Commit Graph

4742 Commits

Author SHA1 Message Date
joshualitt
17d833b05b Add abliity to set textblob cache budget to GrContext
BUG=skia:

Review URL: https://codereview.chromium.org/1264283002
2015-08-03 10:17:44 -07:00
reed
c2e6827952 remove now-dead flags
BUG=skia:

Review URL: https://codereview.chromium.org/1258963005
2015-08-01 07:03:20 -07:00
halcanary
80a1c54740 C API: remove dead code, simplify boilerplate
Review URL: https://codereview.chromium.org/1261953006
2015-07-31 15:16:23 -07:00
mtklein
bdb34d0345 Move SkOpts.h back to src/core.
The Chrome opts targets (sse2, ssse3, sse41, etc) don't have include/private on
their include path.  This should unblock the roll.

TBR=reed@google.com

BUG=skia:4117

Review URL: https://codereview.chromium.org/1268853007
2015-07-31 14:02:36 -07:00
bsalomon
eae6200acb Some cleanup in GrTextureProvider and GrResourceProvider.
Review URL: https://codereview.chromium.org/1261643004
2015-07-31 13:59:31 -07:00
halcanary
7568d0b15e C API: add sk_xfermode.h, impl, test
Review URL: https://codereview.chromium.org/1242403005
2015-07-31 13:38:06 -07:00
bsalomon
383ff1047f Remove unnecessary virtual destructor on SkTArray
Review URL: https://codereview.chromium.org/1259143006
2015-07-31 11:53:11 -07:00
mtklein
490b61569d Port SkXfermode opts to SkOpts.h
Renames Sk4pxXfermode.h to SkXfermode_opts.h,
and refactors it a tiny bit internally.

This moves xfermode optimization from being "compile-time everywhere but NEON"
to simply "runtime everywhere".  I don't anticipate any effect on perf or
correctness.

BUG=skia:4117

Review URL: https://codereview.chromium.org/1264543006
2015-07-31 11:50:27 -07:00
bsalomon
88c7b988ba Make ANGLE perf decisions be runtime rather than compile time
R=robertphillips@google.com

Review URL: https://codereview.chromium.org/1268953002
2015-07-31 11:20:16 -07:00
mtklein
7eb0945af2 Port SkUtils opts to SkOpts.
With this new arrangement, the benefits of inlining sk_memset16/32 have changed.

On x86, they're not significantly different, except for small N<=10 where the inlined code is significantly slower.
On ARMv7 with NEON, our custom code is still significantly faster for N>10 (up to 2x faster).  For small N<=10 inlining is still significantly faster.
On ARMv7 without NEON, our custom code is still ridiculously faster (up to 10x) than inlining for N>10, though for small N<=10 inlining is still a little faster.

We were not using the NEON memset16 and memset32 procs on ARMv8.  At first blush, that seems to be an oversight, but if so it's an extremely lucky one.  The ARMv8 code generation for our memset16/32 procs is total garbage, leaving those methods ~8x slower than just inlining the memset, using the compiler's autovectorization.

So, no need to inline any more on x86, and still inline for N<=10 on ARMv7.  Always inline for ARMv8.

BUG=skia:4117

Review URL: https://codereview.chromium.org/1270573002
2015-07-31 10:46:50 -07:00
bsalomon
1421aee64a Make SkIsPow2 templated
Review URL: https://codereview.chromium.org/1271533002
2015-07-31 08:22:17 -07:00
robertphillips
a9652ac09e Address some SkLightingShader TODOs
This CL:
  switches the light colors to be 3 scalars (SkColor3f)
  adds some dox

Review URL: https://codereview.chromium.org/1265983003
2015-07-31 05:17:24 -07:00
reed
02d91d1873 lock pixels in image when bitmap is immutable and not-lazy
BUG=skia:

Review URL: https://codereview.chromium.org/1266143003
2015-07-30 20:13:43 -07:00
reed
80c772b2a4 unify pixelref and image ID space, so we can share IDs when we share pixels
I view this as a performance opportunity, not a feature or bug fix per-se.

