Also cleanup some of the duplicate code in SkRecords
Bug: skia:7650
Change-Id: I4d3167a892c126c19a54002beab25c9a6c96fa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This was the last remaining user of ByteCode. The skvm solution
is faster, and lets us delete the ByteCode system.
Testing on 15 instances of sinusoidal_emitter (90k particles):
- ByteCode ~9 ms
- ByteCode (older, optimized): ~5.5 ms
- skvm ~2.1 ms
Change-Id: Ia2e5c9ab2d36c97e59af28a6f989bf212889e439
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356919
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The basic problem was that WasmContextInfo shadowed non-virtual members
of ContextInfo. the tests, which work with that type, end up calling the
super class's methods which return null for directContext()
The context created and stored in WasmContextInfo would have worked if it
could be returned, but I've opted to go with what looks like a more
canonical way to test a new backend, that is to create a platform-
specific subclass of GLTestContext, and let GrContextFactory create the
GL context.
Bug:skia:10869
Change-Id: Ie9e1142cf2e7268242ff9aab70f76151714850a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355116
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Migrate clients to use drawImage(... sampling)
rather than relying on paint's filter-quality.
This CL just gets started, introducing the build-flag.
Bug: skia:7650
Change-Id: I4afdd964c6f805058afee0a8f3a6887d501ad42b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356076
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit f1650efc55.
Reason for revert: fix for cpu/ddl configs
Original change's description:
> Revert "Test all YUVA image factories with different encoded origins."
>
> This reverts commit 2ba80af000.
>
> Reason for revert: new test fails ddl and cpu configs on imggen
>
> Original change's description:
> > Test all YUVA image factories with different encoded origins.
> >
> > Now that SkImage_GpuYUVA stores a GrYUVATextureProxies it supports
> > encoded origins.
> >
> > Modify wacky_yuv_format GMs to use different origins and remove
> > restriction in SkImage::MakeFromYUVAPixmaps.
> >
> > Bug: skia:10632
> > Change-Id: I02477d592b7baba164944d629eeac48223698c10
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353623
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=jvanverth@google.com,bsalomon@google.com
>
> Change-Id: If909ee4769cc1c74e1682a5e2870ec85a83f65c5
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10632
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354661
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:10632
Change-Id: Iafe79ab5b3ce0ff9e3a4007e5d8fbc44edded196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/355630
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Nice periodically, and this version also has a Mac arm64 binary.
Refine a few visibility rules from ":*" (any target in this file)
to "./*" (any target in any .gn file anywhere under this directory).
Use frameworks over libs where now required.
Change-Id: Ic19e1533e2810d18ae4684645d8555b422320b7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354536
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This adds basic operator overloading (everything but array indexing) and
related tests to the SkSL DSL.
Change-Id: Ic9fdc9a02a5496e2706d18fb435d838b4ee53ad7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353103
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:10632
Change-Id: If4dd7779b0856f6d0b441381bf7f2f51527cdb9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352497
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This simplifies debugging DDL rendering by allowing arbitrary tiles
to be dropped.
Change-Id: If1341691ef29159a5d48cf1ae40b6f585a7e21a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352576
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.
Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
With repositionable DDLs the surface proxies they target need
special handling (i.e., their backing resource size cannot
be known ahead of time).
I'll follow this up with a CL that removes the DDLTarget system from
the GrDrawingManager. AFAICT it is not longer needed.
Change-Id: I0d9189b94726fdf356d54c16de32d7e52e0d1451
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352116
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The skia gn/ninja build step and the emscripten build step were using
a different set of defines. this violated assumptions of a couple of
tests
Change-Id: Id5364c0e1281b2e4024685fe8f106ee55c4961cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338343
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Change-Id: I0bbda6a41391fc2a11dc812be5e9c0c0d14c4d75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351921
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The Chrome branches are irrelevent to CanvasKit/PathKit.
We only officially build/support *Kit built from ToT
Change-Id: I5f04ead23bb5d76891aec71350bad5b3039c2eda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351919
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
The code at this point doesn't do anything useful, but establishes some
of the basic types and patterns.
Change-Id: I580a9e75ffa3162879893450fb7d1f0905a10687
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350697
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Currently this doesn't actually handle going over the memory
budget, but it does carve out space to do that later. This algorithm
can't handle everything yet but I want to get it landed for
more iteration as long as it's disabled.
Bug: skia:10877
Change-Id: I37942172345e8cfd6fc2c591a3788a10652377da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345168
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
new unit tests is crashing like many others.
Bug: skia:10869
Change-Id: Ic9418468cb4720a52aebf2486cc359dc456c9983
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350558
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This helps build automation.
