Compile SkJpegCodec and SkImageDecoder_libjpeg with
chromium's libjpeg-turbo. SkImageDecoder_libjpeg still uses
libjpeg on Android and the Android framework. SkJpegCodec is
still not compiled on the Android framework.
BUG=skia:
Review URL: https://codereview.chromium.org/1275773004
Currently the SampleApp and VisualBench builds for Android don't work
for rebuilds. The code is re-built, but the apks are not. This
results from the use of a directory as 'output' and the action to
build the apk not depending on the copied libraries.
Review URL: https://codereview.chromium.org/1270643005
It turns out that gyp (kind of) has support for cross
compiling with a different host and target. We simply
need to specify CC_host and CC_target instead of CC.
Making this change allows us to compile yasm on a Linux
host for Android.
We run into problems on Mac because
the linker on a Mac host requires different command line
arguments than the linker on the Android target. In
looking through the code for gyp itself and speaking to
Ben, it doesn't appear to me that gyp supports passing
different arguments to host and target linkers.
I would imagine that we would have similar problems on
Windows.
Below is a link to a CL that would fix this issue in gyp.
It looks like it has been dropped for a long time.
Thanks to Ben for this link!
https://chromiumcodereview.appspot.com/10795044/
Also I'm adding a link to the build instructions for Chrome
(thanks again Ben). It looks like they only support
building for Android from Linux.
https://code.google.com/p/chromium/wiki/AndroidBuildInstructions
My next steps are:
1) Getting in touch with Torne or someone else with gyp to
see if people are aware of this issue or interested in
fixing it.
2) Deciding if skia should care about this issue.
3) Deciding if skia should work around this issue.
It'd be really great to hear your thoughts on (2) and (3).
My first thought is that we shouldn't care because, as
long as we always compile the production copy of skia for
Android on Linux, we will get the fast code. Is this
a valid conclusion? Is there a way to write Android apps
on Mac that accidentally use the slower code?
If we do care, there are workarounds:
For Mac, we can check in a yasm binary - it's a little
smaller than the one I am deleting in this CL :-/
For Windows, we *might* be able to use the yasm.exe binary
already in externals (we get this from DEPS because this is
how chromium uses yasm on Windows).
Are there other platforms that we care about?
Let me know what you think!
BUG=skia:4028
DOCS_PREVIEW= https://skia.org/?cl=1239333002
Review URL: https://codereview.chromium.org/1239333002
These wrappers are approxiately 56K in size and are the recommened
way to use Gradle. It also ensures that developers wanting to
build the app don't need install an additional dependency.
Review URL: https://codereview.chromium.org/1227723002
Currently SampleApp on Android cannot find resources. This sets the
resourcePath to /data/local/tmp/skia/resources/ which is the path
used in documentationo. A future change will allow this default to be
overridden.
BUG=skia:3815
Review URL: https://codereview.chromium.org/1125363004
It's looking like the previous CL did not fix the Daisy bot GMs,
even though that's still the only bit of code I can find that was
ignoring color order. Puzzled. Reverting arm_version=7 for now.
BUG=skia:1843
Review URL: https://codereview.chromium.org/1051423002