Basically, ensure all the headers about to become V1-only only appear in contexts that are currently or will soon be V1-only.
This is almost all fallout from retracting some of the moving headers from other headers i.e.:
GrMeshDrawOp.h from GrOpFlushState.h
GrDrawOp.h from GrOpsRenderPass.h
GrDrawOp.h from GrOpsTask.h
GrSimpleMeshDrawOpHelper.h from GrTessellationShader.h
Bug: skia:11837
Change-Id: I939f5c82c3042e9ab00571b5796ab82dbe968085
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438677
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Move ProgramImpl function definitions into Processor subclass cpp files.
Delete separate h/cpp files.
Modify GrGLSLVaryingHandler::addPassThroughAttribute to break #include
cycle. It now takes a ShaderVar rather than a GP::Attribute, making
it slightly more flexible as the input can be any variable defined
in the vertex shader.
Bug: skia:11358
Change-Id: I94ee8cd44d29e194216592ecae5fd28de785c975
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438596
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Compiling a program with "allow narrowing conversions" actually fixes up
narrowing casts in the program by inserting casts wherever they would be
needed for type-correctness. For instance, compiling the statement
`half h = myFloat;`
inserts an appropriate narrowing cast:
`half h = half(myFloat);`.
The Pipeline stage code generator relies on this behavior, as when it
re-emits a runtime effect into a complete SkSL program, the narrowing-
conversions flag will no longer be set, but that is okay, because the
emitted code now contains typecasts anywhere they would be necessary.
Logically, this implies that anything which supports narrowing
conversions must be castable between high and low precision. In GLSL and
SPIR-V, such a cast is trivial, because the types are the same and the
precision qualifiers are treated as individual hints on each variable.
In Metal, we dodge the issue by only emitting full-precision types. But
we also need to emit raw SkSL from an SkSL program (that is what the
Pipeline stage generator does).
SkSL already supported every typical cast, but GLSL lacked any syntax
for casting an array to a different type. This meant SkSL had no array
casting syntax as well. SkSL now has array-cast syntax, but it is only
allowed for casting low/high-precision arrays to the same base type.
(You can't cast an int array to float, or a signed array to unsigned.)
Change-Id: Ia20933541c3bd4a946c1ea38209f93008acdb9cb
Bug: skia:12248
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437687
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Almost entirely mechanical.
Bug: skia:11837
Change-Id: I984339097fdeeae2eccb6c1d790d510020511961
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438177
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 14b1d56a2b.
Reason for revert: fix emplace_back() usage
Original change's description:
> Revert "Remove SkTLList"
>
> This reverts commit e1d523d70f.
>
> Reason for revert: breaking old stdlib versions (< c17)
>
> Original change's description:
> > Remove SkTLList
> >
> > Change-Id: I198678b5cb298cf51872fbb8d4fd5d705a6b684e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437339
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=brianosman@google.com,michaelludwig@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
>
> Change-Id: I8e02e4cd2f293e7530f842be783de10f69be2ef4
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438078
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: Ied33ce81a8312963ff0713c4660cdb8541a02180
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit e1d523d70f.
Reason for revert: breaking old stdlib versions (< c17)
Original change's description:
> Remove SkTLList
>
> Change-Id: I198678b5cb298cf51872fbb8d4fd5d705a6b684e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437339
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=brianosman@google.com,michaelludwig@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: I8e02e4cd2f293e7530f842be783de10f69be2ef4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438078
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I198678b5cb298cf51872fbb8d4fd5d705a6b684e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437339
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:10205
Change-Id: Iafee804751d69e98241a7825664f3be04b20eb14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436566
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Skia has been using the not entirely public HarfBuzz subsetting API.
This API is changing for public release. In order to make the transition
from old to new build flags were added, which would require build
changes as HarfBuzz is updated downstream. Instead detect the existence
of the old or new API and use whichever is present automatically.
