This reverts commit ff95f6ca9d.
Reason for revert: Broke command buffer GLBackendAllocationTest??
Original change's description:
> Removed made-up kSBGRA pixel config.
>
> We made up this pixel config and don't actually use it ourselves so lets
> kill it for simplicity.
>
> Change-Id: I6ae1c78fe7ada336a2411d295e8836dfeecb2d5c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223979
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: I62e954495a702c7ad050719d8a1d6c4abcea3f60
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223990
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We made up this pixel config and don't actually use it ourselves so lets
kill it for simplicity.
Change-Id: I6ae1c78fe7ada336a2411d295e8836dfeecb2d5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223979
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:8936
Change-Id: If134f141cc357a0ebf60b2b70e54fa2d6dc619fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223928
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I5cc391e8d143032893511695961f5251f40e8291
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223803
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The majority of our gm testing has been disabling nvpr, which doesn't
match our real-world behavior where we use nvpr whenever available.
This CL fixes the issue by completely removing the explicit nvpr
configs. Now if we have nvpr, you get it.
This CL also lowers the nvpr priority in the path renderer chain and
adds a "NonNVPR" job on Quadro where we can continue to test our
non-nvpr codepaths on NVIDIA.
Bug: skia:
Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is part of bridging the explicit backend surface API and making SkSurfaces
This is pulled out of:
https://skia-review.googlesource.com/c/skia/+/222781/ (Add bridge between GrContext::createBackendTexture and SkSurface::MakeFromBackendTexture)
Change-Id: Ib55bcd8a0d1a049f230314a8f8ba7a3951b06d5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223707
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Because it mutates the glyph.
Change-Id: Ic7ce320350764454d7a76335828d398f19b149d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223797
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is largely redundant with GrPixelConfig. However, we intend to
remove GrPixelConfig.
Bug: skia:7580
Change-Id: I03d92303be832711f7821f8a97d36387c9b04a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222883
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
So far this is just as easy as I had hoped.
Change-Id: I5f69a900b32d9bf70156b55e334233d7376b820f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223340
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Instead of allocating into a std::vector, we do one quick first pass to
measure how much memory we need to allocate, mmap enough pages for that,
then another real writing pass.
This cuts a microsecond or so off the profile. There's another
microsecond left to cut if we could eliminate that first measuring pass,
but I'm no longer sure it's easy to come up with a good upper limit on
the program size now that I'm thinking about the data part of the
program as well.
vpshufb is our current max instruction at 9 bytes of code, but that also
implies another 32 bytes of control data. I'm not sure I feel very
clever allocating 41 * |instructions| bytes to be conservatively safe...
it seems like ridiculous overkill.
Ultimately I found it easier to just measure twice, cut once.
Change-Id: I16ccdafbc789711837b41b3d5a557808798eb1b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223305
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Use float* to match the ByteCode run API (and make the sizing of data
clearer). Add a lane index to all external value calls. My upcoming
overhaul of the particle code needs this, but I wanted to break that
(large) CL up.
Change-Id: I0588cd7769a1dced9f088de5756947bb744c146b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223178
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Converting to glyph() style calls that return SkGlyph*. This is mainly preparation
for removing converting findImage(const SkGlyph&) to prepareImage(SkGlyph*).
+ Misc cleanups mainly fWidth -> width() type things.
Change-Id: Id5c9b0ba5856b3ea54353ece4d05fa495cc5a640
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223187
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
By itself this CL isn't all that compelling but I believe we need some intermediate path to wean ourselves off of GrPixelConfig. In particular, I believe isFormatTexturable will not need an SkColorType parameter in the future.
This is pulled out of:
https://skia-review.googlesource.com/c/skia/+/222781/ (Add bridge between GrContext::createBackendTexture and SkSurface::MakeFromBackendTexture)
which adds SkSurface::isCompatible - so the SkSurface_Gpu::isCompatible calls have been removed from this CL.
Change-Id: I6c2b8a2c4af98c1437b92c58513f34014e551b2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223188
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This means GrSurfaceContext's know their alpha type.
All GrRenderTargetSurfaceContexts are kPremul.
Make GrTextureProducer store GrColorSpaceInfo.
Bug: skia:7580
Change-Id: I5ff321ef52c0edd32e5fac99dff95d44aa66f592
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223184
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
I was just reading the ARM docs and realized that their BIC ("BIt
Clear") is the same as SSE's ANDN ("AND Not") instruction. It's kind of
a neat little tool to have laying around... comes up more than you'd
think, and it's sometimes the clearest way to express what you're doing,
as in the changed program here where the comment is "mask away the low
bits". That's a bit_clear with a mask for what you want to clear away!
And the real reason to write this up is that I want to have a CL to
point to that shows how to add an instruction top to bottom.
Change-Id: I99690ed9c1009427b3986955e7ae6264de4d215c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223120
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This CL allows user to indicate that they have a protected content in
GrVkBackendContext creation which results in protected CommandPool and Queue
usage.
Bug: skia:9016
Change-Id: I6a478d688b6988c2c5e5e98f18f58fb21f9d26ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210067
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Emircan Uysaler <emircan@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.
If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.
After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.
Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
For now, disable the vpmovusdb AVX-512 instruction, using the compound
AVX2 fallback instead. I need to learn how to encode EVEX prefixes
before we can use that, and it's not very important.
That's everything! We're fully in control now, and should be able to
run this on any x86-64 Linux or Mac. And we can relax some of the
defined(SKVM_JIT) guards so that, e.g., we can unit test Assembler even
on all platforms.
Stifle some warnings about ~bool by ~(int)bool.
