This lets us plan out the allocation of resources without
actually committing to the resulting plan. In the future,
the user will be able to do the register allocation, then
query the estimated memory cost, and either commit to
that allocation or try a different order of operations.
The difference between this and the original 286097 are that we sorted
fFinishedIntvls by increasing start instead of increasing end and we
use the GrUniqueKey.hash instead of the default crc hash.
Bug: skia:10877
Change-Id: Idc405e2b4532c4cd0ae4127210ba3b42de27bd46
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Chromium,Test-Debian10-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader_MSAN
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386888
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This saves a significant amount of CPU time and, now that the inliner
can handle nested expressions, still inlines almost everything.
Change-Id: I8f198630fa9627bc433ef8fb72f6bcf94595cdaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386917
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This will allow the inliner to successfully do more work in a single
pass.
Change-Id: I26e8831737c10bdf9a35eebd94ea8b74f6487077
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386916
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Arguments without side-effects that aren't read from more than once can
be moved directly into the inlined function, and don't need a scratch
variable. This can allow functions like `guarded_divide` to inline
completely in more cases.
Change-Id: I0bfce35635cf9779f4af1bc0790da966ccfe4230
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386678
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit c6f78ff55d.
Reason for revert: Broke Chrome roll and MSAN
Original change's description:
> Do register allocation in GrResourceAllocator
>
> This lets us plan out the allocation of resources without
> actually committing to the resulting plan. In the future,
> the user will be able to do the register allocation, then
> query the estimated memory cost, and either commit to
> that allocation or try a different order of operations.
>
> Bug: skia:10877
> Change-Id: I34f92b01986dc2a0dd72e85d42283fc438c5fc82
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386097
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,adlai@google.com
Change-Id: I7492c12b8188ed22c3cd80fd4068da402d8d3543
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10877
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386856
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
This lets us plan out the allocation of resources without
actually committing to the resulting plan. In the future,
the user will be able to do the register allocation, then
query the estimated memory cost, and either commit to
that allocation or try a different order of operations.
Bug: skia:10877
Change-Id: I34f92b01986dc2a0dd72e85d42283fc438c5fc82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386097
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit a9c187e5cc.
Change-Id: Icbfb8abdfc67fc2e6428d97a6cdede2726fb56e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385596
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This test causes the Adreno 330 driver to crash, and does not pass on
Quadro P400 in wasm. The CPU test confirms that we can get it right,
even if not all drivers do.
Change-Id: I5ffb72ac647a49dab7130ab2c6e94f587ded6cf9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386216
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11754
This image is invalid - SkCodec draws *something* but it's not
particularly meaningful. Remove it from our CodecSrc tests and add it to
BadImage tests so that we still verify we don't crash (etc) but we no
longer expect to be able to draw it using the platform generator.
Change-Id: I4781d645896d9f01afbd70fb0c5acfd262dd3169
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385880
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
It is difficult to do this both efficiently and correctly while honoring
GLSL semantics (which require the lvalues to be kept distinct, even when
they point to the same variable). We could make it work by making copies
of every out parameter in each direction (going in for inouts, and
coming out for outs and inouts).
However, this could be self-defeating if it makes it harder for the
driver to track variable lifetimes. Simply opting out of inlining these
functions entirely seems like the best tradeoff; let the driver optimize
them if it can, and we can enjoy reduced complexity in the SkSL inliner.
Change-Id: I62f7b4550cc181cfe789e4f2ff4e408ba1baf9cb
Bug: skia:11326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370257
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
It turns out it is not legal to pass the results of OpAccessChain as a
function argument, for... reasons. This CL switches us over to passing
the argument via a temp variable instead.
Bug: skia:11748
Change-Id: Ib5e86c1d000655ebd7bb62ceea6a27b823808645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385936
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This allows us to remove 100 LOC from the inliner and is very unlikely
to affect any existing benchmark. We don't have any evidence to support
the idea that a one-iteration `for` loop with `continue`-based exits
will be any faster than a standard function call on any existing GPU.
Our fragment processors are generally written to avoid early returns,
in large part to avoid hitting this path.
This drastically impacts BlendEnum.sksl (which can no longer flatten out
a switch over every blend function in SkSL) but is otherwise a wash.
