BUG=skia:
Change-Id: Iff27097c248a643319e930a6212c5a7155bd0064
Reviewed-on: https://skia-review.googlesource.com/5280
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Remove some unused variants of bitmap generation and a helper that
serves no purpose.
BUG=skia:
TBR=reed@google.com
Change-Id: I16022e7f0242c4511eebdc06d890f6bfdf81d1f9
Reviewed-on: https://skia-review.googlesource.com/5229
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Apparently we had issues with this on Qualcomm over 3 years ago.
Today it works fine on a Nexus 6P. If we still need this on some devices we should add back a narrower filter.
Change-Id: I0ccbb4918e4df7a8045b9033b9f121aca3c8d8ef
Reviewed-on: https://skia-review.googlesource.com/5278
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
BUG=skia:
Change-Id: I048f54052ca66cb5d73fe9adafe33a690f9dc0d1
Reviewed-on: https://skia-review.googlesource.com/5263
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
By stashing the scales in the context (i.e. on the stack), we can free up enough registers to really simplify how the bitmap sample stages interact.
Nearest neighbor is straightforward now: just call the appropriate gather_ function, and you're done. The source pixels end up in the source registers. If they're sRGB encoded, follow up with from_srgb_s
To bilerp, we bracket those 1 or 2 gather+from_srgb_s stages with a stage setting up each corner (x += dx, y += dy, save off scale) and a stage that accumulates into the d-registers (load saved scale, dr += scale * r, etc.). When all the samples are accumulated, copy the d-registers into the s-registers.
from_srgb_d and to_srgb are lightly sketched here and will be used in the next CL, where I apply this same factoring to non-bitmap loads and stores. This is a little tricky, because we don't actually have a float->float to_srgb yet.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I272a1f278f0ea1b29a2f07ac225f753faa8dae81
Reviewed-on: https://skia-review.googlesource.com/5271
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug(?) in the tetrahedral interpolation causes output values to go out
of range a bit (1.035/1.0) in the upper range. We will just clamp for
now as a temporary fix.
BUG=668784
Change-Id: I78dd90da7174133e647b1c6c6e914dbde5de123c
Reviewed-on: https://skia-review.googlesource.com/5228
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Robert Aftias <raftias@google.com>
The existing invert() logic explodes when a == 0.
Less terribly, invert() also does not turn 1.0f into 1.0f, so we now use a float divide. This will cause a small diff in the matrix color filter GM due to increased unpremul precision.
There's an alternative to try if this stage turns out to be speed critical:
auto scale = (a == 0.0f).thenElse(0.0f,
a.invert() * (1.0f / SkNf(1.0f).invert()));
The (1.0f / SkNf(1.0f).invert()) bit there is a constant, scaling a bit to make 1.0f produce 1.0f.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: I9db72eda108d3d28583a4357f90a0dcd7e4d8a6f
Reviewed-on: https://skia-review.googlesource.com/5227
Reviewed-by: Mike Reed <reed@google.com>
Previously: GrTextureProducer, GrTextureAdjuster, and GrTextureMaker
were all in GrTextureParamsAdjuster.h. Now they're each in their own
header.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5202
Change-Id: I17fa9057b11511aa4d3e15569ea1c378cfec4c80
Reviewed-on: https://skia-review.googlesource.com/5202
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
BUG=666707
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5089
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I3bebfdf635d541d92fb84236f0f6fae2da39d691
Reviewed-on: https://skia-review.googlesource.com/5089
Reviewed-by: Bruce Dawson <brucedawson@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This is a batch of little tweaks that all preserve the existing logical behavior:
- rename dst to move_dst_src to parallel move_src_dst
- remove unused swap_src_dst
- move swap_rb up with the other utility stages
- factor out from_8888() to parallel from_565() and from_4444()
- factor out gather() from the accum_* stages
This changes the order of the math in accum_8888[_srgb] ever so slightly, from (scale * C) * (1/255.0f) to scale * (1/255.0f * C). It causes a few pixel diffs, but nothing noticeable. This makes the 8888 bilerp logic consistent with the other formats, which all convert to [0,1] float first before being scaled.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Id37857b91be3086565169dcc9b1a537574e532aa
Reviewed-on: https://skia-review.googlesource.com/5226
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Split these into their own files, and actually name the files after the
classes they contain. The top three classes in the hierarchy still need
attention, but those are going to be trickier.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5195
Change-Id: I295f4d50e35748eac38a31f302e14b5b62653c55
Reviewed-on: https://skia-review.googlesource.com/5195
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Platforms that "useDrawInsteadOfClear" take a different path in
GrRenderTargetContext::internalClear. The different path involves
a lot of comparisons of the drawn rect with the bounds of the RenderTarget. Since the RenderTargets are now deferred (and the instantiated version might be larger than the proxied size) case must be taken in prematurely optimizing away clears and draws.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5148TBR=bsalomon@google.com
Change-Id: If63b6393fb66328175bc92de211e7242e903f25e
Reviewed-on: https://skia-review.googlesource.com/5148
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
(1) Use SkNWayCanvas to pass through non-draw canvas calls.
