Change-Id: Ia1752196fd50ade2c3160dc401a36618433420d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270822
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
There are probably ways to make this more efficient by only optimizing
what's necessary (e.g. try JIT first, then interpreter only if it fails)
and some other performance improvements to make, but for now I want to
focus mostly on keeping things simple and correct.
The line between Builder::done() and Program::Program() is particularly
fuzzy and becoming fuzzier here, and I think that'll be something
that'll change eventually.
This makes SkVMTest debug dumps more portable, though perhaps less
useful. Might kill that feature soon now that SkVM is tested more
thoroughly in unit tests and GMs and bots and such.
Change-Id: Id9ce8daaf8570e5bea8b10f1a80b97f5b33d45dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269941
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Kind of brewing a big refactor here, to give me some room between
skvm::Builder and skvm::Program to do optimizations, bakend
specializations and analysis.
As a warmup, I'm trying to split up today's Builder::Instruction into
two forms, first just what the user requested in Builder (this stays
Builder::Instruction) then a new type representing any transformation or
analysis we've done to it (OptimizedInstruction).
Roughly six important optimizations happen in SkVM today, in this order:
1) constant folding
2) backend-specific instruction specialization
3) common sub-expression elimination
4) reordering + dead code elimination
5) loop invariant and lifetime analysis
6) register assignment
At head 1-5 all happen in Builder, and 2 is particularly
awkward to have there (e.g. mul_f32 -> mul_f32_imm).
6 happens in Program per-backend, and that seems healthy.
As of this CL, 1-3 happen in Builder, 4-5 now on this middle
OptimizedInstruction format, and 6 still in Program.
I'd like to get to the point where 1 stays in Builder, 2-5 all happen on
this middle IR, and 6 stays in Program. That ought to let me do things
like turn mul_f32 -> mul_f32_imm when it's good to and still benefit
from things like common sub-expression elimination and code reordering
happening after that trnasformation.
And then, I hope that's also a good spot to do more complicated
transformations, like lowering gather8 into gather32 plus some fix up
when targeting an x86 JIT but not anywhere else. Today's Builder is too
early to know whether we should do this or not, and in Program it's
actually kind of awkward to do this sort of thing while also doing
having to do register assignment. Some middle might be right.
Change-Id: I9c00268a084f07fbab88d05eb441f1957a0d7c67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269181
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit d4e3b9e8bc.
Reason for revert: will reland with fixes
Original change's description:
> impl gather8/gather16 with gather32
>
> This is our quick path to JIT small gathers.
>
> The idea is roughly,
>
> const uint32_t* ptr32 = ptr8;
> uint32_t abcd = ptr32[ix/4];
> switch (ix & 3) {
> case 3: return (abcd >> 24) ;
> case 2: return (abcd >> 16) & 0xff;
> case 1: return (abcd >> 8) & 0xff;
> case 0: return (abcd ) & 0xff;
> }
>
> With the idea that if we may load a given byte,
> we should also be allowed to load the four byte
> aligned word that byte falls within.
>
> Change-Id: I7fb1085306050c918ccf505f1d2e1e87db3b8c9a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268381
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com,reed@google.com
Change-Id: I48d800edc6517f37e04752c91616b666a5e0f384
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268490
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is our quick path to JIT small gathers.
The idea is roughly,
const uint32_t* ptr32 = ptr8;
uint32_t abcd = ptr32[ix/4];
switch (ix & 3) {
case 3: return (abcd >> 24) ;
case 2: return (abcd >> 16) & 0xff;
case 1: return (abcd >> 8) & 0xff;
case 0: return (abcd ) & 0xff;
}
With the idea that if we may load a given byte,
we should also be allowed to load the four byte
aligned word that byte falls within.
Change-Id: I7fb1085306050c918ccf505f1d2e1e87db3b8c9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268381
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Constant propagation means we can always notionally
unpremul and premul at the right points, and if alpha
was already opaque, they'll just drop away.
This has been true, but it's nice to put a test on it.
