Change-Id: Iff486ae8dbf94971cfd513954299e2635c13ef1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281585
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:9984
Change-Id: I237585fe8c7178f3a0a108afaa02d07fd8e202b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281438
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
saveCamera() is no longer experimental
In a separate CL, will stage changes to concat virtual to take M44.
Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Causing flutter roll issues and we don't need it.
Bug: skia:10105
Change-Id: I2f0ec916984b33045fcd1961417b823f97355725
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281717
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
The generic google notice didn't satisfy the dart script.
Tracked down this LICENSE at the root of the D3D12 Library project:
https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/LICENSE
This matches "the MIT" license mentioned in the d3dx12.h header, hopefully
that's enough for the license script to detect a match, w/o needing to
update the script itself.
Bug: skia:10105
Change-Id: I1d4bf52b888a13f6727503024cb8f3e933078542
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281594
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: I8bad4ba28034400890f52cd1c4ef0f907de17007
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281579
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Supports buffer creation and destruction.
Bug: skia:9935
Change-Id: I6d8c6d67209a8857989a9384818272e7108177ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281577
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:9984
Change-Id: Ib79cf2509f5f92672cbb0b6060b8b33f99e9ac28
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281162
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I50c1f230803faef731b32cad7cd60b7b421678e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281160
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We already checked the SkSafeRange earlier (after its last use). Here we
need to be checking the SkSafeMath object. Oops.
The counts are directly copied from the constructor to the vertices'
fields - the user already knows what they are (and the tests are
verifying a tautology).
Bug: skia:9984
Change-Id: I33c62e02825718e497834b0dfa40d0d56e46a197
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280963
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Adds structure to the per-vertex (now custom) data.
Attributes currently just have a type, but the next
step is to augment that with semantic flags to handle
transformation logic in the vertex shader.
Added unit tests and GMs that exercise attributes of
varying float counts, as well as normalized bytes.
Bug: skia:9984
Change-Id: I02402d40b66a6e15b39f71125004efb98bc06295
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:9935
Change-Id: I4c2d70f69e30f78caca0f49629880565f178f495
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280609
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Ie9026e49719ddca5d4da24c84df32afcc6d7a603
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280902
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit e990fcc4b0.
Reason for revert: Build-Win-Clang-x86_64-Release-Shared
Original change's description:
> Enable deprecated-copy-dtor warning.
>
> In C++11 a user declared destructor still requires the compiler to
> implicitly default the copy constructor and copy assignment operator,
> but this is deprecated. Note that a user declared destructor suppresses
> the move constructor and move assignment operator; a user declared
> destructor exists if any '~Foo' method declaration appears inside
> 'class Foo' (even if defaulted); if the copy and move operations are the
> same then copy operations that take 'const Foo&' will do fine double
> duty as move operations.
>
> Clang seems to have an issue with this warning, in that it does not
> appear to distinguish between compiler defaulted and user defaulted
> destructors. As a result, it does not always warn when it should.
> There may yet be places in the code where a move operation is desired
> but may be suppressed because the implicitly defaulted moves are not
> declared because a destructor has been declared.
>
> This wraps dawn and shaderc configs in 'third_party' so that their
> headers will be included through '-isystem' in order to avoid the
> warnings generated by including their headers.
>
> Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,bungeman@google.com
Change-Id: Icd6a2487637d21fcf7c4c7ab7cba7a8adfda5afd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280836
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
In C++11 a user declared destructor still requires the compiler to
implicitly default the copy constructor and copy assignment operator,
but this is deprecated. Note that a user declared destructor suppresses
the move constructor and move assignment operator; a user declared
destructor exists if any '~Foo' method declaration appears inside
'class Foo' (even if defaulted); if the copy and move operations are the
same then copy operations that take 'const Foo&' will do fine double
duty as move operations.
Clang seems to have an issue with this warning, in that it does not
appear to distinguish between compiler defaulted and user defaulted
destructors. As a result, it does not always warn when it should.
There may yet be places in the code where a move operation is desired
but may be suppressed because the implicitly defaulted moves are not
declared because a destructor has been declared.
This wraps dawn and shaderc configs in 'third_party' so that their
headers will be included through '-isystem' in order to avoid the
warnings generated by including their headers.
Change-Id: I681524cd890d86305aa99b6b765a52113b4dfa4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280406
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I84117c64177b263ed99638d055eda484a1959534
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280637
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Changes the GrD3DTextureResourceInfo member in GrD3DBackendSurfaceInfo
to be a unique_ptr<> so we can use forward refs.
This will allow us to use a shared_ptr variant to manage the
ID3D12Resource on GrD3DResourceResourceInfo, without polluting
client files with Windows definitions. Clients can use GrD3DTypes.h
to get the full declarations, GrD3DTypesMinimal.h for only the forward
references.
Bug: skia:9935
Change-Id: I075a3fc608bf6767dae202efd8cbf06cdd4a9457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280602
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Rather than two separate (partially overlapping) ways of accessing the
private portions of SkVertices, use a single privileged helper class
(similar to GrContextPriv).
Change-Id: I76b14b63088658ed8726719cce126577e5a52078
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280601
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I60a3569b47b599b710c0f3a9522241748f15360d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280409
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
It was too easy to get into circular include chains. Added static
asserts to ensure we keep our quad AA flags in sync. Also, IWYU.
Change-Id: I01aefa264aa56420ab5a46a8ecd9e63c021c79ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280405
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Adds some writepixels caps methods even though it's not implemented,
just to keep dm from crashing in unexpected places.