Would like to enable when is_mac too but can't seem to get past
(bogus?) thread annotation on the bots. My local Mac is fine. :/
Change-Id: If00bdd97ebd9684ed109933e2fa70c5e6f6ea339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222631
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Most image filters were fixed with just the changes to SkImage::makeWithFilter
and the changes to SkSpecialImage's subset handling (particularly the
raster backend that could read from a bitmap view, or ganesh impls that relied
SkSpecialImage::draw).
The gpu implementation for alpha threshold, blurs, matrix convolutions,
and displacement maps have been updated to account for the special image's
offset when it reads from the backing texture.
Change-Id: I8778aa373e60e9268961305057b2bf6da2bdb3af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221121
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Move the invariants for glyph image data into SkGlyph.
Change-Id: I1958612bb73cfffe42df19a11c8899048559013b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222876
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This shows off a little how easy backwards-only labels are.
The rip == rbp + Mod::Indirect convention isn't something
you'd be able to guess without just looking at the docs.
I'm not actually sure if you can only use rbp or also r13,
but LLVM seems to always do the equivalent of rbp... might
just be that high bit in VEX is ignored: they're registers
5 and 13, 8 apart, only distinguished by that bit.
Convenienly RIP addressing is always 32-bit, so there's
no benefit to spending time checking whether the offset
fits in a byte, though most of our offsets would.
Change-Id: I01b7fb1500667e1bf98490d5144459f92e1b375d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222857
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
By putting data first in descending alignment then code, we never need
any alignment padding.
This also makes all jumps and ip-relative data loads backward, so
they're really easy to assemble. No need for any sort of deferred
where-does-this-label-mean logic; the label can just be a simple byte
offset established before you need to use it.
Nothing new switched off of Xbyak in this CL, but the rearrangement
makes the rest a lot easier.
The one downside I've found so far is that the disassembly of the
first instruction can get confused into data or other instructions,
e.g.
63: 01 ff add %edi,%edi
65: 00 ff add %bh,%bh
67: 00 00 add %al,(%rax)
69: ff 00 incl (%rax)
6b: ff c4 inc %esp
6d: e2 7d loop ec <skvm-jit-884702985+0xac>
6f: 18 05 eb ff ff ff sbb %al,-0x15(%rip) # 60 <skvm-jit-884702985+0x20>
75: c4 e2 7d 18 0d e6 ff ff ff vbroadcastss -0x1a(%rip),%ymm1 # 64 <skvm-jit-884702985+0x24>
7e: c4 e2 7d 18 15 e1 ff ff ff vbroadcastss -0x1f(%rip),%ymm2 # 68 <skvm-jit-884702985+0x28>
There are 3 vbroadcastss instructions here, each starting with c4 e2 7d
18, but the first has been disassembled as if its c4 were part of the
last data entry (0xff00ff00) as inc %esp.
Probably not a big deal for now, particularly since those vbroadcastss
are all outside the loop and never show up on a profile. If it gets too
confusing I think we can dump the programs starting from the beginning
of the code instead of from the data; we won't be able to inspect the
data, but everything should disassemble perfectly.
Change-Id: I0cc864359fd0740fc026070eaf2b6cb130783a57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222574
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I1d133259264adfdc872b0f4aeaa9390363c46341
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222040
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Since explicit resource allocation has stuck these instantiate calls are no longer required.
Change-Id: I5a8a7fa714eb1e9550f4f645ce8fced2d5f7aa4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222457
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The encoding kind of all goes through the same paths,
as the three argument instructions, but like the nursery
rhyme when there are only two they kind of all roll over
and the op-extension hops into the bed.
vpermq is the first place we need to set the W bit
to indicate a 64-bit lane operation, so a little
minimal plumbing for that. It takes its arguments
a little differently too, passing dst where you'd
expect, the source where we'd pass y, and requiring
us to pass literal 0000 for the vvvv bits in VEX
(inverted as normal to literal 1111).
Change-Id: I91a4cd1b316eb908992631ce8b2cb3c62078e8c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222565
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: Ia2e21bc984c509cd2405499f93ee5e19941cc492
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222499
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- 32x8 i32 add,sub,mul
- add I32_Naive bench/test builder to get better i32 mul coverage
- minor refactoring all over
Change-Id: I13cc19ff37a2da0bcff289ba51baac08f456d6c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222485
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 27239e456a.
Revert "Revert "Add function to GrDataUtils to handle color conversions.""
This reverts commit c34d993b62.
Change-Id: Iac1bdaa6f8380e63bbb87394e7fca96808572131
Bug: skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222039
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This CL:
replaces GrProxyRef with sk_sp
streamlines GrIORefProxy to be more like SkRefCntBase (i.e., move the fTarget pointer to GrSurfaceProxy)
Change-Id: I17d515100bb2d9104eed64269bd3bf75c1ebbbb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221997
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 7694b90eb0.
Reason for revert: suppression: https://chromium-review.googlesource.com/c/chromium/src/+/1666472
Original change's description:
> Revert "Consolidate quad optimizations into single internal function."
>
> This reverts commit 646616a78f.
>
> Reason for revert: Suspected as cause of layout test changes.
>
> Original change's description:
> > Consolidate quad optimizations into single internal function.
> >
> > Routes all non-textured quad draws through single internal function
> >
> > Change-Id: Ief66864a0ad2d598982c5bf500c8a84ecbf84387
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215455
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I0dc6a0d948c0f5e9221ff6c9fbbbbbb9bc3d9bc0
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221737
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I4e5d39d603d32b18c48db291fb1650fe33e9ba11
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222096
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
When starting a nested loop, we can't rely on the condition mask to keep
dead lanes dead, because of conditional breaks/continues that may have
happened earlier. So always narrow the loop mask by inheriting the
previous one.
Change-Id: I5bb076e6467fe1b6a2f682a590e8ae972a440b03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222098
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>