Commit Graph

311 Commits

Author SHA1 Message Date
Brian Osman
f847f3106c In SkSLSlide, directly use Viewer's shader error handler
With the CPU backend, there is no GrContext on the canvas, so we were
sending errors to the default handler (SkDebugf + assert), so editing
shaders was impossible. Now they fail gracefully (and produce a popup
window with the message).

Change-Id: I29bad24f201be59ba1cec45f446a433c01cf86dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297461
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-06-18 19:24:02 +00:00
Brian Osman
c85f1fa20f Support viewing/changing backend shaders in Viewer
Previously, all backends allowed the SkSL to be edited, and GL allowed
GLSL to be edited. Now any backend's source can be seen, and they can
all be edited (other than SPIR-V). Tested with HLSL and SPIRV. I don't
have a Mac available, but MSL should work, too.

Change-Id: Ia2a11bb5922dd49a5f25840e48384e0246a28b69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-06-16 21:03:53 +00:00
Brian Osman
9e4e4c7e97 Reland "Switch persistent cache to use SkReadBuffer/SkWriteBuffer"
These are much safer than SkReader32/SkWriter32 (they do validation and
ensure we never read past the end of the buffer).

Where we used to just assert that the contents of the cache were valid,
we now validate everything, and fail gracefully by discarding the cache
contents if it's corrupted or invalid.

Reland includes a new skipByteArray API. The previous technique for
reading into an std::string relied on data(), which doesn't return a
writeable pointer until the C++17 standard library.

Bug: skia:9402
Change-Id: I3b88efbf8ca590c8ad4f8164f7c07eee12696ec6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-06-10 14:55:37 +00:00
Mike Reed
90e82904b5 Revert "Switch persistent cache to use SkReadBuffer/SkWriteBuffer"
This reverts commit 5fa11d4040.

Reason for revert: breaking some compiles..

https://chromium-swarm.appspot.com/task?id=4cb41acadb936310

Original change's description:
> Switch persistent cache to use SkReadBuffer/SkWriteBuffer
> 
> These are much safer than SkReader32/SkWriter32 (they do validation and
> ensure we never read past the end of the buffer).
> 
> Where we used to just assert that the contents of the cache were valid,
> we now validate everything, and fail gracefully by discarding the cache
> contents if it's corrupted or invalid.
> 
> Bug: skia:9402
> Change-Id: Ib893681f97f9413c28744f11075dc2e392364db6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294998
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: Iabea26cde82043e3f3a23cde81503ea3abdd8398
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9402
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295394
Reviewed-by: Mike Reed <reed@google.com>
2020-06-10 00:19:45 +00:00
Brian Osman
5fa11d4040 Switch persistent cache to use SkReadBuffer/SkWriteBuffer
These are much safer than SkReader32/SkWriter32 (they do validation and
ensure we never read past the end of the buffer).

Where we used to just assert that the contents of the cache were valid,
we now validate everything, and fail gracefully by discarding the cache
contents if it's corrupted or invalid.

Bug: skia:9402
Change-Id: Ib893681f97f9413c28744f11075dc2e392364db6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294998
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-06-09 22:34:03 +00:00
Florin Malita
45cd20004c [skrive] Initial artboard plumbing
"Artboards" are top-level Rive containers (similar to AE compositions),
holding the scene graphics and related animations.

Artboard properties:

  - name
  - width/height (size)
  - translation (position)
  - origin (anchor point for transforms?)
  - (background) color
  - clip contents flag

Plumb artboard parsing + background rendering, and hook into viewer.

TBR=
Change-Id: Ib188245ce41a76197cf9e0937689adf8243826d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295244
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-09 19:58:38 +00:00
Greg Daniel
0a2464f51f Update internal skia uses to use flushAndSubmit and submit calls.
Bug: skia:10118
Change-Id: Ieb7c0eece56d3d9df56ecb52e00e76c01f038de8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289888
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-05-14 20:26:44 +00:00
Jim Van Verth
682a2f4de6 Add Direct3D swapchain support
Change-Id: I4d4025fb842eb937785509bc7947f85f28a98ab8
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288551
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-05-14 14:23:02 +00:00
John Stiles
5daaa7f0f9 Limit the Viewer MSAA options to the context's max sample count.
Selecting an MSAA option that the context does not support can cause
issues, so prevent those options from being displayed.

