Commit Graph

66 Commits

Author SHA1 Message Date
brianosman
1aeb78c5d9 Two (related) changes here:
1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.

2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.

Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).

BUG=skia:4148

Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e
Review-Url: https://codereview.chromium.org/2539993002
2016-12-01 13:18:16 -08:00
brianosman
0a2782c98c Revert of Enable sRGB on iOS, make sRGB decode support optional (patchset #11 id:200001 of https://codereview.chromium.org/2539993002/ )
Reason for revert:
ANGLE tests are failing

Original issue's description:
> Two (related) changes here:
>
> 1) Our older iOS devices failed our sRGB tests, due to precision issues
> with alpha. At this point, we only test on iPadMini 4, and that appears
> not to have any problems.
>
> 2) iOS devices still don't have the sRGB texture decode extension. But,
> some clients have no interest in mixing legacy/color-correct rendering,
> and would like to use sRGB on these devices. This GrContextOptions flag
> enables sRGB support in those cases.
>
> Adjust the test code to produce sRGB capable contexts on these devices,
> but only for configs that have a color space. (See comment).
>
> BUG=skia:4148
>
> Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e

TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4148

Review-Url: https://codereview.chromium.org/2547603002
2016-12-01 10:42:04 -08:00
brianosman
9db12d2341 Two (related) changes here:
1) Our older iOS devices failed our sRGB tests, due to precision issues
with alpha. At this point, we only test on iPadMini 4, and that appears
not to have any problems.

2) iOS devices still don't have the sRGB texture decode extension. But,
some clients have no interest in mixing legacy/color-correct rendering,
and would like to use sRGB on these devices. This GrContextOptions flag
enables sRGB support in those cases.

Adjust the test code to produce sRGB capable contexts on these devices,
but only for configs that have a color space. (See comment).

BUG=skia:4148

Review-Url: https://codereview.chromium.org/2539993002
2016-12-01 09:02:03 -08:00
Brian Salomon
514baff8be Rename GrTextureParams to GrSamplerParams
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965

Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671
Reviewed-on: https://skia-review.googlesource.com/4965
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-11-17 21:13:18 +00:00
Hal Canary
342b7acc46 tests: s/SkAutoTUnref/sk_sp/
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4394

Change-Id: I088b3c6e2adff07abed1e8a50091cc0ec4a4109c
Reviewed-on: https://skia-review.googlesource.com/4394
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2016-11-04 16:55:38 +00:00
Brian Salomon
aeac5d8e90 Change comments to refer to "render target context" rather than "draw context"
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4180

Change-Id: I553043ed576d0654faa68ed2e9e9978e4fc6476c
Reviewed-on: https://skia-review.googlesource.com/4180
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2016-10-29 04:32:35 +00:00
Mike Reed
7d954ad797 remove xfermode from public api
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4020

CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Change-Id: I19cd056f2af778f10e8c6c2b7b2735593b43dbac
Reviewed-on: https://skia-review.googlesource.com/4020
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2016-10-28 20:06:17 +00:00
Brian Osman
1105224f97 Rename GrDrawContext to GrRenderTargetContext
This is in preparation for GrTextureContext and GrSurfaceContext

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4030

Change-Id: Ie58c93052e68f3f1f5fe8d15d63760de274a6fbd
Reviewed-on: https://skia-review.googlesource.com/4030
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2016-10-27 19:14:09 +00:00
Brian Osman
526972ecb5 Rename all color space factories from New* to Make*
Matches our naming convention for all other types - factories that
return sk_sp (or any type that intelligently manages its own
lifetime) are named Make.

Previous factories are still around, assuming
SK_SUPPORT_LEGACY_COLOR_SPACE_FACTORIES is defined. Enable that
define for Android, etc.

See also: https://codereview.chromium.org/2442053002/

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3822

Change-Id: Iaea9376490736b494e8ffc820831f052bbe1478d
Reviewed-on: https://skia-review.googlesource.com/3822
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2016-10-24 14:02:27 +00:00
Brian Osman
777b5633f5 Remove many uses of kSkia8888 and kSkiaGamma8888
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3405

Change-Id: Ie920f4bcbb3dd28114a66f2363643bb10009b840
Reviewed-on: https://skia-review.googlesource.com/3405
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2016-10-14 14:34:28 +00:00
robertphillips
6738c70242 Rename GrContext's newDrawContext & drawContext to makeDrawContext
These both return sk_sp.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186073002

Review-Url: https://codereview.chromium.org/2186073002
2016-07-27 12:13:51 -07:00
brianosman
3a0dbde1cf Remove SkSurfaceProps gamma-correctness flag entirely.
This is no longer required - gamma-correctness is now just based on the
presence or absence of a color space.

Public API change is just removal of (unused) flag.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2188463002
TBR=bsalomon@google.com

Review-Url: https://codereview.chromium.org/2188463002
2016-07-26 11:36:05 -07:00
brianosman
dfe4f2e4fe Add SkColorSpace to GrDrawContext
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2164363002

Review-Url: https://codereview.chromium.org/2164363002
2016-07-21 13:28:36 -07:00
bsalomon
9061aa4217 Create DCs instead of textures in SRGBMipMaps test
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2162973002

Review-Url: https://codereview.chromium.org/2162973002
2016-07-19 08:49:41 -07:00
brianosman
54f30c13fc Introduce GrColorSpaceXform, for gamut conversion on textures
GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.

This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.

There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).

In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003

Review-Url: https://codereview.chromium.org/2154753003
2016-07-18 10:53:52 -07:00
brianosman
33f6b3f6ee Manually generated sRGB mipmaps, with successively smaller draws.
Dirty GL-generated mipmaps whenever an sRGB texture is used with a new
value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM
that tests that textures are correctly converted to linear before
filtering when generating mipmaps.

Added a new unit test that alternates how a texture is interpreted (sRGB
or not), to verify that we rebuild mipmaps when needed, and that we get
the correct results out in both modes.

This test originally failed on four of our bots producing incorrect mips
in three different ways. I'm not real surprised, but it looks like
we can't rely on glGenerateMipmap to do the right thing, in conjunction
with TEXTURE_SRGB_DECODE.

Instead, actually create mip-chains using a series of draw calls.
(My first attempt used glBlitFramebuffer, and that still had bugs on
several bots). This approach appears to work correctly on any device
that fully supports sRGB.

Because the mipmap draws are fairly destructive to state, I had to
hoist them out of bindTexture. That means adding a second pass over
the texture accesses in the processor, at the very beginning of flush.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002

Review-Url: https://codereview.chromium.org/2007973002
2016-06-02 05:49:21 -07:00