BUG=skia:

Review URL: https://codereview.chromium.org/1266883002
2015-07-30 18:58:23 -07:00
bsalomon
16921ec30a SRGB read and write pixels working and unit test
Review URL: https://codereview.chromium.org/1264003002
2015-07-30 15:34:56 -07:00
mtklein
f684a78d9e Runtime CPU detection for rsqrt().
This enables the NEON sk_float_rsqrt() code for configurations that have NEON at run-time but not compile-time.

These devices will see about a 2x (1.26 -> 2.33) slowdown in sk_float_rsqrt(), but it should be more precise than our portable fallback.

(When inlined, the portable fallback and the NEON code are almost identical in speed.  The only difference is precision.  Going through a function pointer is causing all this slowdown.  This is a good example of a place where Skia really benefits from compile-time NEON.)

BUG=skia:4117,skia:4114

No public API changes.
TBR=reed@google.com

Review URL: https://codereview.chromium.org/1264893002
2015-07-30 09:29:37 -07:00
scroggo
ef004e1b49 Remove SK_LEGACY_IMAGE_GENERATOR_ENUMS_AND_OPTIONS
Now that Chrome no longer depends on it, remove dead code.

Review URL: https://codereview.chromium.org/1263013002
2015-07-30 07:47:45 -07:00
mtklein
8317a1832f Lay groundwork for SkOpts.
This doesn't really do anything yet.  It's just the CPU detection code, skeleton new .cpp files, and a few little .gyp tweaks.

BUG=skia:4117

Committed: https://skia.googlesource.com/skia/+/ce2c5055cee5d5d3c9fc84c1b3eeed4b4d84a827

Review URL: https://codereview.chromium.org/1255193002
2015-07-30 07:30:16 -07:00
reed
6b38eabc16 add helper to create RSXform w/ anchorPt
BUG=skia:

Review URL: https://codereview.chromium.org/1269563006
2015-07-30 05:46:05 -07:00
bungeman
a15cd9cb7f Remove WEBKIT_VERSION_MIN_REQUIRED and config.h.
WebKit style guide (https://www.webkit.org/coding/coding-style.html)
explicitly states:

> All implementation files must #include "config.h" first.
> Header files should never include "config.h".

Also, it isn't currently being used.

TBR=reed@google.com
This just removes unused bits.

Review URL: https://codereview.chromium.org/1256133004
2015-07-29 14:46:12 -07:00
bungeman
3ac6b7551d Remove SK_BUILD_FOR SDL, BREW, and PALM.
SDL isn't an OS anyway, it's just a library views can use. Remaining
support for Brew was removed some time ago, and there are currently
no uses of SK_BUILD_FOR_PALM.

Review URL: https://codereview.chromium.org/1268573002
2015-07-29 13:37:27 -07:00
mtklein
0867943b9f Move the last headers. Cross your fingers.
If this doesn't work, one at a time...

BUG=skia:4126

No public API changes.
TBR=reed@google.com

Review URL: https://codereview.chromium.org/1255373006
2015-07-29 13:31:22 -07:00
bungeman
028205bedb Remove SK_BUILD_FOR_WINCE.
This hasn't been tested for years, and no one currently knows when it
last worked (if ever). It is doubtful that any of the remaining logic
would even make sense with a modern version of Embedded Compact 2013.

Review URL: https://codereview.chromium.org/1260453008
2015-07-29 12:34:25 -07:00
bungeman
f20488b4f2 Clean up a few includes, introduce iwyu.
The current include-what-you-use with current clang is much less
noisy and more useful than it has been in the past. This change
introduces a few IWYU directives (which are helpful documentation for
humans as well) and fixes a few sets of includes.

Review URL: https://codereview.chromium.org/1207893002
2015-07-29 11:49:40 -07:00
reed
26e0e587f7 SkImage_Raster's pixels are always immutable.
To make this work, we tag their pixelrefs as temporarily immutable, allowing
ourselves to restore the pixels to mutability only when the image drops away.

This should allow us to wobble back and forth between writing to the Surface
and reading from the Image without a COW, with the Surface seeing mutable
pixels and the Image seeing immutable pixels.

