Makes computeFastBounds not part of the public API, it's only accessible
to subclasses of SkPathEffect, GrStyle, and SkPaint. Subclasses can
invoke it other path effects using SkPathEffectPriv::ComputeFastBounds.
Changes the internal function to
bool computeFastBounds(SkRect* bounds) const;
Subclasses of SkPathEffect must implement this, and can choose to return
false when fast bounds aren't computable.
Provides implementations of computeFastBounds() for path effects
bundled with Skia.
Bug: skia:11974
Change-Id: I545ccf99b4e669d3af9df13acfac28573306fab8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406140
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This makes the class name conform to the same pattern as the other
tessellation ops: stroke tessellation ops begin with GrStroke* and
fill tessellation ops now begin with GrPath*.
Change-Id: I454341ec95438637ee2a4e501a374f8f59622550
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405018
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Mixed samples is no longer relevant for Ganesh. DMSAA and the new
Ganesh architecture both rely on full MSAA, and any platform where
mixed samples is supported will ultimately not use the old
architecture.
Change-Id: I5acc745010e090ef26310d92ec6240be2cd494cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399837
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
The old factory is deprecated. The new ones do stricter checking on the
signature of main and calls to sample, and include checks at effect
creation-time that the SkSL is valid for the requested stage.
Bug: skia:11813
Change-Id: Ibd15a6f90e74bdc9c2352d3dc61b6682f626f413
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397477
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).
Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This was an experimental feature. It worked (but only the GPU backend).
It was never adopted or used by anyone, to my knowledge. It's a large
amount of code, and a strange corner of SkSL for users to stumble into.
Bug: skia:10680
Change-Id: I0dda0364bce7dbffa58c32de4c7801ec2a6bc42e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398222
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Prevents introduction of a bug when modifying a type that is used
with one of these containers in such way that makes the use
unsafe.
Change-Id: I959e6f3bfbc9664a6b0ced636f5ae6cbe72eee1a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/390676
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Sk3Perspective -> SkM44::Perspective
Sk3LookAt -> SkM44::LookAt
Also adds some SK_API tags to the SkV[2,3,4] structs. Also fixes
linkage issues around Sk3Perspective/LookAt by moving them into the
exported SkM44 (if we don't like them as SkM44 factories, will just need
to add SK_API tags to old Sk3Perspective/Lookat directly).
Change-Id: I3f125211b76899f216e63cc8d587776004516e36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388476
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Also removes the CCPR stuff prior to its deletion.
Change-Id: I63db69ed4a66a11a2006c82e403d89c89af153eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380596
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Rename factory function from createGLSLInstance() to makeProgramImpl()
Bug: b/180759848
Bug: skia:11358
Change-Id: I095bdf1f26db5a8192fa8ab59000db4a1d561d96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/373738
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Allows the user to signal that any global outstanding cached data should
be cleaned up to free resources.
Change-Id: I59d4bb2bbb4356920dea8caf912d9cb5f13014cf
Bug: skia:10763
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360079
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Also cleanup some of the duplicate code in SkRecords
Bug: skia:7650
Change-Id: I4d3167a892c126c19a54002beab25c9a6c96fa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.
Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 8f924ac0ce.
Reason for revert: suppressions landed for fuchsia images to rebaseline
Original change's description:
> Revert "Add new virts, hide old ones"
>
> This reverts commit c56e2e5aa6.
>
> Reason for revert: suspected of breaking chrome roll
>
> Original change's description:
> > Add new virts, hide old ones
> >
> > Add virtuals for the draw methods that now take sampling/filtermode.
> >
> > drawImage
> > drawImageRect
> > drawImageLattice
> > drawAtlas
> >
> > Add a flag that can remove the older virtuals, once each client has
> > stopped overriding them. In that situation, the older public methods
> > will simplify extract the sampling from the paint, and call the new
> > public methods.
> >
> > Bug: skia:11105, skia:7650
> > Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> > Commit-Queue: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
>
> Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11105
> Bug: skia:7650
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,bsalomon@google.com,fmalita@chromium.org,reed@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:11105
Bug: skia:7650
Change-Id: Ia2b4537a2d330460b7554278d2c05075cf27162a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348876
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit c56e2e5aa6.
Reason for revert: suspected of breaking chrome roll
Original change's description:
> Add new virts, hide old ones
>
> Add virtuals for the draw methods that now take sampling/filtermode.
>
> drawImage
> drawImageRect
> drawImageLattice
> drawAtlas
>
> Add a flag that can remove the older virtuals, once each client has
> stopped overriding them. In that situation, the older public methods
> will simplify extract the sampling from the paint, and call the new
> public methods.
