Commit Graph

38 Commits

Author SHA1 Message Date
Chris Dalton
7fe33c0a42 Drop unused shader support for multisample interpolation
Bug: skia:
Change-Id: Ie19f13877bf6828ab94ffbb20e6f74e0e376f6cb
Reviewed-on: https://skia-review.googlesource.com/107359
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-02-20 16:41:43 +00:00
Chris Dalton
602836138e Drop unused shader support for sample variables
Bug: skia:
Change-Id: I9e2b7da8c916703027d8dd4303ae67f4e69bcf87
Reviewed-on: https://skia-review.googlesource.com/107356
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-02-15 19:37:52 +00:00
Brian Osman
426e6c5cba Remove (unused) NV_bindless_texture from GL interface
Change-Id: I232c200c30f348da4f61cd7d6d73f3f3b46e0770
Reviewed-on: https://skia-review.googlesource.com/105984
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-02-09 15:01:41 +00:00
Robert Phillips
7f861927fc Revert "Drop support for unused MSAA extensions"
This reverts commit 7df27465c4.

Reason for revert: experimental revert to see if this is the cause of the tree redness

Original change's description:
> Drop support for unused MSAA extensions
> 
> Bug: skia:
> Change-Id: I113b80e3f991f195155148625ceb29242ea82776
> Reviewed-on: https://skia-review.googlesource.com/101403
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: I4fa4123e2d176bef88cd76a09a14053d9ac5809f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/101680
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-01-30 13:13:56 +00:00
Chris Dalton
7df27465c4 Drop support for unused MSAA extensions
Bug: skia:
Change-Id: I113b80e3f991f195155148625ceb29242ea82776
Reviewed-on: https://skia-review.googlesource.com/101403
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-01-29 23:37:51 +00:00
Brian Salomon
01b476a028 Start of adding GrContextOption that overrides driver workarounds.
This handles most of the GL driver workarounds but not Vulkan (yet). GL wokarounds related to config support are still not handled.

Change-Id: I3d0f62ac8a0f6e9ba13632ea82acdc493912c63d
Reviewed-on: https://skia-review.googlesource.com/98382
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-01-23 18:33:49 +00:00
Brian Salomon
dba65f95e4 Add a workaround for inaccurate interpolants on Adreno 3xx.
Also ensure that sk_FragCoord x and y values are at pixel centers when
workaround is used.

Change-Id: Ib748af9e496a406a50622e00e96e1346cbb5eb26
Reviewed-on: https://skia-review.googlesource.com/97064
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-01-22 14:14:18 +00:00
Brian Osman
cd3261ac65 Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord""
This reverts commit 9d6929cccf.

Reason for revert: Re-landing, backfill reveals none of the red was related to this CL.

Original change's description:
> Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"
> 
> This reverts commit 1001f843a4.
> 
> Reason for revert: Many failures.
> 
> Original change's description:
> > Added SkSL workaround for devices which cannot safely access gl_FragCoord
> > 
> > This is the root cause of https://github.com/flutter/flutter/issues/13216
> > I've got a GM that demonstrates the bug, but only in Viewer.
> > 
> > Bug: skia:7410
> > Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac
> > Reviewed-on: https://skia-review.googlesource.com/93920
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> 
> TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
> 
> Change-Id: I2a2edc0a8fa11fe9dac1045dc79ae91106518b02
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:7410
> Reviewed-on: https://skia-review.googlesource.com/94281
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:7410
Change-Id: Ib22bda7ff25bb7c8630cc6fa6dc809bf628ea853
Reviewed-on: https://skia-review.googlesource.com/94800
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-01-16 14:12:31 +00:00
Brian Osman
9d6929cccf Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"
This reverts commit 1001f843a4.

Reason for revert: Many failures.

