Also update SkottieSample to always clear its dest rect (for animations
which are not opaque).
Change-Id: I36c6172d468567ee8e03d97dd707e03ca968aa26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414898
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
At present, only Xfer processors allow reading back from the destination
image since they are in charge of blending. However, we'd like to expose
the destination color to fragment processors and Runtime Effects in the
future. To make this possible, the DstProxyView will need to be
accessible outside of Xfer processors.
This CL migrates DstProxyView to be a top-level Ganesh class and fixes
up the references to it throughout Skia. It's interesting to note that
several call sites were already using typedefs to hide the class
nesting anyway.
Change-Id: I93a294aa097f9319a968503c4f2f7e4f388ff033
Bug: skia:12066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414899
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We did this to allow pipelining of GPU/CPU work in nanobench on devices
that don't have GL sync objects (or NV fence). However, we've found
that on the AndroidOne/Mali400 and Nexus7/Tegra3 devices that the
majority of a frame's work can be reordered to complete before an
earlier EGL sync. This makes the results unreliable, especially the
min_ms result. Just accept that we will sync the CPU and GPU on these
devices.
Change-Id: I04d168cbb05504d367f6a06b7b4903163ab2aa79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414897
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
testing.
+rmistry for reviewing the scripts
+egdaniel for reviewing the Vulkan outpout.
Below are the three types of analysis done so far, showing
Test, Perf, and Vulkan jobs that are not being run:
$ make missing_test_jobs
cpu_or_gpu_value,model
Snapdragon808,Nexus5x
$ make missing_perf_jobs
cpu_or_gpu_value,model
AVX,VMware7.1
Rome,GCE
Snapdragon821,Pixel
SwiftShader,GCE
$ make missing_vulkan_jobs
cpu_or_gpu_value,model
AVX,VMware7.1
AVX2,GCE
AVX2,MacBookPro11.5
AVX2,NUC5i7RYH
AVX512,GCE
AVX512,Golo
Adreno330,Nexus5
Adreno418,Nexus5x
AppleA11,iPhone8
AppleA13,iPhone11
AppleM1,MacMini9.1
IntelBayTrail,NUCDE3815TYKHE
IntelHD2000,ShuttleA
IntelHD4400,NUCD34010WYKH
IntelHD6000,MacBookAir7.2
IntelHD615,MacBook10.1
IntelIris5100,MacMini7.1
IntelIris6100,NUC5i7RYH
IntelUHDGraphics605,Sparky360
Mali400MP2,AndroidOne
MaliT760,GalaxyS6
PowerVRGE8320,TecnoSpark3Pro
PowerVRGT7600,iPhone7
PowerVRGT7800,iPadPro
PowerVRGX6450,iPhone6
RadeonHD8870M,MacBookPro11.5
RadeonVega3,Spin514
Rome,GCE
Snapdragon800,Nexus5
Snapdragon808,Nexus5x
Snapdragon821,Pixel
SwiftShader,GCE
Tegra3,Nexus7
Change-Id: I18c1688fa20c73bfbaf36221596d7784dc0f1212
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414442
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Bug: b/188881498
Change-Id: If275e6f9aee1787bfd29dd08598c53f781ec9368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414896
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This approach is 5 to 20x faster than the existing version,
mostly by minimizing the number of back-and-forths, especially
in the vanilla JS Array case.
Change-Id: Icb4212f781b80ef743f3deb1c17ea6af80ea828b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414517
Reviewed-by: Mike Reed <reed@google.com>
canvas.flush() was removed. This updates all examples to
use surface.requestAnimationFrame(), which is cleaner.
Change-Id: I79fa308dc321865318b7f5d4723f3f803c0b071a
No-Try: true
Docs-Preview: https://skia.org/?cl=414856
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414856
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: Iba2641f71bdc541d1a55a22c022031949c326c27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414444
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Both SkGpuDevice and SkGpuDevice_nga have this pointer so, share it.
