When in GL backend, adds a "Shaders" section to the debug menu.
"Load" scrapes all of the vertex and fragment shaders being used,
then displays them. They can be edited, and "Save" pushes the
results.
Note: It is trivial to trigger an assert by saving a shader that
doesn't compile. I'd like to make the program builder more robust
in a follow-up CL, to fall back to the "real" SkSL, not draw, or
something along those lines.
Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The two existing external users of SkPaintFilterCanvas always end up
making a copy of the paint when the canvas is in use. As a result, the
extra overhead of doing COW is being wasted. In general, it seems easier
for users to optimize by simply not using the filter canvas when it
won't be making any changes. Also, no users are using the 'Type'.
After users are updated to this new API, the old onFilter can be
removed.
Change-Id: Iee1ce3cd22bce8c00664de078375b105abd7c866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/149806
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We don't want to just disable the "ccpr" path renderer anymore (or
whatever it should be called), because we are adding an MSAA
implementation. This new cap will eventually tell ccpr whether it can
use coverage counting, or if it should just use the MSAA impl.
Bug: skia:
Change-Id: Ie6e5ca1a637ca4408bc6bb844153afa9da26f58e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204883
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.
In order to support generalized gradient/shader effects:
* introduce a new Shader base class
* refactor gradients as Shader subclasses
* introduce ShaderPaint (to support current Gradient-as-paint use)
* introduce ShaderEffect (to support future Gradient-as-effect use)
Tangentially:
* rename SkSGPaintNode.h -> SkSGPaint.h
* consolidate sksg::Color into SkSGPaint.h
Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: Idcb3e3b0a67c2da65c99c597686cb55961142a38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204263
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This also fixes an issue where vulkan would crash any time we change a
display param on unix.
Bug: skia:
Change-Id: Ic6c3843e04bc77c2e9c5301ee38fcc58a409495d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Turns out lots of tools had two copies of many of these flags.
Some GN and .cpp file refactoring to make sure when flags are
present in a binary, they do something in that binary.
I think this finally finishes the flag refrag.
Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The fontmgr_bounds gm has an option to show the name of the font and the
glyph ids of the glyphs with extreme bounds. This was previously done
with a command line flag label_fontmgr_bounds. However, this information
is generally only useful in the viewer application, so change this to a
control.
This also adds bool field handling in viewer.
Change-Id: Idbdbb08e9516ec49a96f9baa320acd6fe44e95ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203175
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Put it in ToolUtils to avoid cyclic dependencies.
Change-Id: Ie0ad7eb5d1ba58be5ad8c668afdb7c74facd71dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203181
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This scopes a bunch of flags more tightly
to SetCtxOptionsFromCommonFlags().
Change-Id: I6090a016880c085fb5405a45081c0af984a1cd5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203094
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The previous linear zoom fits into about -2 to 2 in the new system. By
keeping the old linear values (instead of making the slider exponential)
the up and down keys can still be used to get away from and back to no
zoom. The new zoom allows for a much larger range of zoom, allowing more
issues to be seen.
Change-Id: I9ba8cf2c3c8d610a21a8c8598e0f5150eeb04ad8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This updates viewer to show the full frametime including getting new buffers
and presenting buffers to the screen. This is more useful information than
simply the sum the flush and paint.
In a follow up CL we'll enable disabling vsync so we can truly measure how
long it takes us to draw.
Bug: skia:
Change-Id: Ibdbf16b37b44309fca6e771272ce38fd31a0e95c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202708
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Move flags used only in one place to that place,
and remove a couple unused flags.
Change-Id: I0504d9583d464377e84ab28ce378d6da1e99ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202802
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also change the names of some fields to remove the now redundant 'Text'
specification to make things fit on lines.
Change-Id: I4503eebaea406e82a1332dade0b6aea7dddf281f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202709
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Kept it on SkDebugfTracer, which seemed to parse as "SkDebugf, Tracer".
Change-Id: I3e43fe101798ca5ffe14324e3c29f2dd41a6bd0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202317
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I almost missed that tiling was possible in viewer because it was hidden
down inside the transform section.
