Not currently used, but will be used for <image> support.
Change-Id: I3bbb79c88890100901a8b85734d3a4d86a618848
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360605
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
This change treats all slides as being in units of points (not pixels).
Window dimensions are communicated to slides in terms of points. This
allows slides which use the window dimensions for scaling to remain in
the same unit space as the gms. Allowing thh slides to also know the
actual pixel dimensions is left for later (this may be wanted when
testing proper selection of bitmap resources).
This also splits the backing scale from the zoom factor. The backing
scale is allowed to be toggled by the user. This allows for easy
reproduction at nominal size. When the backing scale is turned off the
points and the pixels are the same size. Slides which use the window
dimensions for scaling have the backing scale moved from the Viewer
transform to the window dimensions which are reported in pixels
(which are equal to points) when the backing scale is turned off.
Change-Id: Id288c4d8664a0a0972f1171a6159101c2b4ae90f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364018
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
These are basic vector types, required by GLSL ES2, but we could not
create helper functions using them because they were missing from our
GrSLType enum. (This also prevented Runtime Effects from using these
types in helper functions.)
Change-Id: I78c328499e8ed90cb29c641b90ee59460a5a45de
Bug: skia:11246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364036
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
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Change-Id: I319f2b80aec95f51ff9fe3db341bb7bf0d82d971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364015
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
No need for this extra parallelism, and it's extra contention.
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Change-Id: I5c0d52def5043555f313e99713335aa66b269e22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364014
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I've pulled most of this from the BonusConfigs smorgasbord,
skipping a few redundant ones (do we really need all combos
of {8888,f16}x{srgb,narrow,p3,rec2020}?).
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Change-Id: I56f684eb593f4e54d74f592e08508662bd7daa35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363998
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Kicking off goroutines willy-nilly wasn't a good idea,
but some of the other work was nice and can be kept even
with the safer pool-of-goroutines strategy.
- use exec.Silent to skip some burned formatting work
if we're just going to send it all to /dev/null
- rearrange to not need both a todo list and a queue
of work makes sense... just get the workers going and
have kickoff() feed the queue directly
- straighten out worker logic flow to make it understandable
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Change-Id: I4b27db4b9d41cf05a1c9dee9409ebd664f566567
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364011
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Commit-Queue: Mike Klein <mtklein@google.com>
These tests have updated to return green on success, or red on failure.
Some tests were modified slightly to conform to ES2 limitations, or
split into separate ES2 and ES3 parts.
Change-Id: Ib47aeca217aef33f3c4b5999d93afed5d42a1e62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363876
Commit-Queue: Brian Osman <brianosman@google.com>
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Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commits 8ef3c539a2
and 4b09de3c90.
It turns out controlling the scheduling is a good idea;
I keep running into exec failures and process limits.
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Change-Id: Ia72f446965e5093fbf996e78d9513c15dedae3d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364006
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Currently non of the backends are directly holding ownership of the new
sk_sp, but in follow on CLs will start having the buffers be tracked
on the command buffer via these refs.
Bug: skia:11232
Change-Id: I894f1672868061636286569d999dbe97456342a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364016
Reviewed-by: Brian Salomon <bsalomon@google.com>
We already had this trick for scalar integers, this extends it to
integer vectors. As with prior work in this area, it would be better to
detect this case and produce an error, but now we at least produce
consistent and well-defined results (rather than undefined signed
integer overflow).
Bug: skia:10932
Bug: oss-fuzz:29494
Change-Id: I45526fe96b6ea42c0e88b9862f6961b316810321
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363962
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously this would report success but may have rounded the
rowbytes down to a multiple of bpp prior to writing the dst.
On GPU it could trigger an assert in a debug build.
Bug: chromium:1163061
Change-Id: I19709f4cdb71139732998a4dd2e14476099f0ba8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363782
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I6f9221f06a8b7ed80fc2653cea3aa454a3ddc819
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363961
Auto-Submit: Weston Tracey <westont@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 864465765b.
Reason for revert: fix: check tiling before call refView()
Original change's description:
> Revert "Remove SkImage_Base::refPinnedImage(), use refView() instead."
>
> This reverts commit 9f899ac9ed.
>
> Reason for revert: broke ios bot?
>
> Original change's description:
> > Remove SkImage_Base::refPinnedImage(), use refView() instead.
> >
> > Also use refView() for lazy/raster images as well rather than creating
> > a GrTextureProducer class outside the image.
> >
> > Bug: skia:11208
> >
> > Change-Id: Iee628c337bc1b4cfcccd78eaba98589757bb55ab
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360980
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Iab4851f5cefdca853e16c030ec67238c55c69aa2
> Cq-Include-Trybots: luci.skia.skia.primary:Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361838
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Ib0405bd99a3875a40f6f75b9e785e073ba48605d
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362036
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Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is a reland of 2c3cec998f
Original change's description:
> [canvaskit] Break up helper.js into smaller files
>
> This will hopefully make some things easier to find/understand.
> I have a few more ideas for breaking up other parts.
>
> Bug: skia:11203
> Change-Id: Ia54c13fd6e3c897e04a737b258f6e77c50a1aed3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356839
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
Bug: skia:11203
Change-Id: I8850e8e9e5f39f537232e0f1f8a814f763ab7853
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363942
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Every GPU API defines things this way, but C++ does not (until C++20).