Change-Id: I0727f97ad7d394dfb24553076d4b383570cf0002
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437121
Reviewed-by: Garret Rieger <grieger@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Most of the code generated by the fuzzer is nonsense, but there is a
method to its madness. The crash is only triggered under specific
conditions:
- The runtime effect has enough helper functions to mostly fill up the
call graph hash-map. It won't rehash until it gets close to capacity.
- There must be several calls to built-in functions, in order to add
elements to the call graph to force a rehash.
The fuzzer-generated code manages to satisfy both these requirements.
Change-Id: I9a1d7535557fedd4e9bfece3930ac86ede291ffe
Bug: oss-fuzz:36655
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437118
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
GLSL allows an array of `lowp float` to be compared against `highp
float` seamlessly because the types are considered to be the same. SkSL,
however, treats these as different types, so we need to coerce the types
to allow this comparison to work.
In other words, these comparisons can cause an array to be implicitly
casted. The expression `myHalf2Array == float[2](a, b)` should be
allowed when narrowing conversions are enabled. To allow this to work,
we need a dedicated IR node representing this type coercion.
We now allow implicit coercion of array types when the array's component
types would be implicitly coercible, and have a new IR node representing
that implicit conversion.
This CL fixes array comparisons, but array assignment needs additional
fixes. It currently results in:
"type mismatch: '=' cannot operate on (types)".
Bug: skia:12248
Change-Id: I99062486c081f748f65be4b36a3a52e95b559812
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436571
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
3a74ee5282..368e957887
Additionally adds a build option that switches to the new
harfbuzz subsetting api which is coming in the next version
of harfbuzz.
Change-Id: I924a7b4978412d636d4c8d19f5c6021ea3c73d21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433737
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The optimization logic for swizzling a constructor assumed that every
argument to the constructor was a scalar or vector. When it was written,
this assumption was true. However, we recently added support for casting
mat2x2 to float4 which violates the assumption.
We now check every argument and do not attempt to optimize if a
non-scalar, non-vector arg is found.
Change-Id: Ia2b297bd62dfdf4af56712164fbc80c29c9611eb
Bug: oss-fuzz:36852
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437017
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11837
Change-Id: Id7aa117af3e026d71caeed3ee6489394e869eed1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436568
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
OSSFuzz discovered a minor variation of oss-fuzz:36770 which tickled a
different bug in SPIR-V RTFlip handling; we did not properly handle the
case where the InterfaceBlock is an array. SPIR-V does not support this
at all, but the IRGenerator allows it, and we don't detect it an an
error until later in the compilation process.
Change-Id: I80bd67a13dad878717dc122462132a2ed675532d
Bug: oss-fuzz:36850
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437018
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This CL does not update the DSLParser to honor these precision
qualifiers; that will be done in a followup.
Change-Id: Ib629bc99c0e6c7afb550a381d4e3b6ccc26aa64e
Bug: skia:12248
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436337
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These parse into new modifier bits; the IR generator does not yet
support these bits. That's coming in a followup CL.
Change-Id: I362e9227694f9b862eaad100f6afca45a9b62a01
Bug: skia:12248
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436336
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The only really interesting parts are:
src/gpu/SurfaceFillContext.*
src/gpu/v1/SurfaceFillContext.*
Everything else is mostly mechanical.
TBR=michaelludwig@google.com
Bug: skia:11837
Change-Id: Ia208e9a73d1529804c06d4f805d8ca3674851496
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436558
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We don't currently support this. There's no explicit syntax to cast an
array's type, but it can be implicitly required in some situations, like
`halfArray == floatArray` (when fAllowNarrowingConversions is on).
Change-Id: I00fe0ddd4f2682b2950e828dd78bb941d5f0430e
Bug: skia:12248
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436560
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The only really interesting parts are:
src/gpu/SurfaceFillContext.*
src/gpu/v1/SurfaceFillContext.*
Everything else is mostly mechanical.
Bug: skia:11837
Change-Id: If2945f30dadd6ad0cccf6ff2b53e4a92b1dc6cbc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436099
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Python2 is going away, so update the script to run with python3.
Change-Id: I8c1aad12ecf8ae1bde67a1ad5486bf6feb1c04d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436098
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
The GrFillRectOp and GrTextureOp guards are temporary - just until they are made V1-only.
