Overview doc: https://docs.google.com/document/d/1ddIk74A1rL5Kj5kGcnInOYKVAXs3J2IsSgU5BLit0Ng/edit?usp=sharing
This is the new clip stack that will replace GrClipStackClip. The doc
link in the CL description has a much more detailed overview of what the
strategy of the new clip stack is, but at a very high level:
1. Add a temporary #define that lets SkGpuDevice switch between the old
stack and the new stack. For the new GrClipStack, it extends SkBaseDevice
directly and has to implement all of the device clipping virtuals.
- If you look from patchset 5 and earlier, the define defaults to on
so I can test it on the bots, etc. but the plan will be for it to
default to off when this lands so it's only running on unit tests.
Then in a follow up, I'll turn it on for our bots but keep it off in
chrome and android. If everything looks good, chrome can then be
turned on. There is a more extensive migration plan for android
because of the expanding clip ops, but that is covered at the end of
the overview doc.
2. GrClipStack manages save/restore logic of the stack and extends GrClip,
so the cpp file also includes code to apply a GrAppliedClip. At the moment
the apply strategy is as close to that in GrReducedClip and
GrClipStackClip as I could make it. Down the road, I think we can explore
other analytic coverage options and a clip atlas that replaces the unified
SW mask.
- Once GrClipStack is enabled everywhere, it means GrReducedClip and
GrClipStackClip can be deleted, so I'm not too worried about sharing
code between the two. A lot is already shared through the use of
GrSWMaskHelper and GrStencilMaskHelper.
- SkClipStack and SkClipStackDevice are still used by the PDF and SVG
backends, so they aren't necessarily deletable.
3. The GrClipStack only handles intersect and difference ops. It
represents all geometric clip operations as an element. The stack itself
is controlled by the "save record", which tracks aggregate bounds, valid
elements, and the non-geometric clip shader.
- When a new save record is pushed on the stack, older elements are
inactive. This means they cannot be modified, since they may need to
be activated again when the current save is popped off the stack.
However, they can still affect the clip during application.
- When a new element is pushed on the stack, older elements may be
invalidated. This means they don't need to be considered any more
because they are redundant with the new clip shape (e.g. nested round
rect clips only have to keep the innermost valid).
Bug: skia:10205
Change-Id: I68ccfd414033aa9014b102efaee3ad50a806f793
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308283
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
fuzzers can't build there, but I don't really care.
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-Clang-x86-Debug
Change-Id: Icb729e8802ccd3cdd1e1384d006d46bd7dc2cd08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317150
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
GN lists both the .cpp and the .h as generated outputs, so if they don't
exist, Ninja assumes we need to rebuild the tests every time we compile.
Change-Id: I37b8b3d9e7aef1b0cb8d5c70530c2542a6c0087a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317108
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
On Windows, the process output contains CRLF sequences. Calling
splitlines() recognizes those (Python universal line endings), so we get
a list of the output lines. Joining those with '\n' produces a string
that just has LF. (We add another one, so we still end the file with a
newline). Because we've opened the file in binary mode, the resulting
files now look the same, regardless of OS.
Change-Id: I1f032aa6e0f82057f593c25ce0676983733b9e56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317105
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Our lack of proper caps-bits controls in skslc affects the outcome of
one test: "InlinerWrapsEarlyReturnsWithDoWhileBlock" does not actually
emit the do-while block because the standalone caps bits don't enable
do-while support. This will be fixed in a followup CL that adds caps-bit
support to our tests.
A few tests were renamed for consistency, a few were simplified slightly
and one test was removed because it was simply redundant (there was a
second test that covered the exact same ground as
`ForWithReturnInsideCannotBeInlined`).
Change-Id: I2e3b97cb3aea331b6d806bdb865aa78c35c7a6b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316997
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
For the longest time, the libfuzzer binaries used by oss-fuzz
were just hacked onto the BUILD.gn file. This removes that patch
and makes them buildable from Skia proper.
After this, there should not be any modifications oss-fuzz needs
to do to a Skia checkout before it builds and runs.
Of note, oss-fuzz will define skia_use_libfuzzer_defaults to be
false so it can control those flags with more finesse (e.g.
fuzz with ASAN, fuzz with hong fuzz instead of libfuzzer). I
added on skia_use_libfuzzer_defaults so that a normal developer
gets something that works by default.
Bug: skia:10713
Change-Id: I024f5805060cba8f8560e1c2569b9309fb49a564
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316536
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The following conditions lead to the error:
- A pair of nested functions, both of which must be inlined.
- Both inlined functions create a variable with the same name.
- The outer function passes its variable to the inner function.
- The initialization of the inner variable uses the value from the outer
variable.
- The inner function does not mutate the variable, use it as an out-
parameter, or otherwise cause it to receive a temporary copy.