>
> Bug: skia:11105, skia:7650
> Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11105
Bug: skia:7650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Add virtuals for the draw methods that now take sampling/filtermode.
drawImage
drawImageRect
drawImageLattice
drawAtlas
Add a flag that can remove the older virtuals, once each client has
stopped overriding them. In that situation, the older public methods
will simplify extract the sampling from the paint, and call the new
public methods.
Bug: skia:11105, skia:7650
Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkPaintPriv methods are just an internal stopgap
Change-Id: Ibe6e37c5871068d8cd67dc0948961444dfd2b62a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347041
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Made it private and accessible internally via SkCanvasPriv.
Update SkGpuDevice methods/variables after rename of GrDrawSurfaceContext.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3,Canary-Flutter,Canary-Android
Change-Id: I3da64cee1de03c201243ee6c7ccd4b4c44cad8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
... and lots and lots of IWYU
Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Duplicates one of their elevation references.
Bug: skia:10781
Change-Id: I89b64807baed6742d3c4b0a5712078e01b44e0d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345421
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
All fragment processors now use explicit returns; sk_OutColor no longer
exists at all.
Change-Id: Ic5cf566a916c1d616edcc56ba84b6780776f8515
Bug: skia:10549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Just like for fills, we use the normal Wang's formula on the conic's
down-projected control points until we can formalize on a better
formula.
Bug: skia:10419
Change-Id: Ifd735534a2e793f79f4f5d5b7e7acf50db81fe5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341156
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
I think this is vestigial from some time in the past where RTC was
public.
Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.
Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This started out as a sandbox to experiment with a Wang's formula
analog for rational quadratics, but it quickly became apparent that
running Wang's formula on the down-projected points was an upper bound
on what the rational version would have been (for both w<1 and w>1).
This CL therefore adds conic support by upgrading the tessellation
shaders to use ratoinal cubics, converting every path verb to a
rational cubic, and then running Wang's formula on the down-projected
points. In the future we can always drop in a better formula if we
work one out.
Bug: skia:10419
Change-Id: I97021ea56afea54fdbe76745bacd3251e350fd97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337156
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
do not land
Change-Id: I5fa7b2a0d1eb7e893d9b333f850a2f515d7ce065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336956
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
In follow on CLs we need to know what the load op is when we try to use
discardable msaa attachments. For vulkan the load op affects how we
copy the resolve attachment into the msaa attachment, which changes the
render pass we use (adds extra subpass). We need to be able to make a
compatible render pass to compile programs.
Bug: skia:10979
Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The important part is in GrOpFlushState.h were previously
we were taking a mutable pointer to the view, which should
at least be a const pointer and was making us do funky things
in some of the calling code. But I decided to go all the way
and do a const ref instead which is The Way It Should Be (tm).
Change-Id: I399d102e8b5e0a5059168cc450ae66f12ad47e13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336451
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Introduce a Builder helper and plumb the client-provided SkFontMgr for
font resolution.
Also clean up some of the legacy SkSVGDom factories.
Bug: skia:10840
Change-Id: I6e1eabe7c257cb75dfdb5bf67054f93f25769027
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333577
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Experimenting with a single struct for everything, to simplify the
number of API changes/additions needed.
e.g. makeShader(...)
Idea is to use SkSampleOptions to augment drawBitmap calls, so we can
remove SkFilterQuality enum from SkPaint.
Change-Id: I9045ff483f58af29148d7dc21d30b294c4a718a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332739
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The previous behavior leaked Skia-internal concepts into public SkSL.
Users coming from GLSL will expect that bindable/sampleable objects are
uniform (just like texture2D). This keeps the old support around (and
tested), but updates all of our examples to use 'uniform'.
Bug: skia:10679
Change-Id: I0c98162f5e21dad7014d9778ceb26143d2f6030e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Fixes a crash introduced by 0e13db707f.
Change-Id: If250c57804705f35d11c1914efe5de2e6d5edb38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330936
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
With variable width stroke, there is a curious case where both sides
need an inner or an outer join, instead of the fixed width case where
each side will have opposite join types. This improves the miter join
logic to treat the "left" and "right" sides separately.
There is still work to be done for joins, it's still too easy to create
weirdness.
Also improved debugging messages for degenerate cases instead of
silently swallowing the errors.
Change-Id: I4b6819e200138b39409b874a492b920d78f6a588
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330155
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This reverts commit 375721d7bb.
Some manual edits needed due to time elapsed.
