Commit Graph

321 Commits

Author SHA1 Message Date
Michael Ludwig
08f1a25aad Add GM reproducing perspective failures
Modeled on https://codepen.io/adamdupuis/pen/qLYzqB, this GM creates a
cube of rectangles with the camera at the center. It animates the FOV
since the original chrome issue was most visible when resizing the page
(which then updated the fov of the perspective css transform).

This draws correctly with the raster backend. There are two issues it
causes with Ganesh:

1. The input coordinates of some of the cube faces have 0 or negative ws.
  - When negative, the current bounds code does not perform clipping and
    just uses the mirrored point, which leads to misleading bounds.
  - When 0, the current bounds code produces infinities, and then GrOpsTask
    discards the op with non-finite bounds.
2. The anti-aliasing code also ignores w <= 0, and so all of its screen
   space math is incorrect.

This causes a mix of completely discarded draws and distorted draws on the
GPU backend.

Bug: skia:9779, chromium:224618
Change-Id: Ib00b909f51cbf7aaba5b89ed830ddc720ad3c73d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265763
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-22 22:03:59 +00:00
Robert Phillips
ac9080283e Update compressed texturing GM
This CL has some extra headroom for upcoming kBC1_RGBA8_UNORM support.

Bug: skia:9680
Change-Id: I866c7fe12657a41575c57dcd001a6a09477fc44a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264096
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-01-14 23:23:48 +00:00
Mike Reed
a3a704afa3 Override didTranslate, and add virtual for didScale
This completes pushing through the new virtual didConcat44() to our
subclasses, and introduces didScale() for future optimizations. We
don't call didScale yet, until external subclasses are also updated.

This was derived from https://skia-review.googlesource.com/c/skia/+/263349

bug: skia: 9768
Change-Id: Ia26b48e76e323037082e8f2ee83673c26b99ebed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-11 02:11:26 +00:00
Mike Reed
6f48542252 remove cruft bools from canvas
Change-Id: Ic035e2ba24a9c1f8b5b9af56471c130c9efc158c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263562
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-09 22:24:54 +00:00
Robert Phillips
d5caeb8d66 Improve handling of anisotropic scaling for stroked rects
This doesn't resolve all the problems here but does substantially improve the situation. In particular, if the device-space stroke is greater than 1 in one axis and less than 1 in the other, the smaller side will still appear darker than expected.

Bug: 935303
Change-Id: I3ff9bc73cad5ad5b8e13ef5aa7b46bbf4835753b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263024
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-01-09 14:41:44 +00:00
Mike Klein
7cfcc1e86a add Brian's fiddle as gm/bicubic
Change-Id: I748ab57274c360261e957d43a08366e62350110b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263056
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-08 16:40:53 +00:00
Mike Klein
91e0d75269 rm gm/skvm.cpp
It's not that useful now that we're drawing real stuff,
and kind of annoying to keep updating its Fade shader.

Change-Id: Ie8252b9a189bd38b150647e4a93b66b765c7ef97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262536
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-01-07 13:34:49 +00:00
Chris Dalton
5a2f962313 Add back door support for GLSL tessellation shaders
Implements tessellation support at the Ganesh level, and adds back
door methods for supplying raw GLSL strings directly to the OpenGL
driver. Adds a new gm to verify tessellation is works in GL.

Change-Id: Idfc285b955cbe5e8e6bf0475be8b518b0cc6ed2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261196
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-27 22:34:10 +00:00
Brian Salomon
a6069a154d Support clipRegion on GPU backend
Bug: skia:9580
Change-Id: I663549dafc4239248e265bee8d6927bf5b259303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259804
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-12-13 17:34:33 +00:00
Brian Salomon
8a99a41116 Fix for 420/422 chroma subsampling of odd dimension images when
converting from YUV to RGB on GPU.

Change-Id: I872e1e85f3efccce7bf93d2f3d5f2a841b8a5b0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257680
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-12-04 16:32:40 +00:00
John Rosasco
24cbdab97e SKQP Build for Fuchsia SDK
Change-Id: I2619784eca0f7a4dd66f2db0104cb746d9266b4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244369
Commit-Queue: John Rosasco <rosasco@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-11-18 12:34:28 +00:00
Mike Reed
2319b803c2 remove unused (by clients) SkMultiPictureDraw
More cleaning to do if we like this idea...

Change-Id: I608143db085911565dd5f5426f7ee6436ec58cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254680
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-11-15 18:18:36 +00:00
Brian Salomon
c75bc031ef Clamp RGB outputs of GrYUVtoRGBEffect.
The matrices we're using can produce very slightly out of range color
channels. This gives surprising results when in shader blending is used
for color burn and color dodge. After this change we clamp the RGB
values to 0..1 before applying premul.

Adds a GM modeled on a blink layout test that shows the problem using
SkImageMakeFromYUVAPixmaps.


Bug: skia:9619


Change-Id: I446d39763a7f5a2f7c5f61d94d163927d851baa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253879
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-11 20:04:15 +00:00
Mike Klein
23e856f369 add GM for exercising interesting paths in SkVMBlitter
It's not drawing anything earthshattering, but it does act as an easy
way to exercise some interesting code paths in SkVMBlitter, here first
program caching based on shader program and not shader identity.

With today's shader caching patches, this makes 2 calls to
skvm::Builder::done(), JITing the program, while if you patched this in
at head you'd see 3.  I'd like it to get down to 1 by converting paint
colors to color shaders.

Change-Id: I042f4d44a792b46e5543794c853e4ef0d95b11ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252029
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-01 15:39:34 +00:00
Chris Dalton
c096654fa7 ccpr: Don't assign inverse fill types to fan tessellations
Bug: skia:9453
Change-Id: Iabbd1089975efff4e89687e990128c075bf0ab9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243432
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-24 02:44:17 +00:00
Brian Osman
2e29ab5b03 added support for user-defined functions to GrSKSLFP
Bug: skia:
Change-Id: I1483cdf7229b7234be41d21407e2b4abf99fff76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239925
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-09-20 17:13:57 +00:00
Michael Ludwig
0a1e9efa39 Don't use AA convex path renderer if direction can't be determined
Without the changes to GrShape and GrAAConvexPathRenderer, this new GM
would not draw the red circle at the center when using Ganesh. Raster
drew the red circle. The difference came about because they checked
convexity after transforming by the view matrix, and Ganesh checked
before.

With this particular path construction and the very large scale factor
on the CTM, the convexity calculator in local space computed small
enough edge vectors that it thought the contour backtracked on itself
instead of winding in a consistent direction.

The GrAAConvexPathRenderer would claim it could draw the convex path,
but later when actually preparing to draw, it would do nothing if it
turned out the convex path didn't have a direction. This CL updates it
so that the convex path renderer's canDraw() function matches what it
is actually able to draw.

There is the separate issue of the convexity/direction checking
precision.

Bug: chromium:996140
Change-Id: I6f2af2d9ba6752663d97c8573deb2d767a3f1245
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238121
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-09-02 01:57:03 +00:00
Ethan Nicholas
d4efe685dd SkSL sample() now permits specification of coordinates
Bug: skia:
Change-Id: I16073008ac852f1864bd1d2bd38087a5b661d05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232581
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-08-30 15:29:13 +00:00
Brian Salomon
2c59659821 Make GrRectBlurEffect be analytical rather than use a texture LUT.
The math isn't that complex and the existing code has intergralization of
the profile size that makes getting the texture coords correct tricky
(and currently wrong).


Bug: skia:9319
Change-Id: Ic928737ce4c40d28ee0696c3628e914f35ffe371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233985
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-08-14 13:35:37 +00:00
Mike Klein
f815301b1a add GM for skbug.com/9331
Release and debug builds draw differently on my machine,
and if I tack #pragma clang optimize off onto cull_rect()
in SkDashPath.cpp, they both draw like a debug build.

I'm not very familiar with this code, so it may help my
diagnosis to see what other bots draw.

Bug: skia:9331
Change-Id: I1798503c0e5956ec767d8e0021ccca7a1d2a8ac3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233999
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-08-12 19:32:40 +00:00
Mike Klein
639fce9060 Revert "add a stub for running fiddles as GMs"
This reverts commit adfc22df86.

Reason for revert: breaks building DM in Android, probably Google3 too.  Shame.

Original change's description:
> add a stub for running fiddles as GMs
> 
> This is about the 15th time I've hacked this up.
> 
> Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,bsalomon@google.com

Change-Id: I56207630eeba4fb411111fd40e6bc532cef39407
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233241
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-08-09 15:40:52 +00:00
Mike Klein
adfc22df86 add a stub for running fiddles as GMs
This is about the 15th time I've hacked this up.