When all these conditions are met, both variable declarations are
inlined as-is without performing any name salting, because it's
seemingly safe to do so. The name overlap issue is not considered in the
safety checks. Inlined variable declarations are not subject to name
salting but they should be; I suspect other adversarial examples could
be crafted as well where unhandled name overlap leads to errors.
Change-Id: Ia754bee8e45c8a5c7548436594bbf04abc7a8396
Bug: skia:10722
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316945
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The new test files are intended to be identical to the unit tests in
every meaningful way. (Comments and formatting are not preserved
exactly.) In cases where a unit-test method contained more than one
test, multiple test files were created; in these cases, new names were
invented to match the apparent intent of each invocation.
Followup CLs will continue to migrate additional tests.
Change-Id: I785c6761ba7ee2b25b5ddc0108321734be23b77c
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316678
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I56e19153597e2c4393c5821314b82937828c0d50
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316569
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Golden SkSL outputs are intended to eventually replace the majority of
our unit tests, since they can automatically update themselves when we
change implementation details of the compiler.
If you change the compiler output without updating the Golden files, the
CheckGeneratedFiles housekeeper will be triggered. Set
`skia_compile_processors` or `skia_compile_sksl_tests` to true in your
GN args to regenerate them.
Almost all of the tests from SkSLFPTests.cpp and SkSLGLSLTests.cpp can
be migrated into separate unit-test .fp/.sksl files in a followup CL.
hcm@ has signed off on removing the copyright boilerplate preamble from
our unit test files.
Change-Id: I9e24a944bbac8f8efd62c92481b022a0b1ecdd0b
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316336
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will be leveraged in followup CLs to avoid recursive inlining death
spirals.
Change-Id: Icf99c88c4acaaa766e0dc0971830329e24d70509
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
All tests are now GLSL-based instead of .fp based, for ease of
readability. DEF_TESTs which called test() more than once have been
split up into a separate individual DEF_TEST for each test() call, to
simplify fixups going forward.
Change-Id: I9202e95e9cafff3efc0c32aa3f3ca2eea04719fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314886
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
We've been stifling this on Clang builds but not GCC,
for no good reason.
Change-Id: I49d6059dcf7547d25ec83c507c92f115ab199b79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314677
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The functional changes needed to make this migration possible have
already been submitted in prior CLs, so although this is large, it is
almost entirely a mechanical migration of code from one file to another.
Change-Id: I54380b52e38ebcec40ffbca7cb254f9655cb1865
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313909
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This sample attempts to re-create an image's alpha channel by drawing it
one pixel at a time and timing how long each pixel takes to draw.
The "abc" text should appear twice normally, and the third and fourth
versions are reconstructed from timing, one by timing 1:1 pixel draws,
the other by timing 1x1:1024x1024 upscale into an offscreen. It's not
meant to be an exact reconstruction, but you can easily see the shapes,
particularly at -O0, -O1, and -Os. Auto-vectorization from -O2/-O3 do
a good amount to cover up the problem.
The legacy CPU backend is the main place to look. I haven't been able
to reconstruct any images using SkRasterPipelineBlitter or SkVMBlitter,
and while on the GPU I do see non-random patterns in the timing, it
appears to be the same single pattern across devices, OSes, GPUs, GPU
APIs and content... I assume it's something like our resource caching
policy.
This can't really be a GM, given how it draws non-deterministically.
Bug: chromium:1088224
Change-Id: I2ec79c8dd407ecb104fd9bf0c8039cb6dd1fe436
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313466
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
SkYUVAPixmapInfo is a SkYUVAInfo with per-plane color types and row
bytes. It describes a set of pixmaps that make up a planar image.
Consolidates validity checks of the SkYUVAInfo with the color types
and row bytes. It can provide SkImageInfos for each plane and also
assist with configuring planes to share a common allocation.
SkYUVAPixmaps is a collection of SkPixmaps that are valid for a
SkYUVAInfo. It can either wrap existing SkPixmaps or allocate and
own the memory. It consolidates validity checking of SkPixmaps with
the SkYUVAInfo. Replaces sk_gpu_test::YUVAPixmaps.
Minor tweaks to SkYUVAInfo naming, parameter order consistency, adds a
hasAlpha() method.
Bug: skia:10632
Change-Id: Ib0f48b8448fff22805fd0c04e07887d0b7338b76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312886
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
With the removal of the unused set call, I really don't see a reason to
have the Priv class just for glRTFBOIDIs0 getter. Especially since all
other similar getters related to surface flags are exposed on the main
class. So I've removed the priv class since I don't think it really
adds much to hide such a function from ourselves.
Change-Id: I834fae036b63cc66732d32d7c74b0ed08438f870
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313419
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
I think this new slice will run on the iPhone11 but
none of the older iOS devices, including the iPad bots.
