Moves method to get GrBackendFormat from GrBackendTexture from GrCaps
to GrBackendTexture so that a GrContext is not required.
Uses kUnknown_GrPixelConfig as failure return from GrCaps functions
rather than an GrPixelConfig* out param and bool result.
Having the texture type be part of GrBackendFormat made removing the
GrCaps function that goes from GrBackendRenderTarget to GrPixelConfig
awkward so that was left alone for now.
Change-Id: If9be0f898c538be4a7b24022b6011f63441a0317
Reviewed-on: https://skia-review.googlesource.com/c/175991
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Uses a fixed quantized table to compute the ARGB texture dimensions,
and compute the A8 dimensions from that. Plot sizes are computed
based on the respective atlas's dimensions.
Bug: skia:
Change-Id: I28c56557094efa49d1a011a1d6145ef3a79b7cac
Reviewed-on: https://skia-review.googlesource.com/c/177068
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Remove SkPathPriv::IsConvex() if SK_LEGACY_PATH_CONVEXITY
is defined to fix the Google3 roll.
TBR=ethannicholas@google.com
Bug: skia:
Change-Id: I2d2177213ec43dd048f15685d0afe49fb07656fe
Reviewed-on: https://skia-review.googlesource.com/c/177680
Commit-Queue: Cary Clark <caryclark@google.com>
Auto-Submit: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
With skia_use_wuffs=true, calling getFrameCount after the partial
decode results in the full decode failing.
Bug: skia:8235
Change-Id: I9ac5496e3fecf309f1e303a8d3e8725a6d00731b
Reviewed-on: https://skia-review.googlesource.com/c/176590
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
Chrome added a public method to validate SkPathRef,
but always called it when validating SkPath. We did too.
Remove the SkPathRef entry point, validate SkPathRef
when validating SkPath, and remove Skia's callers.
(Chrome has already been fixed.)
TBR=reed@google.comR=fmalita@chromium.org
Bug:913930
Change-Id: I0828b00b42cc1f031b4216ddeace50f80aa21e62
Reviewed-on: https://skia-review.googlesource.com/c/177065
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This separates the existing convexity logic into
two passes. The first pass detects concavity by
counting the changes in direction.
The second pass computes the cross product to
see that all angles bend in the same direction, and
computes the dot product to see if the angle
doubles back on itself.
The second pass treats axis-aligned vectors
separately, and computes the dot and cross products
by comparing point values; it does not use arithmetic
to determine convexity, so it works with all finite
values.
A compile time switch enables returning concave
for co-linear diagonal points:
If successive points are not axis-aligned, and
those points are co-linear along a diagonal;
the path is treated as concave. This is conservative
but avoids paths that change convexity when the
are translated or scaled, since transforming the
path may cause the midpoint to shift to either
side of a line formed by the endpoints.
The compile time switch is set so that co-linear
diagonal points do not affect convexity. Note that
this permits shapes formerly considered concave, such
as stroked lines with round caps, to become convex;
this accounts for many of the GM differences.
A path may double back on itself and be convex;
for instance, a path containing a single line.
Path may have multiple initial moveTo verbs, or
trailing moveTo verbs, and still evaluate as convex.
A separate entry point, SkPathPriv::IsConvex()
allows passing an array of points instead of a path.
A legacy define has been checked into Chrome to
use the old code until layout tests have been
rebaselined.
R=reed@google.com,bsalomon@google.com
Bug:899689
Change-Id: I392bbe04836ffb19666ad92ab2a2404c56543019
Reviewed-on: https://skia-review.googlesource.com/c/173427
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
If getPixels returns an unexpected result, do not create a digest
and compare it to digests for premul and unpremul.
Print a better error message, including the name of the image and
string versions of the SkCodec::Result.
Change-Id: Ie98e350a1ef91c0745fe9de0855192e5793e033c
Reviewed-on: https://skia-review.googlesource.com/c/176582
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
- add drop-in clang-tidy cxx wrapper
- get build clean for bugprone-use-after-move
The wrapper can be used by setting
cxx = "/path/to/skia/tools/clang-tidy.sh"
in GN.