Change-Id: Iacd2002d9e1a10b73e800a452f377001d5ba3777
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268336
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- Add sqrt(), vsqrtps for x86.
- Hook into SkRadialGradient.
Change-Id: I66a4598e30fe16610c59a512f7d962323ee5134a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This loads 32 bits instead of gathering 256 in the tail part of loops.
To make it work, add a vmovd with SIB addressing.
I also remembered that the mysterious 0b100 is actually a signal that
the instruction uses SIB addressing, and is usually denoted by `rsp`.
(SIB addressing may be something we'd want to generalize over like we
did recently with YmmOrLabel, but I'll leave that for Future Me.)
Slight rewording where "scratch" is mentioned to keep it focused on
scratch GP registers, not "tmp" ymm registers. Not a hugely important
distinction but helps when I'm grepping through code.
Change-Id: I39a6ab1a76ea0c103ae7d3ebc97a1b7d4b530e73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264376
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Some TODOs left over to make the scalar
tail case better... as is it issues a
256-bit gather for each 32-bit load!
I added a trimmed down variant of the existing
SkVM_gathers unit test to test just gather32,
covering this new JIT code.
Change-Id: Iabd2e6a61f0213b6d02d222b9f7aec2be000b70b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264217
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This does the equivalent of dst = *(src + off),
which we use to find our gather base pointer in gather32.
Change-Id: I09ca7bfd404d7dce6de454ef1ed4eee78ab29932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264216
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
A complicated instruction to say the least!
A "fun" wrinkle is that all the ymm registers must be unique!
(And the mask register is cleared by the instruction...)
Still kind of TODO is what that 0b100 r/m in the mod_rm() means. Every
variant of the instruction I've assembled seems to have it set to 0b100
(e.g. 0x0c or 0x04) but I'd feel better if I knew what it meant.
Change-Id: Ia4ff5f8175bff545e2d10bb2d1b14f49073445a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264116
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
- Add YmmOrLabel struct to represent the concept that many
x86 instructions can take a final argument as either a
register or memory address, and that they all handle them
the same way.
- Convert existing overloads like vmulps() to use YmmOrLabel.
- upgrade some other instructions to take YmmOrLabel
- use them to implement today's new _imm ops
This feels like a good spot for implicit constructors, no?
Change-Id: I435028acc3fbfcc16f634cfccc98fe38bbce9d19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263207
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- Remove extract... it's not going to have any special impl.
I've left it on skvm::Builder as an inline compound method.
- Add no-op shift short circuits.
- Add immediate ops for bit_{and,or,xor,clear}.
This comes from me noticing that the masks for extract today are always
immediates, and then when I started converting it to be (I32, int shift,
int mask), I realized it might be even better to break it up into its
component pieces. There's no backend that can do extract any better
than shift-then-mask, so might as well leave it that way so we can
dedup, reorder, and specialize those micro ops.
Will follow up soon to get this all JITing again,
and these can-we-JIT test changes will be reverted.
Change-Id: I0835bcd825e417104ccc7efc79e9a0f2f4897841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263217
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Basic support for clamp/clamp/nearest/RGBA-8888/premul images.
A couple little changes to make this work:
- add pixel-center offset to shader (x,y)
- change the signature of gather??() calls to work
more naturally with how we let effects build uniforms.
Instead of gathering directly from one of the program
arguments, load the gather base pointer off another
uniforms pointer, just like any other uniform.
- remove the default argument to uniform??() so that
they parallel the new gather??() calls more closely.
There was only one place that was using the default
and I think it's clearer as an explicit 0 offset.
- centralize some more helpers onto skvm::Builder so
we can use the in both SkVMBlitter and SkImageShader.
Some diffs:
- very, very small color diffs probably due to slightly
different math converting between byte and float or blending;
- small sampling coordinate diffs where skvm + SkRP agree,
and the legacy shaders disagree. That's fine by me.
Change-Id: I72634e7fed4f13e6cb41b8067104760f392ea3bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262368
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
These are really designed around x86, so forcing them
on ARM where our existing non-immediate ops work better
is kind of silly.