Bug: skia:10663
Change-Id: I99edeccdd4adc845d3a79d7960b932bff374e77f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313073
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Tunnels through SkImageGenerator as well.
The new SkCodec interface doesn't assume three 8 bit planes.
New SkYUVASpec more clearly defines chroma subsampling and siting of
the planes.
The intent is to use this for other YUVA APIs as well, in particular
SkImage factories in the future.
In this change we convert to the SkYUVASpec to SkYUVASizeInfo
and SkYUVAIndex[4] representation. But the intent is to use
the SkYUVASpec representation throughout the pipeline once
legacy APIs are removed.
orientation GM is replicated to test a variety of chroma
subsampling configs.
Bug: skia:10632
Change-Id: I3fad35752b87cac16c51b24824331f2ae7d458d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
It is on skia_sksl_gpu_sources list already.
Bug: skia:10650
Change-Id: I1e4bb0b2346ad8a74ddbdb3d3ff44ea7de6c0cd3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312736
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: Id2f3ed80c76c4c409afdd2fa86c9b8e7fd1266ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312485
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This removes about 5 kb of wasm code size (2 kb gzipped),
20 kb of js code size (4kb gzipped).
I think I can remove getproc (which is a somewhat large
function made up of a lot of string data) with some clever
adjustments of macros in a follow-on CL.
Change-Id: If3a4b30681e13abddea8e84d62297e90316ed7cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311817
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 7f1117e886.
Reason for revert: Seems like Clang gets stuck allocating registers on ARM,
[2477/38027] CXX obj/skia/skia/SkSLByteCode.o
FAILED: obj/skia/skia/SkSLByteCode.o
/b/s/w/ir/cache/goma/client/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF...(too long)
fatal error: error in backend: Error while trying to spill LR from class GPR: Cannot scavenge register without an emergency spill slot!
PLEASE submit a bug report to https://crbug.com and run tools/clang/scripts/process_crashreports.py (only works inside Google) which will upload a report and include the crash backtrace, preprocessed source, and associated run script.
Stack dump:
0. Program arguments: ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/skia/ski...(too long)
Original change's description:
> remove sksl interpreter guards
>
> This is only used by particles, benchmarks, and tests,
> and should be swept away by dead code elimination otherwise.
>
> Change-Id: I10462d6ae0a08dd8219fc49325160ec6790632af
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311759
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I1b6370d39285210267425f090235a4d80aebe4fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312034
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is only used by particles, benchmarks, and tests,
and should be swept away by dead code elimination otherwise.
Change-Id: I10462d6ae0a08dd8219fc49325160ec6790632af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311759
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Allow the user of SkCustomTypefaceBuilder to set the SkFontStyle of the
resulting SkTypeface. This allows users to build font families.
Fix the Font_flatten test to actually work (instead of relying on the
magic behavior of nullptr for SkTypeface), add a test with the custom
typeface, and reduce the number of times the inner loop runs from
302,400 times to 4,032 times so that the test finishes in a reasonable
amount of time.
Bug: skia:10630
Change-Id: I0b5e939552ee4a9a1249eefbb7a7279a59b38e5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311596
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Xiao Yu <xster@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
For now this relies on system libs and requires explicit opt-in
(skia_use_sfml=true).
[1] https://www.sfml-dev.org/
TBR=
Change-Id: Iff89efdb4494f79530d0d41dee80ff38d4e75671
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310065
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This is a reland of 166cd52cee
with iOS simulator builds disabled.
Original change's description:
> move conditions for JIT into SkVM.h
>
> This makes it easier to keep in sync with the implementation in
> SkVM.cpp, and it's easier to handle here once than in each build system.
>
> Change-Id: I429f90cfc16f35a0d7e0b0fde176bc013aa7db18
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310263
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
Change-Id: I82837c3d959769f26197f2402d3b911e71a35675
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310465
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 166cd52cee.
Reason for revert: iOS simulator was on unintentionally
Original change's description:
> move conditions for JIT into SkVM.h
>
> This makes it easier to keep in sync with the implementation in
> SkVM.cpp, and it's easier to handle here once than in each build system.
>
> Change-Id: I429f90cfc16f35a0d7e0b0fde176bc013aa7db18
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310263
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=mtklein@google.com,herb@google.com,reed@google.com
Change-Id: I1ae283be09906603c207079cbf6f1e296a4835f8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310462
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This makes it easier to keep in sync with the implementation in
SkVM.cpp, and it's easier to handle here once than in each build system.
Change-Id: I429f90cfc16f35a0d7e0b0fde176bc013aa7db18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310263
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: I7ba287b5d8e34571b5ca3e502413b2aafa27acc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310059
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:10369
Add SkEncodeImageWithNDK, mirroring the CG and WIC versions, for
encoding with the NDK APIs added to R.