Original change's description:
> Added SkSL workaround for devices which cannot safely access gl_FragCoord
> 
> This is the root cause of https://github.com/flutter/flutter/issues/13216
> I've got a GM that demonstrates the bug, but only in Viewer.
> 
> Bug: skia:7410
> Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac
> Reviewed-on: https://skia-review.googlesource.com/93920
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com

Change-Id: I2a2edc0a8fa11fe9dac1045dc79ae91106518b02
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7410
Reviewed-on: https://skia-review.googlesource.com/94281
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-01-12 20:21:13 +00:00
Brian Osman
1001f843a4 Added SkSL workaround for devices which cannot safely access gl_FragCoord
This is the root cause of https://github.com/flutter/flutter/issues/13216
I've got a GM that demonstrates the bug, but only in Viewer.

Bug: skia:7410
Change-Id: Iaa1f27b10166aa09e4dc5949e5a6ca1bd14c99ac
Reviewed-on: https://skia-review.googlesource.com/93920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-01-12 19:26:00 +00:00
Chris Dalton
8fd7955d03 Enable the GL_EXT_geometry_shader extension where necessary
Bug: skia:
Change-Id: I37bfb90efed28748d6c3e53be5c9703c291b036c
Reviewed-on: https://skia-review.googlesource.com/93460
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-01-11 19:27:39 +00:00
Chris Dalton
040238bded Add a tools flag to suppress geometry shaders
Bug: skia:
Change-Id: I38736c5d49e3b281c2d23af3908575274ff97b5c
Reviewed-on: https://skia-review.googlesource.com/86282
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-19 17:26:56 +00:00
Greg Daniel
10ed243e2e Add cap on intel to avoid calling abs and floor on the same line in a
shader.

This fixes a bug on some intel devices where we are failing
in the ProcessorOptimizationTest.

I've tried other "no op" type things between the floor call and abs which
also fixed the issue, as well as adding explicit checks to see if we are
less than -1 or greater than 1 where the clamp is. Thus the clamp itself
should be a no op and shouldn't secretly be fixing the problem outside
of forcing the floor and abs lines to be separate.

Bug: skia:
Change-Id: I85bf82e0e02607b78470b7a5f8f918e9f53f0154
Reviewed-on: https://skia-review.googlesource.com/76820
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-12-02 00:00:59 +00:00
Brian Salomon
762d5e7e1c Revert "Revert "Use a dst size threshold for multitexturing images.""
This reverts commit be85ef2511.

Change-Id: Icc22eb5841fabc53232b360efaac2d6ebf72e358
Reviewed-on: https://skia-review.googlesource.com/79081
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-01 16:23:59 +00:00
Brian Salomon
be85ef2511 Revert "Use a dst size threshold for multitexturing images."
This reverts commit edfa0d2f62.

Reason for revert: ubsan bug

Original change's description:
> Use a dst size threshold for multitexturing images.
> 
> TODO: Set thresholds based on GPU in use.
> 
> Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353
> Reviewed-on: https://skia-review.googlesource.com/77900
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: Iea56ce73cf8f7bca265fe58907a72ecf96497d22
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/78542
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-30 19:10:43 +00:00
Brian Salomon
edfa0d2f62 Use a dst size threshold for multitexturing images.
TODO: Set thresholds based on GPU in use.

Change-Id: I0aeac596d11ab63922f2df0d76c668b4f8be5353
Reviewed-on: https://skia-review.googlesource.com/77900
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-30 14:34:42 +00:00
Chris Dalton
47c8ed3c06 Reland "Fix precision caps and rrect/ellipse effect precisions"
This is a reland of e421800227
Original change's description:
> Fix precision caps and rrect/ellipse effect precisions
>
> Replaces all the complex precision caps with a single flag that says
> whether "float" == fp32. Updates the ellipse and rrect effects to
> use float coords, and use the scale workaround when float != fp32.
>
> Bug: skia:7190
> Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307
> Reviewed-on: https://skia-review.googlesource.com/70961
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com

Bug: skia:7190
Change-Id: I7ced37a64164b83d86f6a957c35e10ce9085aba0
Reviewed-on: https://skia-review.googlesource.com/72760
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-11-16 19:29:56 +00:00
Brian Osman
24f9c19172 Revert "Fix precision caps and rrect/ellipse effect precisions"
This reverts commit e421800227.