Change-Id: I0c75c0d04133d867e942c39eba693fd7227ba0f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-08-09 14:38:10 +00:00
Mike Reed
9dc0b9e2f8 remove code now that loopers are dead (w.r.t. canvas and paint)
We can't remove the loopers themselves, as they are still used
by android and chrome (they just don't ever pass them to skia).

Eventually each of those clients will resolve this, but for now
we just keep the classes (and tests) in skia.

Bug: skia:4783
Change-Id: I5f507e6bb82280f2bc7c0b21eebe59c287aa9265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230579
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-07-30 12:49:28 +00:00
Chris Dalton
07931aaeaa Rename labrynth.cpp -> labyrinth.cpp
Bug: skia:
Change-Id: I80b09b2ffd7615e486315d715d3d28d06764658a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229759
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-29 22:16:29 +00:00
Chris Dalton
db5210fbab Add a gm for the labyrinth bug
Bug: chromium:913223
Change-Id: I1e229af7fbc61f316fccdc4c7ece27de5932be60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229479
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-07-24 17:23:15 +00:00
Mike Reed
bae6169435 Revert "Revert "reimpl parts of arctTo using doubles to handle shallow angles""
This reverts commit bc525d65a1.

Change-Id: I92550317784be4084412d855cf475b77cd36d6da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227059
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-07-12 15:29:55 +00:00
Florin Malita
bc525d65a1 Revert "reimpl parts of arctTo using doubles to handle shallow angles"
This reverts commit 1ec17042ff.

Reason for revert: *SAN bots + G3 roller breakage

Original change's description:
> reimpl parts of arctTo using doubles to handle shallow angles
> 
> Bug: 982968
> Change-Id: Ieaf70a406265876655447bd0584717063483808f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226847
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=robertphillips@google.com,reed@google.com

Change-Id: If27d78b5d01815ded5354922ef6e2e4eb92f7a3b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 982968
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227056
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-12 12:21:46 +00:00
Mike Reed
1ec17042ff reimpl parts of arctTo using doubles to handle shallow angles
Bug: 982968
Change-Id: Ieaf70a406265876655447bd0584717063483808f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226847
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-07-11 20:58:44 +00:00
Mike Reed
3fd3cc94c3 runtime shaders
This extends the runStriped to all for return data.
GPU impl not done yet, will be done in a follow-on CL.

Change-Id: Ib107d2945f6fdb34ce1b5405a6c88a5ae7e9f7ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221539
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-06-20 17:11:05 +00:00
Stephen White
0c72ed3057 GrTessellator: fix for even/odd fill type and path holes.
When extracting contours for the even/odd fill type, connected holes
in the interior of a shape don't get rendered correctly.

The fix is to extract the subcontours separately from the outer contour.
To do this, we abort contour extraction the first time we re-encounter
the starting vertex.  This causes the hole to be extracted as a
separate contour.

Bug: 908646
Change-Id: I047b77c74605987c40c12a228fd2898c9aa74e55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220776
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2019-06-13 21:09:45 +00:00
Ben Wagner
2b4dcd381c Remove duplicate simple samples, make one a gm.
SampleBigBlur is super simple and now covered by gms and AnimBlur
sample.

SampleBigGradient now has a gm shallow_gradient_linear.

SampleConcavePaths has a more complete gm concavepaths.

SamplePoints now has an almost exact gm.

RasterAllocatorSample is made into a gm so that it will be run by d. It
appears to be the only test of SkRasterHandleAllocator, so it should
probably run.

Change-Id: Iad7b99d0f92898fc4b2fdccc5aae35d0277f2fff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219400
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-06-07 01:39:32 +00:00
Chris Dalton
5b5403e75b ccpr: Preserve fill rules for cached paths
Fixes a bug where even-odd fill rule was not being preserved on paths
that were reused from a stashed fp16 coverage count atlas.

Bug: skia:8782
Change-Id: I6698498a6f4c8df8eff10b19beb80e49663a577c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218047
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-06-05 18:24:08 +00:00
Stephen White
c4dbc3758f GrTessellator: improved straight skeleton implementation.
This patch improves the straight skeleton implementation used by
GrTessellator to collapse overlap regions in the alpha gradient border.
The resulting quality improvement can be seen in the
"thinconcavepaths" GM, for example, where the coverage values of
the "thin right angle", "thin rect and triangle" and "skinny snake"
are now lower and match the raster backend more closely. It also improves
correctness, such as on the linked Chromium bugs below.

Previously, the straight skeleton was performed using the same Vertex
and Edge classes used for tessellation, but this led to fragility in
maintaining the connectivity and ordering required by those classes.
Instead, that functionality has been moved to new SSEdge and SSVertex
classes. Their construction results in alternating SSVertex and
SSEdges around the boundary of the each overlap region, shrunk by one
SSEdge as the boundary collapses.

Applying events may now also create further events (chained events),
as intersections between newly-adjacent bisectors change the structure
of the skeleton. This is always calculated from the bisectors of
original boundary, not the shrunk boundary of the straight skeleton,
which is why each SSEdge points at its originating Edge. If the edges
are parallel or near-parallel, the bisector may be infinite. This is
handled by a new flavour of create_event(), which does a Line/Line
intersection (rather than an Edge/Edge intersection) to find the
intersection between the infinite bisector and an adjacent bisector.

Several ancillary bugs were fixed: the priority queue used to represent
edge events was sorting the inner edges incorrectly. These need to be
sorted in descending not ascending order of coverage. Its implementation
was moved from Skia's TDPQueue to std::priority_queue(), which is more
flexible in specifying a comparator.

check_for_intersection()'s partner synthesis code was moved into a new
function, compute_bisector(), also used by the chained skeleton events
code.

Degenerate edges are now removed during the simplify_boundary() pass.
They were previously detected but ignored, causing incorrect inner and
outer tangents to be computed in stroke_boundary().

An fSynthetic flag was added to Vertex, in order to detect vertices
which cannot be moved by an edge collapse event (e.g., intersections
with non-boundary edges, merged vertices, straight skeleton vertices).

More raw implementation notes:
Connect straight skeleton vertices as we find them, so we don't
have to use partnering (ss_connect()).
Only disconnect edges which are still alive after event application.
Add a check for near-parallel lines in compute_bisector().
Don't use edge type to determine direction to offset for bisectors.
The winding should already include this information.
Move Event ownership to SSEdge.
If we're down to the last two edges in a skeleton, don't check for events.
Add concave_arc_and_circle GM.
Add a collapsepaths GM.

Bug: 941429, 913349, 929915, 945853

Change-Id: Ib89e231d0e8611f8735fd3592db6391da096369d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215094
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-05-22 16:16:59 +00:00
Brian Salomon
201700fa86 Initial version of rescaling async readback API
This is implemented at backend-neutral level and so misses some
opportunities to reduce the number of passes in the GPU backend.

Filter quality is interpreted as:
none - single nearest neighbor resampling
low - chain of bilinear resamplings. 2x up/down except for one
step which may be smaller than 2x.
medium - same as low
high - when both scale factors are up then same as low but with bicubic
filtering rather than linear. Otherwise, same as low.

Bug: skia:8962

Change-Id: I4467636c14b802d6a0d9b5c363c1ad9e87a1a44b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213831
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-05-17 16:39:10 +00:00
Brian Salomon
2561aa1e3d Revert "Large circle clipping gm."
This reverts commit 360dc593c0.

Reason for revert: Doesn't reproduce issue.

Original change's description:
> Large circle clipping gm.
> 
> Seeing if this reproduces a reported problem on PowerVR devices.
> 
> Bug: b/123437630
> 
> Change-Id: I161cd04034cb7d217ff519a4b26e521bf36ed4b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212727
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ida6225513c24ba68d4744e7871cce38555dddb61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/123437630
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212964
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-05-09 15:18:00 +00:00
Brian Salomon
360dc593c0 Large circle clipping gm.
Seeing if this reproduces a reported problem on PowerVR devices.

Bug: b/123437630

Change-Id: I161cd04034cb7d217ff519a4b26e521bf36ed4b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212727
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-05-09 13:52:07 +00:00
Michael Ludwig
7d2ad0fdef Fix local matrix for crop rects in backdrop image filters
Bug: chromium:955467
Change-Id: I1c4cae2499db926aa6b629e8d730fcc8cb45be6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212030
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-05-06 15:11:40 +00:00
Hal Canary
ac55784e33 Tests: re-sort gni, file name convention
Change-Id: I47c4b91805770bd68101e1503a8630243ef16c21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212022
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
2019-05-04 02:17:09 +00:00
Hal Canary
7c70143055 GMs: re-sort gni, script to regenerate gni, file name convention
Change-Id: I4b61c2a66f8d6b2d8c4a5ffd8c373b643415c70c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211598
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-05-02 20:08:37 +00:00
Hal Canary
b82ac3660c SkPDF: fix repeat tilemode with alpha
Also fix the corners of clamp mode with alpha.