The SkGlyphRunPainter and GrTextBlob guards are going to linger since both will probably exist in both versions.
The GrTextBlob guards mainly hide the draw and makeAtlasTextOp methods.
Bug: skia:11837
Change-Id: Icc19d664bb4d93962bf63386dc59fe176cc61ea1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434044
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This code intentionally mixes half4s and float4s everywhere. Before
http://review.skia.org/435916 landed, this resulted in a compile error.
Change-Id: I852fef6ee99a8b78623e0e9ddeee2ad84a8c0504
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436058
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11837
Change-Id: I60112e370c95e6f9d9bc12cb9b05d40dd2220bc9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435279
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
SPIR-V code generation synthesizes some extra variables that don't
actually exist in the Program. Checking the ProgramUsage of these
variables would fail; ProgramUsage::get doesn't know about these
variables, so it asserts (and would consider them as dead even if it
didn't assert). We now track our SPIR-V bonus variables in a separate
set, and always report them as live.
Change-Id: If2f681470654025abf7ca4b3ec8126de2eb01297
Bug: oss-fuzz:36770
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435625
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:11837
Change-Id: If8dd864d6cd8bc5ab9569fbab40866e1810dbc27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434162
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I7b53df1eae83a596c4d1f3620e7f9bd146f68af2
Bug: oss-fuzz:36655
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434465
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This CL is mostly mechanical. It:
replaces "src/gpu/GrSurfaceDrawContext.h" #includes with
"src/gpu/v1/SurfaceDrawContext_v1.h" and reorders
replaces "class GrSurfaceDrawContext;" with
"namespace skgpu { namespace v1 { class SurfaceDrawContext; }}"
replaces "GrSurfaceDrawContext*" with "auto" where possible
replaces "rtc" with "sdc"
replaces "surfaceDrawContext" with "sdc"
replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext
reflows parameters as needed
This CL does not try to:
make skgpu::v1::SurfaceDrawContext V1-only
minimize the skgpu and/or skgpu::v1 prefixes
Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed.
Bug: skia:11837
Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Introduce a new call to SkShaderBase to return an
SkUpdatableShader. An SkUpdatableShader is both a SkShaderBase
and has an update() method.
If the onUpdatableShader call returns !nullptr, then the
shader's specialized updatable shader is used. Otherwise,
the shader is wrapped in a TexCoordShader.
This scheme allows Shaders to have specialized updaters,
but also adds updaters for shaders that don't need
specialization.
orig this bench
771µs 779µs verts_textures_colors
217µs 335µs verts_textures
275µs 380µs verts_textures_persp
Bug=skia:11822
Change-Id: I11ba344eba96188c5631228cd5e91c5d834ea3d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429417
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I0dbf1af17c3a7ec70437e0479cd8b6b6269d155c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433476
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The pathMatrix is applied on the CPU while the geometry is being
written out. It is a tool for batching, and is applied in addition to
the shader's on-GPU matrix. This CL also updates GrPathStencilCoverOp
do do all its path transformations with pathMatrix on the CPU side.
The next step will be for atlases to use the pathMatrix instead of
creating uber paths.
Bug: skia:12258
Change-Id: Ib924dfb06a2c0eed8f9045adc6ae9eefad510082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This CL just pulls GrSurfaceDrawContext.h out of headers and .cpp files where possible.
TBR=brianosman@google.com
Bug: skia:11837
Change-Id: Ib96f3619e3a50091516f81ae48f956fe83c05aff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431384
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Creates a wrapper class just for id<MTLRenderPipelineState> so it can
be managed as a command buffer object.
Bug: skia:12253
Change-Id: Ibef833fda25d00e7b3110c17b59c5e760b523473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431040
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This pulls the GPU-specific accessors off of SkCanvas and SkDevice - moving them all to skgpu::BaseDevice and SkCanvasPriv.
This will allow us to more easily change the gpu class hierarchy (esp. changing GrSurfaceDrawContext to skgpu::v1:SurfaceDrawContext) w/o churning the public API.
