Change-Id: Ic37b07919478af59fb775285dc2cfc932ce3f2b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504696
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ie56967a4b823388f0975384e88be23ff2fceecf7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504598
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Adding double-parens around an `if ((false))` squelches the warning.
In other cases, you can squelch the warning by assigning the
always-constant(-on-this-machine) check into a constexpr bool.
Change-Id: I5a344fb45779c5bd2865edb3cffaf839ba9a5d85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504597
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
PS 1 adds particles to the build
PS 2+ ports many of the options from //modules/canvaskit/compile.sh
With this CL, all the CanvasKit tests pass with both the
debug and release build.
Change-Id: Id70f0c16a087109c56949417f940849f2e3b5200
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504537
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This inches us towards the model of the code snippets being subroutines that are then glued together in a main method.
Bug: skia:12701
Change-Id: I49c39636debd2dbe512c7d5f9bc401dd899df1dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504556
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ib995ebae0ad54d6ce672ce4afe61f67c4247bd9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504540
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
GetMtlUniforms will allow fusing uniforms from a set of code snippets.
Bug: skia:12701
Change-Id: Idf9767135acca6f918590b13fe7189bcf85b927a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504536
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkFontConfigInterfaceDirect class methods used the FontConfig library
static global "current" FcConfig (implicitly through the use of
nullptr). This was pinned down once per call to each method which used
it (to avoid the "current" FcConfig from being changed out from under it
while running). However, the use of global state as a matter of course
makes it very difficult to reliably test.
Modify SkFontConfigInterface to optionally take an FcConfig on
contruction. If nullptr is provided it is equivelent to the user passing
the result of `FcConfigReference(nullptr)` so that existing users are
unaffected. SkFontConfigInterface now takes ownership of this FcConfig
and will release it on destruction.
Change-Id: Ie3573403a95c6bf627ce5ff7f2eb5617c9cd162d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504477
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This also moves the creation of the ResourceProvider from Context into
Recorder so that we can share the SingleOwner object.
Bug: skia:12754
Change-Id: I97f5c8bf86f86835582a78250acb929722f26688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504478
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.
This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.
Suggested Review Order:
- //modules/skottie/BUILD.bazel (this was hand written
to encapsulate the skottie library). The files in the
deps are based on skottie.gni.
- //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
which expose all sources
- //third_party/file_map_for_bazel.json which ignores the
ffmpeg libraries (we won't actually build the SkVideoDecoder
stuff because HAVE_VIDEO_DECODER is not set).
- //modules/canvaskit/BUILD.bazel which makes use of the skottie
library and includes the interface skottie.js file.
- .bazelversion which changes the Bazel version used (e.g. by
Bazelisk).
- All other changes should be auto-generated or related to
deleted files.
Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Change-Id: I6c5ac0811a4c9bc7592a75e7fc31354467ff704c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504476
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change all use of "drawable" to "accepted" in glyph drawing code. To
improve uniformity "rejects" is also changed to "rejected". This is
motivated by the desire to add SkDrawable backed glyph rendering, which
would make the use of "drawable" for both "glyphs which are drawable"
and "glyph which renders with SkDrawable" very confusing.
Change-Id: I6d080bc9ec25f81aa9479757d2cca47ae74f4db6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504236
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This was blocking the Android roll: http://screen/9937JW7waCFer64
Change-Id: I89a88ff5a28e077fb302b5c803d0e4829de35103
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504416
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
GPUs that failed continued to fail when I put in error bars like
`distance(a, b) <= 0.001`, so they're just disabled entirely now.
Presumably their results are very busted.
Change-Id: I0f1b80f661563a20630740f8cfb6ef69f2a47934
Bug: skia:11209, skia:12858
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503817
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I99bd15049e205311e44a01e45fd3e35db18d2c1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501839
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: I1f0817096b5eb58087494f04162dcbe42585fa57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503816
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The API has been stable for long enough to start using major versions.
Change-Id: I70bb75c6f4b51d2d76b933898608ee2efc155f3b
Bug: skia:8216
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503738
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This is a reland of e138730000
I fixed the tryjobs to move the compiled files into the right
location.
Original change's description:
> [pathkit] Reorganize to be more like CanvasKit
>
> Change-Id: I64226b57161f86277e0635592c2c11442888335a
> Bug: skia:8216
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502817
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
Bug: skia:8216
Change-Id: I535f906b43816d3143e95ff9350ba20b998d817d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503826
Reviewed-by: Nathaniel Nifong <nifong@google.com>
There are two approaches taken - naively using a bunch
of drawTexts and using drawGlyphs. The latter runs about
twice as fast (45 ms per frame vs 90 ms per frame) at the
expense of more complex code (need to layout individual
glyphs in the JS).
Change-Id: I5bc93048c0297f036215f86244b395cf812226a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502369
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The float/double versions of skstd::to_string produce better output than
the standard version, so let's keep those.
Other versions of to_string don't do anything at all now that
SkSL::String no longer exists. (Previously they existed to convert the
return type from std::string to SkSL::String.) We can just use the
std::to_string functions directly.
Change-Id: Ief513e474bd47ed97f1c13f4f64fb161f1654065
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503832
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Allows copying of multiple regions into a single texture, which supports
both filling mipLevels and rectangles in atlases.
Bug: skia:12845
Change-Id: I5fef9bda01125958a5491b4c5c8b3a66184357d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504056
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This adds a Dehydrator.write(Program) to mirror the Rehydrator's
program() method and simplifies the API.