Bug: skia:11124
Change-Id: I529f525845fb151861afc19651cdedcc0baa075d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348196
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
This is a reland of 6ea387e7c7
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10419
Change-Id: I53b50d6aa01ae1bea697e05c3f60d57d132d6aad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345759
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 8f924ac0ce.
Reason for revert: suppressions landed for fuchsia images to rebaseline
Original change's description:
> Revert "Add new virts, hide old ones"
>
> This reverts commit c56e2e5aa6.
>
> Reason for revert: suspected of breaking chrome roll
>
> Original change's description:
> > Add new virts, hide old ones
> >
> > Add virtuals for the draw methods that now take sampling/filtermode.
> >
> > drawImage
> > drawImageRect
> > drawImageLattice
> > drawAtlas
> >
> > Add a flag that can remove the older virtuals, once each client has
> > stopped overriding them. In that situation, the older public methods
> > will simplify extract the sampling from the paint, and call the new
> > public methods.
> >
> > Bug: skia:11105, skia:7650
> > Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> > Commit-Queue: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
>
> Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:11105
> Bug: skia:7650
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,bsalomon@google.com,fmalita@chromium.org,reed@google.com
# Not skipping CQ checks because this is a reland.
Bug: skia:11105
Bug: skia:7650
Change-Id: Ia2b4537a2d330460b7554278d2c05075cf27162a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348876
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This logic looks to have been dropped when we moved to the auto
generated interfaces
Bug: skia:11083
Change-Id: I5069d81c872ed2c084b8ddf773f63e5202b123eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348190
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit c56e2e5aa6.
Reason for revert: suspected of breaking chrome roll
Original change's description:
> Add new virts, hide old ones
>
> Add virtuals for the draw methods that now take sampling/filtermode.
>
> drawImage
> drawImageRect
> drawImageLattice
> drawAtlas
>
> Add a flag that can remove the older virtuals, once each client has
> stopped overriding them. In that situation, the older public methods
> will simplify extract the sampling from the paint, and call the new
> public methods.
>
> Bug: skia:11105, skia:7650
> Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I0a90952c11a180d918126ea06a630f4a0bf9b49b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11105
Bug: skia:7650
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348194
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Add virtuals for the draw methods that now take sampling/filtermode.
drawImage
drawImageRect
drawImageLattice
drawAtlas
Add a flag that can remove the older virtuals, once each client has
stopped overriding them. In that situation, the older public methods
will simplify extract the sampling from the paint, and call the new
public methods.
Bug: skia:11105, skia:7650
Change-Id: I8b0029727295caa983e8148fc743a55cfbecd043
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347022
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change readPixels contract to allow unknown->unknown AT reads, but
fail if one side is unknown and the other isn't (and update GPU read
pixels test accordingly).
Also, ProxyUtils::MakeTextureProxyViewFromData takes GrPixmap.
Bug: skia:8862
Change-Id: I771c154833408e666f860413c1a711714696326d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347196
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change SkTypeface::onCreateScalerContext to return std::unique_ptr
instead of a bare pointer. The public SkTypeface::createScalerContext
implementation already returns std::unique_ptr, so this is an internal
change only.
Move SkTypeface::createScalerContext implementation from
SkScalerContext.cpp to SkTypeface.cpp for consistency.
Also change the return type of SkScalerContext::MakeEmptyContext to
std::unique_ptr and rename to SkScalerContext::MakeEmpty.
Change-Id: I965308e8f9c78b887811e428f0de873dc6196479
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346658
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
SkPaintPriv methods are just an internal stopgap
Change-Id: Ibe6e37c5871068d8cd67dc0948961444dfd2b62a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347041
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
uint (and bitwise operations) aren't supported by our minimum spec, and
they're going to be removed from public SkSL. For now, convert the
random generator to a good-enough chaotic sequence of high-frequency
sine waves.
If/when the interpreter (and particles) are converted to the newer skvm
backend, it will be straightforward to support custom intrinsics that
emit skvm instructions directly into the builder, and re-introduce a
better integer-based PRNG, without requiring SkSL language support.
Bug: skia:11093
Change-Id: I885b15a51a9e5c12b4274b5938d8deb77219d41b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347036
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Made it private and accessible internally via SkCanvasPriv.
Update SkGpuDevice methods/variables after rename of GrDrawSurfaceContext.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3,Canary-Flutter,Canary-Android
Change-Id: I3da64cee1de03c201243ee6c7ccd4b4c44cad8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346498
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
... and lots and lots of IWYU
Change-Id: Ie5157dcdd2e6d29b95c71b39153278ab48ef4eb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
I found myself updating these for another change and realized they
are very limited tests that are redundant with more thorough tests.