Bug: chromium:1141332, skia:10566
Change-Id: Iadb15d3f5334d9eed4e7053e9c19d75a0bbeb9de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I left in the ability to swap between using % arc length versus dividing
t evenly up across path segments so we can easily visually compare the
effect.
Change-Id: Id83792aa9e22fd5464e956092bac0baec389ffed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330103
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Removes unused code, including utilities for dealing with KLM
functionals for the implicit cubic function. The implicit has proven
to not be a very good tool for rendering cubics.
Change-Id: I577b50a9eb296c52dc0101a20394480a4a008654
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329440
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Introduce three calls on GrOp: Make, MakeWithExtraMemory,
and MakeWithProcessorSet. Instead of returning
unique_ptr<GrOp>, they return a type of GrOp::OpOwner.
GrOp::OpOwner safely deletes the op when it goes out
of scope for either new/delete or GrOpMemoryPool
allocations.
In order to make the code easier to refactor, I
eliminated MakeArg from the helpers.
Change-Id: Icfd697906f3147a8734575d08bd7195e7517383a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323778
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The major difference in computing the join geometry is just that we must
use normal and radius information from the approximated offsets, instead
of the input geometry. All that effectively means is that we need to
stroke the next segment prior to being able to add a join with the
previous segment.
Change-Id: I44d9015cf534deeae27db3c3faab965aee3e930b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329618
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
- Currently supports single-segment paths (lines or quads). Doesn't
handle joins.
- Cubics are easy to add but not supported yet.
- No effort was made on performance optimization.
- Will likely be relocated eventually into an experimental SkPathEffect.
Change-Id: I35073d1d9dbc03a5423fda3bb20da005964c97d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/329256
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This is everything except for literally removing the class.
Change-Id: I2f16caf865d1bcf9c0f267aed73313c0676a73bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327222
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I experimented with passing in a rectangle and computing a geometric
mean of the scale factors for the 4 corners and center. The downside
to that approach is that callers either know the parameter-space bounds
or the device-space bounds. In the latter case, we have to map by the
inverse CTM, which opens up a can of worms. In practice it seemed using
just the center point worked out just as well.
This also updates the sample to draw the axes in the layer space instead
of parameter space. I found this helps display the scale effects of the
parameter-to-layer matrix better.
Bug: skia:9074
Change-Id: I855c85cdbe1072c451aa3a0601571f2e137e5203
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327624
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9074
Change-Id: Icdac64276e0a403950fd990a619d523b0ee784de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326942
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
This reverts commit d6cf56fd34.
TBR=
Change-Id: Ibadd7c8dc0464ec0c27841530ade0c2098305d20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327344
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
This reverts commit 6fc4106a9d.
Reason for revert: Blocking the Android roll
Original change's description:
> [svg] Relocate out of experimental
>
> Move the SVG rendering code to modules/svg, and componentize.
> Also split into include/src/utils.
>
> As external clients still reference the old header locations,
> introduce temporary forwarding headers to facilitate the migration.
>
> Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>
TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com
Change-Id: I386cf77a15a9e1d392029804abaf937dae53f435
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.
As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.
Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
The semantics of `vector::reserve` and `SkTArray::reserve` were not the
same. SkTArray::reserve takes a delta over the current array size,
whereas vector takes a total array size. This could lead to subtle
errors with over- or under-reservation, hurting performance.
This CL renames `SkTArray::reserve` to `SkTArray::reserve_back` to give
the SkTArray behavior a distinct (hopefully easily understandable) name,
leaving its functionality as-is.
Change-Id: Icbd3114bb317fd5f307f393c02ae6fb6f83764e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326956
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
For clarity, this renames skif::Mapping::Make to skif::Mapping::DecomposeCTM
to really emphasize when it should be used over just a constructor.
Renames SampleBackdropBounds to SampleFilterBounds since the operations and
coordinate spaces that it visualizes are the same for regular or backdrop
filtering (we just swap the notion of src and dst devices, really).
Technically, this is not quite true yet since regular filtering modifies the
DAG with a matrix transform right now, but that's going away soon (tm).
The "new" SampleFilterBounds example is updated to use the new bounds APIs
that use the coord-space safe types in the skif namespace. It also visualizes
a filter, and simplifies some of the bounds being drawn and reported to
only those most interesting.
The SampleImageFilterDAG has been updated to match the soon-to-be state
of how SkCanvas processes regular image filters for a saveLayer. All
implicit matrix-transform node code is removed. The bounds calculation
code is similarly updated to use the new 'skif' types and functions. To
simplify the visualization of each node, the 'isolated' versions of the
bounds were dropped.