Change-Id: Idbba911e23bd6ef7530b08fd31906b92c1c1b28c
Reviewed-on: https://skia-review.googlesource.com/c/176523
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit e7f165be2e.
Reason for revert: doesn't compile in google3
Original change's description:
> Treat kWEBP encode with quality=100 as lossless
>
> In SkEncodeImage and friends, treat quality of 100 as a lossless encode
> when using kWEBP. This seems a good fit for the intent - which is
> presumably to save the highest quality image. This also matches
> Chromium's blink::ImageEncoder::ComputeWebpOptions, which treats a
> quality of 1 (on a float scale from 0 to 1) as a lossless encode.
>
> FWIW, Chromium has had this behavior since
> https://codereview.chromium.org/1937433002, in response to
> crbug.com/523098. The goal is to "maintain sharpness to
> match the JPEG encoder behavior (use WEBP lossless encoding)".
>
> Add a test to verify the new behavior. This requires making tests
> depend on libwebp to use WebPGetFeatures, since the Skia API does not
> provide a way to determine whether an encoded webp file was encoded
> lossless-ly or lossily.
>
> Bug: skia:8586
> Change-Id: Ie9e09c2f7414ab701d696c4ad9edf405868a716f
> Reviewed-on: https://skia-review.googlesource.com/c/175823
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=djsollen@google.com,scroggo@google.com,reed@google.com
Change-Id: I91680f65a2a5e6f0a13b84e97c9541ebe0606b33
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8586
Reviewed-on: https://skia-review.googlesource.com/c/176584
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: Iee57bc970a026de2ad5a0758153e9cbb20753fa1
Reviewed-on: https://skia-review.googlesource.com/c/173105
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
In SkEncodeImage and friends, treat quality of 100 as a lossless encode
when using kWEBP. This seems a good fit for the intent - which is
presumably to save the highest quality image. This also matches
Chromium's blink::ImageEncoder::ComputeWebpOptions, which treats a
quality of 1 (on a float scale from 0 to 1) as a lossless encode.
FWIW, Chromium has had this behavior since
https://codereview.chromium.org/1937433002, in response to
crbug.com/523098. The goal is to "maintain sharpness to
match the JPEG encoder behavior (use WEBP lossless encoding)".
Add a test to verify the new behavior. This requires making tests
depend on libwebp to use WebPGetFeatures, since the Skia API does not
provide a way to determine whether an encoded webp file was encoded
lossless-ly or lossily.
Bug: skia:8586
Change-Id: Ie9e09c2f7414ab701d696c4ad9edf405868a716f
Reviewed-on: https://skia-review.googlesource.com/c/175823
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit a34e6eac3c.
Reason for revert: Broken gold images on Adreno 530 and 540
Original change's description:
> Fix performance regresion on Mali, while preserving sk_FragCoord.w
>
> Bug: skia:
> Change-Id: I9269288bbb861cd02efa7b5dfe2c9434ec39064e
> Reviewed-on: https://skia-review.googlesource.com/c/174309
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Id344219c101564a5fd06477895386fad2d8dfa78
Reviewed-on: https://skia-review.googlesource.com/c/175986
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This fixes a crash we saw when we switch vulkan copies as draws to creating
their own secondary command buffer. The crash came from the perf blendmode
tests when using an advanced blend mode. They would do 1000 draws which forced
us into creating 2000 command buffers (since the dst copies and the normal draws
each used them). I tested without the copies as draws change and just increasing
the total number of draws we do and was able to repro the crash.
Besides fixing the above OOM crash, I am also seeing a 5-10% perf gain on the
blendmode micro benches which is nice
Bug: skia:
Change-Id: I9266ea0ba02a755f54dabd4ee804963ab0c9b684
Reviewed-on: https://skia-review.googlesource.com/c/175436
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Uninstantiated: a state of not being instantiated.
Deinstantiate: transition from instantiated to uninstantiated state.