Change-Id: I6b66ed0b0a71b335becdcb1d67dec471620542b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254440
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This all comes together as
uminv tmp, condition
fmov gp, tmp
cbnz gp, all_true
brk 0
all_true:
...
The key idea is uminv(vec) will return 0 if any of the inputs are 0,
and non-zero if all of the inputs are non-zero, namely 0xffffffff.
fmov moves that minimum from a vector register to a general purpose
register where we can test it with cbnz, compare and branch if non-zero.
This jumps over the `brk 0` debug trap when all inputs are true.
Change-Id: If5deb77a77f52221d0649e537179743c45eb9cc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254479
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Lots of x86 instructions can take their right hand side argument from
memory directly rather than a register. We can use this to avoid the
need to allocate a register for many constants.
The strategy in this CL is one of several I've been stewing over, the
simplest of those strategies I think. There are some trade offs
particularly on ARM; this naive ARM implementation means we'll load&op
every time, even though the load part of the operation can logically be
hoisted. From here on I'm going to just briefly enumerate a few other
approaches that allow the optimization on x86 and still allow the
immediate splats to hoist on ARM.
1) don't do it on ARM
A very simple approach is to simply not perform this optimization on
ARM. ARM has more vector registers than x86, and so register pressure
is lower there. We're going to end up with splatted constants in
registers anyway, so maybe just let that happen the normal way instead
of some roundabout complicated hack like I'll talk about in 2). The
only downside in my mind is that this approach would make high-level
program descriptions platform dependent, which isn't so bad, but it's
been nice to be able to compare and diff debug dumps.
2) split Op::splat up
The next less-simple approach to this problem could fix this by
splitting splats into two Ops internally, one inner Op::immediate that
guantees at least the constant is in memory and is compatible with
immediate-aware Ops like mul_f32_imm, and an outer Op::constant that
depends on that Op::immediate and further guarantees that constant has
been broadcast into a register to be compatible with non-immediate-aware
ops like div_f32. When building a program, immediate-aware ops would
peek for Op::constants as they do today for Op::splats, but instead of
embedding the immediate themselves, they'd replace their dependency with
the inner Op::immediate.
On x86 these new Ops would work just as advertised, with Op::immediate a
runtime no-op, Op::constant the usual vbroadcastss. On ARM
Op::immediate needs to go all the way and splat out a register to make
the constant compatible with immediate-aware ops, and the Op::constant
becomes a noop now instead. All this comes together to let the
Op::immediate splat hoist up out of the loop while still feeding
Op::mul_f32_imm and co. It's a rather complicated approach to solving
this issue, but I might want to explore it just to see how bad it is.
3) do it inside the x86 JIT
The conceptually best approach is to find a way to do this peepholing
only inside the JIT only on x86, avoiding the need for new
Op::mul_f32_imm and co. ARM and the interpreter don't benefit from this
peephole, so the x86 JIT is the logical owner of this optimization.
Finding a clean way to do this without too much disruption is the least
baked idea I've got here, though I think the most desirable long-term.
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Change-Id: Ie9c6336ed08b6fbeb89acf920a48a319f74f3643
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254217
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
The logic implemented here is roughly
assert_true(v):
if any ~v {
int3()
}
in assembly as
```
vptest v, constant 0xffffffff mask
jc ok
int3
ok:
```
jc branches if (~v & mask) are all zero, with mask set fully, that's
branch if ~v are all zero, which is to say, v are all ~0, true. So we
jump over the int3 breakpoint if v are all true.
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Change-Id: Ie0fc1da15b1a0dba00c66af610ccde18f5985f8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253897
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Will use these to implement assert_true on x86.
Change-Id: I9d2595a35518b6971dd8e418b583febd3960c7f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253896
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is an assert that is active in debug mode. For the moment it only
works in the interpreter, but I plan to follow up with JIT code too.
assert_true() is a data sink like a store() as far as lifetime goes,
though we take care to allow it to be hoisted if its inputs are. An
assert_true's existence will keep all its inputs alive, and in release
builds where we skip the instruction, those inputs will all drop away
automatically.
