +00:00
Ian Prest
05676f7bc2 Reland: Ensure arcTo (SVG) ends at the targeted point
Floating-point errors in the calculations in arcTo can cause the final
point to differ significantly enough from the supplied target point that
a subsequent 'close' operation inserts a lineTo to close the curve. This
can result in bad miters on curves with thick outlines.

The fix is to ensure that the final point used is *exactly* the point
that was supplied.

The fix is now staged behind a flag so that we can fix Chromium test
failures before turning it on.

Bug: chromium:1001768
Change-Id: I82d872f2ae39b5486f7d810a61ba00eeda1b3a62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270503
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-14 23:17:35 +00:00
Khushal
b11ce19fc2 images: Fix fuzzer crash for creating raster SkImage with invalid data.
TBR=mtklein@google.com

Bug:1050445
Change-Id: Iddcb3f63276b9175cfbef3e9631f0df37b7717eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269910
Reviewed-by: Khushal Sagar <khushalsagar@chromium.org>
Commit-Queue: Khushal Sagar <khushalsagar@chromium.org>
Auto-Submit: Khushal Sagar <khushalsagar@chromium.org>
2020-02-14 22:35:35 +00:00
Mike Reed
ee655f8a94 Defensively reset aa[] value when we call a blitter repeatedly
The blitAntiH() entry point for blitters takes (sparse) arrays for
coverage (aa) and run lengths (runs). These are marked as "const", but
some blitter "helpers" like SkRgnClipBlitter modify their contents
in-place (to efficiently handle subsets of the runs).

This is normally fine, but if the caller is repeatedly using the same
buffers (as we do in call_hline_blitter, which has a finite sized
tmp buffer), we need to defensively reset the starter values each time
through the local loop.

Bug: skia:9915
Change-Id: I0e701b74da2a57a3f5ddc0ae4b44550f8f75ad95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271036
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-14 22:08:49 +00:00
Herb Derby
b444ec4d1f Remove unneeded test, and support code
The SkRemoteGlyphCache_ReWriteGlyph checked that glyphs of
desparation were not overwritten by glyphs coming from the
Renderer. Since the search of desparation is no longer, this
test is not needed.

In addition:
* Remove unused call prepareForDrawingPathsCPU.
* Cleanup some comments

Change-Id: I1fbc3f84363c9093f5301985e8052f49bbb9356e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270996
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-02-14 19:36:49 +00:00
Jim Van Verth
53a72c1b50 Manage renderCmdEncoder over lifetime of GrMtlOpsRenderPass.
Rather than create a renderCmdEncoder per draw, we create it up front
and each draw just uses it. On a clear or upload we switch away and
then recreate it.

Bug: skia:
Change-Id: Ic6d612119ed3f7c41183d0186083deae14f96398
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270841
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-02-14 19:11:30 +00:00
Brian Salomon
922496fb3c Fix typo in GrTextureEffect::onIsEqual
Comparing y shader mode with x shader mode.

Change-Id: I022948596de966ae2d6179f7762e95300301757c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270942
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-14 18:55:33 +00:00
Mike Reed
528998dfd5 Fix impl for OverdrawColorFilter to not rely on details of pmcolor,
esp. during serialization. We now store/serialize SkColor, which is
stable.

Change-Id: Ib453920a9a06647f44b33c9ae8af33936d6ead33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270997
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-14 18:38:18 +00:00
Brian Salomon
b3779f53f5 Remove GrTextureEffect::MakeTexelSubset.
Originally there was a distinction WRT half pixel insetting, but as I
learned more about what the call sites expected the distinction was
erased. Callers with a SkIRect can just convert to SkRect.

Change-Id: Ib1e117baffdb532ba09a668da7f851d02c2c5206
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270941
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-02-14 18:32:05 +00:00
Greg Daniel
3a36511f21 Remove origin from GrSurfaceProxy.
Bug: skia:9556
Change-Id: Ic95a3a6b11e1ff8a6f6b2f5c5aeb9037b72aae90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270840
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-14 16:52:58 +00:00
Brian Salomon
64f4206fe9 Remove unique_ptr_address_as_pointer_address
std::unique_ptr is not always the same size as a pointer (shame! shame!).
AFAICT I added this terrible hack just to be able to make GrProcessorSet
store unique_ptrs of const GrFP rather than non-const FP, which is in no
way important.