Change-Id: I2603f0ecfe72fe09178fdfe3c3afba941642f165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199245
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I5e544174f5ddeaaf0a6252d88775112e545686c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198781
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The glyph count goes before the offsets.
Change-Id: Ibc7120d174ee6098212430c1505c0c5f0e539a8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198252
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Drop setter, only keep the parameterized constructor.
Change-Id: I31517df23688b8bd7485bf70c9c055cd1c87edcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198245
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Remove SkAnimTimer from the module interface entirely.
Clean up some other SkParticleEffect methods. Simplify
VisitTypes to just visit all of them, it's easier for
the client to do any filtering.
In the slide, make the UI far nicer. Load all files in
a given directory, and allow editing (and saving) them
all at once, or adding a new entry. Support multiple
playing effects, with a draggable handle to set the
position.
Bug: skia:
Change-Id: I0bec4077f9135bc122569f1410bebc96d5439480
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197243
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkCanvas::flush is problematic and we wish to deprecate it. As a first step, this CL begins to remove Skia's internal usage of it.
Ideally clients would use SkSurface::flush and/or GrContext::flush.
Change-Id: I39bb0702f8230134a97961a4ee70833fd5bd0dcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
All curves (and path affectors) are driven by an SkParticleValue. The
value can derive its value from the current defaults (age of particle
or effect), or explicitly choose the other one, a random value, or any
other particle value. Values can be range adjusted and support repeat,
clamp, and mirror tiling.
Also fixed some more issues related to resource path in the slide GUI.
Bug: skia:
Change-Id: I4755018d5b57ae2d5ec400d541055ca4fb542978
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196760
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
standard way to find assets across different platforms
Bug: skia:
Change-Id: I4cb464be1e643a59431eba66b5caad70ecfed1e9
Reviewed-on: https://skia-review.googlesource.com/c/196775
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The backend needs to be set up before setting the current slide because
some slides require the backend resolution to set their size. We'll
check to see if a slide is set before drawing instead.
Also adds a null slide to be drawn when no slides are loaded.
Change-Id: Idb34deea80ea32762fa9e7434312e7b542c6a87e
Reviewed-on: https://skia-review.googlesource.com/c/196650
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Ie6485a11bb57fecef470d727dcf3b4fe5dff0b90
Reviewed-on: https://skia-review.googlesource.com/c/195582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added explicit Linear segment type, merge math evaluation helpers for
scalar and color curves. Add logic to visitFields that cuts down on the
serialized size of simple curves, and makes the GUI easier to work with.
Remove the curve plot from the GUI. It was incorrect (wrong points at
cubic handle locations), not terribly helpful, and difficult to
maintain.
Bug: skia:
Change-Id: I190cb5d118b1f4b910984e4df50ee3351c8be895
Reviewed-on: https://skia-review.googlesource.com/c/195884
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The other generator was never used (or useful). String-based serialization
of enums is quite helpful, though.
Bug: skia:
Change-Id: Ic9d58f8d20cfe7aba47722bd74f1e6f8f0f219e5
Reviewed-on: https://skia-review.googlesource.com/c/195368
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
If call attach() first, Viewer::onBackendCreated() calls Window::show().
When WM_PAINT occurs, Viewer::drawSlide() is called, where a crash occurs using an uninitialized fCurrentSlide.
Bug: skia:https://bugs.chromium.org/p/skia/issues/detail?id=8792
Change-Id: I22ba6479052cb66e08d8bc2a94539473e899b604
Reviewed-on: https://skia-review.googlesource.com/c/195240
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I5452dd557e103ccf75fb70312d32ad7615a830ed
Reviewed-on: https://skia-review.googlesource.com/c/193468
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I6c5a846ed7b896d3eea27893bd946d7d0dd3f7d6
Reviewed-on: https://skia-review.googlesource.com/c/193375
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I8efcbb09dce2cb0e4f33a10e4ff2148058c6fbc5
Reviewed-on: https://skia-review.googlesource.com/c/193362
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added a simpler circle drawable, moved drawing code out so that frame
calculation is handled by the drawable. Fixed all the sample effects,
including some size adjustments to better create the intended effect.