Rename SK_ENABLE_NDK_DECODING to SK_ENABLE_NDK_IMAGES and use it for
both encoding and decoding.
Move code for converting to/from NDK types into a common location.
Update encode_platform.cpp to use NDK encoding APIs when available and
to use both types of webp (lossy and lossless). Add tests specifically
for the new implementation.
Update NdkDecodeTest to use ToolUtils::equal_pixels for comparing
pixels.
Change-Id: Ic62f89af27372ccce90b8e028e01c388a135a68c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308800
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
I created this problem with my fix to crbug.com/1108475
Bug: 1112259
Change-Id: Ieb001fa61bd9ed68dcae43e7d511b4581f16ef0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308638
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I5b06691d4f0383957b4031b3fd3e96bdfad94521
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Flutter
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309665
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of a1df23c8b7
Original change's description:
> Implement `dumpInfo` for .fp files.
>
> Change-Id: I40f6c1a02e194f090e67a0e3f2d7d83cd2317efd
> Bug: skia:8434
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309139
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Bug: skia:8434
Change-Id: If485635440b800f8a282c871a1c5f2801608d3c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309660
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit a1df23c8b7.
Reason for revert: Needs c++17 library as written
Original change's description:
> Implement `dumpInfo` for .fp files.
>
> Change-Id: I40f6c1a02e194f090e67a0e3f2d7d83cd2317efd
> Bug: skia:8434
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309139
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: I09b98e83735bc30ec8a2e313e4b76a9eb6a7631a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8434
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309656
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The 'pts' coordinates should be transformed by the view matrix. We could
instead apply the inverse src rotation to ptsRot when determining the
perpendicular and parallel scales, but this is valid and straight
forward.
When determining the device segment lengths in onPrepare, we do need to
transform the ptsRot by fSrcInvRot (which includes the view matrix),
instead of just the view matrix.
This fixes the linked chromium bug, which drew a wider stroked dash
because on a perfect vertical, the rotation to a canonical x-axis
geometry would end up swapping perpendicular and parallel scale factors.
Bug: chromium:1113794
Change-Id: Ibc37f8a24688a76e0d0947b0c53c8bd13cd769cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309443
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I40f6c1a02e194f090e67a0e3f2d7d83cd2317efd
Bug: skia:8434
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309139
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This adds an error variable that keeps track of the total distance from
the simplified line, and includes it when determining if we should
keep the next point. Using a sum of line distance is just a heuristic
but seems to address the current case of over simplification while
allowing us to keep a greedy strategy.
Bug: chromium:1086705
Change-Id: I29e21724db6b30495c2934e376a5e4d787c846a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309328
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This refactoring was requested during an earlier code review.
Change-Id: I93184e2bc936b3c8c69f84e475be2c234845ee81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309120
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
There are no intentional behavioral changes in this CL. It should
purely be cut, paste, re-shuffle & get re-compiling.
Bug: 1108408
Change-Id: Ic8457d0af76861f2ea881177f2b2c0fe0bf85146
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309040
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Explanation: The sksl standalone compiler is used to convert the raw
(text) SkSL pre-includes into a "dehydrated" binary format. It also
(previously) depended on those files, as they were #included and used,
unless a special #define was changed. This created a dependency cycle
that we hid from GN (by lying about the outputs of the dehydrate step).
As a result, builds would never reach steady-state, because the compiler
would be rebuilt (due to the newer dehydrated files), and then the
dehydrated files would be rebuilt (due to the newer compiler).
This CL changes the logic so that the standalone compiler always uses
the textual pre-includes, and no longer depends on the dehydrated binary
files. Thus, to make any kind of change to the dehydrated files (whether
due to pre-include changes, or the encoding format itself), you just
need skia_compile_processors enabled. The dependencies are now honestly
communicated to GN, and we reach steady state after one build.
The NOTE above is because GN/ninja cache the dependencies of each
target, and will still think that the SkSLCompiler.obj linked into the
standalone compiler depends on the dehydrated files, at least until one
successful build, when it will realize that's no longer true.
Reland notes:
The bots originally rejected this CL, because SkSLCompiler was
hard-coded to load the text files from a relative path that assumed the
executable was in "<skia_checkout>/out/<some_dir>". That's not true for
bots, and it was fragile, even for users. Now, we use GN to directly
generate sksl_fp.sksl, and copy all of the other pre-includes to the
root out dir (working directory when running skslc). This means we
no longer need to generate the sksl_fp.sksl file into the src tree, and
the compiler can more safely assume that the files will be in the
working directory.
Bug: skia:10571
Change-Id: Id7837a9aba7ee0c3f7fa82eb84f7761e24b9c705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308896
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a1ed0dc9f8.