Change-Id: I935da4d1da7ff3825a4042556845a8eb659b6ba8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346856
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
No longer used by any example content, and it requires unsigned integers
and bitwise ops (which are both going to be hidden from public SkSL).
Bug: skia:11093
Change-Id: I1941f7a1bed6c8512a5117ef256d18e420cbabee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346779
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 6ea387e7c7.
Reason for revert: valgrind failing
Original change's description:
> Enable GrTessellationPathRenderer by default
>
> Moves GrTessellationPathRenderer to the end of the chain and enables
> it by default.
>
> Also updates nvpr to not draw volatile paths. The tessellator is much
> faster at these.
>
> Bug: skia:10419
> Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: I3718ae210ebc403959d187160214cf0df895e4f5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345718
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
None of these earliest testing tools are useful anymore
now that we can do useful work with SkVM and SkVMBlitter.
Change-Id: I8b25ef6ddd101c4ff8617c6742343dedb4764922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345456
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Moves GrTessellationPathRenderer to the end of the chain and enables
it by default.
Also updates nvpr to not draw volatile paths. The tessellator is much
faster at these.
Bug: skia:10419
Change-Id: I97ca7d4d1dff65fc9d4040c267f9808c8c33b548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- that removes the need for onDrawImageNine
- ... that removes a whole lot of plumbing
Bug: skia:11099
Change-Id: I35e2f70320be118aec38a5c783a53c7aa90b3131
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Previous approach using magick's -orient tool didn't actually change the
stored JPEG's orientation (they were all tagged Undefined and the data
was top-left).
Regenerate the images using new method where the PNGs are generated with
transformations that the EXIF tag will undo. The script converts to JPEG
using magick and then modifies the TAG using exiftool.
Change-Id: Ic2276711c0f4faa26620c93b24f4f0e58d658ae3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345127
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Also remove the supporting SkScalerContext::generateGlyphCount. It was
once a possibility that different strikes could have a different number
of glyphs available. This generally does not happen, but if it did this
would now be handled at the typeface level.
Change-Id: I8db7f2726c565447c211a79fe3cdfec619a99a81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345129
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: Id154c3d0b51987d5154e9bcf000e3d4d539a7cdb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344916
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit fcd68167a2.
Reason for revert: going to do this a different way
Original change's description:
> Fix crash on windows viewer when starting in vulkan.
>
> setRequestedDisplayParams is called when setting up viewer before we've
> inited the Window. On windows this tries to attach the Window for a given
> backend. However, we haven't set fBackend yet. Later on we will directly
> call attach.
>
> Change-Id: I4bd6586478f2b040e5913314c4e47e92fc893a60
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344756
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,brianosman@google.com
Change-Id: Ie4d33b557868e4906df9b7a3988072fdc79a19c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344897
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
setRequestedDisplayParams is called when setting up viewer before we've
inited the Window. On windows this tries to attach the Window for a given
backend. However, we haven't set fBackend yet. Later on we will directly
call attach.
Change-Id: I4bd6586478f2b040e5913314c4e47e92fc893a60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344756
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a reland of ad8b9fa2d7
Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Bug: skia:10419
Change-Id: I0bdf34da134a3a34a5c78b35cc0eb86d6e989bb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344796
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit ad8b9fa2d7.
Reason for revert: Benchmark failure
Original change's description:
> Disable HW tessellation shaders by default
>
> The GLSL backdoor for tessellation shaders is only experimental at
> this point. In order to enable the tessellation path renderer, we need
> to turn off HW tessellation and let it use the indirect draw modes.
>
> Bug: skia:10419
> Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: Ia74dbcec582168870bd3ccc5e52b8dce0fb2bdfc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10419
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344698
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
The GLSL backdoor for tessellation shaders is only experimental at
this point. In order to enable the tessellation path renderer, we need
to turn off HW tessellation and let it use the indirect draw modes.
Bug: skia:10419
Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
When replaying DDLs w/ offsets it is no longer true that the
dimensions of the recording characterization must match those of
the playback characterization.
Change-Id: I3dba1a91af3d58aaf3619274303f8d2b10a76e24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344016
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Before compiling, write the shader text to 'sksl.bak', then remove it if
we succeed. This avoids loss-of-work if you manage to uncover an assert.
Change-Id: Idec7740210ce56cc9522c31e79f6aae1d4c3da1d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343425
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I9fe7e637028ca5345f4ef19e4aedd035ba71070c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343430
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This problem is being fixed on the record side as well, but meanwhile
it need not stop the rest of the debugger from functioning
b:skia:9765
Change-Id: I3b466ff4ea0b04b39c5b79fbc1cd84acfef3e7e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343442
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
No reason to limit the user's painting to the upper left corner.