Reason for revert: Also may be responsible for layout test failures? Playing it safe.

Original change's description:
> Fix precision caps and rrect/ellipse effect precisions
> 
> Replaces all the complex precision caps with a single flag that says
> whether "float" == fp32. Updates the ellipse and rrect effects to
> use float coords, and use the scale workaround when float != fp32.
> 
> Bug: skia:7190
> Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307
> Reviewed-on: https://skia-review.googlesource.com/70961
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: Idca2f0390e7a0eb85010255183f2f27332b8d26d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7190
Reviewed-on: https://skia-review.googlesource.com/72540
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-11-16 14:02:23 +00:00
Chris Dalton
e421800227 Fix precision caps and rrect/ellipse effect precisions
Replaces all the complex precision caps with a single flag that says
whether "float" == fp32. Updates the ellipse and rrect effects to
use float coords, and use the scale workaround when float != fp32.

Bug: skia:7190
Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307
Reviewed-on: https://skia-review.googlesource.com/70961
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-11-16 03:31:45 +00:00
Brian Salomon
559f556d9d Remove support for image load/store
This isn't used and has become a maintenance burden.

Change-Id: I5f3af8f91e5c4f073fe4ea30e0a7f1f61efeea47
Reviewed-on: https://skia-review.googlesource.com/70640
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-15 20:06:12 +00:00
Chris Dalton
fddb6c0399 Setup CCPR testing with GrMockContext
Beefs up the mock context to be able to support CCPR, sets up a
framework for testing CCPR with the mock context, and adds a new test.

Bug: skia:
Change-Id: If95f92726f7b1a7f52ad04ca8126551f58ea8032
Reviewed-on: https://skia-review.googlesource.com/67980
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-11-06 20:44:19 +00:00
Brian Salomon
0b4d8aa108 Add benchmark for comparing multitexturing to non-multitexturing image draws.
Allows benchmarks to override GrContextOptions.

Removes the ability to use the same GrContext for all benchmarks in a config.

Change-Id: I5ab9f6e81055451ac912a66537843d1a49f3b479
Reviewed-on: https://skia-review.googlesource.com/34080
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-11 20:32:49 +00:00
Chris Dalton
f1b47bb299 Add a cap for geometry shader invocations
Bug: skia:7116
Change-Id: I3cc2ce7b2e5123c9adfd9781b2a5a8553747dfa5
Reviewed-on: https://skia-review.googlesource.com/56000
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-06 18:43:06 +00:00
Ethan Nicholas
fa7ee2447e changed vertex attribute precisions to be actual types
Bug: skia:
Change-Id: Ic5555d9f1be7f24655bdea9f2a3677bfb128ef70
Reviewed-on: https://skia-review.googlesource.com/50221
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-09-27 14:04:17 +00:00
Brian Salomon
4127456bd6 Disable flat interpolation in TextureOp on Qualcomm
Change-Id: I335fa9731cbf449989242f7e81096248abc90e90
Reviewed-on: https://skia-review.googlesource.com/46980
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-09-15 17:07:33 +00:00
Brian Osman
71a1889a14 Revert "Revert "GrContext::dump that produces JSON formatted output""
This reverts commit 0f450acd76.

Bug: skia:
Change-Id: I97428fbbc6d82bf8b186ec5fdbf1a939c00e4126
Reviewed-on: https://skia-review.googlesource.com/32726
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-10 15:42:25 +00:00
Brian Osman
0f450acd76 Revert "GrContext::dump that produces JSON formatted output"
This reverts commit 175af0d011.

Reason for revert: Chrome doesn't know about portable format specifiers. Sigh.