Also, add a GM.

Bug:chromium:957275

Change-Id: Icd288ff522e7ea70662380791f5ee2de628a5ef2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211594
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-05-02 15:58:06 +00:00
Michael Ludwig
784184ab93 Prevent outset Ws from going negative
Bug: skia:9028
Change-Id: I8e3d37050d3fce7602eee62ae911eae756e603a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211100
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-30 19:50:36 +00:00
Ben Wagner
d1701ba884 IWYU for gms starting with 'a'.
There is still a bit of manual mucking about with iwyu output to get
things nice, but the checker seems to be doing ok and the process is now
a bit easier. Will see how it goes.

This also pointed out the amount of code behind ifdefs should be
minimized by using the build system and 'constexpr if' when possible.

Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-30 19:39:37 +00:00
Brian Salomon
8a97f56c06 Swap x/y radii for EllipticalRRectOp depending on matrix.
Bug: chromium:946965
Change-Id: Ia85e07d7fc76aa9e0b0a8fe0daf3ab80d517cbd9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209167
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-04-18 19:56:00 +00:00
Brian Osman
937d967457 Always mark bitmap glyph runs as such, to ensure they are properly regenerated
If all glyphs were culled (by being too small), we could end up with a
run that never called setHasBitmap. That would prevent us from looking
at the view matrix on a subsequent draw, when deciding if we needed to
regenerate.

Bug: skia:8955
Change-Id: Ic7a2539762527f91bdb50ab78bdf5801bfda0034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206266
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-04-05 16:26:23 +00:00
Herb Derby
2273c900ea GM for SkOverdrawCanvas
Change-Id: Ice39bca25df0255448dce726e5c0d86dce889a60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205940
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-03 20:28:54 +00:00
Michael Ludwig
0c4b581564 Add reproduction test case for crbug/947055
Bug: chromium:947055
Change-Id: If271112285aa413a71c094502c81b501c77a129e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204742
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
2019-03-29 18:24:03 +00:00
Brian Osman
917d356838 Remove all of the _as_paths GMs
These GMs are confusing to triage, and are checking behavior that I
don't think we care about any longer.

Bug: skia:6652
Change-Id: I331f9a51623a0e90d4a848c8209be93403bc90ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202128
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-20 14:47:51 +00:00
Brian Osman
e938c92fe7 Remove SkToSRGBColorFilter (now unused)
This was another stop-gap color management "solution".

Bug: skia:
Change-Id: I7c0c362840dd35aad51ad8780f2dab591c42a7e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199720
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-03-12 13:19:28 +00:00
Brian Salomon
c512eae566 Add GM for crbug.com/938592
Bug: chromium:938592
Change-Id: I317c13c6f81c54989267325061bcb1c57428f478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200043
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-03-11 20:49:42 +00:00
Chris Dalton
d7291ba7a1 Restore support for multisample locations
Bug: skia:
Change-Id: I971455867e54d431cc1094fca041f773f78748ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196218
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-07 22:00:48 +00:00
Ethan Nicholas
a70693b234 Add support for runtime color filters written in SkSL.
Bug: skia:
Change-Id: I9b930e81cff1c656908125dcf900279f73570204
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/195581
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-05 16:03:25 +00:00
Mike Reed
e36d408b26 add gm to test backdrop blurs and clipping/hintrects
Bug: skia:8783
Change-Id: I27907673d4a5e1f8c5c0b26c704da367e0437a79
Reviewed-on: https://skia-review.googlesource.com/c/194190
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-02-22 22:28:50 +00:00
Mike Reed
1b8aa7226e add test for mac aa on fonts
Bug: skia:
Change-Id: I93b18ee84345e27eb5cf3a94feccb35391ac0e71
Reviewed-on: https://skia-review.googlesource.com/c/193661
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-02-21 15:04:01 +00:00
Michael Ludwig
009b92e3aa Add general quad factories to GrFillRectOp and GrTextureOp
Bug: skia:
Change-Id: I1f9e9013d20496554891b72749ed9b0844747566
Reviewed-on: https://skia-review.googlesource.com/c/191570
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2019-02-19 15:11:02 +00:00
Florin Malita
346ce63daa Add a SkMixerColorFilter GM
Change-Id: I26382a669601f2bebb1f95e56eab2ad3718db4b9
Reviewed-on: https://skia-review.googlesource.com/c/193165
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-17 14:31:30 +00:00
Jim Van Verth
1676cb9282 Restore ETC1 compressed texture support.
Brings back GL ETC1 support and adds Vulkan support as well.

Bug: skia:8684
Change-Id: Ie65da0a3172793081f0e4072f161bfb9b14678bc
Reviewed-on: https://skia-review.googlesource.com/c/179724
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-01-15 19:56:28 +00:00
Michael Ludwig
4edd420290 Bugfix for Nexus 5 mipmap+scissor generation failure
Bug: skia:8664
Change-Id: Ic1b4f5afb2847eabb2290cbba808c5692a876972
Reviewed-on: https://skia-review.googlesource.com/c/182152
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-01-15 18:04:27 +00:00
Hal Canary
8cb7376b2d SkPDF: rasterize for color-filter+layer
Bug: chromium:918512
Change-Id: I2a487cb1145c63daec7cb50610efa1e9fa00f5ef
Reviewed-on: https://skia-review.googlesource.com/c/182444
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-01-09 15:13:27 +00:00
Jim Van Verth
753403cb64 Add new GM to verify Plots marked correctly during regenerate.
There was an issue on Android where a client was drawing a small bit of text,
and then a large chunk of text below it. On the next frame they started fading
out the text and then swapped out all of the large chunk of text. We were not
marking the Plot containing the small bit of text as still in use in this case,
so it was getting overwritten by later uploads. That bug has been fixed,
but this GM tests that codepath.

Bug: b/118850208
Change-Id: I81b795d6b0ee5d5d0b8e380823a568a52118ed0c
Reviewed-on: https://skia-review.googlesource.com/c/178924
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-12-18 16:32:42 +00:00
Brian Salomon
5ceda554f5 Fix stroked round capped circular arc batched with filled circle.
A stroked arc with round caps was batched with a filled circle. The circle op
code would choose a GeometryProcessor configuration that expected round cap
centers as vertex attributes. However, the tessellation code for the filled
circle would not put in dummy round cap centers and then didn't advance the
pointer into which vertex data was being written by the expected vertex
stride.

Bug: b/119394958
Change-Id: I6fe95b32d750599e775ed96e656757fe3087795a
Reviewed-on: https://skia-review.googlesource.com/c/177881
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-12-14 22:11:06 +00:00
Mike Klein
0aa0508e87 convert bug fiddle into a GM
Bug: skia:6886
Change-Id: Ic184ef7e5dd76615f626581b897a3606c6241aa7
Reviewed-on: https://skia-review.googlesource.com/c/177001
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
2018-12-12 18:07:42 +00:00
Brian Osman
c32aeb326e Fix two GPU image filters handling of subset inputs
Added a GM that demonstrates the bug. Should draw a blur with
the center masked out, and a circular blurry shape that's
roughly the inverse. On raster, this was already the result.
On GPU, the blurred/eroded layer becomes a subset with an
origin other than (0,0), and that layer was shifted.

I *think* this is the correct fix - we are including 'offset'
in the texture matrices, but that's just based on the crop
rects and adjustments from each filter. We still need to adjust
the texture coords for the subsets themselves.

Bug: chromium:905548
Change-Id: I19c936adad90311aef243a9395a270d2e015df2f
Reviewed-on: https://skia-review.googlesource.com/c/173321
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2018-12-03 16:46:29 +00:00
Michael Ludwig
6985853f88 Reland "Initial definition of fill rect op"
This reverts commit 1a2476d294.

Reason for revert: Fixes printf signatures and asserts.

Original change's description:
> Revert "Initial definition of fill rect op"
> 
> This reverts commit d3c92d9a36.
> 
> Reason for revert: printf build failure on gcc, assert failures on CQ
> 
> Original change's description:
> > Initial definition of fill rect op
> > 
> > Bug: skia:
> > Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
> > Reviewed-on: https://skia-review.googlesource.com/c/163486
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
> 
> Change-Id: Ib32f91a39d91aeb87982a7b19719485e4a1bf8ae
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/173233
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: I415913a269ba5bcdebd169b5ebc3510673247bfd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173234
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2018-11-28 20:38:25 +00:00
Michael Ludwig
1a2476d294 Revert "Initial definition of fill rect op"
This reverts commit d3c92d9a36.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Initial definition of fill rect op
> 
> Bug: skia:
> Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
> Reviewed-on: https://skia-review.googlesource.com/c/163486
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com

Change-Id: Ib32f91a39d91aeb87982a7b19719485e4a1bf8ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173233
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-11-28 19:58:33 +00:00
Michael Ludwig
d3c92d9a36 Initial definition of fill rect op
Bug: skia:
Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924
Reviewed-on: https://skia-review.googlesource.com/c/163486
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-11-28 19:08:34 +00:00
Brian Osman
017aa53068 Remove tonalshadows GMs
These aren't testing Skia core functionality

Bug: skia:7518
Change-Id: Ib564dc7b0aa8f137c2c40141fa5d7e9a1bfe4d64
Reviewed-on: https://skia-review.googlesource.com/c/172968
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-11-27 17:32:35 +00:00
Brian Osman
368895b0da Remove gamut GM
This was based on old ideas about color management. We have better
mechanisms for testing this now.