Bug: skia:9908

Change-Id: I6e7eb0c0a7ad3473489e549909fa0b0a9eeec49b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270938
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-14 16:09:28 +00:00
Brian Salomon
f46f19b98c Add support for implementing ShaderMode::kRepeat with MIPs in GrTextureEffect.
Change-Id: I12ea00b35967f13e81410c584e34b62eea6c2ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270445
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-02-14 13:52:27 +00:00
Brian Salomon
53c909e05f Support bilerp filtering for all ShaderModes in GrTextureEffect.
Support MIP map for all but kRepeat.

Update texel_subset_ GMs to exercise newly supported modes.

Also makes GrTextureEffect do shader wrap modes for rectangle/
external textures even when not subsetted.

Change-Id: Ie2d299106120b5c6cc40365e8f300cc426dd5489
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268163
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-14 01:49:35 +00:00
Jarrett Phillips
f9734c39b8 Adding fmls instruction
Change-Id: Ia1752196fd50ade2c3160dc401a36618433420d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270822
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-13 22:55:53 +00:00
Mike Klein
87e5832c6b move clamp until just before store
By moving this clamp until just before the store,
we're minimizing the chance we'd do something between
the clamp and store that undoes the clamp's guarantee,
e.g. unpremul().

It also means we can now try thinking of ways to do
the clamp and store simultaneously in an integrated
way if that makes things faster or more safe somehow.
E.g. to_unorm() could do the clamp itself.

Change-Id: If07d09b4b59a8a20b236b4954ca79c660d6be85b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270614
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-02-13 21:01:52 +00:00
Mike Klein
748b757652 skvm support for 888x, 1010102, 101010x
Pretty straightforward, but needs the relaxed
asserts CL on the relation chain to draw all
GMs without asserting.

Change-Id: Ibe45922f9f5bc796117059b2bc73e83a90dc06a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270402
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-13 20:58:33 +00:00
Greg Daniel
b8d84f8916 Remove all remaining uses of origin getter on proxy.
Bug: skia:9556
Change-Id: Id8a1ba9e46f4df9bb181d6b0e9248fe4bfc5b5a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270716
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-02-13 20:56:43 +00:00
Greg Daniel
242536fe8b Store render target dirty msaa rect in real dst space.
The stored rect will already be adjusted for origin and actual backing
surface height.

This is needed since proxy doesn't store origin anymore, it doesn't
make sense for it to hold onto a rect which itself is dependent on
origin.

Bug: skia:9556
Change-Id: I41a2755970b9d5d1518dfa16a61a78af7c8ae2c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270448
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-13 20:19:32 +00:00
Robert Phillips
b3c061aa4f Add createBackendFormat and createFBO0 helper methods to SkSurfaceCharacterization
These make it easier for clients to create new surface characterizations that differ only a little from an existing surface characterization.

Change-Id: Iebd0b32ae941d3f91427927108d092cb5864b09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270444
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-13 18:55:22 +00:00
Mike Klein
921236bfe4 more sophisticated opacity in SkImageShader
The tricky bit here is tracking when we care if the image is opaque,
and when we care if the shader output is opaque. These are usually
the same, except for decal tiling modes.

We can exploit both of these properties:
   - if the shader output is opaque, set alpha to 1.0f after all
     sampling and interpolation to retroactively skip any the unpacking
     and interpolation we did to calculate alpha.
   - if the input is opaque, set alpha to 1.0f after each sample to skip
     unpacking it.  This mostly just helps decal modes, as this will
     itself all be skipped when the output is opaque.

Change-Id: Ie2954e59f0f9da8be7ad5d11f30fdfd4635c4b70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270656
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-13 17:54:32 +00:00
Mike Klein
94708c2777 relax asserts to what we'd clamp to
At head we're asserting that our post-blend color is premul and alpha is in range
[0,1], which I think is still something we could assert if we were
dealing with real numbers.  But we've got floats, with rounding,
precision loss, etc, and these asserts keep triggering oh so very
slightly, usually by 1 ulp.

We're using these asserts to check that we can skip a clamp to [0,1]
across all channels (notably, not r,g,b to alpha) for sane conversion to
packed fixed point.  So first thing to try is relaxing the asserts to
exactly what they're enforcing, from asserting the color is premul and
in-gamut to just every channel is in [0,1].

I've never seen one of these small errors show up by the time we've
convert to fixed point to store the pixel, so perhaps we can move these
checks there instead somehow?

Change-Id: I2062dad8f9477d7e1a72063dc55fe185c7233384
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270612
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-13 17:33:42 +00:00
Mike Klein
46874efa12 extend opacity tests in SkVM blits
- Have SkVMBlitter also check the color type for opacity,
  and commit to this opacity as a guarantee rather than optional
  optimization.
- Have SkImageShader do the same when sampling.