Change-Id: Id7b6b295267674a9915f95105d73fabfcc3555de
Reviewed-on: https://skia-review.googlesource.com/c/175586
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I365c82a058c97e8741ee91e999cb6faab5a5ecf5
Reviewed-on: https://skia-review.googlesource.com/c/175422
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Follow-ups assuming this sticks:
- remove client overrides, so we can remove the (empty) base class virtuals
- mark as obsolete the .skp enums for these entrypoints, and note date
- remove glyphrunlist helpers that now may not have any callers
- remove DrawCommands related to these entrypoints
Bug: skia:
Change-Id: I44b4e6ef3bee61911e77b9b2ab73f82c0817536a
Reviewed-on: https://skia-review.googlesource.com/c/175240
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: I9269288bbb861cd02efa7b5dfe2c9434ec39064e
Reviewed-on: https://skia-review.googlesource.com/c/174309
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 10273c1d5f.
Reason for revert: bad gms
Original change's description:
> Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
>
> We used to unnormalize them in the shader via SkSL.
>
> This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
> available in GLSL.
>
> Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
> Reviewed-on: https://skia-review.googlesource.com/c/174068
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9bf38e1040578becba28ac8cccd81e2af2844278
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/175252
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:7903
Change-Id: I69b65fc1cfcc2cc5045bb3b75395f9a256ade278
Reviewed-on: https://skia-review.googlesource.com/c/172979
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Read only textures and proxies fail writePixels, as copy dsts, and mip
regeneration.
Bug: skia:8509
Change-Id: Iaa0b473cc9a9930fde3ef0e91373d5040650de35
Reviewed-on: https://skia-review.googlesource.com/c/174316
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We used to unnormalize them in the shader via SkSL.
This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.
Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:8579
Zero-initialize the pixel buffer that wuffs uses inside the frame rect.
If the encoded image is incomplete, we will swizzle this memory into the
destination, so this prevents swizzling uninitialized memory.
In addition, zero-initialize the client's memory if the above buffer
will not fill it, and if the frame is independent.
Move decodeFrameConfig into onStartIncrementalDecode. This makes it
clear that we haven't begun decoding the pixels so rowsDecoded is
irrelevant. Update the documentation for onStartIncrementalDecode to
make it clear that it can be called more than once (and when to do so).
If a frame is incomplete and depends on prior frames, do not blend it.
This will overwrite pixels from the prior frames without a way to undo.
Current clients only want to show incomplete images for the first frame
anyway.
Add some debugging information to Codec_partialAnim test, including
writing out pngs when failing the test.
TBR=djsollen@google.com for documentation change in SkCodec.h
Change-Id: I85c8ca4075301306f4738ddfc2f5992a5745108b
Reviewed-on: https://skia-review.googlesource.com/c/174310
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
Change-Id: I4960b1cd055daf44637e95825f82cb7fe2ce134a
Reviewed-on: https://skia-review.googlesource.com/c/174285
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I11ff57dca2c48519bc3a23e36da01bf40d1b329c
Reviewed-on: https://skia-review.googlesource.com/c/174221
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:8410 chromium:876349
Change-Id: Ib97c82cd165f7e2f2e94c65fc307220b99053df3
Reviewed-on: https://skia-review.googlesource.com/c/174065
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I04b6cbfe083c32a25205e04a4b15672d4b678a9c
Reviewed-on: https://skia-review.googlesource.com/c/174063
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
In theory, a convex shape is still convex if transformed by an affine
matrix. However, SkPath segments are specified using floats, and attributes
like collinearity can break under some transforms due to finite precision.
Computing convexity is non-trivial, so there is value in SkPath caching this
calculation. Convexity is useful, as both the CPU and GPU backends can draw
convex shapes faster than non-convex.
To balance these two (fragile float math and value of caching convexity),
this CL invalidates this cached state if the transform could change convexity.
In the general case, it is assumed that convexity could change. Special cases
where it is safe to keep the cached state after transform are:
- identity transform
- scale/translate transform if the path is known to be axis-aligned
All other combinations invalidate the cached state, forcing it to be
recomputed.
"axis-aligned" means the segments in the path are all axis-aligned, horizontal
or vertical (e.g. a rect or rrect)
Bug: 899689
Change-Id: I1381273eaff61d6b7134ae94b4f251c69991081a
Reviewed-on: https://skia-review.googlesource.com/c/173226
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>