Bug: skia:9282, skia:9283
Change-Id: If2ad2c302e5165ae009bba93cea52bf0566a543a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326718
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This is a reland of c1916c34fe
As it turns out, benches are not always given a canvas.
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I61a2ac058fafc99653e3304876cf4b97350dac8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322490
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit c1916c34fe.
Reason for revert: Bots unhappy
Original change's description:
> Remove use of legacy display globals.
>
> In the ongoing effort to remove the display globals from Skia, allow
> their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
> in a normal Skia build and remove all use from Skia code.
>
> Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=djsollen@google.com,bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I365d2b1d19241a90130bc1b59663651817966f63
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322400
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
In the ongoing effort to remove the display globals from Skia, allow
their use only if SK_LEGACY_SURFACE_PROPS is defined. Do not define this
in a normal Skia build and remove all use from Skia code.
Change-Id: I9ff550f5db246b9024aac687a1bc01321f1be4c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319343
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Converts examples to use more idiomatic "user" SkSL,
without extra casts, and taking advantage of swizzle.
Change-Id: I4ad4e7b6563b4f09402855cb125546b015622ced
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317388
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL adds a new type GrDstSampleType to say how we will sample the dst.
We add tracking of the GrDstSampleType in the recording of GrOps and
then during execution passing the information along to the GrPipeline.
In general the tracking of GrDstSampleType is a global state of a GrOpsTask
so it is kept separate fro the DstProxyView which is more specific to a
single Op on the GrOpsTask.
Bug: skia:10409
Change-Id: Ie843c31f2e48a887daf96cee99ed159b196cb545
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315645
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Mechanically updated via Xcode "Replace Regular Expression":
typedef (.*) INHERITED;
-->
using INHERITED = $1;
The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.
Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This sample attempts to re-create an image's alpha channel by drawing it
one pixel at a time and timing how long each pixel takes to draw.
The "abc" text should appear twice normally, and the third and fourth
versions are reconstructed from timing, one by timing 1:1 pixel draws,
the other by timing 1x1:1024x1024 upscale into an offscreen. It's not
meant to be an exact reconstruction, but you can easily see the shapes,
particularly at -O0, -O1, and -Os. Auto-vectorization from -O2/-O3 do
a good amount to cover up the problem.
The legacy CPU backend is the main place to look. I haven't been able
to reconstruct any images using SkRasterPipelineBlitter or SkVMBlitter,
and while on the GPU I do see non-random patterns in the timing, it
appears to be the same single pattern across devices, OSes, GPUs, GPU
APIs and content... I assume it's something like our resource caching
policy.
This can't really be a GM, given how it draws non-deterministically.
Bug: chromium:1088224
Change-Id: I2ec79c8dd407ecb104fd9bf0c8039cb6dd1fe436
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313466
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
There is no more 'inout half4 color'. Effects return their output color.
If an effect wants the input color, it must use the (already existing)
approach of sampling a nullptr input shader.
The change is guarded for Chromium (so we can update their runtime color
filters in skia_renderer.cc).
For the GPU backend, FPs can now override usesExplicitReturn to indicate
that their emitCode will generate a return statement. If that's true,
then writeProcessorFunction doesn't inject the automatic return of the
output color, and emitFragProc will *always* wrap that FP in a helper
function, even as a top-level FP. GrSkSLFP opts in to this behavior, so
that the user-supplied return becomes the actual return in the FP's
emitCode.
Adapting the skvm code to this wasn't too bad: It looks fragile (what
happens if there are multiple returns?), but that's not really possible
today, without varying control flow.
Bug: skia:10613
Change-Id: I205b81fd87dd32bab30b6d6d5fc78853485da036
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310756
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Relocate under modules/audioplayer and package as a standalone
component.
Change-Id: If9dc72bb0abe170049a514c9931186703a3c138a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310058
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-override.html
Adds override (introduced in C++11) to overridden virtual functions and
removes virtual from those functions as it is not required.
virtual on non base class implementations was used to help indicate to
the user that a function was virtual. C++ compilers did not use the
presence of this to signify an overridden function.
Change-Id: If66d8919358f72a4035190caf8d7569268037a9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310160
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Runtime effects previously allowed two kinds of global input variables:
'in' variables could be bool, int, or float. 'uniform' could be float,
vector, or matrix. Uniform variables worked like you'd expect, but 'in'
variables were baked into the program statically. There was a large
amount of machinery to make this work, and it meant that 'in' variables
needed to have values before we could make decisions about program
caching, and before we could catch some errors. It was also essentially
syntactic sugar over the client just inserting the value into their SkSL
as a string. Finally: No one was using the feature.
