This CL updates all callers that ending up in GrDrawingManager::makeSurfaceContext
to use the new factory or directly call ctors.
A follow on change will get the rest of the calls which go to
GrDrawingManager::makeRenderTargetContext
Change-Id: I662da654a1ec8b8972c50fe9ce45a9185d4c3dc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260901
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Make it take GrImageInfo.
Change-Id: I9ec16e9b935fbe3e829b4669f715c17873a1793a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249813
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Give it its own header file.
Make it store SkISize rather than separate int w/h.
Change-Id: I732f2774c561decac743a950959a70cbc162b67b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also don't specify redundant width/height to SkGpuDevice.
Change-Id: I389df5c4b073c2c05632ba6b7c95b02a22dfaf98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235824
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We deduce whether to premul or unpremul based on the the input/output
alpha types. This means we also now support unpremuling on write and
premuling on read.
Class-ify former struct GrPixelInfo. Remove origin and instead pass a
flip bool to GrConvertPixels.
Unifies read/write methods on GrSurfaceContext via automatic conversion
of SkImageInfo to GrPixelInfo and making GrDirectContext an optional
parameter.
Bug: skia:7580
Change-Id: I42f6997852b4b902fb81264c6de68ca9537606aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224281
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is largely redundant with GrPixelConfig. However, we intend to
remove GrPixelConfig.
Bug: skia:7580
Change-Id: I03d92303be832711f7821f8a97d36387c9b04a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222883
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This means GrSurfaceContext's know their alpha type.
All GrRenderTargetSurfaceContexts are kPremul.
Make GrTextureProducer store GrColorSpaceInfo.
Bug: skia:7580
Change-Id: I5ff321ef52c0edd32e5fac99dff95d44aa66f592
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223184
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.
Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
This intended to bring this API more into line with the proposed GrBackendObject API with an eye towards replacing the former with the latter.
TBR=bsalomon@google.com
Change-Id: I4367f03fb10fff788749f21c4843060111a6df1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The first bytes of the data always refer to the pixel accessed by texture coord (0, 0).
Change-Id: I708702d90f35b3bc896a48c3c3fd6a0be73f505a
Reviewed-on: https://skia-review.googlesource.com/112261
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This field has no interpretation at the GrTexture/GrGpu as the orientation is
handled at the GrSurfaceProxy level.
This change requires GrGpu to accept a GrSurfaceOrigin when creating a texture with initial data. The origin refers to the texel data to be uploaded. Longer term the plan is to remove this and require the data to be kTopLeft. Additionally, kBottomLeft will only be allowed for wrapped texture/RTs as this evolves.
Change-Id: I7d25b0199aafd9bf3b74c39b2cae451acadcd772
Reviewed-on: https://skia-review.googlesource.com/111806
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This begins the journey towards using different types to refer to CPU data and GPU texture formats. This is one part of removing GrPixelConfig and more directly using GL/VK texture formats
GrColorType represents a particular layout of color/gray/alpha channels in CPU memory. It does not refer to texture formats or sRGB-encoding. It is basically SkColorType specialized to the GPU backend with some formats added and some removed.
Read/WritePixel interfaces use GrColorType to describe the CPU side of the transaction.
There's still a lot of punting to GrPixelConfig in API-specific code. There's a lot more to be done.
Bug: 6718
Bug: 7580
Change-Id: I8d813ae9a4416a06596f22a4b87da02091989718
Reviewed-on: https://skia-review.googlesource.com/107264
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is to provide a choke point for DDL to create Lazy Proxies.
Change-Id: If178da13bc6447b31b7601810236d34502d9efbd
Reviewed-on: https://skia-review.googlesource.com/93303
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This pulls all the proxy tracking & creation functionality out of the GrResourceCache and GrResourceProvider and consolidates it in the GrProxyProvider.
Change-Id: I7256f7c544319a70c1bd93dd5a9ccbe5fa0a544f
Reviewed-on: https://skia-review.googlesource.com/91501
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Also, doing so exposed a couple of unused
variables in tests.
R: bsalomon@google.com
Bug: skia: 6898
Change-Id: I7b065e26a838fe55a1d772bcefaef5325e1baa61
Reviewed-on: https://skia-review.googlesource.com/55680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
https://skia-review.googlesource.com/c/26363 (Remove origin field from GrSurface) is
already too large. This pulls some of the cosmetic changes out for separate review.
Change-Id: I1d8b95522144b2f4cbd916ef38faa3dde6f78087
Reviewed-on: https://skia-review.googlesource.com/27840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Noticed this while cleaning up GrResourceProvider.h's usage. It seems like a powerful header to just be splashing around.
Change-Id: I686fea61354a7e3c1c759627ffe4a560f7945f83
Reviewed-on: https://skia-review.googlesource.com/20040
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This does push some additional work (& includes) into the .cpp files.
Change-Id: I27c847e371802270d13594dcc22aae44039990bb
Reviewed-on: https://skia-review.googlesource.com/19660
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is mainly so writeSurfacePixels can have continuity of surfaceContext when it draws.
Change-Id: I34f1dc5c4c3dcfa7bf91aa3ad72b7a48ed9de1a9
Reviewed-on: https://skia-review.googlesource.com/13595
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
This is a re-reland of: https://skia-review.googlesource.com/c/11200/ (Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv)
Change-Id: Icfb9dd223418dd460405efd2bfd9d1c356beed1a
Reviewed-on: https://skia-review.googlesource.com/11412
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit aaee31f18c.
