Change-Id: I5c1040b8236dc792de20495a3fea3c0be6e31c20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549847
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The BlockReader does not yet support pointer-data; that will be
implemented in a followup CL.
Change-Id: I01cd3712241071095fdb9cde741b8566d2761926
Bug: skia:13428
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550179
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This adds mostly-functional compute shader output to SkSL. This does not
add overall compute shader support to Skia; it still needs to be
integrated into the Skia pipeline before it is possible to actually use
compute shaders in practice.
Change-Id: Ic5c69863704f141d16bb191224a817e44f4a8565
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539060
Reviewed-by: Arman Uguray <armansito@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I33121076bac3ceca19c81ff9fb47e4b024a14230
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549838
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Create a new Geometry class that encapsulates Shapes, but can later encapsulate Vertices & text subruns. DrawGeometry has been renamed to DrawParams for clarity and now stores a Geometry object instead of a Shape.
Bug: skia:13352
Change-Id: I42781b3eecff9845b893aa99fe78c08fd50fb995
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547281
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
This also pinpointed one more case where we had an sk_sp<> inside a
static.
Change-Id: I01af66213249334667f107bcb95d53e4ce6f4c52
Bug: skia:13426, skia:13432
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550020
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, we were storing sk_sp<SkRuntimeEffect> objects in static
variables. This would presumably lead to destructors executing during
atexit time, which is unnecessary and can lead to shutdown bugs. We no
longer attempt to free these objects.
Change-Id: I0b09d7ab3dc67c9b8fbc35c81d72ff57b0592c03
Bug: skia:13426
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549658
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We didn't have any unit tests confirming that BlockReader can read back
the data out of a block. This seemed like a gap worth filling.
Change-Id: Iefbd5aec199a520ca1ca84b53faef4fd2f2d9ab4
Bug: skia:13428
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550017
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Use template guides for deducing the type needed by the CTOR.
This allows SkSpans to be deduced when things like vector,
array, A[], etc. are passed as parameters without using SkMakeSpan.
Change-Id: Ieedcbddc8d40281f819b0c798acd178a12a05891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549568
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Label temprory offscreen textures for draws. In this CL, we will
label texture for a part of blur from SkGpuBlurUtils..
Bug: chromium:1164111
Change-Id: Ibfe1c16efa57b6a134a763bc918411108e286704
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549057
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
After making http://review.skia.org/549837 I realized we also needed to
check the case of data matching, but snippet IDs mismatching.
Change-Id: Iff9d3ec9921e66c1d65e2c4fe8ca0aa279444d7d
Bug: skia:13428
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549841
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, we didn't seem to have any tests verifying the behavior of
operator== and operator!=.
Change-Id: I1f76b8307a551f687d172782e8a30a01c0718e85
Bug: skia:13428
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549837
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The tests themselves are the same, just split up into their logical
groupings. From the principle go/unit-testing-overview#properties
"Focused. Above all, unit tests are narrow in scope, validating the
correctness of individual pieces of code rather than the correctness of
the system as a whole."
Change-Id: If4219c7ea447155314db885a1e1f0beb3c444b74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549836
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
initializer_list constants only have a scope until the next
sequence point.
Change-Id: I5c52310042fc4773a3ac0e5f9d23ae45bb7b1229
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549574
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Use std::size and std:data to get needed values.
Add a SkMakeSpan for initializer_list.
Change-Id: I43b4b2391323c84b3d6aad22ac4775487c6d5570
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549565
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is a reland of commit 55f9ee1e35
Original change's description:
> Move RecursiveComparison tests to run on GPU
>
> These all require the GPU to generate NaN values. We don't have a static
> way of checking that in caps. Instead, added a probing function to
> decide if the GPU will generate them, and a flag to indicate which tests
> require that behavior.
>
> Change-Id: I9411969b042684ac583a9eb4e9b1aacf2525cc22
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549099
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ie29d32756ceebf872faf1db8d1a1273ad842529b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549562
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Runtime shaders are now distinguished by the hash of their shader text
and number of uniform bytes that they will use. Fortunately, we were
already computing the shader text hash so all we needed to do was
bring it into our data payload.
Change-Id: Ifc0bba6a7f18acd9affca5822e1a54fbff594d88
Bug: skia:13405
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549100
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 55f9ee1e35.
Reason for revert: MacMini failures
Original change's description:
> Move RecursiveComparison tests to run on GPU
>
> These all require the GPU to generate NaN values. We don't have a static
> way of checking that in caps. Instead, added a probing function to
> decide if the GPU will generate them, and a flag to indicate which tests
> require that behavior.