Bug: skia:
Change-Id: If59b5039f31ab0ebbdbed4205c941dd9266f67c1
Reviewed-on: https://skia-review.googlesource.com/c/172860
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-26 15:45:35 +00:00
Brian Salomon
908bb23983 When outsetting for rect blur fast path use abs of scale factors.
Fixes an issue where negative scales caused an inset rather than an outset.

Add GM.

Bug: chromium:899512
Change-Id: I9164c76da479af80d4f5389b057ec52a946726fb
Reviewed-on: https://skia-review.googlesource.com/c/171641
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-11-19 15:35:42 +00:00
Brian Salomon
09181ef042 Fix dst copy bounds for aa draw contained within clip.
Bug: chromium:892988

Change-Id: I615b60facec5724fb3a7c22a2eb59f72790156a3
Reviewed-on: https://skia-review.googlesource.com/c/171001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-11-16 19:24:04 +00:00
Chris Dalton
09212197d7 sksl: Support fwidth()
Adds fwidth() to SkSL, and adds a gm that draws an AA squircle to test
it.

Bug: skia:
Change-Id: Ida306cc535a1d4b4568d0ad5cc9a5f235098f4e8
Reviewed-on: https://skia-review.googlesource.com/c/170726
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-11-13 20:52:47 +00:00
Mike Klein
024072af62 Reland "Improve degenerate 2pt conical gradient cases"
This reverts commit 95af4726bf.

Reason for revert: I think this may not have been the reason the Android roll was failing.  We've rolled, so it's a good time to try again.

Original change's description:
> Revert "Improve degenerate 2pt conical gradient cases"
> 
> This reverts commit 879dab87ab.
> 
> Reason for revert: Android roll failed.
> https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
> A test VectorDrawableTest.testVectorDrawableGradient fails.
> 
> Original change's description:
> > Improve degenerate 2pt conical gradient cases
> > 
> > This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
> > 
> > The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
> > 
> > This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
> > 
> > Original change's description:
> > > Fix div-by-zero loophole in gradient factory func
> > >
> > > Bug: oss-fuzz:10373
> > > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > 
> > Docs-Preview: https://skia.org/?cl=168487
> > Bug: oss-fuzz:10373
> > Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> > Reviewed-on: https://skia-review.googlesource.com/c/168487
> > Reviewed-by: Mike Reed <reed@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
> 
> Change-Id: I91b896c4a438c02206679b327a01b47f40993965
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: oss-fuzz:10373
> Reviewed-on: https://skia-review.googlesource.com/c/170272
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>

TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,stani@google.com,michaelludwig@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: oss-fuzz:10373
Change-Id: I7577fcea9eb8a875e94723ab2cca2fcc990b82b2
Reviewed-on: https://skia-review.googlesource.com/c/170279
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-11-11 00:28:01 +00:00
Stan Iliev
95af4726bf Revert "Improve degenerate 2pt conical gradient cases"
This reverts commit 879dab87ab.

Reason for revert: Android roll failed.
https://sponge.corp.google.com/target?id=93bc6b8d-9b42-4805-b204-46ae62f1b005&target=x86+CtsGraphicsTestCases&searchFor=&show=FAILED&sortBy=STATUS
A test VectorDrawableTest.testVectorDrawableGradient fails.

Original change's description:
> Improve degenerate 2pt conical gradient cases
> 
> This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:
> 
> The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.
> 
> This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.
> 
> Original change's description:
> > Fix div-by-zero loophole in gradient factory func
> >
> > Bug: oss-fuzz:10373
> > Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> > Reviewed-on: https://skia-review.googlesource.com/c/168269
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> Docs-Preview: https://skia.org/?cl=168487
> Bug: oss-fuzz:10373
> Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
> Reviewed-on: https://skia-review.googlesource.com/c/168487
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=caryclark@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com

Change-Id: I91b896c4a438c02206679b327a01b47f40993965
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: oss-fuzz:10373
Reviewed-on: https://skia-review.googlesource.com/c/170272
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
2018-11-09 23:05:44 +00:00
Michael Ludwig
879dab87ab Improve degenerate 2pt conical gradient cases
This was originally a reland of "Fix div-by-zero loophole in gradient factory func", c34dd6c526, but:

The change caused blink layout tests when encountering very small or zero radii. The original patch switched the order of checking if the radii are equal and if the start radius was 0. In the case where both radii are 0, the original code created an actual radial gradient of radius 0 and the new code rejected the shader. A radial gradient with radius of 0 properly renders the last border color as a fill.

This made me realize that the case when the center positions and the radii are the same can be handled more correctly than just always returning an empty shader, so the fix now applies simplifications to the gradient definition depending on the tile mode and should not trigger any blink tests. I added a row to the gradient edge cases GM to make sure it degrades gracefully.

Original change's description:
> Fix div-by-zero loophole in gradient factory func
>
> Bug: oss-fuzz:10373
> Change-Id: I4277fb63e3186ee34feaf09ecf6aeddeb532f9c1
> Reviewed-on: https://skia-review.googlesource.com/c/168269
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

Docs-Preview: https://skia.org/?cl=168487
Bug: oss-fuzz:10373
Change-Id: Ib0a6e7f807560a5dcf24d1c8e0146817af2d9606
Reviewed-on: https://skia-review.googlesource.com/c/168487
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-11-09 16:36:05 +00:00
Mike Klein
c9eace8194 add unpremul gm
Change-Id: I3126fb8b055b58e45f1bd0d913413b4d4d38f032
Reviewed-on: https://skia-review.googlesource.com/c/166740
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-10-31 15:41:30 +00:00
Mike Reed
c88cc779ef remove (unused) vertical-text
Bug: skia:8487
Change-Id: Ia6715346a0214b0db2fc67294e45b5e04c1c24d8
Reviewed-on: https://skia-review.googlesource.com/c/163889
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2018-10-23 16:33:02 +00:00
Brian Salomon
d7065e72da Revert "Revert "Add experimental API to draw a set of SkImages in one SkCanvas call.""
This reverts commit 8d5b41b553.

Bug: skia:8444
Change-Id: I29b52c6fe9475c6113ec954b7918cf591111846c
Reviewed-on: https://skia-review.googlesource.com/c/161627
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-10-12 16:09:21 +00:00
Brian Salomon
8d5b41b553 Revert "Add experimental API to draw a set of SkImages in one SkCanvas call."
This reverts commit 0a0304c426.

Reason for revert: Breaking metal

Original change's description:
> Add experimental API to draw a set of SkImages in one SkCanvas call.
> 
> The client provides a src and dst rect for each image as well as
> a bitfield that indicates whether each edge of the image should be
> antialiased. This per-edge AA is useful for tiled compositors.
> 
> Rather than take a full SkPaint this API only takes an alpha, a filter
> quality (which is pinned to kLow), and a blend mode. This is a likely
> point of future evolution.
> 
> Currently the API is only fully implemented for kSrcOver on the GPU
> backend. With other blend modes or on other backends AA will be ignored
> for images that do not have all four edge AA flags set.
> 
> BUG: skia:8444
> 
> Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
> Reviewed-on: https://skia-review.googlesource.com/c/159062
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com,reed@google.com

Change-Id: I815baaeee5de9c6722cf2b9d071a8e2f7c1b6a96
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-10-12 14:25:06 +00:00
Brian Salomon
0a0304c426 Add experimental API to draw a set of SkImages in one SkCanvas call.
The client provides a src and dst rect for each image as well as
a bitfield that indicates whether each edge of the image should be
antialiased. This per-edge AA is useful for tiled compositors.

Rather than take a full SkPaint this API only takes an alpha, a filter
quality (which is pinned to kLow), and a blend mode. This is a likely
point of future evolution.

Currently the API is only fully implemented for kSrcOver on the GPU
backend. With other blend modes or on other backends AA will be ignored
for images that do not have all four edge AA flags set.

BUG: skia:8444

Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
Reviewed-on: https://skia-review.googlesource.com/c/159062
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-10-12 13:14:24 +00:00
Michael Ludwig
72535fb55a Reland "Reland "Implement an explicit binary search-based analytic gradient colorizer""
This is a reland of f065907ccc

3rd time's the charm:

The new analytic gradient shader was sporadically triggering violations of the coverage as alpha
compatibility optimization. Unfortunately, even when using the same device and random seed for the
test, the bots did not always reproduce the error. However, we identified the likely cause of the
violation.