Change-Id: Ia71f57cda7a26ea9be874eca753e0929cfc10873
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343426
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I1eaffcce43921632df483e40aa365c645663093a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343418
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is a reland of eca04eeeb8
Problem was that any error during image flattening left the json encoder
in an invalid state. this closes the object before all early returns.
Original change's description:
> Always attempt to flatten images with mskp image ids
>
> b:skia:11041
>
> Change-Id: I9eeac07b5cad7809d1e8ec9f9b12149f016227e0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341798
> Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
> Commit-Queue: Nathaniel Nifong <nifong@google.com>
Change-Id: I622dbaa3ce5db85c9f790f822d51be247af528bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342463
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Nathaniel Nifong <nifong@google.com>
It's no longer used by Chrome.
Inline helper that draws yuva->rgba into the now single use case.
Move yuva proxy making helper from SkImage_GpuBase to SkImage_GpuYUVA
since it is only used there now.
Remove gm that tested the API and associated helper code in YUVUtils.
Bug: skia:10632
Change-Id: If6bd49befa1d1098bb6a268b9d856794f7eb80c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342077
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Also includes the tessellation path renderer in the list of path
renderers when tessellation via indirect draws is available.
Change-Id: Ieac9e00d204dd8f9c6401b39179c65e1d8f442aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341491
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is the portion of:
https://skia-review.googlesource.com/c/skia/+/266916/ (Update two of GrResourceProvider's createTexture entry points)
I still care about.
Converting the boolean to an int and passing that down is dubious at best.
Change-Id: I830cc3bfad36526bfa7884e21c9f376585d27f0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341397
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Adds an example effect that spawns particles along an SkPath.
Change-Id: I53f3c02fefec814bd9e16f3ac593eac4cf6a297c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341418
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also fixes a warning when building for OSes older than MacOS 11/iOS 14.
Change-Id: I81fb5849df41c63f6d10696f6c056451719df906
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340756
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
I think this is vestigial from some time in the past where RTC was
public.
Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.
Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Guard flag has been added to clients
Change-Id: Ib61a48781f5dbd52279c8f4257ba3e22fb2704e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:10991
Change-Id: Ie33a37109feba31acf675fc3a7739dcfc2c38668
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338601
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Still needs more testing before we can enable this all the time.
Bug: skia:10804
Change-Id: I6d8416fa072054d2f44e337641ed5d8379e81559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337216
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a security fix.
This is an imported pull request from
https://github.com/google/skia/pull/65
GitOrigin-RevId: 38f6e1b1fd360a28135ce0579dbc5521edbcf1a3
Change-Id: I5f38b6f76fcd2943decd5dbe7df7546d4ce2084f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338052
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
afaict the perf surprises associated with:
https://skia-review.googlesource.com/c/skia/+/334417 (Remove SkBaseDevice::flush)
were bc Ganesh resolves MSAA buffers for SkCanvas::flush but doesn't do so for GrDirectContext::flush.
Where possible this CL switches SkCanvas::flush to SkSurface::flush (which will also resolve MSAA buffers) so that when https://skia-review.googlesource.com/c/skia/+/334417 relands there should not be any performance surprises.
Change-Id: I705ad6219f0f625a88cf3f9e8b2418a3182d298c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335866
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Main outcome here is that we only draw once per frame instead
of pinning the CPU. We also cut out a little extra traffic – an
autorelease pool per draw, but trivial. We also fix an overrelease
on NSProcessInfo.arguments, and a missing -init for the UIViewController
etc.
Change-Id: Ibb5ea5832bc65d2ff60351d4e3b76fd3b4ff88ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337116
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
We no longer support MoltenVK, so we can't render using Vulkan on Mac,
but this change allows Macs with the SDK installed to compile Vulkan
code and use SPIRV-Tools.
Change-Id: I5baaf80de259e406495002a5fbfec89dbd1357b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336678
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
In follow on CLs we need to know what the load op is when we try to use
discardable msaa attachments. For vulkan the load op affects how we
copy the resolve attachment into the msaa attachment, which changes the
render pass we use (adds extra subpass). We need to be able to make a
compatible render pass to compile programs.
Bug: skia:10979
Change-Id: I40c23a18b251af6a2ad3b78a1f6382bdba0b90c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The important part is in GrOpFlushState.h were previously
we were taking a mutable pointer to the view, which should
at least be a const pointer and was making us do funky things
in some of the calling code. But I decided to go all the way
and do a const ref instead which is The Way It Should Be (tm).
Change-Id: I399d102e8b5e0a5059168cc450ae66f12ad47e13
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336451
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
... rather than allocating an extra "result" array.
This CL also changes the sort algorithm to soldier on even after
it has found a loop.
Change-Id: I03fe8da1aade6c9461eb42e1b7d79fae562210f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335824
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>