This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1291783003
Additionally this CL:
forces the light colors to be opaque
forces the light direction to be normalized
adds a raster implementation
adds a gm
Review URL: https://codereview.chromium.org/1245883003
Reason for revert:
Compilation failures:
../../../../../samplecode/SampleLighting.cpp:13:18: fatal error: SkGr.h: No such file or directory
Original issue's description:
> Add normal map sample
>
> This adds an example of an SkShader that does normal
> mapping. It has a single directional light and an
> ambient light.
>
> Committed: https://skia.googlesource.com/skia/+/8e0da72ba890de395c9946ec6639c9e1e7b16027TBR=reed@google.com,bsalomon@google.com,jvanverth@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1230603002
This adds an example of an SkShader that does normal
mapping. It has a single directional light and an
ambient light.
Review URL: https://codereview.chromium.org/1212813009