Forcing the shift-as-unsigned prevents UBSAN warnings.
Bug: oss-fuzz:29093
Change-Id: Ie82e25c46e28446ffc42a40172ca6b272bf1c362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363937
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 3b8204039b.
Reason for revert: GrVkTypesPriv and GrD3DTypesPriv are now listed twice and break VS.
Original change's description:
> Add missing Gr headers to GN file.
>
> Change-Id: Id01cc2c3bf54bad21cba105b8302d57f424e1ba2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363938
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: I3e6e18aacc8880d60dfa6c60b97c4b5c8f5018a8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363786
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The equivalent functionality is available in
include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
Bug: skia:11230
Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
Docs-Preview: https://skia.org/?cl=361497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit ad8ce4dbb2.
Change-Id: I26077c56fa69e60a003359fa9da758bbfd6a3425
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363777
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Id01cc2c3bf54bad21cba105b8302d57f424e1ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363938
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Trying to make its results scale-independent. Otherwise we can propagate
convexity in path.transform() but (if measured) actually have a
different result.
Bug: skia:11227
Change-Id: I874597a58c8c4d670e9d4a357a6a92b60a164291
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360597
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
In the short term this gives us iphone11 coverage again, but I still
need to sort out why xcode 12.3 builds won't work, since this adds
complexity and xcode version churn on builders.
Bug: skia:11129
Change-Id: Ic477b26e1cffc1d3124832cf26ec391969a617cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358516
Commit-Queue: Weston Tracey <westont@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
- Updated asset version to 13, which includes the image resources and
modified directory hierarchy.
- Updated dm --svgs arg in infra/bots/recipes/test.py to add "svg"
subdirectory (relative to corpus asset root).
- Ran 'make train' in infra/bots/
Bug: skia:11229
Change-Id: I4e3c5da5945ee7ee4034ec453fdeb84c5fa08394
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361560
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
and build task drivers per platform so we can.
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Change-Id: Ie076abc6ba4692eaac4b44c2ecdc0c07e3246044
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Change-Id: I497fae56f4e2ede3fa65122ffa9908daff0cc181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363856
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The test has been split into an ES2 version and ES3 version; the ES2
side omits unsupported integer ops like << >> & | ^ %.
Change-Id: Iba16d469a477809b17a823b1c68ae8937624c68e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362616
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I712b34874f36dc83812389d24bc0e4997ead1b12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363780
Commit-Queue: John Stiles <johnstiles@google.com>
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SkVMCodeGenerator was lacking support for the comma operator entirely;
this has now been implemented.
Change-Id: I9350f54e6ee52764c620116e6dbfe4ca3e9cd47e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363096
Auto-Submit: John Stiles <johnstiles@google.com>
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Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I2c430d424d28de707fb01e05891b14c7a5751504
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363857
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
On windows vulkan I am seeing 3x perf gains on svgs and skps that
heavily use convex paths.
Change-Id: I6bb98846809f33cc6033964bfadb082ed225e7f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362677
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
62387fc647..0be050a44a
2021-01-31 jonahr@google.com Pass GL_VERSION info through ANGLE's GL_RENDERER string
If this roll has caused a breakage, revert this CL and stop the roller
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Change-Id: I166a39141064657942b29ef3c2a7b542d219ee72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363579
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Instead of making a list of work to do and then
later kicking off goroutines to do it, just start
the work as soon as it's ready to go.
Change-Id: I6bd8a031958ae440ba7f72609d9dfb867ebb2490
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363436
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 07d8c0d11c
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1170392
Change-Id: I6fb759c35f86d816b16694b00edaa1116a446d15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Instead of standing goroutines pulling from a work queue, just kick off
individual goroutines. No need to write a scheduler on top of another
scheduler.
Local runs put this at the same wall time as before while saving a
little user/sys CPU time. Bot runs typically took 25-50s before this
change, and now 40s, 28s, and 29s, so the same there too.
We can choose whether to handle re-runs on the same goroutine or kick
off new ones. I've chosen here to run them on the same goroutine (see
the commented /*go*/), mostly because the bots quickly exhaust their
user process limits when the reruns are all spawning FM processes in
parallel. I think that means we don't need the extra parallelism. As
far as I have seen, whether we kick off a goroutine or not has had no
impact on wall/user/sys at all, so might as well not for now.
Change-Id: If2990e07a402dee8c5706f537f503421013a5586
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363376
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
eae262e7fa..62387fc647
2021-01-31 syoussefi@chromium.org Vulkan: Enable geometry/tessellation deqp KHR 3.2 tests
2021-01-30 syoussefi@chromium.org Vulkan: Set missing geometry/tessellation limits
2021-01-30 penghuang@chromium.org Fix a crash in DynamicBuffer::~DynamicBuffer()
If this roll has caused a breakage, revert this CL and stop the roller
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Change-Id: Ia679129c75ce37cf125da058e94811e2d5629316
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6d86a0fe5e..eae262e7fa
2021-01-30 syoussefi@chromium.org Vulkan: Fix image layout barriers for tessellation shaders
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Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: nifong@google.com,mtklein@google.com
Change-Id: I7e4ef09deb1ba35d84c8cab088717c2fab06f994
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362647
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
TSAN caught this when I added particle GMs.
Change-Id: I6c03afe4b7a4323c7b8d8a1eaf197ff9aa76a09c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362498
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>