Commit Graph

27 Commits

Author SHA1 Message Date
cdalton
6fd158ea47 Implement Porter Duff XP with a blend table
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas. Separates out the dst
read fallback into its own XP.

Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.

Adds new macros in GrBlend.h to analyze blend formulas both runtime.

Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.

Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.

Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.

Major changes:

 * Uses a reverse subtract blend equation for coverage when srcCoeff=0
   (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
   support dual source blending no longer require a dst copy for
   dst-in and modulate.

 * Sets BlendInfo::fWriteColor to false when the blend does not modify
   the dst. GrGLGpu will now use glColorMask instead of blending for
   these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).

 * Converts all SA blend coeffs to One for opaque inputs, and ISA to
   Zero if there is also no coverage. (We keep ISA around when there
   is coverage because we use it to tweak alpha for coverage.)

 * Abandons solid white optimizations for the sake of simplicity
   (screen was the only mode that previous had solid white opts).

Minor differences:

 * Inconsequential differences in opt flags (e.g. we now return
   kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).

 * Src coeffs when the shader outputs 0.

 * IS2C vs IS2A when the secondary output is scalar.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414

Review URL: https://codereview.chromium.org/1124373002
2015-05-27 15:08:33 -07:00
bungeman
c33db93d1b Revert of Implement Porter Duff XP with a blend table (patchset #12 id:220001 of https://codereview.chromium.org/1124373002/)
Reason for revert:
Blocking DEPS roll into Chromium. Crashing virtual/gpu/fast/canvas/canvas-composite-*.html tests with the assert

../../third_party/skia/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp:281: failed assertion "k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()"

Original issue's description:
> Implement Porter Duff XP with a blend table
>
> Removes the runtime logic used by PorterDuffXferProcessor to decide
> blend coeffs and shader outputs, and instead uses a compile-time
> constant table of pre-selected blend formulas.
>
> Introduces a new blend strategy for srcCoeff=0 that can apply coverage
> with a reverse subtract blend equation instead of dual source
> blending.
>
> Adds new macros in GrBlend.h to analyze blend formulas both runtime.
>
> Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
> longer used.
>
> Adds a GM that verifies all xfermodes, including arithmetic, with the
> color/coverage invariants used by Porter Duff.
>
> Adds a unit test that verifies each Porter Duff formula with every
> color/coverage invariant.
>
> Major changes:
>
>  * Uses a reverse subtract blend equation for coverage when srcCoeff=0
>    (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
>    support dual source blending no longer require a dst copy for
>    dst-in and modulate.
>
>  * Sets BlendInfo::fWriteColor to false when the blend does not modify
>    the dst. GrGLGpu will now use glColorMask instead of blending for
>    these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
>
>  * Converts all SA blend coeffs to One for opaque inputs, and ISA to
>    Zero if there is also no coverage. (We keep ISA around when there
>    is coverage because we use it to tweak alpha for coverage.)
>
>  * Abandons solid white optimizations for the sake of simplicity
>    (screen was the only mode that previous had solid white opts).
>
> Minor differences:
>
>  * Inconsequential differences in opt flags (e.g. we now return
>    kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
>
>  * Src coeffs when the shader outputs 0.
>
>  * IS2C vs IS2A when the secondary output is scalar.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414

TBR=egdaniel@google.com,bsalomon@google.com,cdalton@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1153993002
2015-05-22 17:55:26 -07:00
cdalton
9a70920db2 Implement Porter Duff XP with a blend table
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas.

Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.

Adds new macros in GrBlend.h to analyze blend formulas both runtime.

Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.

Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.

Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.

Major changes:

 * Uses a reverse subtract blend equation for coverage when srcCoeff=0
   (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
   support dual source blending no longer require a dst copy for
   dst-in and modulate.

 * Sets BlendInfo::fWriteColor to false when the blend does not modify
   the dst. GrGLGpu will now use glColorMask instead of blending for
   these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).

 * Converts all SA blend coeffs to One for opaque inputs, and ISA to
   Zero if there is also no coverage. (We keep ISA around when there
   is coverage because we use it to tweak alpha for coverage.)

 * Abandons solid white optimizations for the sake of simplicity
   (screen was the only mode that previous had solid white opts).

Minor differences:

 * Inconsequential differences in opt flags (e.g. we now return
   kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).

 * Src coeffs when the shader outputs 0.

 * IS2C vs IS2A when the secondary output is scalar.

BUG=skia:

Review URL: https://codereview.chromium.org/1124373002
2015-05-22 11:36:57 -07:00
jvanverth
fb5df43af8 Add RGBA half float texture format.
BUG=skia:3829

Review URL: https://codereview.chromium.org/1148243002
2015-05-21 08:12:27 -07:00
bsalomon
b0ae649b7e Add device space skshader GM to test kDevice_GrCoordSet
Review URL: https://codereview.chromium.org/816003002
2014-12-29 07:05:27 -08:00
jvanverth
fa1e8a7cef Add sRGB texture support.
Review URL: https://codereview.chromium.org/791823003
2014-12-22 08:31:49 -08:00
joshualitt
2e3b3e369d This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.

BUG=skia:

Review URL: https://codereview.chromium.org/783763002
2014-12-09 13:31:15 -08:00
egdaniel
4ccf0b9405 Fix GrUnPreMulColor.
Current version incorrectly unpacked the resulting sk unpremulled color into rgba.

