This reverts commit 7d9f07c108.
Reason for revert: fixing public.bzl
Original change's description:
> Revert "Delete HW tessellation shaders for curve/wedge tessellation"
>
> This reverts commit 038818ba8e.
>
> Reason for revert: breaking g3 roll, need to update public bzl file I think
>
> Original change's description:
> > Delete HW tessellation shaders for curve/wedge tessellation
> >
> > GrPathTessellationShader_MiddleOut.cpp is just moved into
> > GrPathTessellationShader.cpp, and a few factories are cleaned up since
> > we don't have to differentiate between middle-out or hardware.
> >
> > Bug: skia:13263
> > Change-Id: I420faa614a89ef1a2c0f1075d1f8a067d15e9a81
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534200
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> Bug: skia:13263
> Change-Id: I42367a21c2bf1a4283e5d9b8d0e00961f9dea2e7
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536039
> Auto-Submit: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bug: skia:13263
Change-Id: I76101f1dbfee454053c8d7502e83d3b04a768b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536096
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Move header to src/text/gpu.
Bug: skia:13118
Change-Id: Ib830643db7ee86262a695edbe6d91a05c3817fcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535965
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This reverts commit 038818ba8e.
Reason for revert: breaking g3 roll, need to update public bzl file I think
Original change's description:
> Delete HW tessellation shaders for curve/wedge tessellation
>
> GrPathTessellationShader_MiddleOut.cpp is just moved into
> GrPathTessellationShader.cpp, and a few factories are cleaned up since
> we don't have to differentiate between middle-out or hardware.
>
> Bug: skia:13263
> Change-Id: I420faa614a89ef1a2c0f1075d1f8a067d15e9a81
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534200
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:13263
Change-Id: I42367a21c2bf1a4283e5d9b8d0e00961f9dea2e7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536039
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
GrPathTessellationShader_MiddleOut.cpp is just moved into
GrPathTessellationShader.cpp, and a few factories are cleaned up since
we don't have to differentiate between middle-out or hardware.
Bug: skia:13263
Change-Id: I420faa614a89ef1a2c0f1075d1f8a067d15e9a81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534200
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:13263
Change-Id: I9bacd0551c0f6a2fd56ee9e0a961228642595426
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534199
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Noticed that this check could move outside the loop while working on
http://review.skia.org/534560, but didn't want to muddle such a
straightforward CL with additional changes.
Change-Id: I84e0e3348a782f4f5d1b451a48fb14bae87aa33d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534561
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
At http://go/skiareview/c/skia/+/400622/55/bench/SkSLBench.cpp#84,
during the initial DSL parser land, Nanobench was updated to construct
a DSLParser directly instead of calling SkSLCompiler::convertProgram.
This skipped over some important compiler setup--specifically, applying
optimization flags and resetting the inliner.
Unfortunately this means that our optimized benchmark results for the
past ~9 months are not trustworthy at all. The numbers are wildly off:
http://screen/YfZHDvhs9V9Ka6x
"Unoptimized" benchmarks seem to be correct in practice, due to
redundant flag checks. "Optimized" benchmarks, however, are reporting
much better values than they should. The benchmark would stop inlining
after a few iterations of the test, because we'd quickly hit our
internal inlining limit
(https://osscs.corp.google.com/skia/skia/+/main:src/sksl/SkSLInliner.cpp;l=70)
at which point the inliner would turn itself off.
To fix the root cause, Nanobench uses SkSLCompiler::convertProgram
again. Additionally, Compiler::optimize now defensively calls
inliner.reset() before inlining. A second reset shouldn't be necessary,
but it's harmless and free. (This just sets two int fields to zero.)
Change-Id: I690ead14137e4bf74d0f7aa32812bd5b3c21bef5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534560
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This should make it so the HW tessellation path renderers are never
used; it will always select the atlas or direct fixed-count renderers
instead. This CL will give us a good indication of what visual diffs
to expect, layout tests to rebase, and any performance regressions.
If those are acceptable, then we can proceed with the rest of the code
removal.
Bug: skia:13263
Change-Id: I273bb231461932047768c1c7233ae4291483bc95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533810
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow perf to give us insights on SkVM code generation
performance, so that any regressions are automatically noticed and
trends over time can be observed.
This CL includes three separate benchmarks:
- skvm: Compile SkSL to SkVM with no optimization pass
- skvm_opt: Compile to SkVM and perform optimization/DCE
- skvm_jit: Compile, optimize/DCE, and generate native assembly via JIT
Change-Id: I54ad20d7adb9c5e66d33a2fb761303a269341ff2
Bug: skia:13259
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533957
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
SkVM does not support nonconstant array indexing because this is an ES3
feature, but sksl_large was using the ES3-specific looping binary
colorizer for gradients. This prevented SkVM from compiling the
benchmark. sksl_large has been regenerated with
`nonconstantArrayIndexSupport` set to false in the GrShaderCaps.