This will make it easier to work with opaque formats like 888x, 101010x,
and should mean sampling from opaque images is a bit cheaper, skipping
any work to unpack and convert alpha.

Change-Id: I0d20418f8335bd07c8b1a80b042636424854df18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270607
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-13 17:32:42 +00:00
Brian Osman
ee16e57351 Harden runtime shader/colorfilter CreateProc against bad child counts
Change-Id: I7d2f32a8cd4d373afddb2f1bfdb736e2979ec000
Bug: oss-fuzz:19883
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270637
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-13 16:25:22 +00:00
Ben Wagner
d38f00a12a Skip degenerate contours in glyphs.
Stroking in Skia follows the SVG rules of adding end caps to degenerate
contours. Skip all degenerate contours and degenerate curves on contours
to avoid this.

Bug: skia:9820
Change-Id: I320beeeb3728f39c764729454dcb128a05524d35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268166
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-02-13 16:22:42 +00:00
Greg Daniel
55f040bcb9 Revert "Pass origins through the flushSurfaces calls."
This reverts commit ec3408169b.

Reason for revert: This change actually isn't needed since a follow on change removes the use of origin from flushSurface anyways

Original change's description:
> Pass origins through the flushSurfaces calls.
> 
> Bug: skia:9556
> Change-Id: Ie4a0b33dd35e50b93c30cb0010f60c2893140661
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270439
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I4ea086d13d0bbef16c59e0abe2c42eb1eb6bf747
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9556
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270640
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-13 15:38:52 +00:00
Greg Daniel
ec3408169b Pass origins through the flushSurfaces calls.
Bug: skia:9556
Change-Id: Ie4a0b33dd35e50b93c30cb0010f60c2893140661
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270439
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-13 15:34:22 +00:00
Mike Reed
7c81245a18 check for non-finite values in point3 case
Bug: oss-fuzz:20581
Bug: 1050296
Change-Id: I3059bc95fc9f54d1cb2f228101065b03167762a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270636
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-13 15:11:52 +00:00
Brian Osman
3bf3b92dfa Guard runtime shader/colorfilter against SkSL that doesn't compile
Bug: oss-fuzz:20555
Bug: chromium:1051911
Change-Id: If40137e6cf3c0d398a86023c2399ddb7df10e209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270442
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
2020-02-13 13:59:23 +00:00
Herb Derby
9102c86a81 Refcount SkStrikeCache Nodes
Change-Id: I3566345b8518b15603d6089626a7c3b493f8af17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270438
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-02-12 23:19:16 +00:00
Greg Daniel
67da665c27 Pass origin into GrCoordTransform.
This allows us to not need to read the origin from the stored proxy

Bug: skia:9556
Change-Id: I1c09805201518db2aac2279d02e20b20fc2c0084
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270374
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-12 20:25:26 +00:00
Brian Salomon
66356c20b8 Don't go out of our way to do vector calc in GrTextureEffect
We aren't concerned with testing on Chorizo anymore.

Change-Id: Ia82bca260088495971cbe2ac0e65b0c8928c24d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270196
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-02-12 19:13:55 +00:00
Greg Daniel
87506ab405 Remove (mostly) getting swizzle from GrSurfaceProxy.
Bug: skia:9556
Change-Id: I1905e4e47005ecacf3dede5d32e17bddaf270b04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270200
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-12 19:08:56 +00:00
Ethan Nicholas
7ef777efe1 tranform -> transform
Change-Id: I571d5c8f3c45d30097f50ae64ef4eb046024379c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270369
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-12 18:50:15 +00:00
Chris Dalton
79f336d074 Remove GrPrimitiveType from GrMesh
Change-Id: I9b5bdaa08f3a383ce24d33aca5448352d954d9c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-02-12 17:28:25 +00:00
Robert Phillips
9b57f0fefe Remove legacy debugging print outs
These date back to when this was just a testing utility. In general Ganesh is not usually this chatty.

Bug: skia:9888
Change-Id: Ia13d09f3df216f84505dce02b263795c471ccd22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270360
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-02-12 17:02:55 +00:00
Greg Daniel
026a60ca4d Have GrProcessorTestData hold views instead of proxies.
Bug: skia:9556
Change-Id: I2e51331eaca74a6c355872cd19b725f7b3ab551e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270199
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-12 16:47:25 +00:00
Mike Klein
508fd32091 make SkBBH a public interface
I don't necessarily like this long term, but in the short term Flutter
would like to record pictures using their own type separate from
SkRTree.  This makes SkBBoxHierarchy public, and converts it to use
other public types (SkTDArray -> vector).