Reason for revert: possible valgrind leak
Original change's description:
> Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv (take 2)
>
> This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
>
> This is a reland of: https://skia-review.googlesource.com/c/11200/ (Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv)
>
> Change-Id: Icd0a90d2beb483dc24ed87c3bace9c817019e148
> Reviewed-on: https://skia-review.googlesource.com/11326
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia0b92bf6402cb5f9607310d356f43bff2e3e75eb
Reviewed-on: https://skia-review.googlesource.com/11361
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
This is a reland of: https://skia-review.googlesource.com/c/11200/ (Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv)
Change-Id: Icd0a90d2beb483dc24ed87c3bace9c817019e148
Reviewed-on: https://skia-review.googlesource.com/11326
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit fb0bd98a43.
Reason for revert: ANGLE failures
Original change's description:
> Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv
>
> This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
>
> Change-Id: If57a7de47edc0853dae7bc61337d9acdc03d63b0
> Reviewed-on: https://skia-review.googlesource.com/11200
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I7241070dc1f9df47181061e07adab141f9857974
Reviewed-on: https://skia-review.googlesource.com/11324
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
Change-Id: If57a7de47edc0853dae7bc61337d9acdc03d63b0
Reviewed-on: https://skia-review.googlesource.com/11200
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Combine texture provider and resource provider
Largely mechanical. Only three places that were calling createApprox
via texture provider (ie without flags), so that was simple.
BUG=skia:
Change-Id: I876367bcdc6a8db736deedab1028de1972015509
Reviewed-on: https://skia-review.googlesource.com/9176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 13d7f5d7c2.
Reason for revert: Fixed client code. Re-landing.
Original change's description:
> Revert "Move GrTextureProvider to src"
>
> This reverts commit 24429c68c5.
>
> Reason for revert: Breaking a roll
>
> Original change's description:
> > Move GrTextureProvider to src
> >
> > With this hidden, we can make further simplification. Just want to test
> > this change against our external clients first, to make sure we're okay
> > to proceed.
> >
> > BUG=skia:
> >
> > Change-Id: I47f8c8f2912201c2890bc2f9a9d68aa92649a2d4
> > Reviewed-on: https://skia-review.googlesource.com/9072
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
>
> TBR=bsalomon@google.com,brianosman@google.com,benjaminwagner@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Change-Id: I43cc135731245c29e24bbecf06ee46c562955c03
> Reviewed-on: https://skia-review.googlesource.com/9123
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,benjaminwagner@google.com,reviews@skia.org,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: Ibcb2ea34654315327c46ea8e4de5bf14376d9bdf
Reviewed-on: https://skia-review.googlesource.com/9127
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 24429c68c5.
Reason for revert: Breaking a roll
Original change's description:
> Move GrTextureProvider to src
>
> With this hidden, we can make further simplification. Just want to test
> this change against our external clients first, to make sure we're okay
> to proceed.
>
> BUG=skia:
>
> Change-Id: I47f8c8f2912201c2890bc2f9a9d68aa92649a2d4
> Reviewed-on: https://skia-review.googlesource.com/9072
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,brianosman@google.com,benjaminwagner@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: I43cc135731245c29e24bbecf06ee46c562955c03
Reviewed-on: https://skia-review.googlesource.com/9123
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
With this hidden, we can make further simplification. Just want to test
this change against our external clients first, to make sure we're okay
to proceed.
BUG=skia:
Change-Id: I47f8c8f2912201c2890bc2f9a9d68aa92649a2d4
Reviewed-on: https://skia-review.googlesource.com/9072
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds kRG_float_GrPixelConfig.
Also removes default labels from switches on GrPixelConfig, in order
to help guide future enumerals to handle them properly.
BUG=skia:
Change-Id: Ie80b9413b4002b666df3ef1a7a8ea4c9c29ce43b
Reviewed-on: https://skia-review.googlesource.com/8226
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I04bcaf91aa7a43e0563e332c1fe2836d762a04d4
Reviewed-on: https://skia-review.googlesource.com/7520
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
In the past, ANGLE always used GL_HALF_FLOAT. I filed a bug about that,
and they switched to HALF_FLOAT_OES. However, ES3 has direct support for
HALF_FLOAT, so we expect that as the format for read pixels.
The better solution would be to remember and return the value we get
back from IMPLEMENTATION_COLOR_READ_TYPE, but there are subtleties that
create additional bugs when we do that. In particular:
If trying to read Alpha8 from RGBA, the current sequence is:
1. readPixelsSupported asks for the format to use. getExternalFormat
switches out the format (assuming we're using GL_RED). This creates
a format/type pair that fails the ES3.2 rules (16.1.2), so we ask
the driver for the secondary format, which matches the one that we
expect (from our config table).
2. Then we *actually* do the readPixels, and here we just call
getReadPixelsFormat, which does the remapping, but skips the follow
up checks in readPixelsSupported. So we end up passing a format/type
pair that our code in readPixelsSupported thinks is illegal (and
which is neither the pair that our config table stores, *nor* the
pair returned by the implementation).
A straightforward solution of the original problem is to notice that
we had to ask the implementation (because the values are filled in),
so we should trust those and not the ones in the config table. But then
we miss out on the chance to overwrite the values for the alpha only
from RGBA case. Sigh.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4963
Change-Id: Icb0c151c9f07ffc178ed3a597fa8ab0ed3c6cb94
Reviewed-on: https://skia-review.googlesource.com/4963
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Update the ANGLE test GL context, GrContextFactory, and config parsing to allow explicit control of ANGLE front/backend.
This will allow us to explicitly test ES2 vs ES3 interfaces to ANGLE as well as D3D9, D3D11, and OpenGL backends.
Also makes the angle api types valid in all builds (but will just fail when SK_ANGLE=1 or not on windows for the d3d backends).
BUG=skia:5804
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2381033002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Win-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE-Trybot
Review-Url: https://codereview.chromium.org/2381033002