The big idea is, Image doesn't need forever-immutable pixels, it just needs
pixels that are immutable as long as it's alive.

BUG=skia:

patch from issue 804523002 at patchset 40001 (http://crrev.com/804523002#ps40001)

Review URL: https://codereview.chromium.org/1254383006
2015-07-29 11:44:52 -07:00
mtklein
22355c4f40 Move headers with no dependencies.
C.f.  https://codereview.chromium.org/1261013003/

BUG=skia:4126

Will follow up with two more CLs if this works:
  - one moving SkRecords.h
  - one moving SkMiniRecorder.h

No public API changes.
TBR=reed@google.com

Committed: https://skia.googlesource.com/skia/+/117842223bd13325b6da26110d80e0590c1a742b

Review URL: https://codereview.chromium.org/1266593002
2015-07-29 11:10:46 -07:00
joshualitt
aa2f65818d Adding debug SkScalerContext which returns random mask formats
TBR=reed@google.com
BUG=skia:

Review URL: https://codereview.chromium.org/1260473004
2015-07-29 10:14:58 -07:00
Mike Klein
1e8a58b568 Revert "Move headers with no dependencies."
This reverts commit 117842223b.

No good:
https://uberchromegw.corp.google.com/i/client.skia/builders/Mac%20Builder/builds/3465/steps/compile/logs/stdio

BUG=skia:4126

Review URL: https://codereview.chromium.org/1262173002 .
2015-07-29 11:50:09 -04:00
mtklein
117842223b Move headers with no dependencies.
C.f.  https://codereview.chromium.org/1261013003/

BUG=skia:4126

Will follow up with two more CLs if this works:
  - one moving SkRecords.h
  - one moving SkMiniRecorder.h

No public API changes.
TBR=reed@google.com

Review URL: https://codereview.chromium.org/1266593002
2015-07-29 08:18:34 -07:00
bsalomon
636e8024f8 Skip temp texture when config conversion test has already failed.
Review URL: https://codereview.chromium.org/1261033005
2015-07-29 06:08:46 -07:00
Mike Klein
3a4b134988 Revert "Move the rest of src headers used by include to include/private."
This reverts commit d12e6ffa5c.

Our Chrome roll canaries are failing with the dreaded
Ninja-says-there's-more-work-to-do message.  I will break this up
smaller (if possible) and try again tomorrow.

BUG=skia:4126

Review URL: https://codereview.chromium.org/1258293004 .
2015-07-28 16:01:24 -04:00
mtklein
d12e6ffa5c Move the rest of src headers used by include to include/private.
$ git grep "../../src/" | grep include

now returns nothing.

BUG=skia:4126

No public API changes.
TBR=reed@google.com

Review URL: https://codereview.chromium.org/1261013003
2015-07-28 11:51:50 -07:00
wangyix
570e7a34da Removed GrFragmentProcessor::fWillUseInputColor
TBR=bsalomon@google.com
BUG=skia:

Review URL: https://codereview.chromium.org/1259303003
2015-07-28 11:47:44 -07:00
mtklein
fd8ed69447 Move SkTHash.h to include/private.
include/views/SkOSWindow_Win.h includes it.

To move SkTHash.h to include/private, SkChecksum.h needs to go there too.  To move SkChecksum.h to include/private, SkTLogic needs to go there too.

This adds a bunch of -Iinclude/private to tools.gyp I missed in the last CL.

No public API changes.
TBR=reed@google.com

BUG=skia:4126

Review URL: https://codereview.chromium.org/1260613006
2015-07-28 09:54:52 -07:00
reed
562fe4767c remove all guards for changes to drawBitmapRect / drawImageRect
BUG=skia:

Review URL: https://codereview.chromium.org/1239193002
2015-07-28 07:35:14 -07:00
reed
91f283bb4e change getBounds to return 0000 iff there are zero points
This is a contract change for SkPath::getBounds(), which formally was defined to return 0,0,0,0 for a 1-point path, regardless of the coordinates of that point. This seems wacky/inconsistent, and was causing other bugs (incorrect bounds) when this was unioned with other rects.

