Use the new node type for SkottieSlide2 labels.
TBR=
Change-Id: Icd6a4faf1c281bd83a2331c0072d1a6ed71acc09
Reviewed-on: https://skia-review.googlesource.com/102441
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
191a84a83e..61d5325e63
$ git log 191a84a83..61d5325e6 --date=short --no-merges --format='%ad %ae %s'
2018-01-31 jmadill D3D9: Improve varying packing failure mode.
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Change-Id: I11232cd67fecb7f02f411be75ea89139f41fa533
Reviewed-on: https://skia-review.googlesource.com/102365
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It will be called from a new recipe.
This script follows the same pattern that the trigger_wait_ct_task.py used to
(https://codereview.chromium.org/1370523002).
NoTry: true
Bug: skia:7469
Change-Id: I450e415b004e7f481ca1b377d350eb64e5fa8250
Reviewed-on: https://skia-review.googlesource.com/102340
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
9bf555277c..191a84a83e
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2018-01-31 jie.a.chen Fix VK_NOT_READY for vkAcquireNextImageKHR
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Change-Id: Ibfc840ba5e8b510cbdc03a68abb0ba1cd19d84b5
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79de62c665..9bf555277c
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2018-01-29 jiajia.qin Fix the incorrect calculation for MAX_NAME_LENGTH
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Change-Id: If8ff4fadefea010a2230c96e99372c8ec5b490a3
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e13f7ebea8..79de62c665
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2018-01-31 thakis Explicitly suppress -Wimplicit-fallthrough for angle and its deps.
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Change-Id: I55198885c0a072cacc1592912fa24a6871f1ef15
Reviewed-on: https://skia-review.googlesource.com/102280
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Change-Id: Ifd577b404130613b9aef9e6eed912f729161b63d
Reviewed-on: https://skia-review.googlesource.com/102243
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
199f42941a..e13f7ebea8
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2018-01-26 oetuaho Make NVIDIA constant register zero skip specific to VS
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Change-Id: I91ed2a53fccf88180451749799fafca3405e4cce
Reviewed-on: https://skia-review.googlesource.com/102220
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bd6ae4aa14..199f42941a
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2018-01-19 ynovikov Vulkan: Enable on Android
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Change-Id: I27d1c95574a08a34e5e940842cc8d05e99249b7d
Reviewed-on: https://skia-review.googlesource.com/102066
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Same sort of deal as before, now with all three new formats.
While I was at it, I made sure RGBA 8888 and BGRA 8888 both work too.
We don't want the 101010's in lowp, but 888x should be fine.
After looking at the DM images on monitors at work, I decided to
re-enable dither even on 10-bit images.
Looking at the GMs in 888x or 101010x is interesting... I think we must
not be clearing the memory allocated for layers? Seems like we want to
allocate layers as 8888?
Change-Id: I3a85b4f00877792a6425a7e7eb31eacb04ae9218
Reviewed-on: https://skia-review.googlesource.com/101640
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: I1c4f879a455048652abb619814841cd687a0474a
Reviewed-on: https://skia-review.googlesource.com/101881
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
513bc77df0..bd6ae4aa14
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2018-01-29 geofflang Vulkan: Don't create zero-sized textures.
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Change-Id: I56fb3a33ae5c5b0302bc2fa81e43c2f917a3b1c3
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This reverts commit 10105308dc.
Reason for revert:
Crashing in dm on Chromecast, looks like on dftext gm.
Seeing shape drop-outs in persp_shaders_bw on IntelBayTrail in gldft mode (second column, third and fourth rows).
Original change's description:
> Reduce the amount of padding needed for SDFs, take 2
>
> SDF glyphs and paths were padded by 4 pixels, and had an inset of 2
> pixels within that for rendering the shape. We should be able to
> use a pad of 2, and outset the original bounds by one texel. This allows us
> to increase the maximum size in the atlas.
>
> Change-Id: I06b229c7a3bc907d75d320461320d0b588f9a77c
> Reviewed-on: https://skia-review.googlesource.com/101843
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: Iaedb48645027db8a84970571e82edc1f878592ed
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/102040
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Also more verbose logging.