Change-Id: I1b6d6b722d0ce8e6a292132522f806e43d49ce85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502704
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
These Minis have a new CPU (I5-4278U) we've never cared about before, so
add that too. (We had some other Minis of the same model in the Golo,
but we didn't care about their CPUs because we were running only GPU
jobs on them.)
If you want to see a good diff of those, use FileMerge or something that
uses a similar algorithm; git makes a total hash of it.
Change-Id: Id7c4f6bc06f83d2ed4a0034e9174b9e69d3d15b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/495424
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Erik Rose <erikrose@google.com>
You can still mutate program settings if you must, by going all the way
to ThreadContext::Context(), but unless your name is StartRuntimeShader,
you probably shouldn't.
Change-Id: Ie70a283970834f18cf8a30b6cd45dcdeb918ae0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503829
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
We can use the native C++17 versions going forward, if we need them.
Change-Id: I53be7ed4ec72602b978c1dad252dff7be9e0f392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503823
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Have the AnalysisCanvas (also known as the diff canvas) convert
SkTextBlobs to GrSlugs and record the Strike differences. Make sure
these differences are tracked and recorded.
Bug: chromium:1278340
Change-Id: I2c8d62fa61511abd1e14d4bf595e6db1a0b5e26b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503827
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I8d4816f726196e6f4a5fbb0940b5dd1b2d7db7f5
Bug: skia:11209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503821
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a reland of d921f21fbc
Original change's description:
> Add SkSurface resolve function.
>
> This will insert a resolve msaa call into the stream of commands for
> the SkSurface. This is mostly useful for cases when a client wraps the
> resolve texture but has Skia draw with MSAA, and the client wants to
> make sure Skia resolves to their wrapped texture.
>
> Bug: chromium:1292418
> Change-Id: I6eddae967136716b9215fcd96e7d77a2457efdf2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503340
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: chromium:1292418
Change-Id: I810b5618092c560f5bba900024b3b8c0c88baea9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503717
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a reland of 995d16fc91
Original change's description:
> For runtime shaders, deduce isOpaque automatically
>
> The forceOpaque parameter is now ignored. Instead, we do a conservative
> analysis of the shader's main function to determine if it always returns
> an opaque color. This is good enough to detect simple cases, including
> things like:
>
> return child.eval(p).rgb1
>
> Bug: skia:12643
> Bug: skia:12896
> Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12643
Bug: skia:12896
Change-Id: I4ae55cdd3f88c1b5a08bd59913df1c1cd48a4679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503824
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Iaaaab94abd68a09b8194e267bca8f555c7a57a4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503877
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This is a reland of 805acda3f3
It fixes the #if SK_GL which was causing the Android roll
to fail.
This disables unit tests on Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-TSAN_Vulkan
which were consistently crashing with OOM.
Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
> 1. In oss-fuzz checkout, run
> `python infra/helper.py shell skia`
> to pull up local interactive version of Docker
> fuzzer build image.
> 2. Run `compile` in fuzzer shell. Stop after
> the swiftshader compiles and is copied into /out
> with Ctrl + C.
> 3. Comment out the swiftshader compilation part [1]
> (no need to re-do this when modifying Skia code).
> `apt-get install nano -y`
> `nano ../build.sh`
> 4. Make change to Skia repo using normal methods.
> 5. Run the following in the Skia repo
> `git diff origin main > foo.patch`
> Copy the patch into the Docker shell using Ctrl+C
> and nano.
> 6. Apply the patch inside the Docker shell
> `git apply foo.patch`
> and re-compile (which should skip right to
> building the fuzzer libs)
> `compile`
> 7. Repeat 4-7 or make small changes directly in
> the Docker shell via nano.
> 8. When compilation and link succeeds, run
> `ldd /out/api_mock_gpu_canvas`
> to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: oss-fuzz:44132, skia:12900
Change-Id: Ia2eff9403b0035e7f86098f296d7d9b1bbfd4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503716
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12701
Change-Id: I9af3c437512f2538066ddbbe576739c8873d0bc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503345
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Requires tweaking one inliner test to avoid an Intel driver bug (on
ANGLE).
Bug: chromium:709351
Cq-Do-Not-Cancel-Tryjobs: true
Change-Id: I08fac938396d6b90805ba9650c7a520af888bc12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503819
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12701
Change-Id: I33d24fc319acbfbb3a218a8dd916c5a64f15f028
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503342
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12794
Change-Id: I445144f25e9573d0d9ec55d12c3a9d372772c3bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503348
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12701
Change-Id: Ia8189d75621ad2c6a15ed91c8a0b552322f40ade
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502314
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
A glyph cache entry is made up of metrics, an image, and a path. If an
entry does not exist then nothing is known of the glyph yet. If there is
an entry it must have at least the metrics. The image and the path may
logically be added lazily as needed. Prior to this change it was not
possible to send both the image and the path of a single glyph. The
added test fails when a given strike is used for both the image and the
path. With this change the test passes, as the image is sent and the
path is sent, and both are merged into the remote glyph. The assertions
around not creating the glyph more than once are replaced with
assertions that no part of the glyph is set more than once.
Change-Id: I2fd4047ee15e0d584b68e1180c6fe15224889310
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503347
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 995d16fc91.
Reason for revert: Breaks one SkSL test on ANGLE
Original change's description:
> For runtime shaders, deduce isOpaque automatically
>
> The forceOpaque parameter is now ignored. Instead, we do a conservative
> analysis of the shader's main function to determine if it always returns
> an opaque color. This is good enough to detect simple cases, including
> things like:
>
> return child.eval(p).rgb1
>
> Bug: skia:12643
> Bug: skia:12896
> Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12643
Bug: skia:12896
Change-Id: I7d86933f29ddb373222dff7f2a28a413fd777002
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503818
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>