Bug: skia:
Change-Id: I60af9cd6262ff98352ca8ceaf6768aef9c7e164c
Reviewed-on: https://skia-review.googlesource.com/c/193029
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Editing curves is still cumbersome, but that's fine.
Visualization is just for feedback (and imgui's path
renderer is a little wonky), but this helps a bit.
Bug: skia:
Change-Id: I3dace6d822d472314513bb1ad72bcea1e8991b77
Reviewed-on: https://skia-review.googlesource.com/c/192828
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Converted all linear force stuff into a single affector,
used at either spawn or update time appropriately.
The new affector can either set or adjust velocity.
- Converted lifetime to a curve.
- Removed SkRangedFloat, initial velocity params, etc.
Looks like a large addition, but that's mostly down to the
JSON getting bigger. There's a net reduction in LoC.
Bug: skia:
Change-Id: Iac7417f15f96d0313efd08c4b26dc3250b80fa77
Reviewed-on: https://skia-review.googlesource.com/c/192102
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Effects now have a duration, and can be played looped
or one-shot. Added a second list of affectors that are
applied at spawn vs. update.
Effects grab and store the SkRandom at construction,
so it no longer needs to be passed to update().
Bug: skia:
Change-Id: Ib54d60466e162e4d4b70fa64c1215fc01680d47a
Reviewed-on: https://skia-review.googlesource.com/c/191722
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This supports arrays of any type, and removes all of the special case
code for arrays of SkReflected objects. (This is extracted from my
rewrite of SkCurve, which needed something like this to work).
Bug: skia:
Change-Id: I55ab942f7922335dca0685d28b3b122bc4d53daa
Reviewed-on: https://skia-review.googlesource.com/c/192620
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Moving this out of the constructor means less going on at slide creation
time, making debugging easier.
Change-Id: I37bdd249abef663931bc8ef152a92a3a3436dcf4
Reviewed-on: https://skia-review.googlesource.com/c/192600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This adds a new "Particles" slide to viewer, that allows
editing, loading, and saving particle effects. All of the
particle system code is in modules/particles.
There are many rough edges and some not-yet-finished changes
to generalize the model[1]. A rough overview:
- SkReflected.h implements a lightweight reflection system
for classes derived from SkReflected. Adding a new class
involves deriving from SkReflected, adding a macro to the
class declaration, and implementing visitFields(), which
simply calls a virtual on an SkFieldVisitor for each field.
Currently, emitters and affectors use this mechanism.
- SkParticleSerialization.h demonstrates two useful field
visitors - for serializing to and from JSON. The driver
code that uses those is directly in ParticlesSlide.
- SkParticleData.h and SkCurve.h define a variety of helper
types for talking about particles, both for parameterizing
individual values, and communicating about the state of a
particle among the effect, affectors, and emitters.
- SkParticleEffect.h defines the static data definition of
an effect (SkParticleEffectParams), as well as a running
instance of an effect (SkParticleEffect). The effect has
simple update() and draw() methods.
- ParticlesSlide.cpp adds a third field visitor to generate
GUIs for interactively editing the running effect.
---
1: The critical change I'd like to make is to remove all
special case behavior over time and at spawn (setting sprite
frames, size over time, color over time, etc...). Integration
is the only fixed function behavior. Everything else is driven
by two lists of affectors. One is applied at spawn time, using
the effect's lifetime to evaluate curves. This allows spawning
particles with different colors as the effect ages out, for
example. The second list is applied every frame to update
existing particles, and is driven by the particle's lifetime.
This allows particles to change color after being spawned, for
example.
With a small set of affectors using a single expressive curve
primitive (keyframed list of cubic curve segments), we can
have affectors that update color, size, velocity, position,
sprite frame, etc., and implement many complex behaviors.
Bug: skia:
Change-Id: Id9402bef22825d55d021c5a2f9e5e41791aabaf4
Reviewed-on: https://skia-review.googlesource.com/c/181404
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.
This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.
To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.
This is backed by a onContains() virtual, overridden in each concrete geometry class.
Expose nodeAt() on sksg::Scene, and add some basic unit tests.
Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>