Tested locally by forcing the interpreter. It shouldn't be long before
I have at least x86 JIT asserts working too.
Change-Id: I7aba40d040436a57a6b930790f7b8962bafb1a8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253756
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This plumbs through round but doesn't use it. I want that change to be
its own CL. It's nice to have assembler support and the name changes
even if I revert using round.
Change-Id: I6d67ec5c63546069eb7cc1c91599b599bafcda66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253724
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
No diffs.
Change-Id: Ia0b35c2787e27d74763f21b81072affa6caf1e5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253720
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of 12cea8d6c4
Now implementing float comparisons on ARM also.
Only vaguely tricky thing is that x!=y is ~(x==y).
Original change's description:
> hook up float comparisons to x86 JIT
>
> This gets the draws in gm/skvm.cpp all JITing again,
> and in one of the unit tests.
>
> (Everything draws the same of course.)
>
> Change-Id: Iada28690d9df78f9d444ee3765e21beb29239672
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253166
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
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Change-Id: I771b8a327a958db8a0d509d55863ade935a00035
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253401
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
JIT code isn't MSAN-instrumented, so we won't see when it uses
uninitialized memory, and we'll not see the writes it makes as properly
initializing memory. Instead force the interpreter, which should let
MSAN see everything our programs do properly.
This refactors so that SkVM.cpp is the only code to look at whether
SKVM_JIT is defined, and undefines it when built with MSAN. Added
a simple regression test too.
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Change-Id: Ic7cca2621f84dfba7174127738744d6c68f85f2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253410
Auto-Submit: Mike Klein <mtklein@google.com>
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Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 12cea8d6c4.
Reason for revert: unit tests failing on ARM... will try again once I have float comparisons implemented for ARM too.
Original change's description:
> hook up float comparisons to x86 JIT
>
> This gets the draws in gm/skvm.cpp all JITing again,
> and in one of the unit tests.
>
> (Everything draws the same of course.)
>
> Change-Id: Iada28690d9df78f9d444ee3765e21beb29239672
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253166
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,reed@google.com
Change-Id: Ie07e580b4998199338217a27d4fad34c679ffc23
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253399
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This gets the draws in gm/skvm.cpp all JITing again,
and in one of the unit tests.
(Everything draws the same of course.)
Change-Id: Iada28690d9df78f9d444ee3765e21beb29239672
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253166
Auto-Submit: Mike Klein <mtklein@google.com>
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Commit-Queue: Mike Klein <mtklein@google.com>
This lets shaders that use 'x' JIT on x86.
I started with paddd and {0,-1,-2,-3,...}, which worked fine but on
second thought seemed a bit odd. I've switched to psubd and
{0,1,2,3,...} but I've left in support for paddd with a memory arg.
gm/skvm.cpp now JITs fully again and continues to draw the same as
the interpreter did.
Simplify embedded data alignment a little... memory operands don't
need full register alignment in AVX like they used to in SSE. So
just align everything to the vector element size like we do on ARM,
and reorder [splats,bytes_masks,iota] to match the order we declare
and handle them in the code above.
Add unit tests for vpaddd + vpsubd.
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Change-Id: I6b8d060450cca7f437a1d2a597a8a0e0e8d51b33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252797
Commit-Queue: Mike Klein <mtklein@google.com>
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Rewrite program instructions so that each value becomes available as
late as possible, just before it's used by another instruction. This
reorders blocks of instructions to reduce them number of temporary
registers in flight.