Reason for revert: Bots will need some guidance to ingest this CL
Original change's description:
> Untangle dependency cycle in sksl dehydration
>
> NOTE: If you have any out directories with skia_compile_processors
> enabled, you will likely need to run `gn clean <dir>`
>
> Explanation: The sksl standalone compiler is used to convert the raw
> (text) SkSL pre-includes into a "dehydrated" binary format. It also
> (previously) depended on those files, as they were #included and used,
> unless a special #define was changed. This created a dependency cycle
> that we hid from GN (by lying about the outputs of the dehydrate step).
> As a result, builds would never reach steady-state, because the compiler
> would be rebuilt (due to the newer dehydrated files), and then the
> dehydrated files would be rebuilt (due to the newer compiler).
>
> This CL changes the logic so that the standalone compiler always uses
> the textual pre-includes, and no longer depends on the dehydrated binary
> files. Thus, to make any kind of change to the dehydrated files (whether
> due to pre-include changes, or the encoding format itself), you just
> need skia_compile_processors enabled. The dependencies are now honestly
> communicated to GN, and we reach steady state after one build.
>
> The NOTE above is because GN/ninja cache the dependencies of each
> target, and will still think that the SkSLCompiler.obj linked into the
> standalone compiler depends on the dehydrated files, at least until one
> successful build, when it will realize that's no longer true.
>
> Bug: skia:10571
> Change-Id: I246360cec387b17d017805ed42ab6424329e32e7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308760
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Id0f3f6e18474f7531b8531cfa481031c26b88d51
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10571
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308802
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
NOTE: If you have any out directories with skia_compile_processors
enabled, you will likely need to run `gn clean <dir>`
Explanation: The sksl standalone compiler is used to convert the raw
(text) SkSL pre-includes into a "dehydrated" binary format. It also
(previously) depended on those files, as they were #included and used,
unless a special #define was changed. This created a dependency cycle
that we hid from GN (by lying about the outputs of the dehydrate step).
As a result, builds would never reach steady-state, because the compiler
would be rebuilt (due to the newer dehydrated files), and then the
dehydrated files would be rebuilt (due to the newer compiler).
This CL changes the logic so that the standalone compiler always uses
the textual pre-includes, and no longer depends on the dehydrated binary
files. Thus, to make any kind of change to the dehydrated files (whether
due to pre-include changes, or the encoding format itself), you just
need skia_compile_processors enabled. The dependencies are now honestly
communicated to GN, and we reach steady state after one build.
The NOTE above is because GN/ninja cache the dependencies of each
target, and will still think that the SkSLCompiler.obj linked into the
standalone compiler depends on the dehydrated files, at least until one
successful build, when it will realize that's no longer true.
Bug: skia:10571
Change-Id: I246360cec387b17d017805ed42ab6424329e32e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308760
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 943463f60e.
Reason for revert: Flutter
Original change's description:
> Reland "Switch GN defs on Mac and iOS to use frameworks, take 2."
>
> This is a reland of c5f8e7df81
>
> Original change's description:
> > Switch GN defs on Mac and iOS to use frameworks, take 2.
> >
> > GN will be removing support for frameworks in the libs variable, so
> > might as well get ahead of it.
> >
> > Change-Id: I990ffdb945c85a9868883d0cab1c2bdcdbdf545c
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308189
> > Reviewed-by: Mike Klein <mtklein@google.com>
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
>
> Change-Id: Ie93c4b6a5e82bd61738367c68c2a2bac7bdf23f1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308199
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=mtklein@google.com,jvanverth@google.com,herb@google.com,senorblanco@google.com
Change-Id: Iee06d5e787643643b0f2b206a7cfa2643de25f8b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308597
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I653716df5e93dc5c520309729712a78e750a2790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307696
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is a reland of c5f8e7df81
Original change's description:
> Switch GN defs on Mac and iOS to use frameworks, take 2.
>
> GN will be removing support for frameworks in the libs variable, so
> might as well get ahead of it.
>
> Change-Id: I990ffdb945c85a9868883d0cab1c2bdcdbdf545c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308189
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ie93c4b6a5e82bd61738367c68c2a2bac7bdf23f1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308199
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is just a mechanical cut & paste.
When the atlasing is separate from the small path renderer both the
atlas manager and the path renderer need to share these objects.
This is pulled out of the omnibus CL:
https://skia-review.googlesource.com/c/skia/+/307776 (Split the small path renderer into record-time and flush-time pieces)
Change-Id: Ibae9d785fa8a3934fa81f9e98d7e1027d48dc5a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308276
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 07438b0cda.
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: I4ca07d832dbd6a9d8cff0faea975fd70da00718f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308185
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit cfef980939.
Reason for revert: Breaking Google3 roll
Original change's description:
> Add an SkImageGenerator that uses NDK APIs
>
> Bug: skia:10369
> Bug: skia:10371
>
> This will allow Skia clients developing for Android 11+ to rely on
> Android's NDK APIs for decoding, which will allow them to decode
> without including their own decoding libraries (e.g. libjpeg-turbo).