This fix was suggested by jvanverth@ during his review of
https://skia-review.googlesource.com/c/skia/+/287976

Bug: skia:10134
Change-Id: If8c35786da83e6ace336328281d7005cc75cf301
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288096
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-05-06 19:54:44 +00:00
John Stiles
31964fd155 Qualify local constant strings with static, and remove unused strings.
Change-Id: Icd317eb1b260e9640473e8a201a204a6e49bc002
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287916
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-05-06 17:36:44 +00:00
Mike Klein
e42af16143 add --stats to start with the stats overlay on
Change-Id: Ibc0a47258009a24bf7d9b378c9e21729b13d0216
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286027
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-04-29 13:22:22 +00:00
Mike Klein
1e0884d07a add --dylib to viewer
This JIT mode helps debugging and profiling by shelling out to an
external assembler then loading its results back in via dlopen(),
so you can see coherent function profiles and not just every
instruction as its own line in the profile.

It's very slow, so viewer will stutter for a second or two before
drawing goes smooth again.  We can paper over this by using the
interpreter while these compiles are in progress, but I haven't hooked
that up yet.

Change-Id: I23e74d65a1a3a6d89649733296db8217be306438
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285864
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-28 20:42:49 +00:00
Tyler Denniston
31dc48138c Sort viewer slides by filename when traversing a directory.
Main motivation for this was convenience when rendering directories of
external files (e.g. --svgs) as readdir() does not guarantee any
ordering.

Change-Id: I78dced834e5a3edde4a5e8e0e65ad946c7d3a3fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282617
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-04-09 16:15:06 +00:00
Robert Phillips
e19babf996 Remove GrAtlasManager.h from all other .h files
Having GrAtlasManager.h in GrContextPriv.h was needlessly propagating dependence on that header.

Change-Id: Idf5836f1e217ecd2da91f751b488a63a884c02ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281739
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-04-07 12:43:46 +00:00
Chris Dalton
0a22b1e656 Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer
Change-Id: I3598ecab2e56b37a8d08b9da186c27f3cf709bfe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279245
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-27 17:37:23 +00:00
Chris Dalton
17dc41870a Rename CPU tessellation to "triangulation"
Ambiguity has come up re: what "tessellation" means in Ganesh. I
believe that, in the context of a graphics library, "tessellation"
should refer to the hardware pipeline feature of submitting patches
and tessellating them on the GPU. This CL therefore renames classes
that triangulate things on the CPU to call it "triangulation".

Change-Id: Ic8515ea6a33000f1b638a852d5122bc9bd6b38f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-03-26 16:21:39 +00:00
Mike Reed
862818b291 add --skvm and '!' to viewer to toggle using skvm blitters
Change-Id: I71b81e89a871d9bd96534f1fb8b88fe25045685c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278417
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-21 19:31:11 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00
Brian Salomon
fb27c9a25f Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""
This reverts commit 00ba5ef4a6.

Bug: skia:10051

Change-Id: I13fd5494b7e7e64159e6330f168ab8c16a2db149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:12:11 +00:00
Brian Salomon
00ba5ef4a6 Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"
This reverts commit f6784a8c84.

Reason for revert: breakage of builds

Original change's description:
> Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
> 
> Misc fixes to omit GL-dependent targets and fix assumptions that
> SK_SUPPORT_GPU implies SK_GL.
> 
> Bug: skia:10051
> Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: I4e02f675fd8820ed3c8efee192c64e570a23c3e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10051
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-18 14:42:28 +00:00
Brian Salomon
f6784a8c84 Don't build GL on Metal, Vulkan, Dawn, Direct3D bots
Misc fixes to omit GL-dependent targets and fix assumptions that
SK_SUPPORT_GPU implies SK_GL.

Bug: skia:10051
Change-Id: Ida88ac3f1bf4d9e23f66d0700c2bce18b938ed6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277456
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 14:26:28 +00:00
Brian Osman
1facd5e8d1 Make persistent cache serialization safer
Add a version tag at the start, reject any cache blobs without it

Bug: chromium:1062018
Change-Id: I18bb668e6b836e1247640e9286a69a3e745babfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277376
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-03-17 13:52:47 +00:00
Mike Reed
5929535315 add draw-via-serialize mode to viewer
'$' lets you see what the serialized version looks like. Helps diagnose
failures in dm/fm

Change-Id: I0c3acdeb6e7f170f5caeba1c0516b449eb7402ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276756
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-12 18:36:27 +00:00
Florin Malita
f0d5ea1ae7 Clip-only tiling in Viewer
Use clipping for tile isolation, instead of separate surface.