The test requires that all output channels are less than the input alpha, which it uses to validate
whether or not the shader is modulating its values by the input alpha. This test does not pass if
the RGB values are greater than 1. The original version of the analytic gradient shader used half4s
for its scale and bias values. Given the threshold limit for hardstops of 0.00024 (SkNearlyZero),
a very small interval that is not treated as a hardstop can create a scale or bias of over 4000.
This moves into the very imprecise region of 16-bit floats, making it plausible that the gradient
outputs colors greater than 1, due to rounding. The kicker is that the random test generation for
stop locations does not use a uniform distribution, but is instead biased towards the remaining
interval, which increases the likelihood of generating a small interval that is not treated as a
hard stop. We are keeping this behavior since ill-conditioned gradients are useful in testing.

Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: I2d050624781c77cdd160291cadbadac602b48bde
Reviewed-on: https://skia-review.googlesource.com/c/157569
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-10-04 13:10:29 +00:00
Robert Phillips
bfa76f20bf Add GM for less common YUV formats (take 2)
Bug: skia:7903
Change-Id: I2399e4aaae6b91914d637ff0e921e04596b52836
Reviewed-on: https://skia-review.googlesource.com/159141
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-10-03 17:22:02 +00:00
Mike Klein
b5ba83993b Revert "Add GM for less common YUV formats"
This reverts commit 412dd56589.

Reason for revert: serialize-8888

Original change's description:
> Add GM for less common YUV formats
> 
> Bug: skia:7903
> Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
> Reviewed-on: https://skia-review.googlesource.com/157601
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,robertphillips@google.com

Change-Id: I3c8375244ddee5d12836076793ec78a46cc04450
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/c/159043
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-10-02 20:36:15 +00:00
Robert Phillips
412dd56589 Add GM for less common YUV formats
Bug: skia:7903
Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
Reviewed-on: https://skia-review.googlesource.com/157601
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2018-10-02 18:57:58 +00:00
Brian Salomon
2213ee94c7 Add support for per-edge AA to GrTextureOp.
Outsetting in perspective case outsets the original homogeneous quad
points rather than the homogenized 2d points in order to avoid seaming
issues along shared edges.

Currently there is no way to trigger this from the public API and it
is tested by directly accessing GrRenderTargetContext from the added gm.

Change-Id: I24e0d53cc5821c8c8be07c23aca5bfafb4935c33
Reviewed-on: https://skia-review.googlesource.com/157600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-10-02 16:45:07 +00:00
Mike Reed
1eb9af9029 delete textonpath code -- not used anywhere
Bug: skia:
Change-Id: Ib645f7c140f87123429170a0bf6f7ed86ce53b3f
Reviewed-on: https://skia-review.googlesource.com/158224
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2018-10-01 16:52:32 +00:00
Brian Osman
e2a801ddaa Revert "Reland "Implement an explicit binary search-based analytic gradient colorizer""
This reverts commit f065907ccc.

Reason for revert: Processor test failing (inconsistently) on several bots.

Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
> 
> This reverts commit 9461dcf130.
> 
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
> 
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> 
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> 
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com

Change-Id: Icd925d568d8cdffdc3020c07a9c50a4aa9cf0bb9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/157429
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-27 16:50:52 +00:00
Michael Ludwig
f065907ccc Reland "Implement an explicit binary search-based analytic gradient colorizer"
This reverts commit 9461dcf130.

Reason for revert: Fixes for ANGLE's incorrect shader behavior

Original change's description:
> Revert "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit dcc85fc610.
>
> Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
>
> Original change's description:
> > Implement an explicit binary search-based analytic gradient colorizer
> >
> > Provides a reasonably flexible fragment processor that defines another
> > colorizer implementation for gradients. It can support up to 8
> > interpolation intervals (which is 16 colors if every stop is a hard stop
> > or 9 colors if every stop is a smooth transition). It
> > supports mixtures of hard and smooth stops. It is conditionally compiled
> > into versions specific to the interval count (so it can produce up to
> > 8 shader variants).
> >
> > The GrGradientShader controller does not remove the single and dual
> > interval colorizers, which are useful specializations of this explicit
> > binary search colorizer. Similarly, since it can only handle up to 8
> > intervals, the texture colorizer is still used as a fallback.
> >
> > Currently it does not employ capabilities detection to determine if the
> > hardware can support the number of required uniforms, which can become
> > substantial for the larger gradient configurations.
> >
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > Reviewed-on: https://skia-review.googlesource.com/155080
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156541
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com

Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156542
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-09-27 16:02:30 +00:00
Stephen White
cfe1264d74 GrTessellator: two fixes for boundary simplification artifacts.
The "pointy vertex" test was only considering the distance from the
next (outgoing) edge to the previous point. It must also consider the
distance from the previous (incoming) edge to the next point. If
either are less than a quarter pixel, the vertex is considered pointy
and should be removed. (884166)

Also (887103), when an interior region was completely removed due to
boundary simplification, it would leave a degenerate edge consisting
of the same vertex. So avoid introducing a join edge when prev == next.

Bug: 884166, 887103
Change-Id: I7f1d5b98e418d8f2a1c11643259d3cd74d08f286
Reviewed-on: https://skia-review.googlesource.com/157220
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-09-26 23:57:59 +00:00
Brian Osman
5ea41fc89b Remove more SkColorSpaceXform (and friends)
- gammaencodedpremul GM was just demonstrating something that we
  understand well (and have much better testing for).
- readpixels GM was filled with workarounds for things that are no
  longer true (unpremul images, clamped F16).
- Other uses can be switched to SkConvertPixels trivially.
- Remove SkColorSpaceXformPriv and SkColorLookUpTable, all unused.
- Remove SkColorSpaceXform_skcms.cpp, no longer referenced by clients.

Bug: skia:
Change-Id: I7298bb53aa61b49ad1398ebc504d35c119fd5cf4
Reviewed-on: https://skia-review.googlesource.com/157153
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-09-26 22:30:05 +00:00
Michael Ludwig
9461dcf130 Revert "Implement an explicit binary search-based analytic gradient colorizer"
This reverts commit dcc85fc610.

Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader

Original change's description:
> Implement an explicit binary search-based analytic gradient colorizer
> 
> Provides a reasonably flexible fragment processor that defines another
> colorizer implementation for gradients. It can support up to 8
> interpolation intervals (which is 16 colors if every stop is a hard stop
> or 9 colors if every stop is a smooth transition). It
> supports mixtures of hard and smooth stops. It is conditionally compiled
> into versions specific to the interval count (so it can produce up to
> 8 shader variants).
> 
> The GrGradientShader controller does not remove the single and dual
> interval colorizers, which are useful specializations of this explicit
> binary search colorizer. Similarly, since it can only handle up to 8
> intervals, the texture colorizer is still used as a fallback.
> 
> Currently it does not employ capabilities detection to determine if the
> hardware can support the number of required uniforms, which can become
> substantial for the larger gradient configurations.
> 
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> Reviewed-on: https://skia-review.googlesource.com/155080
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com

Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156541
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-09-24 19:40:54 +00:00
Michael Ludwig
dcc85fc610 Implement an explicit binary search-based analytic gradient colorizer
Provides a reasonably flexible fragment processor that defines another
colorizer implementation for gradients. It can support up to 8
interpolation intervals (which is 16 colors if every stop is a hard stop
or 9 colors if every stop is a smooth transition). It
supports mixtures of hard and smooth stops. It is conditionally compiled
into versions specific to the interval count (so it can produce up to
8 shader variants).

The GrGradientShader controller does not remove the single and dual
interval colorizers, which are useful specializations of this explicit
binary search colorizer. Similarly, since it can only handle up to 8
intervals, the texture colorizer is still used as a fallback.

Currently it does not employ capabilities detection to determine if the
hardware can support the number of required uniforms, which can become
substantial for the larger gradient configurations.

Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
Reviewed-on: https://skia-review.googlesource.com/155080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-09-24 16:40:36 +00:00
Brian Salomon
d2fcfb5813 WEBGL_video_texture : sharing texture prototype in skia
Bug: 776222

Change-Id: I84c81bdaa6dc0b5548f116a28c6319e601effb32
Reviewed-on: https://skia-review.googlesource.com/146695
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kenneth Russell <kbr@google.com>
2018-09-18 02:22:00 +00:00
Mike Klein
8f5a7a6f50 first start on a P3 GM
We don't have anything drawing colors outside sRGB,
but now that we've got SkPaint::setColor4f(), that's easy.

Looks like we have lots of work to do.

Pin GrColor4f floats before converting to unsigned.
Underflowing floats would get pinned to 255 spuriously
instead of to 0.  I think this fixes the failing CQ
bot, and the white square problem.