> Using these APIs also provides support for static HEIF images.
>
> Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
> visually.
>
> Add tests and a grayscale png.
>
> Update some test bots running Android R to specify ndk_api so they will
> run the new code.
>
> Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Change-Id: Ifed506a76a0ff5903d101c1bf7330d319b8376a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10369
Bug: skia:10371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308180
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:10369
Bug: skia:10371
This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.
Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.
Add tests and a grayscale png.
Update some test bots running Android R to specify ndk_api so they will
run the new code.
Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
It simplifies things to always build this way, to mimic how we're built
by clients, and to better approximate MSVC defaults. I'm not sure I
believe my old note about making stack traces worse on Linux.
Change-Id: I0554a58573074fc6ae030fa09e11976a718645b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307834
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a recent addition to GN that Dawn takes advantages of but which
Skia's GN toolchain didn't implement yet.
Bug:
Change-Id: I7a592bd4663db5c9726767bedf46c38d9c86ed2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307576
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Putting the entire body of the function into a header risks an ODR
violation.
Change-Id: I6d32df195049058f781defc2aace23a2bbd66150
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307559
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Gradient colorizers are now sampled via explicit coordinates instead of
by passing coordinate data in a color channel. This change caused the
GrTextureGradientColorizer to become a no-op/passthrough effect.
Change-Id: I5233c93914716cac186b0ea8f5a3698746a89742
Bug: skia:10548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307298
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Prevents spurious diffs when rebuilding on Windows
Change-Id: Id5320e2ef492e7856fe10500ee8a3d19f6726219
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307196
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This speeds up compiler construction, because we no longer have to parse
and process a bunch of SkSL source code during startup.
Change-Id: I6d6bd9b5ce78b1661be691708ab84bf399c6df8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305717
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The ClangTidy check `bugprone-unused-raii` has been enabled at
review.skia.org/306838; this check provides equivalent protection.
Change-Id: I9f3858bfd2bede107d509a5a206a08293d5f914c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306953
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Almost half the files in src/gpu/tessellate were beginning with
"GrTessellat*". This CL reorders the camel case words for more
efficient tab completion and better grouping of related files.
Bug: skia:10419
Change-Id: I3df0ddbb2367cdbd880807a8aef2dd88ec12f830
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306659
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
The oss-fuzz build of Skia seems to have difficulty when it does too
many linker steps at a time. Ninja will generally not launch new build
steps if the load is too high, but the oss-fuzz builder machines are
slow enough that the load doesn't seem to rise fast enough to prevent
too many linkers from be started at a time.
By default this change does not request a linker pool at all and the
user must request one by setting the link_pool_depth. Negative values
disable the linker pool, zero sets the number to the number of cpus, and
positive values set the pool size. This should allow for some
experimentation while testing what pool size is appropriate for the fuzz
builders while not changing current default behavior.
Bug: oss-fuzz:23438,oss-fuzz:24345
Change-Id: Iba62adac3bea4d968441aa08e33918b5ae962c7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306646
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Use $shell prefix invoking python for cp.py.
Change-Id: Ic4b40337255a91fe6f9729eb58ecb6d47c559001
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306334
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
No longer needed as GrSurface and GrRenderTarget are private.
Change-Id: I2ec653b2d9daa115233bb7eaa1f2b7f880772c0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305730
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
These missing items were discovered when attempting a refactor.
Change-Id: Ibf905dacba14ebf5d3174f11c557741c7ab7848f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306061
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a reland of b6d4ad92ad
Original change's description:
> Make GrRingBuffer more generic so it can be used over all backends
>
> * Removes the spinlock (should no longer be necessary)
> * Uses GrGpuBuffer and creation through GrResourceProvider
> instead of internal native creation
> * Changes the SubmitData to pass up all buffers used over a given submit
> so the backend can track that better
>
> Bug: skia:10530
> Change-Id: I0d3a686b950dd5cb5f720f827b573238386b9524
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305567
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:10530
Change-Id: If75ef583fbed65617cd5be56ee40c937e7325b21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305722
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
No real way around using -fsanitize-blacklist,
but we can change the rest.
Bug: 1101491
Change-Id: I3ec84bd2911b6cf6e77eac1c9d565a398bfcde77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305754
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This abstraction had one subclass. That subclass was used only as
an implementation detail of SkImage_Lazy. Move the functionality
into SkImage_Lazy.
Change-Id: Icd8754114dc33ae957e542b372086e8caa0408a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305724
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit b6d4ad92ad.