(2) Do not count overdraw on the initial canvas clear.
(3) Avoid counting overdraw for transparent lattice regions.
(4) Respect some properties of input paint.
BUG:32370375
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5150
Change-Id: I8fe6b9df7247d637c710628aefdfee82a61048c2
Reviewed-on: https://skia-review.googlesource.com/5150
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This was breaking gold/perf trybot results for no-buildbot bots.
Note that:
- Upload destination was correct, due to upload_nano_results using the
correct property names.
- Patches were properly applied, since bot_update uses the properties
independently of our logic.
BUG=skia:
Change-Id: I16f2e2d24d4602dc73233784d098f00b745e061a
Reviewed-on: https://skia-review.googlesource.com/5201
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
That information will be provided via a plugin soon.
# This code is not exercised by trybots.
NOTRY=true
BUG=skia:6000
Change-Id: I6ea60783c0581e32317a781e4349e95b38b71da0
Reviewed-on: https://skia-review.googlesource.com/5207
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
(re-land 248ff02 & 2cb6cb7, with changes)
- Hide SkImageEncoder class in private header.
- SkImageEncoder::Type becomes SkEncodedImageFormat
- SkEncodedFormat becomes SkEncodedImageFormat
- SkImageEncoder static functions replaced with
single function EncodeImage()
- utility wrappers for EncodeImage() are in
sk_tool_utils.h
TODO: remove link-time registration mechanism.
TODO: clean up clients use of API and flip the flag.
TODO: implement EncodeImage() in chromeium/skia/ext
Change-Id: I47d451e50be4d5c6c130869c7fa7c2857243d9f0
Reviewed-on: https://skia-review.googlesource.com/4909
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-on: https://skia-review.googlesource.com/5186
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This lets copy-to-texture to be treated like copy-to-rt.
To match current behavior, though, copies to texture are
still executed immediately (forcing a flush).
Once MDB is enabled, copies to texture will be deferred.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5093
Change-Id: Icc0ce5435507a5f0a237c22eedef879824952367
Reviewed-on: https://skia-review.googlesource.com/5093
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit be34882042.
Reason for revert: Test failures and shader compilation issues on Android.
Original change's description:
> Initial OpenGL Image support.
>
> This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182
>
> Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce
> Reviewed-on: https://skia-review.googlesource.com/4182
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I29a2502c296ae39ed9a999957800414ae46e6f0f
Reviewed-on: https://skia-review.googlesource.com/5129
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 7befa711d4.
Reason for revert: Needed to revert earlier CL
Original change's description:
> Disable error reporting for ImageStorageLoad until it can be debugged
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5154
>
> Change-Id: Ie8c685441c20c85bdff22d2df5c9c4d9718203f3
> Reviewed-on: https://skia-review.googlesource.com/5154
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I19815fcec20dc193e9155f446a3bb0be713dac63
Reviewed-on: https://skia-review.googlesource.com/5128
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182
Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce
Reviewed-on: https://skia-review.googlesource.com/4182
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Uses the value in the src alpha channel to choose how
to set the dst pixel.
This is a part of a multi-part change to detect and
display gpu overdraw on Android.
CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Debug-NoGPU-Trybot
BUG:32370375
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5113
Change-Id: I07040929d8a46bbadd499dccec75eebef0e11d11
Reviewed-on: https://skia-review.googlesource.com/5113
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5147
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Id08804803b2bbeab4fa88538491e99e53d5c2efe
Reviewed-on: https://skia-review.googlesource.com/5147
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
It looks like I'm not going to be able to avoid supporting sRGB G8, I8, 565, 4444, 8888.
(A8 and F16 will always be linear.) This fixes 565, and lays out the rest of the accum_*.
I did a little reorganization to keep things in ascending bit depth, just for sanity.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5145
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Ib0508e5a4ee1bab2044a76bcabc367841d634cd2
Reviewed-on: https://skia-review.googlesource.com/5145
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>