Change-Id: I866963ff026e6ab891b4c7d57decc43538000099
Reviewed-on: https://skia-review.googlesource.com/153640
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-09-11 19:17:06 +00:00
Brian Salomon
3ac1f95987 Preseve tangents when converting cubics->quads in GrAAHairlinePathRenderer
Bug: chromium:847759
Change-Id: I35a6d069f732d906714a640fca59a71fd35b74ec
Reviewed-on: https://skia-review.googlesource.com/152664
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-09-07 20:21:24 +00:00
Chris Dalton
09a7bb2221 Reland "ccpr: Implement stroking with fine triangle strips"
This is a reland of 2f2757fa6b

Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>

TBR=robertphillips@google.com

Bug: skia:
Change-Id: I3f0065e80975ee8334300bc5e934231b66b49178
Reviewed-on: https://skia-review.googlesource.com/151188
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2018-09-03 10:16:28 +00:00
Chris Dalton
02e6efe0a4 Revert "ccpr: Implement stroking with fine triangle strips"
This reverts commit 2f2757fa6b.

Reason for revert: issues with DDL

Original change's description:
> ccpr: Implement stroking with fine triangle strips
> 
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
> 
> Conic strokes and non-rigid-body transforms are not yet supported.
> 
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,caryclark@google.com,csmartdalton@google.com,reed@google.com,allanmac@google.com

Change-Id: I1980b09976df8275817eaffb6766dbd9fd3e59c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/150980
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-08-31 14:45:44 +00:00
Chris Dalton
2f2757fa6b ccpr: Implement stroking with fine triangle strips
Implements strokes by linearizing the curve into fine triangle strips
and interpolating a coverage ramp for edge AA. Each triangle in the
strip emits either positive or negative coverage, depending on its
winding direction. Joins and caps are drawn with the existing CCPR
shaders for triangles and conics.

Conic strokes and non-rigid-body transforms are not yet supported.

Bug: skia:
Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
Reviewed-on: https://skia-review.googlesource.com/148243
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Allan MacKinnon <allanmac@google.com>
2018-08-31 12:51:47 +00:00
Brian Osman
fbc6d7fcf6 Make SkColor4f <-> SkColor skip sRGB conversion
This lets us remove the old S32 functions, and fix a couple bugs.
I think this is a good first step to using SkColor4f for paint colors.

Bug: skia:
Change-Id: I0337c2b6db29b73c2f682f85b9cf68c985de7cce
Reviewed-on: https://skia-review.googlesource.com/147205
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-08-22 17:03:45 +00:00
Robert Phillips
557aad7775 Remove occluder feature from blur mask filter
AFAICT none of our clients are using this feature

This will change the occludedrrectblur GM.

Change-Id: I7e5b8fa67db0373dee11a1467d2b2b6a414a1574
Reviewed-on: https://skia-review.googlesource.com/147561
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-08-17 14:15:30 +00:00
Robert Phillips
aea785be7c Recreate Android porter-duff blend modes
Change-Id: I9cec402c1d6539008d4345b88ce846e8e8acdbda
Reviewed-on: https://skia-review.googlesource.com/145325
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-08-03 17:00:19 +00:00
Bruce Wang
77bf48ab5f Generate Emoji rendering test using typeface created by different font files.
Change-Id: Iab1c5c19a8fe9dfdaaf0cc95f24718f5ad08c61f
Reviewed-on: https://skia-review.googlesource.com/142172
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-08-01 14:51:25 +00:00
Chris Dalton
49d14e98fe sksl: Add a "sk_Clockwise" built-in
This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.

Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-07-27 19:04:46 +00:00
Robert Phillips
a8cdbd7431 Restore SkLightingShader and associated classes
This reverts https://skia-review.googlesource.com/c/skia/+/31140 (Remove SkLightingShader and associated classes) and updates the classes to ToT

Change-Id: I3b1df1704cca8907aa00f081a7e93339b65ad4fa
Reviewed-on: https://skia-review.googlesource.com/141545
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-07-17 17:24:50 +00:00
Ruiqi Mao
b609e6dc6a added byte and ubyte types to SKSL
created new GMs for skinning

Bug: skia:
Change-Id: I15fb2bd02fba8beb6dd2dd3f3716da016ea92192
Reviewed-on: https://skia-review.googlesource.com/140241
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2018-07-17 15:08:40 +00:00
Ben Wagner
2c312c4f58 Remove SkDrawFilter.
Change-Id: I0204a9522e828c87bb7c6c20ae34ce51161442af
Reviewed-on: https://skia-review.googlesource.com/137895
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-07-12 02:36:44 +00:00
Mike Reed
27714a026d 3d
Bug: skia:
Change-Id: I10e56f08a2463fcac2b7813d43d0aae35268ac27
Reviewed-on: https://skia-review.googlesource.com/130842
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-05-30 20:36:08 +00:00
Herb Derby
1e7c65806f drawPosText no longer obeys paint alignment
Change-Id: Iac498b54dea4aa1b203d2b9c58e15bb5f2147f82
Reviewed-on: https://skia-review.googlesource.com/129462
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2018-05-21 21:53:54 +00:00
Brian Salomon
be3c1d22c7 Add perspective support to GrTextureOp.
Bug: skia:
Change-Id: Idea4ffae37dc2c2f339af60a2b74ded476091758
Reviewed-on: https://skia-review.googlesource.com/127600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-05-21 18:21:08 +00:00
Chris Dalton
6f5e77a08f ccpr: Cull extremely thin triangles
When triangles get too thin it's possible for FP round-off error to
actually give us the wrong winding direction, causing rendering
artifacts. This change also allows us to unblacklist ANGLE.

Bug: skia:7805
Bug: skia:7820
Change-Id: Ibaa0f033eba625d720e3a594c4515d8264cc413d
Reviewed-on: https://skia-review.googlesource.com/123262
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-04-24 15:23:06 +00:00
Robert Phillips
ab4f5bde7f rm SkRRectsGaussianEdgeMaskFilter
Neat but unused.

Change-Id: I1b2d160df274b05cfb5582a5385085cc2db89f7d
Reviewed-on: https://skia-review.googlesource.com/121960
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2018-04-19 17:21:44 +00:00
Herb Derby
010d39de0c Make a GM for checking blur bounds.
Change-Id: I30e7ac2ad37f666e3fafe94a3f52a764e1e2e652
Reviewed-on: https://skia-review.googlesource.com/88040
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-04-13 18:48:32 +00:00
Florin Malita
325ea327ff Fix SkLocalMatrixShader nesting semantics
Inherited/outer local matrices are supposed to compose to the right of
(preconcat) other/nested local matrices.

BUG=skia:7781

Change-Id: Icd3c24f226845427be849a8be3d78293aef176b3
Reviewed-on: https://skia-review.googlesource.com/118344
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2018-04-04 18:54:28 +00:00
Jim Van Verth
4db18edb95 Add SkOffsetSimplePolygon.
Performs inset and outset operations on simple polygons and returns
a simple polygon, if possible.

Bug: skia:
Change-Id: I6d468174ad70b5279b736c532e19cbb84ff9f955
Reviewed-on: https://skia-review.googlesource.com/116483
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-04-03 14:37:50 +00:00
Mike Klein
b18eb3589c add repro case for skia:7674
Nice to have something to trigger this issue.

Bug: skia:7674

Change-Id: I653699b82f3a8a4d551f3cd98b6a7e7620c6e035
Reviewed-on: https://skia-review.googlesource.com/115920
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2018-03-22 17:19:14 +00:00
Chris Dalton
04a1de5545 ccpr: Add an attenuation parameter to triangle corners
Adds an attenuation parameter to corners that corrects the over-coverage
from linear interpolation.

Adds a GM for shared corners that ensures we're doing this right.

Bug: skia:
Change-Id: Iff8bd40554f9fda2e7e03faa3c9fbefe65f27568
Reviewed-on: https://skia-review.googlesource.com/114272
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-03-14 16:38:40 +00:00
Brian Salomon
2a4f983c94 Remove GrSurfaceOrigin from GrSurfaceDesc.
This field has no interpretation at the GrTexture/GrGpu as the orientation is
handled at the GrSurfaceProxy level.

This change requires GrGpu to accept a GrSurfaceOrigin when creating a texture with initial data. The origin refers to the texel data to be uploaded. Longer term the plan is to remove this and require the data to be kTopLeft. Additionally, kBottomLeft will only be allowed for wrapped texture/RTs as this evolves.

Change-Id: I7d25b0199aafd9bf3b74c39b2cae451acadcd772
Reviewed-on: https://skia-review.googlesource.com/111806
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-03-05 18:50:25 +00:00
Jim Van Verth
1b12545a9c Add scaled emoji GM.
Draws string at four scales to test each method of emoji rendering.