>
> Change-Id: I9411969b042684ac583a9eb4e9b1aacf2525cc22
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549099
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I4e2bb4f0d2908f2fb4a2f2d64953c1366549d397
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549559
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Brian Osman <brianosman@google.com>
These all require the GPU to generate NaN values. We don't have a static
way of checking that in caps. Instead, added a probing function to
decide if the GPU will generate them, and a flag to indicate which tests
require that behavior.
Change-Id: I9411969b042684ac583a9eb4e9b1aacf2525cc22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549099
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This adds a new SkShaderType for runtime shaders, but it doesn't do
anything interesting yet; for now, we draw solid magenta as a
placeholder.
Change-Id: If0e4af9000d97fcf1184fbed004a64fff8fa4e63
Bug: skia:13405
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548477
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
@stage() is deprecated, the new form is @vertex or @fragment.
Re-generated the .wgsl files to fix the Housekeeper bot.
Change-Id: I7f0a9ee4a456a1a6b0ddadf0c1063eac77130af2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549096
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
In an upcoming CL the CombinationBuilderTestAccess object will need
to be accessed in multiple test .cpp files.
Bug: skia:12701
Change-Id: I66c969dbe054b7fd333bcd201fcebed4c1dfcc91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548698
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:13420
Change-Id: I4b99a5d75e9fa4ce87b3f0bcb1210d2ec47ae112
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548996
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12701
Change-Id: Ibaeedcbf478546f2942df95d362bee8632ba0ded
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548419
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We were returning Expressions from ConstructorArrayCast which didn't
match the passed-in Position. We now make sure to set the position of
the returned expression properly.
Change-Id: I2099d006e7dff2c94a9590c7159c4b0947c91257
Bug: oss-fuzz:47935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548483
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
In this CL:
1. Replace the empty label string with the label name for
different Skia components.
2. If the label string is empty, avoid sending it.
3. Append "_Skia_" at the beginning of the label string.
Bug: chromium:1164111
Change-Id: I8154f960591f0c001c6746f25e1939e0eb65d7fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548516
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
In this CL, the GrSurfaceProxy's and GrDrawOpAtlas's label strings
are plumbed so that it can be stored in the label string of
GrGpuResource. onSetLabel method, which is called from setLabel
method of GrGpuResource, will pass labels to Skia OpenGL backend
using ANGLE's labeling API.
Bug: chromium:1164111
Change-Id: I516c06f0ebbf6bbe6d31ea5a4a64b2baeedd1560
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/545717
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
and rename it BeginBlock.
The motivation for this CL is that it is simpler for the combination
system and the shaders to iterate over their children themselves rather
than shoehorning it into AddToKey.
Bug: skia:12701
Change-Id: I334fbcb7ce83af0681fb06d8449125fdbe8b05f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547446
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This unifies GrXferProcessor::BlendInfo and SkPipelineDataGatherer::BlendInfo.
The motivation for this is that I want to store a blend info on the
SkPaintParamsBuilder and having the BlendInfo in SkPipelineDataGatherer
made that difficult. Once moved to Blend.h it didn't make sense to have
the GrXferProcessor version.
Change-Id: I8c36feeef0bfe85dfc3f53b6bbb0193b29136bfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547816
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ifc4616c99bddd7d40d5a0bd2dd3c57bfb973500f
Bug: skia:12559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547825
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This CL also removes a few from SkSLUtil but the majority of these will
be cleaned up in a followup. (Some of these are currently in active use
in SkSL.)
Change-Id: I7a018d3f6d8d21d69805f91d81a49c09636e4661
Bug: skia:12559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547818
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This doesn't work on Nvidia's desktop Linux drivers, probably due to the
same root cause as skia:13035. (Reported the bug to Khronos at
https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3748)
Change-Id: Iafe73df72e175f5ccb6f4663e5b102fe7efaf57c
Bug: skia:13395
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547443
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We had all the moving parts in place, but had neglected to check
`simplify_constant_equality` for structs. It worked for structs that
boiled down to the same expression tree, but not for mismatched structs.
Comparison of known structs should be allowed in a constant-expression.
Change-Id: I3a52abf4530d1fe25d17eb482c1e29b5b8e03cf6
Bug: skia:13387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547444
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is necessary for proper constant-folding, and can help us generate
better code. Most examples are pretty contrived, but a realistic benefit
can be found in inlined code (see TrivialArgumentsInlineDirectly.glsl).
Change-Id: I86aac9d48a70ae35a15109fd0b04400ae39a3b47
Bug: skia:13387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547277
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 3ba37e1d38.
Reason for revert: disabled test on Win+Intel/Android+Adreno6xx GPUs
(skia:13393)
Broke out non-folding tests to a separate test due to failures on
Quadro/RTX3060. (skia:13395)
Original change's description:
> Revert "Add unit test covering struct field folding."
