Commit Graph

12 Commits

Author SHA1 Message Date
caryclark
1a7eb26664 resolution dependent path measure
When a dash is drawn through a canvas with a scaled up
matrix, path measure needs the pixel resolution through
the matrix to construct the dash with sufficient
resolution.

Pass the resolution through to path measure.

Replicate chrome bug in skia GM.

R=reed@google.com
BUG=530095
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1608353002

Review URL: https://codereview.chromium.org/1608353002
2016-01-21 07:07:02 -08:00
mtklein
b68ce74bd1 Add SK_BEGIN_REQUIRE_DENSE / SK_END_REQUIRE_DENSE.
Use in on a few examples of things we hash.

BUG=skia:

Review URL: https://codereview.chromium.org/1468483002
2015-11-24 05:35:58 -08:00
jvanverth
897c993763 Pack and align SkStrokeRec to 4-byte boundary.
The new key for the distance field path cache will contain an
SkStrokeRec. This change guarantees that we don't have any hidden
padding that has garbage values, thereby preventing apparently
equal keys from hashing to two different values. This also has
the nice effect of reducing the size of SkStrokeRec from 24 bytes
to 16 bytes.

Review URL: https://codereview.chromium.org/1465773003
2015-11-20 13:32:32 -08:00
kkinnunen
d156d36af8 Make GrStrokeInfo inherit from SkStrokeRec
Make the code more readable by inheriting GrStrokeInfo from SkStrokeRec.
This should avoid the long .getStrokeRec() and .getStrokeRecPtr(). These
were a bit cumbersome especially in cases where an alias variable was
created for these, and then the reader had to keep track to which
StrokeInfo member the StrokeRec alias was pointing.

Removes SkStrokeRec::SkStrokeRec(const SkStrokeRec&). It was memcpying.
Try to play it safe wrt compiler using the possible padding of
superclass for subclass members. Instead, let the compiler generate
the copy constructor. Assignment operator was already
compiler-generated, so at least in that way this is consistent.

Renames GrStrokeInfo::applyDash to applyDashToPath for consistency
with superclass applyToPath.

Review URL: https://codereview.chromium.org/1128113008
2015-05-18 22:23:54 -07:00
kkinnunen
8f827fe44a Fix SkStrokeRec == to report true for all fills
Fix SkStrokeRec == to report true for all fills, regardless
of the stale stroking data the object might contain.

Review URL: https://codereview.chromium.org/1130153002
2015-05-13 00:02:26 -07:00
egdaniel
f103cd8539 Set resScale on stroker when stroking path on gpu.
BUG=skia:3686

Review URL: https://codereview.chromium.org/1048333003
2015-04-13 13:06:46 -07:00
reed
05d9044de4 optional res-scale parameter to getFillPath
BUG=skia:
NOTREECHECKS=True
TBR=

Review URL: https://codereview.chromium.org/911053005
2015-02-12 13:35:52 -08:00
cdalton
20b373cf31 Add color emoji fallback for nvpr text
BUG=skia:

Review URL: https://codereview.chromium.org/759613005
2014-12-01 08:38:55 -08:00
cdalton
b85a0aab69 Add a GrPathRange class
Adds a GrPathRange object that represents a range of paths on the gpu.
Updates GrDrawTarget::drawPaths and supporting code to use GrPathRange
instead of an array of GrPath objects.

Change-Id: I67845f3893cd4d955db947d699aa3733cbb081e0

BUG=skia:
R=bsalomon@google.com, jvanverth@google.com, kkinnunen@nvidia.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/400713003
2014-07-21 15:32:44 -07:00
egdaniel
e61c411c12 Use vertex attributes for dash effect in gpu
This will allow us to batch dashed lines together when drawing. Also, this removes the need for
a coord transform matrix in the shader, thus we save the cost of uploading a new matrix uniform
everytime we do a simple transform to the dashed line we are drawing.

BUG=skia:
R=bsalomon@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/326103002
2014-06-12 10:24:21 -07:00
commit-bot@chromium.org
5c8ee2539b Make GrContext cache the gpu paths
Creating paths for nv_path_rendering is costly. Try to reduce this
cost by caching paths based on the SkPath "hash" (i.e. SkPathRef
generation id) and stroke properties.

Adds the paths to GrContext::fTextureCache instance. Later this should
be renamed and the GrContext API should reflect the nature of the cache
better.

R=bsalomon@google.com, mtklein@google.com

Author: kkinnunen@nvidia.com

Review URL: https://codereview.chromium.org/26557003

git-svn-id: http://skia.googlecode.com/svn/trunk@12083 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-01 15:23:44 +00:00
sugoi@google.com
5f74cf8c49 Follow up on the previous patch :
- Moved the SkStrokeRec class in its own file
- Replaced SkStroke by SkStrokeRec in Ganesh
- Moved path stroking to the Ganesh level in some cases (everytime it isn't required to do it directly in SkGpuDevice). PathEffect and MaskFilter still require path stroking at the SkGpuDevice for now.
- Renamed static functions in SkPath with proper names

* No functionality shold have changed with this patch. This is a step towards enabling Ganesh Path Renderers to decide whether or not to stroke the path rather than always receiving the stroked path as an input argument.

BUG=chromium:135111
TEST=Try path rendering tests from the gm
Review URL: https://codereview.appspot.com/6946072

git-svn-id: http://skia.googlecode.com/svn/trunk@6861 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-17 21:16:45 +00:00