Change-Id: Iafabc51c344d9bdaead0a645ec54aec83fa508d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414441
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
fe93fcdd1b..c12f594a19
2021-06-01 geofflang@google.com GL: Chunk uploads of texture data >120kb on Mac.
2021-06-01 cnorthrop@google.com Tests: Require cube_map_array for cookie_run_kingdom
2021-06-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from b46b97c10c10 to 90c0551ca547 (8 revisions)
2021-06-01 cnorthrop@google.com Tests: Add Subway Princess Runner trace
2021-06-01 syoussefi@chromium.org Add FastVector constructor with begin/end iterators
2021-06-01 cnorthrop@google.com Tests: Add Cookie Run: Kingdom trace
2021-06-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from f7463350a894 to 6be0134d13be (5 revisions)
2021-06-01 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from b1a19ff2a440 to 9fc71f2e66f4 (193 revisions)
2021-06-01 cnorthrop@google.com Capture/Replay: Force validation on when capturing
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC lovisolo@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: lovisolo@google.com
Test: Test: Genshin Impact MEC
Test: Test: angle_perftests --gtest_filter="*cookie_run_kingdom*"
Test: Test: angle_perftests --gtest_filter="*subway_princess_runner*"
Change-Id: I2b36e6a63796827231fe12a7be48317604ee2646
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414593
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Replaces the public class definitions with factory methods. Separates
the class definitions into their own separate files.
Bug: skia:10419
Change-Id: I574d920d5a3d0dc98fa5eb231c9b510e04aebf78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413796
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Empty, stroked rects with miter joins and butt caps were behaving as
if they had square caps. This violated the SVG spec.
Bug: skia:11299
Bug: skia:12056
Change-Id: Ib6c9ef4f499eda1006060c90954553102f8cf506
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413476
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I50e46d0919e3c5db391cba0477d4c8b2e82291b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414519
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Bug: skia:10419
Change-Id: I11fbcc74df5d79e20765acdd8d2841c8ffb8a357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414496
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: b/189671648
Change-Id: Iae04853184a5fe12459469db5e129db0cb5719a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414520
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
skia:8270 is the intended bug number. skia:8720 is an unrelated, closed
Flutter issue.
Change-Id: I20d55fd01f4f8f9a70f7295a4d3cfe12fdc5c378
Bug: skia:8270
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414518
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
mix() has many overloads:
$genType mix($genType x, $genType y, $genType a);
$genType mix($genType x, $genType y, float a);
$genHType mix($genHType x, $genHType y, $genHType a);
$genHType mix($genHType x, $genHType y, half a);
$genType mix($genType x, $genType y, $genBType a);
$genHType mix($genHType x, $genHType y, $genBType a);
$genIType mix($genIType x, $genIType y, $genBType a);
$genBType mix($genBType x, $genBType y, $genBType a);
The top half were simple to implement via `evaluate_3_way_intrinsic`.
The bottom half--`x, y, $genBType`--required adding basic support into
`evaluate_n_way_intrinsic_of_type` for mixed argument types, since `x`
and `y` could be of any numeric type, but `a` is always boolean.
Fortunately, this didn't require major changes.
Change-Id: I015471f053c90d5a5c3ac67cc230d0f90950ff60
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414443
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
$mat matrixCompMult($mat x, $mat y);
$hmat matrixCompMult($hmat x, $hmat y);
This required some minor changes to `evaluate_n_way_intrinsic_of_type`
to allow the inputs to be matrices instead of vectors. Fortunately, most
of the moving parts were already generic/flexible enough that this just
worked, but some explicit checks for `x.isVector` needed to become
`!x.isScalar()`, and `columns` needed to become `slotCount`.
Change-Id: I1e22ecad37a7e187a7171e1f590a720f07cf9832
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414436
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Merges the GrStrokePathShader and GrFillPathShader classes together.
Creates a new base class called GrPathTessellationShader. Now they all
have a uniform color and can all be draw to stencil and color both.
This is necessary cleanup in general, but will also allow us to create
a convex tessellation op that bypasses the stencil buffer.
