Commit Graph

2 Commits

Author SHA1 Message Date
msarett
48ba2b8550 Rename SkColorSpace::GammaNamed to SkColorSpace::RenderTargetGamma
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319293002

Review-Url: https://codereview.chromium.org/2319293002
2016-09-07 18:55:49 -07:00
brianosman
2c4b64e92a New gamut GM, to test gamut conversion in various code-paths
After several different strategies, this one appears to work
well. The basic test:

1) For a variety of drawing techniques, we render fixed size
   rectangles. (Solid colors via paint color, bitmap, etc...)
2) For each method in #1, we render to both an sRGB and
   WideGamutRGB offscreen surface. (AdobeRGB isn't wide enough
   to clearly demonstrate if things are working or not).
3) Use readPixels to fetch the raw (still in wide gamut) pixel
   data, then draw that directly to the final canvas.

So, for each pair of squares, they should look clearly
different. Currently, with the GPU backend, only the bicubic
bitmap paths have that behavior. Adding more test cases (and
fixing the ones that are already incorrect) will be the long
tail of gamut transformation.

Current output (with my other patchset, which fixes all
bitmap draws): https://screenshot.googleplex.com/wsL3x7eCtWE.png

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293173002

Review-Url: https://codereview.chromium.org/2293173002
2016-09-07 07:04:45 -07:00