Change-Id: I29c5ef9da7d641d8f4ba18522b168ddf7cefe84f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270387
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-02-12 16:31:05 +00:00
Mike Klein
e1bad065be calculate root bounds directly
This is a long-standing TODO.  No reason to ask
the BBH subclasses to calculate the root bounds
when we can simply union them up ourselves.

Change-Id: I9dbd883c43247400e4e9d56c74d4203d34f698e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270276
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-12 16:28:56 +00:00
Greg Daniel
43956128ba Update generated effects to use views.
Bug: skia:9556
Change-Id: Iad4f7f2db2624e699184691d8aae2aaded81eb28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270198
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-12 15:33:24 +00:00
herb
0234170cc6 Simplify SkStrike ctor
Allow a SkStrike to be created with a descriptor and a context.
Metrics can be passed in to support the diff canvas.

Change-Id: I981f929ccb6d6391b1d205cba8aaa96f8df4932c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270197
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-02-12 15:09:14 +00:00
Mike Reed
125d3820d6 Revert "Ensure arcTo (SVG) ends at the targeted point"
This reverts commit 31143100ee.

Reason for revert: need to guard this, to stage changes to test images

Original change's description:
> Ensure arcTo (SVG) ends at the targeted point
> 
> Floating-point errors in the calculations in arcTo can cause the final
> point to differ significantly enough from the supplied target point that
> a subsequent 'close' operation inserts a lineTo to close the curve. This
> can result in bad miters on curves with thick outlines.
> 
> The fix is to ensure that the final point used is *exactly* the point
> that was supplied.
> 
> Bug: chromium:1001768
> Change-Id: I75c740ab25fb05153bc852a204be957977674cd2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270000
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com,iapres@microsoft.com

Change-Id: If331924a4db83294769b28501bba875238a521bd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1001768
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270356
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-12 14:08:03 +00:00
Ian Prest
31143100ee Ensure arcTo (SVG) ends at the targeted point
Floating-point errors in the calculations in arcTo can cause the final
point to differ significantly enough from the supplied target point that
a subsequent 'close' operation inserts a lineTo to close the curve. This
can result in bad miters on curves with thick outlines.

The fix is to ensure that the final point used is *exactly* the point
that was supplied.

Bug: chromium:1001768
Change-Id: I75c740ab25fb05153bc852a204be957977674cd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-02-11 22:13:08 +00:00
Brian Osman
3841d0e8fb Remove unused fields from SkSL's IRGenerator
Change-Id: If2a05c1bdf6ed1bee2244c9721307c7906acda94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270202
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-02-11 21:54:28 +00:00
Mike Klein
f7eb0544a8 basic, untested BGR 1010102 and 101010x
Updated every switch that yelled at me, and added support to dm and fm,
and then founds some more switches that shouldn't have defaults...

The tricky spots outside those were mips and dither,
since they aren't simply exhaustive switches.

_Now_ no diffs between RGB/BGR 1010102 and 101010x.

No GPU support.

Bug: skia:9893
Change-Id: I73ab3fd22bdef0519296dfe4cb84031e23ca0be3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270114
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-11 21:44:57 +00:00
herb
660317f6a7 Move scaler context fallback to GDI
The GDI Typeface is the only one that can fail to make a
scaler context. Move all the logic to the GDI specific code.

Change-Id: I50a0a58529bb44625068244e6ae27e54bccd9f67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269913
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-02-11 19:50:27 +00:00
Mike Klein
6f9a37fb1a test _MSC_VER in SkCpu
We're looking to use tools provided by the compiler toolchain,
not by the OS, so the proper check is for MSVC (or compatible
clang-cl) not for Windows.  E.g. MinGW wants the #else path.

Change-Id: Iefc43a857a1f6438c9145d7503a42c0646c5cbf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270096
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-02-11 16:54:07 +00:00
Greg Daniel
d11ae2eebe Update OnFlushResourceProvider for views.
Bug: skia:9556
Change-Id: I4c76192b9c4a5af9383ed131491e967741c3c743
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269909
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-02-11 16:34:27 +00:00
Brian Osman
f989aeaa01 Support children in SkRuntimeEffect::makeColorFilter
Change-Id: Icf8c69464a44341a08df16dce53aebedc2826bfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270064
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-02-11 16:20:07 +00:00