Original change's description:
> GrContext::dump that produces JSON formatted output
> 
> Includes caps, GL strings, and extensions
> 
> Bug: skia:
> Change-Id: I1e8b3dd50fb68357f9de8ca6149cf65443d027ef
> Reviewed-on: https://skia-review.googlesource.com/32340
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ie280b25275725f0661da7541f54ed62897abb82f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/32861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-09 20:47:49 +00:00
Brian Osman
175af0d011 GrContext::dump that produces JSON formatted output
Includes caps, GL strings, and extensions

Bug: skia:
Change-Id: I1e8b3dd50fb68357f9de8ca6149cf65443d027ef
Reviewed-on: https://skia-review.googlesource.com/32340
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-08-09 18:52:05 +00:00
Florin Malita
8a0044f1bd Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType
(re-land of https://skia-review.googlesource.com/c/30780)

Currently only the hard-stop specializations support tiling.

Consolidate the tiling code and expand to kTwo_ColorType,
kThree_ColorType also.

BUG=6925
Change-Id: I017b4accba30e87367e139333e96246cb362b6a4
Reviewed-on: https://skia-review.googlesource.com/31422
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-08-08 15:27:36 +00:00
Brian Osman
dff5d4368d Guard against D3D NaN/Infinity literals bug
Bug: angle:2098 skia:6857
Change-Id: I502f05cdeb56514db4e144fdbb6d6f5a6f476b2e
Reviewed-on: https://skia-review.googlesource.com/29520
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-08-01 19:07:55 +00:00
Greg Daniel
cebcb84739 Add caps files for metal
Bug: skia:
Change-Id: I8e7488320d4237cf67d6ebeaad319d3de75b67e6
Reviewed-on: https://skia-review.googlesource.com/27741
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2017-07-31 15:03:22 +00:00
Chris Dalton
1d6163577c Add support for instanced draws
Adds an instance buffer to GrMesh and instance attribs to
GrPrimitiveProcessor. Implements support in GL and Vulkan. Adds unit
tests for instanced rendering with GrMesh.

Bug: skia:
Change-Id: If1a9920feb9366f346b8c37cf914713c49129b3a
Reviewed-on: https://skia-review.googlesource.com/16200
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-05-31 20:40:20 +00:00
Brian Osman
ac1e4964e7 Workaround Mali static analysis bug
Comment describes it: Unless we do something to confuse their optimizer,
they will (incorrectly) deduce that uniform opaque color (modulated only
by a texture fetch) is always going to remain opaque. Then they skip
inserting their shader based blending code, turning SrcOver into Src.

Doing a max against zero is enough to squelch the optimization.

Bug: skia:
Change-Id: I74676cebb0b0c8d121da868dd8a88050e0cfcc0d
Reviewed-on: https://skia-review.googlesource.com/17924
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-05-25 16:15:07 +00:00
Brian Salomon
42c456fd20 Remove PLS path renderer
Change-Id: Ib727b0749a5a7da95832970e79804417e8b6a247
Reviewed-on: https://skia-review.googlesource.com/9300
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-03-06 17:10:10 +00:00
csmartdalton
2e777ead12 Add a workaround for platforms with broken geo shader invocations
BUG=skia:

Change-Id: I9105b65b522d9ffac5a90ca7126bfd4ae88f8069
Reviewed-on: https://skia-review.googlesource.com/8422
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-02-17 17:29:23 +00:00
Greg Daniel
80a08dd2e5 Fix Vulkan crashes on nexus player
This CL enables Vulkan Test bots on the NexusPlayer

TBR:bsalomon@google.com
BUG=skia:

Change-Id: I0cc8b01107afcc84e0cb0631f361f3615fc8dd9b
Reviewed-on: https://skia-review.googlesource.com/5681
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-01-20 16:19:02 +00:00
Brian Salomon
f1dd677c3a Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory
Change-Id: Ibc478f1a24d9d96e4d67a907c756389d184857de
Reviewed-on: https://skia-review.googlesource.com/5316
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-29 21:12:45 +00:00
Brian Salomon
94efbf51f5 Merge GrGLSLCaps into GrShaderCaps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121

Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-29 19:32:31 +00:00