Take this example of the sort of program that we naturally write,
noting the registers needed as we progress down the right:
src = load32 ... (1)
sr = extract src ... (2)
sg = extract src ... (3)
sb = extract src ... (4)
sa = extract src ... (4, src dies)
dst = load32 ... (5)
dr = extract dst ... (6)
dg = extract dst ... (7)
db = extract dst ... (8)
da = extract dst ... (8, dst dies)
r = add sr dr (7, sr and dr die)
g = add sg dg (6, sg and dg die)
b = add sb db (5, sb and db die)
a = add sa da (4, sa and da die)
rg = pack r g ... (3, r and g die)
ba = pack b a ... (2, b and a die)
rgba = pack rg ba ... (1, rg and ba die)
store32 rgba ... (0, rgba dies)
That original ordering of the code needs 8 registers (perhaps with a
temporary 9th, but we'll ignore that here). This CL will rewrite the
program to something more like this by recursively issuing inputs only
once needed:
src = load32 ... (1)
sr = extract src ... (2)
dst = load32 ... (3)
dr = extract dst ... (4)
r = add sr dr (3, sr and dr die)
sg = extract src ... (4)
dg = extract dst ... (5)
g = add sg dg (4, sg and dg die)
rg = pack r g (3, r and g die)
sb = extract src ... (4)
db = extract dst ... (5)
b = add sb db (4, sb and db die)
sa = extract src ... (4, src dies)
da = extract dst ... (4, dst dies)
a = add sa da (3, sa and da die)
ba = pack b a (2, b and a die)
rgba = pack rg ba ... (1, rg and ba die)
store32 rgba ... (0)
That trims 3 registers off the example, just by reordering!
I've added the real version of this example to SkVMTest.cpp.
(Its 6th register comes from holding the 0xff byte mask used
by extract, in case you're curious).
I'll admit it's not exactly easy to work out how this reordering works
without a pen and paper or trial and error. I've tried to make the
implementation preserve the original program's order as much as makes
sense (i.e. when order is an otherwise arbitrary choice) to keep it
somewhat sane to follow.
This reordering naturally skips dead code, so pour one out for ☠️ .
We lose our cute dead code emoji marker, but on the other hand all code
downstream of Builder::done() can assume every instruction is live.
Change-Id: Iceffcd10fd7465eae51a39ef8eec7a7189766ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
These implement select, eq_i32, lt_i32, and gt_i32 on ARMv8.
Change-Id: Ic36dda1cc425ca91700f9b120594e420ea0f560a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248970
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Most hoisted values are used in the loop body (and that's really the
whole point of hoisting) but some are just temporaries to help produce
other hoisted values. This used_in_loop bit helps us distinguish the
two, and lets us recycle registers holding temporary hoisted values not
used in the loop.
The can-we-recycle logic now becomes:
- is this a real value?
- is it time for it to die?
- is it either not hoisted or a hoisted temporary?
The set-death-to-infinity approach for hoisted values is now gone. That
worked great for hoisted values used inside the loop, but was too
conservative for hoisted temporaries. This lifetime extension was
preventing us from recycling those registers, pinning enough registers
that we run out and fail to JIT.
Small amounts of refactoring to make this clearer:
- move the Instruction hash function definition near its operator==
- rename the two "hoist" variables to "can_hoist" for Instructions
and "try_hoisting" for the JIT approach
- add ↟ to mark hoisted temporaries, _really_ hoisted values.
There's some redundancy here between tracking the can_hoist bit, the
used_in_loop bit, and lifetime tracking. I think it should be true, for
instance, that !can_hoist && !used_in_loop implies an instruction is
dead code. I plan to continue refactoring lifetime analysis (in
particular reordering instructions to decrease register pressure) so
hopefully by the time I'm done that metadata will shake out a little
crisper.
Change-Id: I6460ca96d1cbec0315bed3c9a0774cd88ab5be26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248986
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This is a reland of 52435503e9
with better checks for when we should expect JIT and not.
Original change's description:
> mark which SkVM tests should JIT or not
>
> Most of these tests converted over to test_interpreter_only()
> are failing to JIT because of unimplemented instructions. No
> bug there, just TODOs.
>
> But SkVM_hoist _should_ be JITting. A while back I landed a CL
> that messed with value lifetimes that prevents it from JITting.
> Will be using this as a regression test to fix that bug.