>
> This reverts commit 0cbba91940.
>
> Reason for revert: returns red on Adreno and Intel
>
> Original change's description:
> > Add unit test covering struct field folding.
> >
> > At present, we don't try to optimize away `myStruct.myField` accesses
> > even when `myStruct` is known or constant, so the output from the test
> > is not too impressive.
> >
> > Change-Id: I563559e5cdc6c2669d69ec78ad8ca09d3be02a68
> > Bug: skia:13387
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547276
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:13387
> Change-Id: I2e651ddb82fac08cdc16fa8b77696cdd314e805f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547438
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Change-Id: Ic86ff6b1034363d1343793f94e3ba707adb2fcc3
Bug: skia:13387, skia:13393, skia:13395
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547439
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 0cbba91940.
Reason for revert: returns red on Adreno and Intel
Original change's description:
> Add unit test covering struct field folding.
>
> At present, we don't try to optimize away `myStruct.myField` accesses
> even when `myStruct` is known or constant, so the output from the test
> is not too impressive.
>
> Change-Id: I563559e5cdc6c2669d69ec78ad8ca09d3be02a68
> Bug: skia:13387
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547276
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:13387
Change-Id: I2e651ddb82fac08cdc16fa8b77696cdd314e805f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547438
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
At present, we don't try to optimize away `myStruct.myField` accesses
even when `myStruct` is known or constant, so the output from the test
is not too impressive.
Change-Id: I563559e5cdc6c2669d69ec78ad8ca09d3be02a68
Bug: skia:13387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547276
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
"canUseAnyFunction" was totally unused. All of the others that I removed
are only used from C++ code to control higher level logic (not within
shaders). A few of the remainders don't have sk_Caps references today,
but adding usage seems plausible.
Change-Id: I196f7d8abacde9dc6903d792cd18b58a34dc19f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546858
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I964ac2d7d2f1e9d10b0216deb6572b28a26da0fc
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547256
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This lets us test non-constant array indexing and array ctors (which ES2
doesn't allow at all).
I also added some cast-related tests to the non-ES3 test which were
accidentally missed the first time around.
Change-Id: Ib03aa53f57702141a8852154d584a31ab75f96e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547017
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Test cases were added for matrix-resize-ctor, diagonal-matrix-ctor and
struct-ctor. These were originally absent because the original trivial-
expression code did not distinguish between each individual ctor type.
Unfortunately, array-ctor is not included because ES2 does not support
array-ctors.
Comments were added to make it a bit easier to understand why some cases
are trivial but others are not. In some cases, the compiler applies
relevant transformations that might not be apparent at first glance--
e.g. unary + is eliminated so that case is still trivial.
Change-Id: Ie6756fc01736d28035f3965ae18f3482bd030871
Bug: skia:13378
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546864
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12701
Change-Id: Ibf7b4ac280eb853e3f5d786bd188ae0ac208609b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/545367
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 5270322b46.
Change-Id: If594d04dc657126dce48d69dcc67d1a5e3b0cc8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546856
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This code was originally written before our constructor IR types were
split apart, so its treatment of constructors was pretty simplistic. The
new code handles each type of constructor separately, and makes better
decisions as a result.
Compound constructors are now only considered to be trivial when they
are compile-time constants; this causes vector<->matrix conversion
constructors to be detected as non-trivial.
Change-Id: I534fcf69f5d5f43ac705d68ae00f97fce8496c2a
Bug: skia:13378
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546555
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
GrSPIRVUniformHandler and GrVkUniformHandler had special-case handling
of float2x2 matrices, but neglected to put in the same handling for
half2x2 matrices (which are identical at the uniform level).
There are likely to be deeper issues here, but this is a step in the
right direction compared to where we were.
Bug: skia:13380
Change-Id: I035f707d1f3831c0057934fe16b2f96ea4847578
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546550
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This version dodges skia:13380 by reordering the list of uniforms.
Disabled on Win10 with older Intel GPUs due to crashes when performing
vector/matrix casts in GLSL.
Change-Id: If053908fd1a6921257e5af0abdce1ff69a03297f
Bug: skia:13378, skia:12179
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546551
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 9583759bbd.
Reason for revert: MSAN failure
Original change's description:
> Restored unsized array support to SkSL
>
> This is a prerequisite for compute shaders. As of this CL, there isn't
> yet a way to use unsized arrays, as it is a compute-only feature and
> compute shaders are coming in a followup CL, but this adds the basic
> framework and error tests.
>
> Change-Id: I390c0961e324dd474474563bf9a8f6b34c9552a9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538900
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Id10b48ef24c0e6219b65b0a201d13fea9632620f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546552
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>