Bug: skia:7562
Change-Id: Id28fea702aef36e3d2d5a9ca24c1685517979b3c
Reviewed-on: https://skia-review.googlesource.com/107020
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-02-13 20:43:52 +00:00
Brian Salomon
67f8584b6f Revert "Revert "Remove SkImage deferred texture image data APIs.""
This reverts commit aae533e418.

Change-Id: I0434892d8946490a75e17620c49c594eaa18158e
Reviewed-on: https://skia-review.googlesource.com/100603
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-09 14:19:51 +00:00
Greg Daniel
59a1df225d Delete SkColorSpaceXformImageGenerator and SkImagePriv::SkMakeImageInColorSpace
These don't seem to be used by anyone anymore so lets kill them.

Bug: skia:
Change-Id: I7908a9c9357e9e3b3166af9a14899dab522c3f11
Reviewed-on: https://skia-review.googlesource.com/97144
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-01-19 17:08:13 +00:00
Mike Reed
6e87eee2a0 add shadermaskfilter
next steps:
- gpu impl (will look a lot like shader's asFragProcessor
- special-case rect-input (?)
- explore stages w/ mtklein

Bug: skia:7500
Change-Id: I71089e421d32443a3ddded6967b3e5bc67ed43f2
Reviewed-on: https://skia-review.googlesource.com/95104
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-01-18 21:24:38 +00:00
Leon Scroggins III
2e0fadb06c Add a GM and images to test SkEncodedOrigin
Bug: skia:7138
Change-Id: I4800bcffc6a397cb688e63a505dd36145e423fa2
Reviewed-on: https://skia-review.googlesource.com/95083
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2018-01-17 16:14:16 +00:00
Mike Klein
98e38e2ac5 Revert "Revert "fix legacy makeRasterImage()""
This reverts commit ef29e42ef3.

Reason for revert: probably not either roll.

Original change's description:
> Revert "fix legacy makeRasterImage()"
> 
> This reverts commit 7c4ca04336.
> 
> Reason for revert: layout, cereal tests?
> 
> Original change's description:
> > fix legacy makeRasterImage()
> > 
> > Passing the color space down into SkImage_Lazy ends up triggering a
> > SkTransferFunctionBehavior::kRespect decode (tf(r*a)), where we want
> > ignore (tf(r)*a) to have any hope of working with the legacy backend.
> > 
> > This fix in turn needs another little extension of another old hack in
> > SkImage_Gpu for makeNonTextureImage() to keep working there.
> > 
> > Bug: skia:7479
> > 
> > Change-Id: If48ca68e95d9eee597f6b10434498049981314ba
> > Reviewed-on: https://skia-review.googlesource.com/93380
> > Commit-Queue: Mike Klein <mtklein@chromium.org>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> 
> TBR=mtklein@chromium.org,brianosman@google.com
> 
> Change-Id: I65092e01d767ef1fd35563f0b79ceded3c12b267
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:7479
> Reviewed-on: https://skia-review.googlesource.com/93820
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=mtklein@chromium.org,mtklein@google.com,brianosman@google.com

Change-Id: Ic9b48d311cca152ab2e620363dd4528ed382eb88
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7479
Reviewed-on: https://skia-review.googlesource.com/93960
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-01-12 16:00:00 +00:00
Mike Klein
ef29e42ef3 Revert "fix legacy makeRasterImage()"
This reverts commit 7c4ca04336.

Reason for revert: layout, cereal tests?

Original change's description:
> fix legacy makeRasterImage()
> 
> Passing the color space down into SkImage_Lazy ends up triggering a
> SkTransferFunctionBehavior::kRespect decode (tf(r*a)), where we want
> ignore (tf(r)*a) to have any hope of working with the legacy backend.
> 
> This fix in turn needs another little extension of another old hack in
> SkImage_Gpu for makeNonTextureImage() to keep working there.
> 
> Bug: skia:7479
> 
> Change-Id: If48ca68e95d9eee597f6b10434498049981314ba
> Reviewed-on: https://skia-review.googlesource.com/93380
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=mtklein@chromium.org,brianosman@google.com

Change-Id: I65092e01d767ef1fd35563f0b79ceded3c12b267
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7479
Reviewed-on: https://skia-review.googlesource.com/93820
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-01-12 12:52:48 +00:00
Mike Klein
7c4ca04336 fix legacy makeRasterImage()
Passing the color space down into SkImage_Lazy ends up triggering a
SkTransferFunctionBehavior::kRespect decode (tf(r*a)), where we want
ignore (tf(r)*a) to have any hope of working with the legacy backend.

This fix in turn needs another little extension of another old hack in
SkImage_Gpu for makeNonTextureImage() to keep working there.

Bug: skia:7479

Change-Id: If48ca68e95d9eee597f6b10434498049981314ba
Reviewed-on: https://skia-review.googlesource.com/93380
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-01-11 19:17:31 +00:00
Mike Reed
d284949b59 restore intersect methods to use old-style empty-checks on their inputs
Bug introduced when we made isEmpty check for int32_t width/height

Bug:800804
Change-Id: I59799c88fb02f176c1545dd0edae050b510df079
Reviewed-on: https://skia-review.googlesource.com/93302
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2018-01-10 20:39:33 +00:00
Brian Salomon
5c6ac64516 Revert "Revert "move homogenous with stride to matrixpriv""
This reverts commit de71572f65.

Revert "Revert "Transform vertices for distance field glyphs on CPU.""

This reverts commit f226e66d75.

Change-Id: I2545afae3beb1d6b14bba056853ed826ae7a4679
Reviewed-on: https://skia-review.googlesource.com/86603
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-19 20:23:06 +00:00
Jim Van Verth
744cbb3888 Fix alpha contribution to tonal color.
Also adds a tonal color GM, a grayscale mode to shadowutils GM,
and animated alpha to SampleAndroidShadows.

Bug: skia:
Change-Id: I1dcb5cab7e53ffa7a3bf1a07b6ebfed38df1a9ed
Reviewed-on: https://skia-review.googlesource.com/85002
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-12-19 19:27:06 +00:00
Greg Daniel
f226e66d75 Revert "Transform vertices for distance field glyphs on CPU."
This reverts commit 0215e39d7e.

Reason for revert: break intel 540 and HD2000 intel release bots on gltestthreading gm  dftext_blob_pers

Original change's description:
> Transform vertices for distance field glyphs on CPU.
> 
> This allows batching of DF draws with different view matrices.
> 
> For perspective matrices this means the transformed position vertex
> attribute must have w values. Currently, non-perspective DF draws still
> use 2 component positions, though this could be changed in the future.
> Consequently, perspective draws can batch with other perspective draws
> but not non-perspective draws.
> 
> Adds a GM to test batching and reusing the same blobs with both perspective
> and non-perspective matrices.
> 
> Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
> Reviewed-on: https://skia-review.googlesource.com/79900
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,bsalomon@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Idc658d9263976d5b5e00a5026c5d6d3c8f4bdc2d
Reviewed-on: https://skia-review.googlesource.com/86560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-12-18 21:50:26 +00:00
Eric Karl
aae533e418 Revert "Remove SkImage deferred texture image data APIs."
This reverts commit 4f5e1d4ff3.

Reason for revert: Unfortunately, we need this in Chrome for a bit longer. Working on understanding why the new path led to regressions. Will re-land this once the new path sticks.

Original change's description:
> Remove SkImage deferred texture image data APIs.
> 
> These APIs existed for Chrome. Chrome is no longer using them.
> 
> Change-Id: I15a5e2f88c7e8d1356188748fc68d4658f6f1849
> Reviewed-on: https://skia-review.googlesource.com/81021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ic9f683f262f2e1d0469156360f5ffaee977ca44a
Reviewed-on: https://skia-review.googlesource.com/86280
Reviewed-by: Eric Karl <ericrk@chromium.org>
Commit-Queue: Eric Karl <ericrk@chromium.org>
2017-12-15 23:57:41 +00:00
Brian Salomon
0215e39d7e Transform vertices for distance field glyphs on CPU.
This allows batching of DF draws with different view matrices.

For perspective matrices this means the transformed position vertex
attribute must have w values. Currently, non-perspective DF draws still
use 2 component positions, though this could be changed in the future.
Consequently, perspective draws can batch with other perspective draws
but not non-perspective draws.

Adds a GM to test batching and reusing the same blobs with both perspective
and non-perspective matrices.

Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
Reviewed-on: https://skia-review.googlesource.com/79900
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2017-12-15 17:06:08 +00:00
Hal Canary
c465d13e6f resources: orgainize directory.
Should make it easier to ask just for images.

Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2017-12-08 17:16:00 +00:00
Brian Salomon
4f5e1d4ff3 Remove SkImage deferred texture image data APIs.
These APIs existed for Chrome. Chrome is no longer using them.

