robertphillips
2f0dbc761a
Update SkLightingShader to support rotation
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This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Committed: https://skia.googlesource.com/skia/+/45b59ed6e4e231814dbdb9f707b3d2a7ee50de84
Review URL: https://codereview.chromium.org/1291783003
2015-08-20 05:15:07 -07:00
robertphillips
f7d602a458
Revert "Update SkLightingShader to support rotation"
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This reverts commit 45b59ed6e4
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TBR=herb@google.com
Review URL: https://codereview.chromium.org/1304673002
2015-08-19 13:11:23 -07:00
robertphillips
45b59ed6e4
Update SkLightingShader to support rotation
...
This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1291783003
2015-08-19 10:35:14 -07:00
robertphillips
ea4529d09a
Move normal map creation methods to sk_tools
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Split off of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1298763002
2015-08-17 15:04:47 -07:00
bsalomon
ebc1c10fe1
Fix warnings on VS2015 x86_64 build
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TBR=bungeman@google.com
Review URL: https://codereview.chromium.org/1276133002
2015-08-06 17:33:16 -07:00
robertphillips
a9652ac09e
Address some SkLightingShader TODOs
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This CL:
switches the light colors to be 3 scalars (SkColor3f)
adds some dox
Review URL: https://codereview.chromium.org/1265983003
2015-07-31 05:17:24 -07:00
robertphillips
640898f588
Update SkLightingShader to take a localMatrix
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W/o this we can't draw lit objects anywhere but the origin.
Review URL: https://codereview.chromium.org/1253223003
2015-07-30 05:09:17 -07:00
robertphillips
5f865b9cf1
Move LightingShader to effects
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Additionally this CL:
forces the light colors to be opaque
forces the light direction to be normalized
adds a raster implementation
adds a gm
Review URL: https://codereview.chromium.org/1245883003
2015-07-29 12:28:04 -07:00