Does anyone remember why we defined it this way?

BUG=513799

Review URL: https://codereview.chromium.org/1261773002
2015-07-28 06:00:50 -07:00
mtklein
2c323427cb No one calls SkXfermode::GetProc16
BUG=skia:

Review URL: https://codereview.chromium.org/1253493002
2015-07-27 12:07:29 -07:00
mtklein
58fd2c8af4 Remove sk_memcpy32
It's only implemented on x86, where the exisiting benchmark says memcpy() is
faster for all cases:

Timer overhead: 24ns
curr/maxrss    loops    min    median    mean    max    stddev    samples       config    bench
  10/10  MB    1    35.9µs    36.2µs    36.2µs    36.6µs    1%    ▁▂▄▅▅▃█▄▄▅    nonrendering    sk_memcpy32_100000
  10/10  MB    13    2.27µs    2.28µs    2.28µs    2.29µs    0%    █▄▃▅▃▁▃▅▁▄    nonrendering    sk_memcpy32_10000
  11/11  MB    677    91.6ns    95.9ns    94.5ns    99.4ns    3%    ▅▅▅▅▅█▁▁▁▁    nonrendering    sk_memcpy32_1000
  11/11  MB    1171    20ns    20.9ns    21.3ns    23.4ns    6%    ▁▁▇▃▃▃█▇▃▃    nonrendering    sk_memcpy32_100
  11/11  MB    1952    14ns    14ns    14.3ns    15.2ns    3%    ▁▁██▁▁▁▁▁▁    nonrendering    sk_memcpy32_10
  11/11  MB    5    33.6µs    33.7µs    34.1µs    35.2µs    2%    ▆▇█▁▁▁▁▁▁▁    nonrendering    memcpy32_memcpy_100000
  11/11  MB    18    2.12µs    2.22µs    2.24µs    2.39µs    5%    ▂█▄▇█▄▇▁▁▁    nonrendering    memcpy32_memcpy_10000
  11/11  MB    1112    87.3ns    87.3ns    89.1ns    93.7ns    3%    ▄██▄▁▁▁▁▁▁    nonrendering    memcpy32_memcpy_1000
  11/11  MB    2124    12.8ns    13.3ns    13.5ns    14.8ns    6%    ▁▁▁█▃▃█▇▃▃    nonrendering    memcpy32_memcpy_100
  11/11  MB    3077    9ns    9.41ns    9.52ns    10.2ns    4%    ▃█▁█▃▃▃▃▃▃    nonrendering    memcpy32_memcpy_10

(Why?  One fewer thing to port to SkOpts.)

BUG=skia:4117

Review URL: https://codereview.chromium.org/1256763003
2015-07-27 11:08:28 -07:00
fmalita
9a5d1ab54d Make peekPixels() usable with raster surface snapshots
SkSurface_Raster snapshots do not lock their backing bitmaps when the
pixel ref is shared - they only lock on deep-copy.

But since for raster surfaces the pixels are always in memory, I think
it would be OK to also lock in the former case.

This allows for optimized (zero-copy) reads of raster surface snapshot
data.

R=reed@google.com

Review URL: https://codereview.chromium.org/1256993002
2015-07-27 10:27:29 -07:00
bsalomon
a449779a33 Remove test of illegal behavior that modifies a texture backing an SkImage.
Review URL: https://codereview.chromium.org/1244143004
2015-07-23 12:22:19 -07:00
jvanverth
29c69793f0 Update fallback rsqrt implementation to use optimal constants.
Improves max relative error from 0.00175126 to 0.000650197.
Also add unit tests to check error bounds.

BUG=chromium:511458

Review URL: https://codereview.chromium.org/1251423002
2015-07-23 11:14:29 -07:00
mtklein
b9c47f9968 Have Windows use _mm_rsqrt_ss too.
Tidy up a little while I'm in here:
  1) SIMD headers are now included by SkTypes.h as appropriate.
  2) _mm_cvtss_f32() is pithier and generates the same code.