Change-Id: I15a5e2f88c7e8d1356188748fc68d4658f6f1849
Reviewed-on: https://skia-review.googlesource.com/81021
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-07 13:13:20 +00:00
Brian Salomon
6574921253 Revert "Revert "Fix rendering of drrects with small circular inner rrects.""
This reverts commit ec727c981d.

Change-Id: Id3164619016d58b2bcc0b8af606215653f553fce
Reviewed-on: https://skia-review.googlesource.com/79422
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-01 21:25:39 +00:00
Brian Salomon
ec727c981d Revert "Fix rendering of drrects with small circular inner rrects."
This reverts commit 096074af2c.

Reason for revert: failing processor validation test

Original change's description:
> Fix rendering of drrects with small circular inner rrects.
> 
> Previously when the inner rrect was a circle with a radius of 1 we would
> cause a inf * 0 in the shader which would lead to the shape not rendering.
> 
> This change also makes concentric circle drrects draw as stroked circles.
> 
> bug: chromium:789262
> 
> Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a
> Reviewed-on: https://skia-review.googlesource.com/79141
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: Ie9b9c81380c0f98a6fc6c6dc350ec56402c4ff2b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/79264
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-01 20:53:10 +00:00
Brian Salomon
096074af2c Fix rendering of drrects with small circular inner rrects.
Previously when the inner rrect was a circle with a radius of 1 we would
cause a inf * 0 in the shader which would lead to the shape not rendering.

This change also makes concentric circle drrects draw as stroked circles.

bug: chromium:789262

Change-Id: I6efbe3fdde25d6c4e031c7412d83df009afe014a
Reviewed-on: https://skia-review.googlesource.com/79141
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-12-01 20:00:09 +00:00
Brian Salomon
29f9ed4dcc Revert "Revert "Make PathGeoBuilder use consistent iterators.""
This reverts commit b451321324.

Bug: chromium:788500
Change-Id: I6028b20770009b703f76ce2d9b451c561eaa705a
Reviewed-on: https://skia-review.googlesource.com/77582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-29 16:18:45 +00:00
Brian Salomon
b451321324 Revert "Make PathGeoBuilder use consistent iterators."
This reverts commit 9c8a16bb1e.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Make PathGeoBuilder use consistent iterators.
> 
> Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.
> 
> Bug: chromium:788500
> Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
> Reviewed-on: https://skia-review.googlesource.com/76961
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I18005ea2d7ba88c66334f110a5a74c6d82e4ab90
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:788500
Reviewed-on: https://skia-review.googlesource.com/77440
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-29 13:30:06 +00:00
Brian Salomon
9c8a16bb1e Make PathGeoBuilder use consistent iterators.
Previously it used a degenerate consuming iterator to determine the whether there were multiple contours. This was inconsistent with the tessellating step.

Bug: chromium:788500
Change-Id: I3938c69cf40bc551acdb8d5fa9b54d2c96e2a460
Reviewed-on: https://skia-review.googlesource.com/76961
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-29 13:07:28 +00:00
Hal Canary
9b491b23bb SkPDF: fix fTextScaleX error
BUG=skia:7315
Change-Id: Ic613cb6fb8faed5b0840db4f500940bd6823de66
Reviewed-on: https://skia-review.googlesource.com/76981
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-11-28 20:48:37 +00:00
Hal Canary
dfaa057c15 SkPDF: less tolerance for small circles
BUG=chromium:772953
Change-Id: I9452ac8ad66ab8be26a9388f8c85a1f0e61bd392
Reviewed-on: https://skia-review.googlesource.com/75960
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-11-27 14:59:45 +00:00
Brian Salomon
cbcb0a12ad Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""
This reverts commit 9c2202ffc2.

Bug: skia:
Change-Id: I482ddf74f8e40d3d0908c840ba5c6ff981ccefbd
Reviewed-on: https://skia-review.googlesource.com/73345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-11-19 18:55:18 +00:00
Greg Daniel
9c2202ffc2 Revert "Add Atlas Text interface for rendering SDF glyphs."
This reverts commit 39631f3df1.

Reason for revert: break google3 rool

Original change's description:
> Add Atlas Text interface for rendering SDF glyphs.
> 
> This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
> backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
> client issues text draws to potentially multiple targets and then the client flushes. The
> client then gets commands from Skia with data to put into a texture atlas and vertices to
> draw that reference the texture. The client is responsible for creating the texture, uploading
> the SDF data to the texture, and drawing the vertices provided by Skia.
> 
> Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
> Reviewed-on: https://skia-review.googlesource.com/59360
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com

Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/73420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-11-18 13:32:08 +00:00
Brian Salomon
39631f3df1 Add Atlas Text interface for rendering SDF glyphs.
This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
client issues text draws to potentially multiple targets and then the client flushes. The
client then gets commands from Skia with data to put into a texture atlas and vertices to
draw that reference the texture. The client is responsible for creating the texture, uploading
the SDF data to the texture, and drawing the vertices provided by Skia.

Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
Reviewed-on: https://skia-review.googlesource.com/59360
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-11-17 20:35:06 +00:00
Mike Klein
e95a62faa0 add some lowp gradient stages
I was originally going to add these to help test a lowp dither, but
after looking at diffs I don't think lowp dither is a good idea.

Non-dithered lowp gradients look fine to me so far.

I'd have done conics, but they scare me.

Change-Id: I8f5e75aec726983186214845ca38cfa0d54496b3
Reviewed-on: https://skia-review.googlesource.com/66460
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2017-11-03 12:31:59 +00:00
Mike Klein
2afe7873d8 add a GM to demo dither
Change-Id: Idbed35f2c5a1420b66b68725761a7ceea8cdd3ba
Reviewed-on: https://skia-review.googlesource.com/66461
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-11-02 13:59:51 +00:00
Robert Phillips
a097173bb1 Add a GM to test out odd matrix draws (take 2)
TBR=bsalomon@google.com
Bug: skia:7075
Change-Id: I87efa058916fe0305b57eb4dd14b479e8a8d2c6d
Reviewed-on: https://skia-review.googlesource.com/65507
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-31 16:58:05 +00:00
Robert Phillips
9d15b07dc4 Revert "Add a GM to test out odd matrix draws"
This reverts commit 761f44853f.

Reason for revert: preabandonContext failures

Original change's description:
> Add a GM to test out odd matrix draws
> 
> Bug: skia:7075
> Change-Id: I90c15bf019161abc5dab78e0af20ef15ff1395d9
> Reviewed-on: https://skia-review.googlesource.com/64761
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: I9ecb2e2dcd74685e2c707c04bb52279e1d5cc55c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7075
Reviewed-on: https://skia-review.googlesource.com/65740
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-10-31 16:13:55 +00:00
Robert Phillips
761f44853f Add a GM to test out odd matrix draws
Bug: skia:7075
Change-Id: I90c15bf019161abc5dab78e0af20ef15ff1395d9
Reviewed-on: https://skia-review.googlesource.com/64761
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-10-31 14:51:14 +00:00
Brian Osman
b433c5691b Adjust GPU YUV -> RGB (JPG) conversion
All of the published coefficients assume math is being done on bytes, and
that 128 is the encoding of 0 (in the biased Cb and Cr values). When
sampling an A8 texture, though, GPUs typically decode as byte/255. Thus,
128 ends up slightly larger than 0.5. To fix this, just adjust the bias
terms to be scaled by 128/255, rather than 0.5.

I also changed some of the other coefficients to be higher precision,
based on the values in ITU-T T.871.

This originally surfaced as a Chromium bug where an all-black JPG decoded
to (1/255, 0, 1/255) on GPU. I've added a GM that encodes a color cube to
JPG, then draws from the encoded data. GPU and CPU (libjpeg) still
disagree in many cases, but the newer version performs much better
(diffing gl and 8888 configs):

Previously: 95.2% of pixels differ, max diff of 2, avg diff of 1
Now       : 65.4% of pixels differ, max diff of 1, avg diff of 0

Bug: skia:7038 chromium:763605
Change-Id: I4801db9f6e2fc4d4109eb5e27c9499f214084d38
Reviewed-on: https://skia-review.googlesource.com/45842
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-09-13 14:10:50 +00:00
Herb Derby
df33fefe14 Test blur small radii and text.
BUG=chromium:745290

Change-Id: I78cabf988115598e14a7ce39faf96e3a697a1a8f
Reviewed-on: https://skia-review.googlesource.com/34382
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-08-14 19:16:55 +00:00
Mike Reed
bdc3afa577 simplify gm matrices
rm gm that appears to have been there solely for pdf, but we don't use
it for that now.

Bug: skia:
Change-Id: I3cf88db923c2445b7c95dda14da679a594117643
Reviewed-on: https://skia-review.googlesource.com/31760
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2017-08-08 12:43:19 +00:00