Change-Id: Ib2d9e3074d155140f14ab8818a332ce926488b79
Reviewed-on: https://skia-review.googlesource.com/101543
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
SDF glyphs and paths were padded by 4 pixels, and had an inset of 2
pixels within that for rendering the shape. We should be able to
use a pad of 2, and outset the original bounds by one texel. This allows us
to increase the maximum size in the atlas.
Change-Id: I06b229c7a3bc907d75d320461320d0b588f9a77c
Reviewed-on: https://skia-review.googlesource.com/101843
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Motivation: delete unnecessary code. ResourceFactory.h provides a much more
flexible way of fixing the same problem.
Change-Id: Ib8a3ce25ce98e4f752dc1e7ce88eb9ceb95a4372
Reviewed-on: https://skia-review.googlesource.com/101920
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
13fd988cf7..513bc77df0
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2018-01-29 geofflang Vulkan: Allow dEQP to create Vulkan displays.
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Change-Id: Id994652b5163b700458c986ed9752329dd4a08b6
Reviewed-on: https://skia-review.googlesource.com/101900
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Bug: b/63908092
Rather than keeping track of the time and whether the animation is
running, leave that up to the client. Offer a single method to decode
the next frame, allowing the client to stay one frame ahead.
Change-Id: I546013e32e3a0874181b0dce1349bbec07aaadd4
Reviewed-on: https://skia-review.googlesource.com/101544
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
6969132c13..13fd988cf7
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2018-01-29 geofflang Vulkan: Add the Vulkan API to gpu_test_expectations.
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Change-Id: I1d226c298b7718b93b03ca55022431c2125f117e
Reviewed-on: https://skia-review.googlesource.com/101733
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This reverts commit b42610aa9b.
Reason for revert: Seeing some corrupt text in certain GMs.
Original change's description:
> Reduce the amount of padding needed for SDFs.
>
> SDF glyphs and paths were padded by 4 pixels, and had an inset of 2
> pixels within that for rendering the shape. We should be able to
> use a pad of 1, and the original bounds for the shape. This allows us
> to increase the maximum size in the atlas.
>
> Bug: skia:
> Change-Id: I844d6afc4e0a52fc49fe1f6df94b635779290307
> Reviewed-on: https://skia-review.googlesource.com/101440
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,bsalomon@google.com
Change-Id: Ia34487a3961242c2a6baca601ecf9613b21d6963
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/101860
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
efb5a5c8f0..6969132c13
$ git log efb5a5c8f..6969132c1 --date=short --no-merges --format='%ad %ae %s'
2018-01-30 yunchao.he ES31: update deqp tests for renderbuffer integer formats.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=bungeman@google.com
Change-Id: Ic5e361381ef326fd7256638c5897c8cb783d40a5
Reviewed-on: https://skia-review.googlesource.com/101725
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
originally found by fuzzer.
Bug: skia:
Change-Id: I45007a619f13936153c0db8a60b3631a2c9db20c
Reviewed-on: https://skia-review.googlesource.com/101741
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Reed <reed@google.com>
- make descriptions of table entries phrases instead of sentences;
lower case start, no ending period (not enforced, yet)
- add #Line markup to move one line descriptions to the #Method
body. Later, will generate tables like Member_Functions from this
- add #In markup to associate a #Method with a #Subtopic. Later, will
generate tables of related methods from this
- remove return type from operator overloads in tables
- add new colorTypes to examples that index into arrays of strings
to name them
Docs-Preview: https://skia.org/?cl=100422TBR=caryclark@google.com
Bug: skia:6898
Change-Id: I8558048866369f419f1944832b99c05da3fd52bb
Reviewed-on: https://skia-review.googlesource.com/100422
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
5dd4ad896b..efb5a5c8f0
$ git log 5dd4ad896..efb5a5c8f --date=short --no-merges --format='%ad %ae %s'
2018-01-29 jmadill Vulkan: Fix swaps done right after a clear.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=bungeman@google.com
Change-Id: I70866d448111d8a5f892b72024e46755b6918f01
Reviewed-on: https://skia-review.googlesource.com/101722
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
SDF glyphs and paths were padded by 4 pixels, and had an inset of 2
pixels within that for rendering the shape. We should be able to
use a pad of 1, and the original bounds for the shape. This allows us
to increase the maximum size in the atlas.