Bug: skia:10419
Change-Id: Ifc492c94d3de044a36bd9ea95b1d5aa22e007905
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413696
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This adds copy constructors / assignment operator, reset(), value(), and
has_value() to SkTOptional.
Change-Id: I564552a75a4c612685cdaa8e80e4359b394b64a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414338
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Emscripten has a bug where its allocation do not align to
alignof(max_align_t). This is causing misalignment issues when
using SkParagraph in JavaScript.
Add the kAllocationAlignment to express this notion, and
us it when calculating additional memory allocation.
Change-Id: I62106d65333eca4d529b5f38a71b244b9192465e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414396
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Jiulong Wang <jiulongw@vibe.us>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This was handled properly, but lacked a test.
Change-Id: I84adc7cb3d37ab85eef945c1e38fc43c6cd8aa01
Bug: skia:10932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414437
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This made it easier to confirm the missing intrinsics that we still need
to implement (`matrixCompMult` and `mix`), and is easier to read than
the previous code which was not really ordered in any logical way. I
also discovered that I had implemented a handful of intrinsics that
weren't strictly required for ES2 support.
Change-Id: I02cf3835e88417279335283c11a4dea2296d7107
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414336
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Now that we know the minimum and maximum values of a given integer Type,
we can check for assigment statements or variable initial-values that
exceed those bounds and report it as an error. This check should work on
anything that can be optimized or folded down to an IntLiteral, but
isn't meant to be 100% exhaustive.
Change-Id: I4473b5b003e1b8e3385943ce60e303e95664e8ba
Bug: skia:10932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413437
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We need to be careful to distinguish cross(vec3, vec3)--a real built-in
intrinsic--from cross(vec2, vec2)--an inline function in sksl_gpu, but
not actually a legitimate GLSL intrinsic.
Change-Id: I7e78c99dadfcbb637ae55a2503acfb7e591c932e
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413440
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Convert existing RuntimeShaderActivity to use RuntimeSample, and add
a couple to the cube demo.
Change-Id: Ibc6056cd6c7939c13bd902ce848c49a211b9b334
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413737
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
The fuzzer found that it could overflow an int via a properly-crafted
constant-fold expression, leading to a UBSAN error. Constant-fold
expressions now guard against overflow (http://review.skia.org/413138)
and UBSAN is no longer triggered.
Change-Id: I07dba41e87bb9ceed37b84ec6b8922defbdc6550
Bug: oss-fuzz:32156, skia:12050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413836
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is one of the few compile-time constant functions with a variable
number of arguments, but it's otherwise pretty normal as intrinsics go.
$genType atan($genType y, $genType x);
$genHType atan($genHType y, $genHType x);
$genType atan($genType y_over_x);
$genHType atan($genHType y_over_x);
Change-Id: Ie852e10f37d73d53f69e806550872bc015f802d6
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413439
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Convert existing SkottieActivity to use a Skottie Sample, and also add
one to the cube demo.
Change-Id: I86193889d293ddd653b0cac7200e830fa873ea69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413736
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Introduce a Sample interface for abstracting out various demos/samples.
Implement a simple image shader sample for starters.
Update the cube demo to map samples to sides.
Change-Id: I9c9c70fa05634404ced7bd30739f6e884546b91d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413441
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Update the cube sample to be centered and sized relative to the target
surface.
Also simplify projection handling:
- pre-compute a full view matrix in onSurfaceInitialized()
- set the origin to the surface center
- compute perspective and camera transforms in local coordinates
(instead of unit view cube)
Also fix (invert) fling Y direction.
Change-Id: I48a3d0b4547812fb3c9b49a9842fb18c0ed0d863
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413436
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
lua support was ripped out last September, this is unused
Change-Id: Icaddd042ceedd9261fe2f03ab581bb760b1b8fd9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412959
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Change-Id: I2378ba6dbce1cf2371eec2dfcf73c3b9378ab832
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413456
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>