Also adds an example particle system that uses uniforms, and an instance
of the particles GM that draws it.
Change-Id: I64e2514fd17c8ce615b4e13b9f82424f80b8424e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356840
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Remove/rename some fields now that data migration is done, adjust
comments to reflect new data, etc.
Change-Id: I77a8ff182fc73699407eb711a54cf5642f23c257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365480
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic53dc7ecab1b44761fe06e6b528864d24cc5fa58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
TSAN caught this when I added particle GMs.
Change-Id: I6c03afe4b7a4323c7b8d8a1eaf197ff9aa76a09c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362498
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 964b4465c4.
Reason for revert: Earlier CL needs revert
Original change's description:
> Add particle GM that uses uniforms, fix related bug in particle effect
>
> We weren't allocating uniform storage until after the first update, far
> too late for users to pump uniform values in. They're now allocated as
> soon as the effect is created, which is tested by the new GM.
>
> Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com
Change-Id: Ib6f963840af2abba0a4e6b99185f4010b61dde54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362418
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We weren't allocating uniform storage until after the first update, far
too late for users to pump uniform values in. They're now allocated as
soon as the effect is created, which is tested by the new GM.
Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This was the last remaining user of ByteCode. The skvm solution
is faster, and lets us delete the ByteCode system.
Testing on 15 instances of sinusoidal_emitter (90k particles):
- ByteCode ~9 ms
- ByteCode (older, optimized): ~5.5 ms
- skvm ~2.1 ms
Change-Id: Ia2e5c9ab2d36c97e59af28a6f989bf212889e439
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356919
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Without the "spawn another effect" binding (that was recently removed),
these serve no purpose.
Change-Id: Ica8cc3f444c6b749c634c41453501edfff9d9a23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/356417
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also fix a crash if you try to play an effect that has never compiled
correctly. (After the first compile, the arrays were always large enough
to set "dt" -- this code is all going to be reworked soon for SkVM, but
I hit this while diagnosing the type coercion error).
Change-Id: I5bfab539c7304bde2da36b0b0604991d5b5b303a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354660
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is no longer used, and the current design is fairly incompatible
with skvm.
Change-Id: Ibebb9b42a0f4277c333839c3d1e9cf0f691b37cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/353079
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, these were in SkSL::Context directly. This change doesn't
remove them from the context entirely, but it gives them a dedicated
subclass and firewalls them off from the rest of the context.
Change-Id: I0c344bf7436a11b8494a5fe7542d0a4ef1ece964
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352502
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously ExternalValues were flexible, and could be used as raw values
(with the ability to chain access via dot notation), or they could be
callable. The only non-test use-case has been for functions (in
particles) for a long time. With the push towards SkVM, limiting
ourselves to this interface simplifies things: external functions are
basically custom intrinsics (and with the SkVM backend, they'll just get
access to the builder, and be able to do any math, as well as
loads/stores, etc).
By narrowing the feature set, we can rename everything to reflect that,
and it's overall clearer (the SkSL types now mirror FunctionReference
and FunctionCall directly, particularly in how they're handled by the
CFG and inliner).
Change-Id: Ib5dd34158ff85aae6c297408a92ace5485a08190
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350704
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
uint (and bitwise operations) aren't supported by our minimum spec, and
they're going to be removed from public SkSL. For now, convert the
random generator to a good-enough chaotic sequence of high-frequency
sine waves.
If/when the interpreter (and particles) are converted to the newer skvm
backend, it will be straightforward to support custom intrinsics that
emit skvm instructions directly into the builder, and re-introduce a
better integer-based PRNG, without requiring SkSL language support.
Bug: skia:11093
Change-Id: I885b15a51a9e5c12b4274b5938d8deb77219d41b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347036
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
No longer used by any example content, and it requires unsigned integers
and bitwise ops (which are both going to be hidden from public SkSL).
Bug: skia:11093
Change-Id: I1941f7a1bed6c8512a5117ef256d18e420cbabee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/346779
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, any builtin functions would be optimized as a side-effect of
optimizing programs that used them. Now that shared elements aren't
being optimized in that way, we explicitly optimize any shared modules
when they are first created. We don't remove dead elements, but we
we do substitute settings, simplify, and inline.
Bug: skia:10905
Change-Id: I701b5e9f52fb880ef3e6f4c67694d08602f47e95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336440
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This ties the caps to the compiler instance, paving the way for
pre-optimizing the shared code. Most of the time, the compiler is
created and owned the GPU instance, so this is fine. For runtime
effects, we now use the shared (device-agnostic) compiler instance
for the first compile, even on GPU. It's configured with caps that
apply no workarounds. We pass the user's SkSL to the backend as
cleanly as possible, and then apply any workarounds once it's part
of the full program.
Bug: skia:10905
Bug: skia:10868
Change-Id: Ifcf8d7ebda5d43ad8e180f06700a261811da83de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331493
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
We don't want to be polluting the global namespace with external values,
especially when the typical/recommended way to use the Compiler is with
a single long-lived instance. Force client code to manage ownership (the
only non-unit-test case was already doing this), and pass external
values to convertProgram, so they can be added to the Program's symbol
table.
Change-Id: If4c1db5e48a62e2cf4333b8d80420f2dfede27ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319125
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Note: The polarity of the staging flag is inverted from usual because
a G3 dependency with no SkUserConfig.h relies on the legacy API.
Once this lands, we will migrate them and others, then remove the
staging API. The inverted staging flag is kind of nice, actually - I may
use that pattern in the future. It means less total CLs and it's just as
easy to flip the bit on or off during debugging.