Reason for revert: Breaking the bots
Original change's description:
> Make GrRingBuffer more generic so it can be used over all backends
>
> * Removes the spinlock (should no longer be necessary)
> * Uses GrGpuBuffer and creation through GrResourceProvider
> instead of internal native creation
> * Changes the SubmitData to pass up all buffers used over a given submit
> so the backend can track that better
>
> Bug: skia:10530
> Change-Id: I0d3a686b950dd5cb5f720f827b573238386b9524
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305567
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com
Change-Id: Ief7df521f66e85d9bfb85508e5a5f8223d7d6725
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10530
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305720
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Iaa0829d72d0da1469df2da23102ff0e3572b641b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305556
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This existed because GrTexture used to be public.
Change-Id: I5e507084ae12058a20481b517b9130b41c793d29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305521
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
* Removes the spinlock (should no longer be necessary)
* Uses GrGpuBuffer and creation through GrResourceProvider
instead of internal native creation
* Changes the SubmitData to pass up all buffers used over a given submit
so the backend can track that better
Bug: skia:10530
Change-Id: I0d3a686b950dd5cb5f720f827b573238386b9524
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305567
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:10419
Change-Id: Iffd139c2d489deb9d57fa860c20158ee398b7c11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305561
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: Ia6f93673de9b4cb76c4b0655c55b374aef362cfa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305405
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
GrTAllocator implies relatively limited use cases, while GrTBlockLinkedList
helps clarify the underlying data structure (and its associated advantages
and disadvantages). I am not beholden to the name, so am happy to have
a discussion on alternatives like GrTLinkedList or GrTBlockList or
GrTBlockArray.
Change-Id: I5b10801d8593991d5e804c4074a81efb1dd110ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304396
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I figure we can use this as an area for prototyping new/different
stroker ideas.
Currently the sample does line segments with butt caps. Miter joins
aren't correct, as it's not adding the inner loop geometry that
SkPathStroker does. On the sample slide, any red pixels are ones that
Skia filled but the toy stroker didn't.
Change-Id: Iea5eb320d88dd1dc5c60fbb2a997f56eec4f4f1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303588
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
and related changes. This is another CL in the series that is replacing
GrContext with the GrDirectContext/GrRecordingContext pair.
Change-Id: Id0a3cfd5a5f92f7680d9c58f3a1753322311221c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302637
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this change if a backend Gr*Gpu wants to using staging buffers
they just add a generic GrStagingBufferManager member object. This
object can be used to get slices of upload buffers. Then they just need
to implement the virtual for taking ownership of buffers during submit.
We rely on our GrResourceCache to handle caching and reuse of these
buffers.
This change allows us to remove all other virtuals on GrGpu around
managing staging buffers.
Change-Id: I5db9a3c52133978ea89d6c0de440f434fbf91a51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300226
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Stephen White <senorblanco@google.com>
We now rely on GrTextureEffect and GrBicbicEffect
to determine if shader-based tiling is required.
GrTextureProducer is still responsible for noticing that
the proxy is approximate because GrTextureEffect doesn't
consider that in its basic Make() factory (as opposed to
MakeSubset()).
Change-Id: I8e1aeb9edbcfa73ea0bf80b5256ee1ca21fe9c81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301985
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 70474c1cb0.
Reason for revert: bot build failure
Original change's description:
> Remove custom SkSort algorithms.
>
> SortBench shows that SkTQSort and SkTHeapSort are inferior to std::sort.
> The difference is small on randomized inputs, but quite significant for
> semi-ordered inputs (forward/backward/repeated). There doesn't seem to
> to be any compelling advantage to SkTQSort.
>
> Nanobench results: https://screenshot.googleplex.com/9JOLV1d6Z0u
>
> (These performance numbers are from an optimized build my local machine;
> it's possible that we might see different results on the test bots.)
>
> Change-Id: Iaf19563041547eae7de2953be249129108f093b1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302295
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: I1126dd4cda95716dac225ad32d5b0e5cf3f09421
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302447
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
SortBench shows that SkTQSort and SkTHeapSort are inferior to std::sort.
The difference is small on randomized inputs, but quite significant for
semi-ordered inputs (forward/backward/repeated). There doesn't seem to
to be any compelling advantage to SkTQSort.
Nanobench results: https://screenshot.googleplex.com/9JOLV1d6Z0u
(These performance numbers are from an optimized build my local machine;
it's possible that we might see different results on the test bots.)
Change-Id: Iaf19563041547eae7de2953be249129108f093b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302295
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reduces our code size by reusing existing components to perform
the same blend, and generates a shader that should be conceptually
equivalent (although it gives the inliner a bit more work to do).
Change-Id: Ie2203f7613503476fa9d045aba58d9ef39f3ea26
Bug: skia:10457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302264
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reduces our code size by reusing existing components to perform
the same blend, and generates a shader that should be conceptually
equivalent (although it gives the inliner a bit more work to do).
Change-Id: Ie81e8b82d9b9c441533760d4e9f7e149bc0d969d
Bug: skia:10457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302262
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
ConstColorProcessor contained three separate InputModes with their own
unique behaviors, but every (non-test) call site simply hardcoded one of
the InputModes.