>
> Change-Id: Id2034f6548a45ed9aeb9ae3cbb24d389cad7dc60
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248980
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
Cq-Include-Trybots: skia.primary:Test-Android-Clang-NVIDIA_Shield-CPU-TegraX1-arm64-Release-All-Android,Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SK_CPU_LIMIT_SSE2,Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SK_CPU_LIMIT_SSE41,Test-Mac10.13-Clang-VMware7.1-CPU-AVX-x86_64-Debug-All-NativeFonts,Test-Mac10.14-Clang-VMware7.1-CPU-AVX-x86_64-Debug-All-NativeFonts
Change-Id: Id7bde7e879649e435fa424a9c9d6c51a31afd5e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248990
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 52435503e9.
Reason for revert: lots of bots can't JIT, duh...
Original change's description:
> mark which SkVM tests should JIT or not
>
> Most of these tests converted over to test_interpreter_only()
> are failing to JIT because of unimplemented instructions. No
> bug there, just TODOs.
>
> But SkVM_hoist _should_ be JITting. A while back I landed a CL
> that messed with value lifetimes that prevents it from JITting.
> Will be using this as a regression test to fix that bug.
>
> Change-Id: Id2034f6548a45ed9aeb9ae3cbb24d389cad7dc60
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248980
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
TBR=mtklein@google.com,herb@google.com,ethannicholas@google.com
Change-Id: Ieea4b06f0d32249e3da56c6810d3c45c2abf2689
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248989
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Most of these tests converted over to test_interpreter_only()
are failing to JIT because of unimplemented instructions. No
bug there, just TODOs.
But SkVM_hoist _should_ be JITting. A while back I landed a CL
that messed with value lifetimes that prevents it from JITting.
Will be using this as a regression test to fix that bug.
Change-Id: Id2034f6548a45ed9aeb9ae3cbb24d389cad7dc60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248980
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Herb Derby <herb@google.com>
I happened to have this on when profiling skottie_tool and got curious
why I was seeing the interpreter run and not JIT code. Mostly this
moves the code in bulk out of SkVMTest.cpp to SkVM.cpp so that code in
SkVM.cpp can call dump() on itself.
Also this CL has the skvm::Program hang onto the original value-based
builder program (in addition to its own interpreter program and JIT
program if we can). This is entirely so that when JIT bails out I
can have it dump out both the builder and interpreter programs for
more debugging aid.
I'm still going to need more debug tools somewhere to figure out
what the program that needs 17 registers is, and what to do about
it.
Finally, remove skvmtool. It's annoying to maintain its build
rules, and I don't use it much if ever anymore.
Change-Id: I995d15d04bda79ddfc4d68bda8aaa3b5b9261f08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242520
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This makes the register recycling checks a bit more
precise. At head we never recycle a register that's
holding a hoisted value, which is overly conservative.
We really should never recycle a register that's still
needed. By extending the lifetime of any hoisted value
that's used in the loop, we prevent that, while still
allowing hoisted values that are only used in hoisted
computation to be reused.
This takes just a small tweak in the JIT code (removing
the !hoisted({x,y,z}) checks), and a somewhat larger
refactoring in the interpreter, making both hoisted and
non-hoisted code go through the same recycling register
assignment flow.
There's one diff in the existing cases where we now
reuse a hoisted register, and I've added a second test
just to make sure it's covered explicitly.
Change-Id: I25b37ab1f1fea3042d7fd167529abc8fed1dddff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233239
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Add vpblendvb, vpcmpeqd, and vpcmpgtd, to implement select and eq/lt/gt.
I want to think just a touch bit more about neq, lte, and gte.
This is enough to JIT everything SkVMBlitter creates today.
There are 24 possible argument orders to vpblendvb,
so I'm sure I've got them wrong somehow, even with the new test.
Change-Id: I357664b866d8258a2b5438d520f47542ad581c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232060
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Nothing particularly tricky. Very much like store8,
but with one fewer shuffle.
This lets some of the 565 blitters JIT!
Change-Id: I853905bda30a0cda89f3fcb5fef1dfe62725063b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232059
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Very similar to load8.
The only interesting thing is how different vpinsrw is from vpinsrb (and
vpinsrd and vpinsrq)... different map of instructions entirely.
Change-Id: Ia413b83604dd2d277d59495c5f693f505c35be9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232058
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Add vbroadcastss(Ymm, Xmm) and expand movzbl() to support an offset.