Looks like this is the only code checking for SSE wrong.  After this CL:
    ~/skia (sse) $ git grep __SSE
    include/core/SkPreConfig.h:    #if defined(__SSE4_2__)
    include/core/SkPreConfig.h:    #elif defined(__SSE4_1__)
    include/core/SkPreConfig.h:    #elif defined(__SSE3__)
    include/core/SkPreConfig.h:    #elif defined(__SSE2__)
every other check is in SkPreConfig.h where it belongs.

This is going to affect some GMs subtly on Windows.

BUG=chromium:511458

No public API changes.
TBR=reed@google.com

Review URL: https://codereview.chromium.org/1248503004
2015-07-23 08:37:02 -07:00
robertphillips
ff0ca5ed82 Misc cleanup
This is split off of https://codereview.chromium.org/1225923010/ (Start tightening correspondence betweeen GrDrawContext and GrRenderTarget). It:

fixes some style nits
replaces some passing of GrContext with GrTextureProvider & GrDrawContext
does a bit of the finer grained creation of GrDrawContexts

Review URL: https://codereview.chromium.org/1245183002
2015-07-22 11:54:44 -07:00
scroggo
b636b45971 Add the ability to decode a subset to SkCodec
This allows codecs that support subsets natively (i.e. WEBP) to do so.

Add a field on SkCodec::Options representing the subset.

Add a method on SkCodec to find a valid subset which approximately
matches a desired subset.

Implement subset decodes in SkWebpCodec.

Add a test in DM for decoding subsets.
Notice that we only start on even boundaries. This is due to the
way libwebp's API works. SkWEBPImageDecoder does not take this into
account, which results in visual artifacts.

FIXME: Subsets with scaling are not pixel identical, but close. (This
may be fine, though - they are not perceptually different. We'll just
need to mark another set of images in gold as valid, once
https://skbug.com/4038 is fixed, so we can tests scaled webp without
generating new images on each run.)

Review URL: https://codereview.chromium.org/1240143002
2015-07-22 07:16:20 -07:00
bungeman
b7069e9c1f Compile with VS2015.
Visual Studio 2015 has additional warnings around noexcept and
disabling exceptions, which can be worked around with the
(undocumented) _HAS_EXCEPTIONS macro.

Visual Studio 2013 and 2015 have roundf in math.h, so use it to
avoid extra work and casts.

We avoid using cmath, as it undefs isfinite on gcc, but Visual Studio
2015 no longer provides overloads of copysign from math.h (which is
actually correct). As a result, use copysignf (which is available in
math.h in 2013 and 2015) directly.

Review URL: https://codereview.chromium.org/1244173005
2015-07-21 14:14:30 -07:00
mtklein
cd1930d4f1 De-templatize Sk4pxXfermode code a bit.
This deduplicates a few pieces of code:
  - we end up with one copy of each xfer32() driver loop instead of one per xfermode;
  - we end up with two* copies of each xfermode implementation instead of ten**.

* For a given Mode: Mode() itself and xfer_aa<Mode>().
** From unrolling: twice at a stride of 8, once at 4, once at 2, and once at 1, then all again for when we have AA.

This decreases the size of SkXfermode.o from 1.5M to 620K on x86-64 and from 1.3M to 680K on ARMv7+NEON.

If we wanted to, we could eliminate the xfer_aa<Mode>() copy by tagging each Mode() function as __attribute__((noinline)) or its equivalent.  This would result in another ~100K space savings.

Performance is affected in proportion to the original xfermode speed:
fast modes like Plus take the largest proportional hit, and slow modes
like HardLight or SoftLight see essentially no hit at all.

This adds SK_VECTORCALL to help keep this code fast on ARMv7 and Windows.  I've looked at the ARMv7 generated code... it looks good, even pretty.

For compatibility with SK_VECTORCALL, we now pass the vector-sized arguments by value instead of by reference.  Some refactoring now allows us to declare each mode as just a static function instead of a struct, which simplifies things.