Change-Id: I8ae09ef25962fe877d54b1154ab9b5bf9a5f5a1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271859
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-19 14:54:39 +00:00
Brian Osman
788b91678f Remove SkTMin and SkTMax
Use std::min and std::max everywhere.

SkTPin still exists. We can't use std::clamp yet, and even when
we can, it has undefined behavior with NaN. SkTPin is written
to ensure that we return a value in the [lo, hi] range.

Change-Id: I506852a36e024ae405358d5078a872e2c77fa71e
Docs-Preview: https://skia.org/?cl=269357
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269357
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-07 18:40:09 +00:00
Brian Osman
aba642c6ac Remove SkScalarClampMax and SkScalarPin
Change-Id: Ic96a0ea2cd1bfd59ee3f236543e1d6dd102544ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269142
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-02-06 18:29:51 +00:00
Chris Dalton
b832ce61ee Add a path renderer that uses GPU tessellation
Implements a simple first pass for a path renderer that uses the
classic Red Book "stencil then cover" method, and linearizes curves
with GPU tessellation shaders.

The new path renderer is disabled by default, and can only be enabled
in the viewer UI or by passing the "--pr gtess" flag.

Change-Id: Ic9354952e93c8b108577961760b4f0daa82d35aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261715
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-07 20:00:22 +00:00
Chris Dalton
c887733740 Add a commandline flag to force offscreen rendering in viewer
Change-Id: I0d6dd3625a8571c09af7557b1727812bba2a9ee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262355
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-06 17:28:23 +00:00
Chris Dalton
37ae4b06e2 Rename GpuPathRenderers::kAll to kDefault
There was never a need to distinguish between "all" and "default".
We can just use kDefalut everywhere. And as we add new path renderers,
we can exclude them from kDefault until they are ready to ship.

Change-Id: I378aa1e195d40daef6a2c54f9c8e829208780ebe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261714
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-31 01:01:17 +00:00
Chris Dalton
5258623d82 Move --internalSamples to common flags
Change-Id: I3120ca817f5fe3dc5969b6b875473f38c2fb8ea2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261667
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-27 22:00:10 +00:00
Brian Osman
d927bd246d Runtime SkSL: Reflect inputs in SkRuntimeEffect
Adds a new structure to describe the inputs, including type,
shape, name, etc. This removes any references to the type
variables in the compiler's context, and centralizes the
logic for parsing those type variables.

Also normalizes the rules for what types are supported.
(This was inconsistent among the various functions before).

Now:
  - bool and int must be 'in'
  - float may be 'in' or 'uniform'
  - float[2-4] and matrices must be 'uniform'

Includes a new Slide that allows for interactive editing
of a runtime shader.

Change-Id: Ic2af68a80c8bb645ba96417c430da24de0a9c2d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260497
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-18 17:37:55 +00:00
Chris Dalton
1215cda5a2 Add a kWireframe flag to GrPipeline
Adds the flag to GrPipeline, as well as a 'w' keystroke in viewer for
toggling the alternate global wireframe mode.

Change-Id: I385c31320a5fa2cec79b527a91fa876b19cdff89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260747
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-18 15:55:54 +00:00
Chris Dalton
77912983a3 Include line numbers in Viewer's shader error windows
Change-Id: I83bea6e9c94431afba858b0e7b60456e8f9a2176
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260356
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-16 19:08:11 +00:00
Mike Klein
f46d5ca492 use std::make_unique
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-12 22:32:45 +00:00
Jim Van Verth
7b55818248 Add flag to Viewer to trigger continuous redraw.
Change-Id: I71059001567b39afc486a2f099efdffde42b0d1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254681
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-11-15 13:46:50 +00:00
Brian Osman
4524e84a74 When precompiling SkSL, avoid the need to re-link
Adds metadata to the SkSL blobs about attributes (and other resources)
so that we can do all necessary work during precompile.