This change also allows the actual const-color processor to remove the
inputFP entirely; it is never sampled.
The GM slide has been split into three separate slides as well.
Change-Id: I2b77f4eab4d655f06e3704fb6fde8d4f8c70a075
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301987
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is part of a larger effort to force users to provide a context
when manipulating GPU images which may be shared, instead of having
images themselves retain powerful context pointers.
Chrome flag landed in Chrome CL 2292800
Bug: skia:10466
Change-Id: Ic530a2c5eb1f4399db899d243ea944760fdf2055
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300707
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The fuzzer detected a bug in our handling of null child processors.
Rather than attempt to further tweak a hand-rolled effect, it seemed
more productive to convert it into a full-fledged .fp file. This
provides a very high degree of confidence that the basics are done
properly, for a relatively low amount of effort.
Contrast calculation has also been optimized slightly. The original
shader calculated (1+c/1-c) separately for every pixel. This is now done
once, in Make(). Also, if contrast adjustment is set to zero, the
contrast block is fully omitted.
Change-Id: I2af4708536b249e03c3ebede9b10fc1125eadb7b
Bug: oss-fuzz:24039
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301942
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I spent a little time working on adding the --dylib JIT
mode to Windows where we'd shell out to Clang to make a .dll,
but then I remembered this VTune JIT API.
That dylib approach is nice for working with a wide range
of tools (perf, Instruments, gdb, etc.), but when your only
need is Vtune, this API is actually the best option. You
get your profiler aware of your JIT'd code with way less
overhead than the shell-then-dlopen approach.
If we need to expand to more tools I'll go make the dylib
mode work, but I think this is good enough to make me happy
on Windows for now.
This should look really similar to
https://skia-review.googlesource.com/c/skia/+/255124.
Change-Id: I9e283cdf9bdfeb11c647a2315a7916dc68ef73c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301935
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
The .fp effect has support for passing values to a child processor.
Runtime effects do not support passing a color to a processor, which is
needed to properly implement `ArithmeticImageFilterImpl` without relying
on multiple `addColorFragmentProcesor` calls and/or `RunInSeries`.
Change-Id: I47446897f857ce849a8e734ab81ee7aec80734e7
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301657
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Maintains the old and new code-paths:
- if the shader was made with explicit filteroptions, use those
- if not, infer the filteroptions from the filterquality enum
(and the legacy heuristics of sniffing/snapping the ctm)
In either case, the bulk of the onProgram() is shared, driving off
the (possibly computed locally) filteroptions.
bench looks sort like we expect:
509.28 filteroptions_sampling_0_mipmap_0 8888
495.76 filteroptions_sampling_0_mipmap_1 8888
642.52 filteroptions_sampling_0_mipmap_2 8888
942.40 filteroptions_sampling_1_mipmap_0 8888
976.94 filteroptions_sampling_1_mipmap_1 8888
1686.34 filteroptions_sampling_1_mipmap_2 8888
Bug: skia:10344
Change-Id: I77a79f79f640986fdd6b14f163c1a03462c55dc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297561
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Not important, and the constructors for these six benchmarks were
allocating a total of 3 GB of RAM.
Change-Id: I03db4d21fe9755902e1b642eb2b6315f697b955e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301656
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Adds GrD3D12CommandSignature, needed to pass to ExecuteIndirect().
Change-Id: I24aa395d710414eba0464aa4e2cb0a87721bcb12
Bug: skia:10482
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301378
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This was previously implemented as a runtime effect in order to dogfood
runtime effects when they were new. However, runtime effects do not
support passing a color to a FP via `sample(fp, inputColor)`, which
is needed to properly implement SkPaintToGrPaint.
Change-Id: Ic826860ab06038f13633be677d79a9138d41db85
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301547
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I9fa9f8785f48e884cf296a638347003d1687e7c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301536
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10416
Change-Id: I0ca7535a0e6507e6b2a9f4682788826972c5f3b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300296
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:10419
Change-Id: Ifd93b6cd8acffa78675b3e45134dfa52062b4f7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300102
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit c61e35dbc6.
Reason for revert: Breaking builds
Original change's description:
> Switch GN defs on Mac and iOS to use frameworks instead of libs.
>
> GN will be removing support for frameworks in the libs variable, so
> might as well get ahead of it.
>
> Change-Id: I67b118457721975ac2408308438d71172be66592
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300181
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,jvanverth@google.com
Change-Id: I7b81a92a67181e08ee57bcb184768794281cd37a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300228
Reviewed-by: Jim Van Verth <jvanverth@google.com>
GN will be removing support for frameworks in the libs variable, so
might as well get ahead of it.
Change-Id: I67b118457721975ac2408308438d71172be66592
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300181
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>