This removes the SK_IGNORE_MASK_FILTER_GLYPH_FIX flag check and the code
it guards. This flag existed for rebaselining and the rebaselines have
been done.
Change-Id: Ic2d6850051a7f4dcbf2e31c6174db1248ce9367a
Reviewed-on: https://skia-review.googlesource.com/126925
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
These annoy the crap out of me every time I run DM.
Change-Id: I76edf1d5a5c1931a93d208ba1d8db5220987e62d
Reviewed-on: https://skia-review.googlesource.com/126929
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adds a wrapper struct to limit the number of free variables. Fixes a
bug where we preallocated draw instances for clip paths. Counts conic
weights and preallocates their buffer as well.
Bug: skia:
Change-Id: I72779c9017322a0dc64461c8cb927f975406b9af
Reviewed-on: https://skia-review.googlesource.com/126844
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
https://swiftshader.googlesource.com/SwiftShader/+log/d4e488eb6dfb..0641aebe3155
$ git log d4e488eb6..0641aebe3 --date=short --no-merges --format='%ad %ae %s'
2018-05-08 sugoi Rectangle texture addressing fix
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Change-Id: I762613f4c10f156bbf9ae9c508ae348258076547
Reviewed-on: https://skia-review.googlesource.com/126940
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This matches behavior in skcms. Previously, we could get a profile with
a large D value, skcms would decide it was okay, but then we'd be unable
to create an SkColorSpace from it.
Bug: chromium:841110
Change-Id: I2418a0b770172bff62a14d2d4d0fc7ba70f33e0b
Reviewed-on: https://skia-review.googlesource.com/126920
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
c009255c79..e95a7f077e
$ git log c009255c7..e95a7f077 --date=short --no-merges --format='%ad %ae %s'
2018-05-08 jmadill Make EGLThreadTest cross-platform.
2018-05-08 fjhenigman Revert "ANGLETest: Reuse test windows per-renderer"
2018-05-08 jmadill Revert "Update cq.cfg with new builders."
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TBR=egdaniel@google.com
Change-Id: I5a0d644e613f8fd7cc83fb06092c7a618537c933
Reviewed-on: https://skia-review.googlesource.com/126758
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Bug: b/78866720
::rewind() rewinds to fOriginalOffset
::seek(position) seeks to position + fOriginalOffset
::move(offset) will not move < fOriginalOffset
::getPosition() returns position relative to fOriginalOffset
::getLength() returns full size minus fOriginalOffset
::duplicate() and ::fork() pass on fOriginalOffset
Android may create an SkFILEStream using a file descriptor whose offset
is at the beginning of the data that Android cares about. Treat all
positions in SkFILEStream as relative to that original offset.
This allows AnimatedImageDrawable to read directly from the
SkFILEStream, rather than using an SkFrontBufferedStream and forcing
SkGifCodec to cache data for later use.
This fixes a TODO that was introduced in
https://skia-review.googlesource.com/c/skia/+/9498 and takes it a step
further. In that CL, bungeman@ and I discussed the change and decided to
"leave this alone for now to avoid changing behavior". Doing a code
search today, the only two callers want the new behavior.
Change-Id: I9211394d5b730adf528fac0df0af7a664b1295be
Reviewed-on: https://skia-review.googlesource.com/126511
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This will never happen in real usage - the extension
requires ES3 support. However, we're likely to be
testing/running with ES3 and ES2 shading language to
work around driver bugs on other devices. Across many
devices, this was the only issue I found when forcing
ES2 shading language, so it seemed worth fixing.
Change-Id: I8b75c6935827c1a24c712cec4b36515581aea353
Reviewed-on: https://skia-review.googlesource.com/126640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkBlurMask used to handle only A8 as input, and was recently extended to
ARGB as input. This adds LCD16 and A1 as inputs as well, allowing
SkScalerContext to no longer force all requests with a mask filter to
A8. This also fixes the shadows for LCD16 and A1 glyphs, which at small
sigma were quite obviously wrong since they were generated from an A8
version.
Change-Id: I151cdbf5556d18c2938da990ecee5bcd8ee31be8
Reviewed-on: https://skia-review.googlesource.com/126615
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
3b9b027c59..c009255c79
$ git log 3b9b027c5..c009255c7 --date=short --no-merges --format='%ad %ae %s'
2018-05-08 jmadill Update cq.cfg with new builders.
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TBR=egdaniel@google.com
Change-Id: Ie949cf8124f31e2b07b0c69e73a1705a7e1abc34
Reviewed-on: https://skia-review.googlesource.com/126742
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Pass --file/-f to open a single file for viewing.
Change-Id: Ida168765ed6a5c7d76df1a8298bfe658d39d0196
Reviewed-on: https://skia-review.googlesource.com/126761
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
9f394f8cdf..3b9b027c59
$ git log 9f394f8cd..3b9b027c5 --date=short --no-merges --format='%ad %ae %s'
2018-04-30 geofflang Add basic tests of (unsafe) multithreaded contexts.
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TBR=egdaniel@google.com
Change-Id: I56adb50a67c5a51cc444e365667a840a396d430a
Reviewed-on: https://skia-review.googlesource.com/126661
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Limit the number of glyphs allowed during blob deserialization.
Allocating for an arbitrary number can lead to OOM issues.
