NOTE: this patch set is based on https://codereview.chromium.org/189913021/,
and needs that patch to land first.
Until now, crop rects in Skia have only been able to reduce
the size of the destination bounds, but not expand them.
SVG semantics require the latter as well. The heart of
the change is in applyCropRect(), which now assigns each
edge, instead of doing an intersection with the crop rect.
In order to support this (and still work well with tiled
drawing) we need to clip the resulting crop rect to the
clipping region of the filters. This uses the Context struct
previously landed from https://codereview.chromium.org/189913021/.
Many of the pixel loops are not yet ready to handle a
destination rect larger than the source rect. So we provide
a convenience version of applyCropRect() which creates an
offscreen and pads it out with transparent black. Once the
pixel loops and shaders have been fixed to support larger
destination bounds, they should be switched back to the
non-drawing version of applyCropRect().
BUG=skia:
R=bsalomon@google.com, reed@google.com
Committed: https://code.google.com/p/skia/source/detail?r=13805
Review URL: https://codereview.chromium.org/198003008
git-svn-id: http://skia.googlecode.com/svn/trunk@13809 2bbb7eff-a529-9590-31e7-b0007b416f81
NOTE: this patch set is based on https://codereview.chromium.org/189913021/,
and needs that patch to land first.
Until now, crop rects in Skia have only been able to reduce
the size of the destination bounds, but not expand them.
SVG semantics require the latter as well. The heart of
the change is in applyCropRect(), which now assigns each
edge, instead of doing an intersection with the crop rect.
In order to support this (and still work well with tiled
drawing) we need to clip the resulting crop rect to the
clipping region of the filters. This uses the Context struct
previously landed from https://codereview.chromium.org/189913021/.
Many of the pixel loops are not yet ready to handle a
destination rect larger than the source rect. So we provide
a convenience version of applyCropRect() which creates an
offscreen and pads it out with transparent black. Once the
pixel loops and shaders have been fixed to support larger
destination bounds, they should be switched back to the
non-drawing version of applyCropRect().
BUG=skia:
R=bsalomon@google.com, reed@google.com
Review URL: https://codereview.chromium.org/198003008
git-svn-id: http://skia.googlecode.com/svn/trunk@13805 2bbb7eff-a529-9590-31e7-b0007b416f81
Some upcoming work (support for expanding crop rects) requires
the clip bounds to be available during filter traversal. This change
replaces the SkMatrix parameter in the onFilterImage() traversals
with a Context parameter. It contains the CTM, as well as the clip
bounds.
BUG=skia:
R=reed@google.com
Review URL: https://codereview.chromium.org/189913021
git-svn-id: http://skia.googlecode.com/svn/trunk@13803 2bbb7eff-a529-9590-31e7-b0007b416f81
Fixed a few issues while attempting to use the new
serialization path for SkPicture inside a fuzzer:
- SkReadBuffer and SkValidatingReadBuffer both had a fReader
member instead of sharing the same member, which leads to
problems if a base class function is used
- In SkPicture, a header is now written as a single chunk of
data, so it also has to be read as a single chunk of data
- In the SkPicturePlayback destructor, a bad deserialization
would lead to a crash if we don't safely unref fOpData
- Also in SkPicturePlayback, if we only use a ReadBuffer for
the whole deserialization, additional tags must be added to
parseBufferTag()
- SkValidatingReadBuffer::readBitmap() was broken, but this
path wasn't usen't since the only use case for
SkValidatingReadBuffer is currently image filters and
bitmaps are unflattened as part of the deserialization of
SkBitmapSource
- SkPictureImageFilter was not deserializable. Added it to
SkGlobalInitialization*
- Added a test that exercises the SkPicture serialization /
deserialization code
BUG=skia:
R=senorblanco@google.com, senorblanco@chromium.org, reed@google.com, robertphillips@google.com
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/195223003
git-svn-id: http://skia.googlecode.com/svn/trunk@13764 2bbb7eff-a529-9590-31e7-b0007b416f81
Add SkSmallAllocator, a template for allocating small (as defined by the
instantiation) objects without extra calls to new. Add a helper macro to
make using it simple.
Remove SkTemplatesPriv.h, whose behavior is replaced by SkSmallAllocator.
The old SK_PLACEMENT_NEW had the following drawbacks:
- Easily confused with SkNEW_PLACEMENT.
- Requires passing around lots of void*s along with the storageSize.
- Requires using a separate class for deleting it.
- We had multiple ways Auto objects for deleting in different places.
- It always did a straight heap allocation on Windows, meaning Windows
did not get any advantages from the confusing code.
The new SkSmallAllocator simplifies things:
- It is clear about what it does.
- It takes care of the deletion in one place that is automatically
handled.
Further, the new class can be used to create more than one object. This
is in preparation for BUG=skia:1976, for which we would like to create
a new object without extra heap allocations. The plan is to create both
the blitter and the new object on the stack using the SkSmallAllocator.
Add a new test for SkSmallAllocator.
SkShader.h:
Move the private version of CreateBitmapShader to SkBitmapProcShader
(which already has the implementation) and remove the friend class
(which was only used to call this private function). This allows
SkSmallAllocator to reside in the private src/ directory.
SkBitmapProcShader:
Move CreateBitmapShader and the macro for the storage size here. With
the macro in a (private) header, the (private) headers with function
declarations (which now depend on the storage size used) can see the
macro.
Use SkSmallAllocator in CreateBitmapShader.
Change the macro to kBlitterStorageByteCount, since SkSmallAllocator
takes a byte count as its template parameter.
SkBlitter:
Use the SkSmallAllocator.
Remove Sk3DShader::fKillProc and SkAutoCallProc. Both of their
behaviors have been moved into SkSmallAllocator (SkAutoCallProc was
unnecessary anyway, because the only time we ever used it we also
called detach(), so its auto behavior never happened).
Create the Sk3DShader on the stack, if there's room.
Remove the helper version of Choose, which was unused.
SmallAllocatorTest:
Test for the new class.
The rest:
Use SkSmallAllocator.
BUG=skia:1976
R=reed@google.com, mtklein@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/179343005
git-svn-id: http://skia.googlecode.com/svn/trunk@13696 2bbb7eff-a529-9590-31e7-b0007b416f81