Bug: skia:9935
Change-Id: Ia76e5abd8a6c72987658af4f8369efe69f6b685c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279576
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Adds the ANGLE extension to our list of options for
glDraw*BaseInstance.
Removes glDrawElementsInstancedBaseInstance since this method is not
supported by the ANGLE extension.
Change-Id: Ifd25324feeaad55a4d141b5064bcd8e059948ef7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280388
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Previously the size of one of the keys was passed to memcmp.
It was incorrectly assumed that if the size mismatched in the
first word compared then the rest of the keys would not be
accessed.
Change-Id: I9850949c6b51d0d2fb6de53ed8d4dee5192826d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280356
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Precusor step for making this public and adding a method to
GrBackendFormat to query its channels.
Bug: skia:10078
Change-Id: I2d8fa6586721c35961bc328a15eef8e2ebd4406e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279422
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I51a0b5cb9c14f44f3af9cd8748f4e1c866f3441c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280096
Auto-Submit: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
These attrib types don't have equivalents in d3d12 and they are not used
so just deleting them.
Change-Id: Iff63525d36e0674847e07a13254f321c27aca7bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279864
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I4c495beb1c08fcb42c5ea06c3ba97dce0bdf39cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279841
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This effectively reverts https://codereview.chromium.org/972153010/
Note that we have no such hard limit on SkShaders, and it's never
been a problem. Complex SkPaint objects can generate too many FPs
for us to handle, but those are rare, and better managed by just
reporting the shader compile error (which we do).
Change-Id: Iee5dc3d65ec130f2ce0a29e55fbe3c25b00dc828
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279836
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Unfortunately in clang 'deprecated' is both a set of warnings (at least
one of which we don't want) and a group of warnings (most of which we do
want). Leave the top level disabled, but re-enable all the warnings in
the group.
Most of the code changes are for the deprecated-copy diagnostic. In
C++11 implementing a copy constructor xor copy assignment operator
the default implementation of the other is still required to be the
default but is deprecated (the compiler can warn against doing this).
The idea is that if there was a need for a non-default copy constructor
or copy assignment operator then both should be implemented explicitly,
since it is unlikely that the default will do what is expected.
Note that the deprecated-copy-dtor has not yet been enabled as there
will need to be a lot more work to enable this diagnostic. Similar to
deprecated-copy, in C++11 when implementing a destructor the copy
constructor and copy assignment operator are still defaulted if not
declared, but this is also deprecated. The idea here is that if some
special handling is needed to destroy the object there is probably some
need to do something non-trivial when copying the object (or copying
should be disallowed).
Also, there are still some deprecated-declarations to clean up on
Android and Mac.
Change-Id: I5fc4b62713220e6f7d3724fd7342b4c8c74a3c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278916
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:9935
Change-Id: I91b6218946ba04e893adaec3c0077653a62efe2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279136
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also renames GrD3DSurfaceResource to GrD3DTextureResource. This makes
things consistent with our naming convention in Vulkan, and with the
terminology used in Direct3D.
Bug: skia:9935
Change-Id: I6e6d2066ac70eb8a0d63c1b5731f31851a3017d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279338
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Ambiguity has come up re: what "tessellation" means in Ganesh. I
believe that, in the context of a graphics library, "tessellation"
should refer to the hardware pipeline feature of submitting patches
and tessellating them on the GPU. This CL therefore renames classes
that triangulate things on the CPU to call it "triangulation".
Change-Id: Ic8515ea6a33000f1b638a852d5122bc9bd6b38f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:10080
Change-Id: I936d6d696c86c50d5b51dc84894127c38ad753d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279048
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adds a 'varying' modifier to the SkSL frontend. Only valid
for pipeline stage (runtime effect) SkSL programs, and only
on variables that are float, or float[2-4].
Runtime effect SkSL can declare varyings. The effect gathers
and reflects them. The GPU backend uses SkShader_Base's new
asRuntimeEffect() to get this data.
GrDrawVerticesOp and its GP get the shader's effect, if any.
They use this to add vertex attributes, varyings, and global
variables (in the fragment shader) of the appropriate width.
The globals have procedurally generated names, based on
their index in the list ("_vtx_attr_%d"). The GP's fragment
code copies the varyings to the globals.
When PipelineStageCodeGenerator sees a varying reference,
it just replaces that with the procedurally generated name
that matches the logic in the op.
Change-Id: I0effbc4f3425d452cb7d62e51e268f3b48fa3c74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275962
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We already look at the alpha type.
We can look at the color type too.
This doesn't likely matter very often, as we usually have
kOpaque_SkAlphaType for opaque SkColorTypes, but might as
well toss this in there for completeness.
Change-Id: Ie164acc9294dee115d8e0637e3186a301ebe58f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278479
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Add GrD3DTextureInfo and GrD3DBackendSurfaceInfo, and uses those
to initialize GrBackendTexture and GrBackendRendertarget.
Bug: skia:9935
Change-Id: I4571c1b3aa8115250ff748deb8cf4a95f80f1237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278036
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
On certain older versions of the Clang toolchain, the use of the API_AVAILABLE
macro on symbols in C++ translation units causes the visibility of those
symbols to me treated as default instead of the hidden. This causes internal
symbols to be exposed from release dylibs.
This mechanism allows users of the toolchains that have not been updated to the
latest versions to disable the use of the macro in release configurations.
Change-Id: I656361770c2011cff4c1b252761b5d0f3d89edc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277775
Auto-Submit: Chinmay Garde <chinmaygarde@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>