BUG=skia:3208

Review URL: https://codereview.chromium.org/787713002
2014-12-08 12:35:16 -08:00
jvanverth
28f9c606e4 Add support for half float alpha textures.
This allows us to create distance field textures with better precision,
which may help text quality.

BUG=skia:3103

Review URL: https://codereview.chromium.org/762923003
2014-12-05 13:06:35 -08:00
egdaniel
4bd4e8031d Add function to return an unpremuled version of a GrColor
BUG=skia:

Review URL: https://codereview.chromium.org/773553002
2014-12-01 12:30:51 -08:00
djsollen
c87dd2ce96 Enable unused param checking for public includes.
This CL cleans up the existing violations and enables the
build time check to ensure that we don't regress.

The motiviation behind this change is to allow clients who include
our headers to be able to build with this warning enabled.

Review URL: https://codereview.chromium.org/726923002
2014-11-14 11:11:46 -08:00
egdaniel
e27065ae24 Send coverage VA as floats instead of bytes
NOTREECHECKS=True

BUG=skia:

Review URL: https://codereview.chromium.org/700943005
2014-11-06 08:00:48 -08:00
bsalomon
9c0822a415 Always use both a color and coverage attribute in GrAARectRenderer.
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/435743002
2014-08-11 11:07:48 -07:00
krajcevski
7ef21622b2 Add new ASTC pixel config
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/399623004
2014-07-16 15:21:14 -07:00
joshualitt
ee5da55477 32 bpp floating point textures
This is VERY preliminary, but it was sufficient for me to get 32 bit floating point textures in a sample app

BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/359803003
2014-07-16 13:32:56 -07:00
krajcevski
238b456a7c R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. This is a format that will likely be required on most mobile phones in the upcoming years, making it better to target than LATC, which is only available on NVIDIA GPUs.
R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/330763008
2014-06-30 09:09:22 -07:00
tfarina
f9dae780c2 Remove GrIsPow2 in favor of SkIsPow2.
Looks like there is no good reason to have two copies of this function
doing the same thing with different name.

BUG=None
TEST=make tests
R=bsalomon@google.com

Author: tfarina@chromium.org

Review URL: https://codereview.chromium.org/318873002
2014-06-06 06:35:28 -07:00
commit-bot@chromium.org
6e7ddaae0a Move the LATC and ETC1 enum values to GrPixelConfig. I also tried to put in checks in a few places to make sure that we weren't using these pixel configurations in places that we shouldn't be.
LATC is a DXT-esque alpha compression format that goes by a few other names (RGTC, 3DC). It might be useful to investigate using it to compress the alpha masks that we get from software rasterization. This patch set adds enums for that and recognition whether or not the device can support it.

R=bsalomon@google.com, robertphillips@google.com

Author: krajcevski@google.com

Review URL: https://codereview.chromium.org/304743004

git-svn-id: http://skia.googlecode.com/svn/trunk@14991 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-30 13:55:58 +00:00
commit-bot@chromium.org
88cb22b6b4 Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAIL
R=robertphillips@google.com, reed@google.com, mtklein@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/257393004

git-svn-id: http://skia.googlecode.com/svn/trunk@14460 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 14:17:00 +00:00
commit-bot@chromium.org
28361fad10 Add discard API to SkCanvas, plumb it to glDiscardFramebuffer()
BUG=skia:2349
R=robertphillips@google.com, reed@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/211683002

git-svn-id: http://skia.googlecode.com/svn/trunk@13976 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-28 16:08:05 +00:00
tfarina@chromium.org
f6de475e5c Replace uses of GrAssert by SkASSERT.
R=bsalomon@google.com

Review URL: https://codereview.chromium.org/22850006

git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-08-17 00:02:59 +00:00
bsalomon@google.com
018f179efb Expand modulate, add, subtract, extract component glsl helpers.
Review URL: https://codereview.chromium.org/13895006

git-svn-id: http://skia.googlecode.com/svn/trunk@8755 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-04-18 19:36:09 +00:00
bsalomon@google.com
b8eb2e89ed Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess.
This will make it possible to init a TextureSampler without a texture or a specific config.

Also unify two separate bitfields of color components in GPU code.
Review URL: https://codereview.chromium.org/13121002

git-svn-id: http://skia.googlecode.com/svn/trunk@8428 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-03-28 13:46:42 +00:00
skia.committer@gmail.com
e16efc1882 Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@7406 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-26 07:06:02 +00:00
bsalomon@google.com
7534747e63 Add GrColor to RGBA float helper func
Review URL: https://codereview.appspot.com/6518044/





git-svn-id: http://skia.googlecode.com/svn/trunk@5572 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-09-17 17:23:21 +00:00
bsalomon@google.com
c436499622 [GPU] Add explicit byte order and PM vs. UPM 8888 configs
Review URL: http://codereview.appspot.com/5347042/



git-svn-id: http://skia.googlecode.com/svn/trunk@2618 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-11-07 15:54:49 +00:00
bsalomon@google.com
d38f137e9b Move gpu/include/* to include/gpu and gpu/src/* to src/gpu
Review URL: http://codereview.appspot.com/5250070/



git-svn-id: http://skia.googlecode.com/svn/trunk@2471 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-10-12 19:53:16 +00:00