TBR=reed@google.com
No public API changes.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/e617e1525916d7ee684142728c0905828caf49da

CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Arm7-Debug-Android_NoNeon-Trybot

Review URL: https://codereview.chromium.org/1242743004
2015-07-21 12:39:57 -07:00
mtklein
654ad19fbd Revert of De-templatize Sk4pxXfermode code a bit. (patchset #2 id:20001 of https://codereview.chromium.org/1242743004/)
Reason for revert:
http://build.chromium.org/p/client.skia.compile/builders/Build-Ubuntu-GCC-Arm7-Debug-Android_NoNeon/builds/1168/steps/build%20most/logs/stdio

Original issue's description:
> De-templatize Sk4pxXfermode code a bit.
>
> This deduplicates a few pieces of code:
>   - we end up with one copy of each xfer32() driver loop instead of one per xfermode;
>   - we end up with two* copies of each xfermode implementation instead of ten**.
>
> * For a given Mode: Mode() itself and xfer_aa<Mode>().
> ** From unrolling: twice at a stride of 8, once at 4, once at 2, and once at 1, then all again for when we have AA.
>
> This decreases the size of SkXfermode.o from 1.5M to 620K on x86-64 and from 1.3M to 680K on ARMv7+NEON.
>
> If we wanted to, we could eliminate the xfer_aa<Mode>() copy by tagging each Mode() function as __attribute__((noinline)) or its equivalent.  This would result in another ~100K space savings.
>
> Performance is affected in proportion to the original xfermode speed:
> fast modes like Plus take the largest proportional hit, and slow modes
> like HardLight or SoftLight see essentially no hit at all.
>
> This adds SK_VECTORCALL to help keep this code fast on ARMv7 and Windows.  I've looked at the ARMv7 generated code... it looks good, even pretty.
>
> For compatibility with SK_VECTORCALL, we now pass the vector-sized arguments by value instead of by reference.  Some refactoring now allows us to declare each mode as just a static function instead of a struct, which simplifies things.
>
> TBR=reed@google.com
> No public API changes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/e617e1525916d7ee684142728c0905828caf49da

TBR=msarett@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1245273005
2015-07-21 12:08:41 -07:00
mtklein
e617e15259 De-templatize Sk4pxXfermode code a bit.
This deduplicates a few pieces of code:
  - we end up with one copy of each xfer32() driver loop instead of one per xfermode;
  - we end up with two* copies of each xfermode implementation instead of ten**.

* For a given Mode: Mode() itself and xfer_aa<Mode>().
** From unrolling: twice at a stride of 8, once at 4, once at 2, and once at 1, then all again for when we have AA.

This decreases the size of SkXfermode.o from 1.5M to 620K on x86-64 and from 1.3M to 680K on ARMv7+NEON.

If we wanted to, we could eliminate the xfer_aa<Mode>() copy by tagging each Mode() function as __attribute__((noinline)) or its equivalent.  This would result in another ~100K space savings.

Performance is affected in proportion to the original xfermode speed:
fast modes like Plus take the largest proportional hit, and slow modes
like HardLight or SoftLight see essentially no hit at all.

This adds SK_VECTORCALL to help keep this code fast on ARMv7 and Windows.  I've looked at the ARMv7 generated code... it looks good, even pretty.

For compatibility with SK_VECTORCALL, we now pass the vector-sized arguments by value instead of by reference.  Some refactoring now allows us to declare each mode as just a static function instead of a struct, which simplifies things.

TBR=reed@google.com
No public API changes.

BUG=skia:

Review URL: https://codereview.chromium.org/1242743004
2015-07-21 12:03:37 -07:00
senorblanco
f6e092aa9c Remove SK_LEGACY_IMAGE_FILTER_CROP_RECT_EDGES code.
This is no longer used in Chrome.

BUG=skia:4089

Review URL: https://codereview.chromium.org/1245193002
2015-07-21 11:11:17 -07:00
rileya
134003902d Add Rec709 YUV color space support to GrYUVtoRGBEffect.
This change is motivated by a recent switch in how chromium handles
<video> color spaces, making rec709 more commonly used. This will
allow video -> canvas copies to take the fast GPU path when we're using
709, just as we do with 601 and jpeg.

Chromium-side change: https://codereview.chromium.org/1236313002

Review URL: https://codereview.chromium.org/1241723005
2015-07-20 15:00:03 -07:00