To simplify the mental model, and make the API much more predictable,
this CL removes 'in' variables entirely. We no longer need to
"specialize" runtime effect programs, which means we can catch more
errors up front (those not detected until optimization). All of the API
that referred to "inputs" (the previous term that unified 'in' and
'uniform') now just refers to "uniforms".
Bug: skia:10593
Change-Id: I971f620d868b259e652b3114f0b497c2620f4b0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309050
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
https://clang.llvm.org/extra/clang-tidy/checks/performance-unnecessary-copy-initialization.html
Finds local variable declarations that are initialized using the copy
constructor of a non-trivially-copyable type but it would suffice to
obtain a const reference.
The check is only applied if it is safe to replace the copy by a const
reference. This is the case when the variable is const qualified or when
it is only used as a const, i.e. only const methods or operators are
invoked on it, or it is used as const reference or value argument in
constructors or function calls.
Change-Id: I1261410deccd8ea64e85edec53fbd5360940e587
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308759
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Follow-on CLs will push higher up in SkDraw, so that everywhere today
we have to cons-up (with the associated mallocs) a temp SkPath we can
replace it with a stack-based SPath...
- drawRect
- drawOval
- drawRRect
- drawLine(s)
(similar to how this CL already handled quads and triangles)
Bug: skia:10566
Change-Id: I882b4f4c60e80235ca83c86c926e905b269a7afd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307784
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).
Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Almost half the files in src/gpu/tessellate were beginning with
"GrTessellat*". This CL reorders the camel case words for more
efficient tab completion and better grouping of related files.
Bug: skia:10419
Change-Id: I3df0ddbb2367cdbd880807a8aef2dd88ec12f830
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306659
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Removes the intermediate stroke representation that GrStrokeGeometry
used to generate. Uses GrOpFlushState::makeVertexStateAtLeast instead
and writes patches directly to a vertex buffer as we iterate the path.
If the vertex buffer runs out of room we simply allocate a new one and
draw the stroke in chunks.
Bug: skia:10419
Bug: skia:10460
Change-Id: Ic743158366e43d4d3f5a4ff97b039d48c9c9c65b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305380
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Improves the sample slide to draw the skeleton geometry, and a mirror
image of the current path with Skia's stroker, which makes it easier to
compare.
Change-Id: I804f4304aec6025112c8ccac3bb61139559022f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305184
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This will be used to add undo support (removing verbs and their points),
which SkPath and SkPathBuilder don't have right now.
Also did away with an unnecessary pointer indirection.
Change-Id: Iec42af8b7a69aabe1496266aaa70ddc7b4e907bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305181
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Many times a pair of stroked line segments doesn't actually require the
inner "loop" geometry. I think I've classified where it's required into
two cases.
This CL checks for the two cases where it is necessary, and skips adding
the extra geometry if not necessary. Requires a few extra
multiplications.
Change-Id: I421e2365523c8f5b5c190b5493cbe0e0d3d3a6c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305017
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Change-Id: Ic44e24057b95bb014504f02a736fb4341afc8971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Now the miter join matches SkStroke, adding the extra inner loop
geometry always. Next will be the harder part, which is figuring out how
to get rid of it!
Also fixed a CW/CCW rotation inconsistency to match SkStroke
Change-Id: Ie3d164053fd5683f3b678bb80f8421dc6dc48cd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304809
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
I figure we can use this as an area for prototyping new/different
stroker ideas.
Currently the sample does line segments with butt caps. Miter joins
aren't correct, as it's not adding the inner loop geometry that
SkPathStroker does. On the sample slide, any red pixels are ones that
Skia filled but the toy stroker didn't.
Change-Id: Iea5eb320d88dd1dc5c60fbb2a997f56eec4f4f1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303588
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Change-Id: Ic7799b3c5f4294cba9ff72f8c11a2ad285ab189f
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304738
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This FP is used for debugging coverage in Viewer.
Change-Id: I2c49ab48457ac64f562d8b0ee6b09ab647f06d56
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304736
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Mostly this is a lot of plumbing of sk_sp around instead of const*.
This does allow the d3d and vk backends to hold refs to the GrBuffers that
are bound on a command buffer. This means that our buffer alloc pools will
not try to reuse this buffers until the gpu is done with them. Previously
vk and d3d will sniff out if one of these buffers was being used again
while still active on the gpu and rip out the internal backend buffer and
allocate a new one which is not cheap. We see a lot of perf wins from
not doing this.
Change-Id: I9ffe649151ee43066dce620bd3e2763b029a9811
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303583
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>