See: http://go/optimization-in-sksl-inliner suggestion 4(a)
Change-Id: I1f9c27bcd7a8de46cc4e8d0b9768d75957cf1c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385377
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This put the coverage for do-while loops on par with for loops.
Change-Id: I53e0d733edd02a6a139792a8d74c68116453e5ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385500
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This can eliminate const variables which have been completely folded
away, unnecessary synthetic variables created during codegen/inlining,
or code that simply didn't need to exist at all.
Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
A global variable should be considered "dead" if it's never written and
never read. The previous code checked if it was never written OR never
read, which is not the same.
This would generate GLSL/Metal that didn't compile. In SPIR-V, it would
SkASSERT, then crash, during codegen. The fuzzer was able to detect the
SPIR-V issue, but it was wrong in all three cases.
Change-Id: Id59a2499eb5baa3839b93826bfbc24191bfd490b
Bug: oss-fuzz:32005
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385280
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit e7a8f85e4f.
Reason for revert: must revert dependent CL
Original change's description:
> Only include header once in combined MSL shader.
>
> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,johnstiles@google.com
Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
'in' variables without locations aren't allowed. Use uniforms instead.
Bug: skia:11738
Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 92748af1a5.
Reason for revert: SkSLCommaSideEffects_GPU crashing on Android
Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:11389
Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 9e476b798f.
Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The RelaxedPrecision decoration is now handled by nextId(), to make it
easier to see all spots where a RelaxedPrecision decoration might be
necessary. The goal of this initial refactor is not to actually fix the
issues with RelaxedPrecision decorations, but rather to lay the
groundwork for doing so in followup CLs.
The initial intent of this change was to not affect the SPIR-V at all,
saving modifications for followups, but there ended up being three kinds
of changes to the output:
1. Doing things at nextId() time rather than later means some
decorations move to an earlier spot in the output. This results in
diffs, but should not cause any behavioral changes.
2. We were incorrectly tagging bools as RelaxedPrecision in some
situations. By funneling things through fewer code paths, the refactor
would have caused this to happen in even more situations, and the code
responsible for the bug was being rewritten in this CL anyway, so it
seemed worth just fixing the issue as part of this change.
3. Funneling things through fewer code paths ended up adding
(correct) RelaxedPrecision modifiers to binary operations that had
previously been missing them. It seemed better to just let it happen
than to try to maintain bug-for-bug compatibility with the previous
approach.
Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This drastically reduces the number of functions which we allow to be
inlined. If this change does not hurt our performance, it will allow us
to trivially remove hundreds of LOC. All current data leads us to
believe that it may affect the Mali 400 but is highly unlikely to change
results on any other device in the tree.
More info: http://go/optimization-in-sksl-inliner
Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This test fails on SPIR-V when the inliner is turned off:
error: SPIR-V validation error: Pointer operand 250[%250] must be a memory object declaration
%252 = OpFunctionCall %void %out_half %250
Change-Id: Ibfa9cef371af2eea766a4218ec8a581289ee100e
Bug: skia:11748
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384999
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Prevents us from accepting code that can't be correctly transformed to
GLSL, like:
uniform float x;
float y = x;
(Previously, writing code like that in a runtime effect would
effectively produce the exact same code all the way through to GLSL, and
the driver would fail to compile it).
Bug: skia:11336
Change-Id: Iaa797587c4a4a7289ed59ce2736cf0bf0fc5bca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384698
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
A side effect of this change is that I've tried to pass GrVkAttachments
around GrVkGpu instead of GrVkTextures where I could to start the
transition within the backend code.
Bug: skia:10727
Change-Id: Ibc9553cdbd7f6ae845c56aad3f25f58e4c478e46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379577
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:11716
Change-Id: Ic09071544b5b5216b01fbc9b478b6269dd96202f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382280
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This only affects fragmentProcessors (children) - and the backend SkSL
we're emitting should not contain those. We've just been silently
ignoring those declarations when converting to GLSL, MSL, etc.
Change-Id: I241f2f4fe4614b49ebccc9c2976fd408e94656d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384316
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit a04692f69e.
Reason for revert: Angry Vulkan bots.