Change-Id: I1846c6c96946d5a43a48112d062853717a6571a0
Bug: skia:9402
Bug: b/140174804
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243739
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-09-24 20:32:32 +00:00
Brian Salomon
8391bac5c6 Add F16Norm mode to viewer
Change-Id: If7b84731bce9ba8f1034c974fc7852ee304b499d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242478
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-09-18 17:04:56 +00:00
Jim Van Verth
d0cf5da20d Hook up pinch-zoom and swipe gestures.
Sets UIPinchGestureRecognizer and UISwipeGestureRecognizers and
passes the result down to the sk_app::Window. To simplify detection,
swipes take precedence over pans, and pans require a single touch.
This is less flexible for the app, but in most cases I think is
what we want.

Bug: skia:8737
Change-Id: Ib031b6ad465d3a353da29d7e0b48a666d4ff8b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239776
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-10 13:34:47 +00:00
Brian Osman
ed58e004e0 Add support for pre-compiling cached SkSL shaders
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.

Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.

Caveats:
* Currently only implemented for the GL backend. Other
  backends will require more metadata to do any useful
  amount of work. Metal may need a more drastic workflow
  change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
  or program binaries). Supporting other formats again
  requires more metadata, and the cached shaders become
  increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
  supported. Many driver workarounds are implemented in
  the SkSL -> GLSL transformation, but some are higher
  level. Limiting device variance by artificially hiding
  extensions may help, but there are no guarantees.

* The 'gltestprecompile' DM config exercises this code
  similarly to 'gltestpersistentcache', ensuring that
  results are visually identical when precompiling, and
  that no cache misses occur after precompiling.

Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-06 19:45:09 +00:00
Brian Osman
a66081d943 Move SkSL caching out of GR_TEST_UTILS, trim persistent cache options
Combines the two boolean options into a single tri-state enum. Old GLSL
option is still present (temporarily) until Chrome is switched over.

Also add a type tag for cached program binaries, so we can safely
detect cache entries of the wrong type.

Change-Id: I0ddeefa9180b27bc2c46e2e7b77e6c9cdf4a730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-09-03 20:18:48 +00:00
Jim Van Verth
e58d532bc3 Get Metal running on iOS viewer.
Adds MetalWindowContext_ios and hooks it up to Window_ios.
Also includes some minor clean up in other iOS code.

Bug: skia:8737
Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-03 14:07:39 +00:00
Hal Canary
b1f411ac05 tools/skui: put all enums in a common namespace
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-08-29 15:39:32 +00:00
Ben Wagner
54aa8846e9 Add test for baseline snapping.
Change-Id: I895218ba087d2f04ee92bc6eaaaad780723a9202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237803
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-28 16:35:55 +00:00
Ben Wagner
c17de1d2b7 Add a way to disable baseline snapping.
Skia has traditionally snapped horizontal and vertical baslines to
pixels as a kind of baseline hinting. This is a feature which cannot
reliably be implemented from the outside and tends to make static text
better looking by ensuring the baselines are consistent. However, with
animation like scrolling or flying and resizing text the animation
suffers. Allow the user to disable the baseline snapping.

Change-Id: I6ee1c12a07242d10c08ae4b75c73e4e28c860790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237124
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-27 19:54:29 +00:00
Ben Wagner
406ff500a4 Clean up some gm factory use.
Mostly use unique_ptr more consistently.

Change-Id: I6e11b272a7904eb662dea59b03fbc309a4cfc25d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233984
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-08-13 15:57:37 +00:00
Hal Canary
edda5653e1 gm: GMFactory returns a unique_ptr<>
Change-Id: If8a4d3cfdeaef58dd9924af430cfed834519b096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-08-12 19:02:40 +00:00
Stephen White
a800ec96f7 Dawn: implement sk_app window contexts for all backends.
Implement Window contexts for D3D12, Metal and Vulkan, as well as
a base class for all of them (DawnWindowContext).
Implement WSI, swap chains and external textures for all backends.
Add Dawn support to Viewer app.

Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-08-02 19:51:02 +00:00
Mike Reed
f702ed495e add 'r'epeat option sans the HUD (to not complicate the profile)
Change-Id: Ia95f2b2b86c83b1715dc46b07baa2fc547abdee3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229081
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-07-23 00:20:07 +00:00
Chris Dalton
c3318f09cd ccpr: Add an MSAA atlas mode
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.

Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-19 20:52:17 +00:00