Bug: skia:104662
Change-Id: I48cba1eeae3e2e6f79918c6d243e0666e68ec71b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Objects in the symbol table are intentionally constant. However, when
converting "ExternalValue" AST nodes into symbols via symbol table
lookup, IRGenerator::convertIdentifier was casting away constness
because ExternalValueReference held a non-const pointer. Fixing this
involved significant ripple-effect additions of "const" throughout the
ExternalValue class and its subclasses.
These changes generally appear to be benign, but one interesting edge
case is `ExternalValue::write`, which intuitively does not seem to make
sense as a const method. However, invoking `write` should not alter the
ExternalValue object itself; rather, it is intended to alter the
*external value* that is being referenced. (In practice, nothing invokes
write() anyway except for one unit test, which continues to pass.)
This issue was discovered while converting casts to `as<T>()` calls.
Change-Id: I8ff6a477e475833d2a99c72f1c79c766b57767ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311276
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).
Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, doing an official build of Skia with Vulkan and particles
enabled would succeed in compiling all of skia.lib, then fail to find
Vulkan headers for two particle .cpp files (that reach GrVkVulkan.h
via SkSL headers).
Bug: skia:10469
Change-Id: Ia5bdb7df25e7259e43cef3e6ff9719a8c8452022
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301002
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 97fe0cbed2.
Reason for revert: ASAN failures
Original change's description:
> Omit dead SkSL functions
>
> Now that SkSL inlines functions, dead functions are very common. This
> change causes them to be omitted from the final output.
>
> Change-Id: Ie466a3f748812eff1a368498365c89d73ab0b7be
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292684
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
Change-Id: Id20c5be67dd574d30d6f978ba610e43aa5018416
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293241
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Now that SkSL inlines functions, dead functions are very common. This
change causes them to be omitted from the final output.
Change-Id: Ie466a3f748812eff1a368498365c89d73ab0b7be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292684
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I2cb6255a553852a292427d6dc9ef8c5ed7f8286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252926
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
If the scripts fail to produce valid bytecode, don't overwrite the
interpreter.
Change-Id: Icd008a5188166ce086ff4df87dcb2b43d7f80820
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269487
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use std::min and std::max everywhere.
SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.
Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 99c54f0290.
Change-Id: I010ac4fdb6c5b6bfbdf63f4dcac5dbf962b0ad9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266205
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 2cde3a1320.
Reason for revert: breaking the Chrome roll
Original change's description:
> Complete rewrite of the SkSL interpreter
>
> Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: If0fbc78118173e0cacbe1e01cabe3331e35aa49e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265516
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
For clients not using JSON, the factories were inconsistent.
Change-Id: Ifd920fa1e18f5edffa12de238af8488406951e5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257683
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Provides functionality similar to AE property maps
Change-Id: I1705706a6b7e25fbab55465f2e20d0b145330b0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255977
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This untangles some of the dirty state tracking and dynamic rebuilding
support (that's only needed for the GUI editor), so the core code is
more streamlined. It also paves the way for feeding the RP to bindings.
Change-Id: I208ec59622154fdb2845c3ae8f7efb070d1abfc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257476
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Currently just for image drawable, but going to use this for
references to other kinds of data in bindings, too.
Change-Id: Ic6673530013337bbaadd2d3f1c040626ec24ffb8
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256776
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
- Copy effect state to particle uniforms before each script, so changes
from spawn or update are visible.
- Guard path binding against out of range access
- New effect that actually stresses both of these conditions
Change-Id: Ice6112793099e515438af8bb863e9e1bf03d08b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249125
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Gives enough information to locate variables by name (using the same
scheme as glGetUniformLocation), and provide hints about type and size.
Bug: skia:9513
Change-Id: I9444f1042471967a79c9f05167dcdb78eca41bad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244502
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Simplify burst handling. Scripts should just add to burst (if
they want to handle programmatic bursting, as well).
Update most effects to handle dynamic updates to position better,
and add a sample effect meant to be used with mouse tracking.
Change-Id: Ia302e1d04e62e2b07974807c44067786cc10a8ad
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248798
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This was only being used in one effect (and for no good reason). SkSL is
plenty powerful to re-implement something similar if required, at no
real performance cost.
Re-implemented the one effect that used it with simpler math in the
script, updated the copy of that effect in the gallery.
Docs-Preview: https://skia.org/?cl=247040
Change-Id: I68c86d6550dd4f003f6ba5ecd0febab37b86540b
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247040
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The lack of encapsulation was finally starting to bother me. Had to
change the Interpreter namespace to a struct so that it could be
friended, but otherwise this was a nice and simple cleanup.
Also updated the comments on the two run functions, and renamed
fInputSlots to fUniformSlots, to reflect recent clarification
around in vs. uniform.
Change-Id: I24bbc59778b3ab6448bffcf98133d5c149a060a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244883
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Update the parameter lists to both run and runStriped so
that they're in the same (sane) order, named consistently,
and always take counts with pointer arguments.
- Add the same count-based safety checks to run that were
already in runStriped.
- Remove the N parameter to run, it was only used to run
things one-at-a-time (other than one spot in unit tests),
and it simplifies the code quite a bit. If you want to run
multiple times, use the striped version. I also moved that
functions 'N' earlier in the parameter list, to make the
pattern of the remaining parameters clearer.
- Remove an interpreter benchmark class that was never used.
Change-Id: Ibff0a47bdb2d29d095a0addd27e65ab13cb80fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244716
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>