The sequence
movzbl (load a byte, zero-extend to 4 byte)
vmovd (move that 4 byte value to an xmm)
vbroadcastss (broadcast low 4 bytes of xmm to all lanes of ymm)
implements uniform8.
Change-Id: I1d3125920d19dcb3cad5980495310bc95b9dffee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232057
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
vbroadcastss with a register argument and immediate offset implements
uniform32. And this turns on the JIT for some new SkVMBlitter paths
that pass more arguments that I'd previously wired up, so add a few
more.
Change-Id: I66db1286dcdb2c4a4ba7c43f2dc2cd13564d4d34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232056
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Just because a program doesn't read from or
write to memory doesn't mean it's pointless.
Oh wait, yes it does. It shouldn't crash though.
Change-Id: I6a9c26c065831f9598afccce6e0a34a178cbd925
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230839
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Fills in a little TODO.
Also add assembler unit tests for similar float->int and int->float.
Tested by SkVM_mad, SkVM_madder.
Change-Id: I5334029927fdecb0ff7f5a3b081cf2ce7b23995c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230838
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Backfill tests for some uncovered operations.
Mostly functional tests, with some targeted at particular
corners of code generation, and a few assembler unit tests.
This doesn't get up to 100% line coverage, but I think it
covers all the non-failure cases.
Change-Id: Ib701df0c505aa41e3b2fe3cd429447acb294b752
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230837
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I58b52d3e1d05d0834be30e00d991636e227cbf0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230836
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Add missing comparison and selection ops, bit casts, 16-bit memory
operations, gathers, uniform loads, and fill in math holes where
reasonable. Update some names to be a bit more regular.
I think all instructions are implemented in the interpreter,
and many tested. More testing and JITs to follow.
Change-Id: I8cf377e8b72a86ac950e020892ce82b39e9d7277
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229893
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This first tries to JIT while hoisting all constants,
and if that fails, tries again hoisting no constants.
I figure this is one of those 80/20 deals for how to
handle constant hoisting and register pressure. This
probably mostly moots doing anything fancy like using
memory operands with AVX or lane operands with NEON.
This _doesn't_ moot hoisting the NEON tbl arguments,
which is not yet done here, but probably my next CL.
Change-Id: Id09d5cdddcdb45207bdfc914a5a3128a481a26f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229058
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Even if a JIT ultimately doesn't end up hoisting any values, it's going
to want this information while it decides. Writing it in one place also
ensures we only get it wrong in one place...
I'm no_ extending the lifetime of hoisted instructions here in Builder.
That's something to leave to the backend so they have the flexibility of
which of these values to hoist, if any. If they don't hoist, they'll
need to know when the value dies.
Moving this information back here lets the test expectation goldens
reflect the hoist bit again too. Kind of nice.
Change-Id: Ib165ca898a97c1d822cb28fe24f15bae4d570a17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229024
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We can always move data around so that an FMA is possible using no more
registers than we would otherwise, and on x86, evne using no more
instructions.
The basic idea here is that if we can't reuse one of the inputs to
destructively host the FMA instruction, the next best thing is to copy
one of the arguments into tmp() and accumulate the FMA there.
Once the FMA has happened, we just need to copy that result to dst().
We can of course skip that copy if dst() == tmp(). On x86 we never need
that copy; dst() and tmp() are picked using the same logic except that
dst may alias one of its inputs, and we only fall into this case after
we've already found it doesn't. So we can just assert dst() == tmp()
rather than check it like we do on ARM.
It's subtle, but I think sound.
I'm using logical-or to copy registers around. This is a little lazy,
but maybe not as lazy as it looks: on ARM that is _the_ way to copy
registers. There's a vmovdqa instruction I could use on x86, TBD.
All paths through this new code were being exercised on ARM, but we
didn't have anything hitting the tmp case on x86, so I've added a new
unit test that hits the corner cases of both implementations.
Change-Id: I5422414fc50c64d491b4933b4b580b784596f291
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228630
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>