Bug: skia:
Change-Id: I844d6afc4e0a52fc49fe1f6df94b635779290307
Reviewed-on: https://skia-review.googlesource.com/101440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Here's the current error:
==6835==WARNING: AddressSanitizer failed to allocate 0xc0000028 bytes
==6835==AddressSanitizer's allocator is terminating the process instead of returning 0
==6835==If you don't like this behavior set allocator_may_return_null=1
==6835==AddressSanitizer CHECK failed: external/compiler-rt/lib/sanitizer_common/sanitizer_allocator.cc:221 "((0)) != (0)" (0x0, 0x0)
Looking at how sk_malloc and co all funnel into sk_malloc_flags(), and
how our local sk_malloc_flags() works, I think everything would be fine
to run this bot with allocator_may_return_null=1, but I'm not sure how
to do that.
Change-Id: I155439e17dd6353b82056de12f49de34e9538643
Reviewed-on: https://skia-review.googlesource.com/101660
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:7509
Change-Id: I514b4260ffffd4de0f6182f745b475f169adbaf2
Reviewed-on: https://skia-review.googlesource.com/101500
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit 7df27465c4.
Reason for revert: experimental revert to see if this is the cause of the tree redness
Original change's description:
> Drop support for unused MSAA extensions
>
> Bug: skia:
> Change-Id: I113b80e3f991f195155148625ceb29242ea82776
> Reviewed-on: https://skia-review.googlesource.com/101403
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: I4fa4123e2d176bef88cd76a09a14053d9ac5809f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/101680
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
BUG= skia:7533
Change-Id: I4b3f6b827fd833ba2d07895884d2abc9a3132366
Reviewed-on: https://skia-review.googlesource.com/99781
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I8154b9a0b2fcf76fa02af0efa6b57425c6f9ac31
Reviewed-on: https://skia-review.googlesource.com/101580
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
12c0376106..5dd4ad896b
$ git log 12c037610..5dd4ad896 --date=short --no-merges --format='%ad %ae %s'
2018-01-29 jmadill Vulkan: Add a perf test for the Pipeline cache.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=bungeman@google.com
Change-Id: Idc2ffa1ebd299d19fb98d35013af466eb1e5928f
Reviewed-on: https://skia-review.googlesource.com/101415
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Our 32-bit "arm" builds can run just fine on most ARMv8 devices. This
mode of operation is called "aarch32", as opposed to the usual mode
we're used to thinking about of running 64-bit "arm64" binaries,
"aarch64".
(Unimportant side note: there are ARMv8 chips that support only
aarch64... I think e.g. the iPhone X's CPU? There are also ARMv8 chips
that support only aarch32, rare and usually for tiny embedded things
like a watch. All the devices we test with support both aarch64 and
aarch32.)
(Technically what we call "arm" is more properly "T32" for Thumb2 32,
and "arm64" is "A64" for... ARM 64. This note is even less important
than the previous one.)
Android ships 64-bit Skia on devices that support it, but Chrome still
clings to 32-bit. So I thought it'd make sense for us to run some of
these Chrome-like builds too. I wasn't sure which ones, so I just went
nuts and mirrored all the Nexus5x bots. If you notice bots that seem
under your purview and you really don't care about how Chrome would work
in that mode, please mark them in the code review and I'll drop them.
Change-Id: I3e67070c669f5c459f4c0f5f46a68529a8eb9afc
Reviewed-on: https://skia-review.googlesource.com/101545
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
37b697edf8..12c0376106
$ git log 37b697edf..12c037610 --date=short --no-merges --format='%ad %ae %s'
2018-01-25 oetuaho Resubmit: Use ImmutableString for HLSL texture references
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=bungeman@google.com
Change-Id: I46d5022996bbea08473c853dc2fd785dd41e3dfd
Reviewed-on: https://skia-review.googlesource.com/101412
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>