TBR=brianosman@google.com
Bug: skia:11837
Change-Id: Ib69a3ea27c840fa7758bc3318395a27228c7ae9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431539
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This type will hold blender objects, similar to color filters and
shaders. Since the implementation is not yet complete, the type is
currently named `$blender` to indicate that it's private/inaccessible.
The $ will be removed once sampling is functional.
Many places which were conditioned on "is a color filter or shader" are
now conditioned on a helper method instead; if we ever add another
runtime effect type in the future, there should be less hunting for
places that need to be fixed.
Change-Id: I207219abf8764906c3612ce8896492c7a2af6ea1
Bug: skia:12257
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432259
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This relaxes our rules to allow calls to declared (but not yet defined)
functions. With that rule change, we have to specifically detect static
recursion and produce an error.
Bug: skia:12137
Change-Id: I39cc281fcd73fb30014bc7b43043552623727e03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431537
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Creates a new path renderer, GrAtlasPathRenderer, that handles all the
atlasing. Managing the atlas in its own path renderer gives us more
control over when atlasing happens in the chain, will allow us to more
easily use the atlas in kCoverage mode, and makes the clipping code
cleaner.
Bug: skia:12258
Change-Id: Ie0b669974936c23895c8ab794e2d97206ed140f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431896
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 5de8b19504.
Reason for revert: blocking Android roll
Original change's description:
> Feed all top-level GPU accessors through skgpu::BaseDevice
>
> This pulls the GPU-specific accessors off of SkCanvas and SkDevice - moving them all to skgpu::BaseDevice and SkCanvasPriv.
>
> This will allow us to more easily change the gpu class hierarchy (esp. changing GrSurfaceDrawContext to skgpu::v1:SurfaceDrawContext) w/o churning the public API.
>
> Bug: skia:11837
> Change-Id: I4e205255706680ac58ffe40f714884c2ee7ac799
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431036
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I8a015be4edbe21d63db09d5593af13cc89df4217
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11837
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431538
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This pulls the GPU-specific accessors off of SkCanvas and SkDevice - moving them all to skgpu::BaseDevice and SkCanvasPriv.
This will allow us to more easily change the gpu class hierarchy (esp. changing GrSurfaceDrawContext to skgpu::v1:SurfaceDrawContext) w/o churning the public API.
Bug: skia:11837
Change-Id: I4e205255706680ac58ffe40f714884c2ee7ac799
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431036
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12137
Change-Id: I609dd2578bf39a30e036ea85281886f8c4554579
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431038
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11235
Change-Id: Iefa0156f542f217e687299f053768ee5b87f84d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430977
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The SDC will soon be V1-only. Remove it from the generic testing infrastructure and require each V1-specific GM to explicitly retrieve it.
Bug: skia:11837
Change-Id: I4c904b7e333333382062bde4b17a1f9f81bee6a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430425
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
At present, they aren't hooked up to anything. They will be made
functional in followup CLs.
Change-Id: I4bfc25eb4e19fce4c36ea0b55494bf37b2a9ee23
Bug: skia:12248
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430637
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I71ae924d32dc2268cc4a3db1920c08287533f9ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430697
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The main goal of this CL was to remove GrOnFlushResourceProvider::makeSurfaceDrawContext (which was only being used in the OnFlushCallbackTest) to allow simpler modifications to GrSurfaceDrawContext. It looks like there was a lot more unused stuff here though.
Bug: skia:11837
Change-Id: Idbc4001c58a4e8456bffcf1bac32150f2452fb56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430043
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The DSLParser is an alternative to the existing SkSLParser which goes
directly to IR code using the SkSL DSL. It is substantially faster and
simpler than the existing parser->IRGenerator pipeline, but not yet
feature complete nor fully tested.
Change-Id: Iee45e9b527a3b88faa2ea74fc512051c8a38c5d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400622
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Sets up creation of the framebuffer object from the current render
target and adds it to the OpsRenderPass.
Bug: skia:12186
Change-Id: I08984553bcef2afcf3003d3f59e40c2fa9e383a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/430042
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>