Bug: 840096
Change-Id: I1673fd312438b99ff76dadcfdc9f9427acdca13b
R=bsalomon@chromium.org
Reviewed-on: https://skia-review.googlesource.com/126603
Commit-Queue: Khusal Sagar <khushalsagar@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
The reason we push Json updates for every frame is to support the
Android FPS meter - which happens to require the native FPS meter for
updates.
Instead of supporting two meters:
1) scale up the native FPS widget on Android (1.5x)
2) remove the Android widget
3) stop calling updateUIState() from onPaint()
Change-Id: Ica8109869035b2f885743a7e38b50688b69fa5e4
Reviewed-on: https://skia-review.googlesource.com/126621
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: b/77917978
TBR=brianosman@google.com
Change-Id: Ib7ecb00dd0beac2444ca95106c2560c2b2940465
Reviewed-on: https://skia-review.googlesource.com/126509
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
https://swiftshader.googlesource.com/SwiftShader/+log/336cdd903180..d4e488eb6dfb
$ git log 336cdd903..d4e488eb6 --date=short --no-merges --format='%ad %ae %s'
2018-02-14 irogers Allocate executable memory backed by named mmaps on Linux.
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Change-Id: I11f0a7a1978643fdce05c47de4de2bd20ee54bb1
Reviewed-on: https://skia-review.googlesource.com/126606
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Don't run them on non-GCE bots either.
Bug: skia:
Change-Id: I15f9a1b7e74eb89a5d580d4e5f82be6e27335600
Reviewed-on: https://skia-review.googlesource.com/126501
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
We do this somewhat trivially by calling skcms_Parse()
and failing if it fails.
This will help keep us sane while we work to remove
SkColorSpace::MakeICC().
Change-Id: Icb1bc1a088083e181f46465dbb3a530f0e004193
Reviewed-on: https://skia-review.googlesource.com/126510
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
For now, this will just fallback to the pipeline code. Eventually, we
may need to support more color spaces in skcms, (or put in a simpler
fallback that just does type conversion and ignores color space)?
Bug: chromium:838115
Change-Id: Id71eec6a72202683957c884620ee3fe90df6c776
Reviewed-on: https://skia-review.googlesource.com/126201
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Make sure that the Rec structure is dense because
the SkDescriptor code takes checksums of this
structure.
Change-Id: Id384ed49e17f4613647da538c810f09a066efd90
Reviewed-on: https://skia-review.googlesource.com/126503
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Consolidate code for handling various image/bitmap and lattice/ninepatch flavors.
Makes refTextureForParams virtual on GrTextureProducer. Previously both subclasses had non-virtual flavors of this.
Bug: b/77917978
Change-Id: I14787faef33c4617ef359039e81453d683f33ff1
Reviewed-on: https://skia-review.googlesource.com/125520
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
983460e6cd..9f394f8cdf
$ git log 983460e6c..9f394f8cd --date=short --no-merges --format='%ad %ae %s'
2018-05-07 oetuaho Fix use-after-free in drawQuad with useVertexBuffer false
2018-05-07 cwallez ANGLETest: Reuse test windows per-renderer
2018-04-27 jiawei.shao Use ShaderMap in Caps - Part I
2018-05-03 geofflang Implement extensions exposing ETC2 compressed texture formats in ES2.
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TBR=egdaniel@google.com
Change-Id: I46c60ea2b0c7559a2c01b85977bc9cf3fc76e23c
Reviewed-on: https://skia-review.googlesource.com/126446
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This reverts commit 8a95244f62.
Reason for revert: Didn't actually break anything.
Original change's description:
> Revert "Avoid drawing BW clipped color glyphs many times."
>
> This reverts commit bba38ee80e.
>
> Reason for revert: possibly breaking chrome text
>
> Original change's description:
> > Avoid drawing BW clipped color glyphs many times.
> >
> > Prior to this change if a color glyph is drawn through the raster device
> > with an aliased clip the glyph is drawn once for each rectangular region
> > in the aliased clip. In addition, even when the glyph was not a color
> > glyph in this situation, the mask was checked for being a color glyph
> > once for each rectangular region of the aliased clip. This change hoists
> > the test for the color format out of the loop to ensure that the mask
> > format is checked once and the mask is drawn once.
> >
> > This issue was discovered by rotating the coloremoji_blendmodes gm.
> >
> > Change-Id: I18b6b546356780e0b00948fff7b65783219f5c92
> > Reviewed-on: https://skia-review.googlesource.com/125868
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Ben Wagner <bungeman@google.com>
>
> TBR=mtklein@google.com,bungeman@google.com,reed@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Change-Id: Ife6d7255f9cb88b6f9d7a3c5800e88cc065e475b
> Reviewed-on: https://skia-review.googlesource.com/126401
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,mtklein@google.com,bungeman@google.com,reed@google.com
Change-Id: I7fc4c1f901bcee482f6b118b192caee14c112e43
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/126540
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a stop-gap measure.
Bug: skia:7838#c20
Change-Id: Ib9af9aefa4327d24f66f95d9a82ee53c19733524
Reviewed-on: https://skia-review.googlesource.com/126461
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
We don't need an explicit save-restore block to determine the bounds of
top-level control operations... the implicit save-restore that all
picutres have should logically work the same way.
The commented test failed before this and passes now.
Bug: skia:7735
Change-Id: Ibd31a3a9b0b48042ab3869a6bb57bc8d8bb78c09
Reviewed-on: https://skia-review.googlesource.com/126460
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>