Change-Id: If706d9544d1bc0d9c49c59c925a517f677262c85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533956
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, we used the Imgui paint shader. However, it uses a custom
mesh now. This increases its starting size substantially. The bitmap
text shader is a better example of a compact but still functionally-
useful shader.
(I also checked the medium and large shaders; these have not changed at
all since our last update, since Ganesh rarely changes now.)
Change-Id: I8e41aeaf4241d64910bd8188155ba428a6b0dbaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533879
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Graphite code snippets can be moved into these files; they will be
compiled once at build time and dehydrated for later use. This allows us
to avoid synthesizing and compiling them in each shader where they are
referenced. (Unfortunately, the GPU driver will still need to compile
them each time.)
Change-Id: I5cdc5881d71d7b81a02c91a84d52804f2909b483
Bug: skia:13110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532259
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
* Move Rectanizer classes to a shared location
* Have GrDrawOpAtlas store SkColorType and explicit bytes-per-pixel
instead of GrColorType.
Bug: skia:13118
Change-Id: Ib5c3d79394c89dce7f06e8eddf09a5f6a9543a7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531320
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia799cdff5288efe5d5d53e8d8f77cf32f3343371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529131
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of commit ae5e846047
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This CL defines a const label string in GrSurfaceProxy and have the
constructors accept it. The label string is then plumbed through the
system for other components to accept it.
Bug: chromium:1164111
Change-Id: I5a7f7708707e3d486eb1f8931db4c49afba5a33b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525236
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I484067cb1f6025dc9e6770c51c99bfc2c5925652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528365
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
While I was fixing up Chrome's uses, I found some failures
there that I did not see in Skia, and tracked them down
to a few other places where we include SkColorSpace
and it is not strictly necessary
- SkCustomMesh.h
- GrColorInfo.h
- GrColorSpaceXform.h
- SkColorSpaceXformSteps.h
For these files (and their .cpp files), I added enforcement
of include-what-you-use, and then fixed the myriad of places
which were depending on these transitive includes.
One change to help Chrome is the manual overloads of
SkImage::MakeFromAdoptedTexture instead of using default
parameters. This makes it so callers of that function
do not need to include SkColorSpace if they were going
to pass nullptr for it anyway.
Bug: skia:13052
Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: skia:13114
Change-Id: I653ab746927abdd1491e070e2e27252bf056d233
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526024
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
In nanobench we want to try and simulate a GPUs swapbuffering and not
get too far ahead on the CPU. Thus we use finished callbacks to know if
we get more than 3 frames ahead of the GPU. This CL adds support for
Graphite to do this.
Bug: skia:12974
Change-Id: I8be505c5769399dcc0f5954f9f999f4448633647
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525186
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: Ib7e52f26b31cfed8fb4da1929755035a69951ca5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524220
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also reworks a little bit about what we send to insertRecording
and what we store on Context.
Bug: skia:12974
Change-Id: I747a1cdd1559d4d5fbe928e689a23a734142557b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524012
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The static functionality for writing vertex buffers, constants, and
utility functions that were in the StrokeTessellator and PathTessellator
classes have been moved into Tessellation.h and a new
FixedCountBufferUtils.h.
The tessellator hierarchy has been moved into src/gpu/ops and all the
v1 guards are removed since they were already solely v1 after the static
functions were lifted out. The hierarchy and subclasses are preserved
but have been combined into just StrokeTessellator.h and
PathTessellator.h instead of separate files for the subclasses.
All the rest of the little changes are updating references and includes.
Bug: skia:13012
Change-Id: I90f2f53538349cf9ad1823a0c42fbdc772190a49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523189
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12974
Change-Id: I70f3ec7901cd32c2f61b23b3f41675fb1db16614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516805
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This CL defines a const string in GrGPUResource and have the
constructors accept it. The label string is then plumbed through the
system for other components to accept it.
Bug: chromium:1164111
Change-Id: I6cc759f9263dedd4b2cc0c3ca7cf280be5d74174
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508798
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12845
Change-Id: Ia03293c4efdad4c5381a713c9d7d4857b79530c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509398
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
-Wformat-nonliteral does not work with variadic templates, and requires
a constant format string.
These changes uncovered one incorrect format string (%u -> %lu for a
DWORD in dm.cpp)
Change-Id: Id54a5d6cbcb607ff32c758f4a9d346a7aba70df3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506616
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Adding double-parens around an `if ((false))` squelches the warning.
In other cases, you can squelch the warning by assigning the
always-constant(-on-this-machine) check into a constexpr bool.
Change-Id: I5a344fb45779c5bd2865edb3cffaf839ba9a5d85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504597
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The previous CLs have removed the last significant differences between
SkSL::String and std::string. This CL removes SkSL::String entirely and
replaces it with std::string throughout the code.
Apologies for the very long CL, but I have done my best to make it as
simple and reviewable as possible. The vast majority of changes are
simple replacement of `SkSL::String` with `std::string`. In the rare
spots where code is moved from one place to another, it is logically
unchanged.
Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>