Original change's description:
> Fixed a number of spots where we should have been using RelaxedPrecision
>
> Our SPIR-V output was missing many RelaxedPrecision decorations, which
> was presumably impacting performance.
>
> Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If4fe945cb363c9b61b5a4abfde649a437689d2eb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384217
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
I ran into an issue in an upcoming CL which generated a particularly
ugly switch statement:
switch (x) {
default:
discard;}
So I cleaned this up, and while resolving this issue, managed to improve
a bunch of existing codegen as well. The formatting change has been
split out to a separate CL since it impacts so many golden outputs.
Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Our SPIR-V output was missing many RelaxedPrecision decorations, which
was presumably impacting performance.
Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
All that's left is a clip atlas renderer.
Bug: chromium:1158093
Change-Id: I8b509904a752a202ff1321e5302c41a3f57a5edb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:11738
Change-Id: I1dd5e99830f70d72c292379a45c4e39a55588858
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383706
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We no longer derive a performance benefit from this pass in practice,
and it is a very expensive compilation step. It is also prone to fuzz-
related errors.
Doc: http://go/optimization-in-sksl
Change-Id: Ief08ffac659a8fe7fe92c92b9a5da14c9f713bc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381261
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously even if we release/abanoned a resource we would still return
GrBackendSurfaces from these queries even if the actual backend api
objects are no longer valid.
This hopefully fixes the attached chrome bug, but can't know for sure.
Bug: chromium:1186623
Change-Id: Ib1c03699c2c7d81f6d305428dfbf39d647d28373
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382918
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This declutters the atlas generation code so there are fewer variables.
Next we will delete all the lower level rendering code and render the
atlas with stencilPath/stencilRect instead.
Bug: chromium:1158093
Change-Id: I36cff285d0f7de6f8ece4b027e62ae84aa01adc8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380656
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Abandoning would cause us to unref all the command buffer usages, but
then in notifyARefIsZero we would delete the abandoned resources even
though we still had a real ref. Then when that ref went away we would
crash.
Change-Id: I05dc2ba9a67c35c36a36704f4b81d6eef4e860e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382916
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is useful because it allows the variables to be declared as `const`
when they are trivial values like `half4(1)`. This enables the constant
folder to simplify or eliminate them. In most cases, this is only a
small benefit, as you'd expect a competent GPU driver to do the same.
However, Mali-400 can benefit significantly from optimizing away the
multiplication against a constant half4(1) coverage in Porter-Duff.
Mali-400 performance is back to normal: http://screen/3cDxdaGkYE8oBcS
Change-Id: I21fd23f91f747079cd05b082f7b3444aeabafb93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382476
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
As you might expect, a function tagged with `noinline` will never be
considered as a candidate for inlining.
Change-Id: Ia098f8974e6de251d78bb2a76cd71db8a86bc19c
Bug: skia:11362
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382337
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Currently, only one of three uses (local variables) does this correctly.
Bug: skia:11716
Change-Id: Iad11e8e5998fcc7caee4d438e0558c5d4e2b1821
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382277
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
With skia-review.googlesource.com/c/skia/+/363782, both cpu and gpu
backends would gracefully fail readPixel requests where dst row bytes
wasn't a multiple of dst bpp. It also updated the cpu backend's
writePixels behavior to gracefully reject writePixels requests where
the src row bytes wasn't a multiple of src bpp.
GPU writePixels would not detect this and later trigger an assert
in debug builds in GrConvertPixels (caught by the linked fuzzer bug).
This adds tests to mirror the read pixels bad-row-bytes tests and
updates GrSurfaceContext::writePixels to check src row bytes vs. bpp.
I confirmed it fixes the fuzzer crash.
Bug: chromium:1185266
Change-Id: I7cd8406c65a9ba35a55d695b2f65410a1edd2a19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/382276
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Ic2d1240ab785101365b0fd934562505fb5a3e599
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381816
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
It turned out that everywhere we were using or testing DSL code either
directly or indirectly imported big chunks of the SkSL library. These
imports turned out to be necessary; code written using just DSL.h would
fail with various template instantiation errors.
Change-Id: Iae72d15b0d6ef14614ac1a4ff08c36bc1876cd4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381638
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>