This looks to have been an oversight - encoding PNG and WEBP both use
kIgnore when called through this interface.
Bug: b/65262488
Change-Id: I23ba02f979210087808ee2da026a2ca0269e0fb4
Reviewed-on: https://skia-review.googlesource.com/43261
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Change-Id: Iecf034feaa009002b5f09c47052c915d22aec0e4
Reviewed-on: https://skia-review.googlesource.com/43040
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The newlines got accidentally converted to CRLF in
https://skia-review.googlesource.com/c/skia/+/39521
This CL simply runs dos2unix to convert them back.
There are probably more files affected by 39521, but
these 3 files are the major ones that got thousands
of newlines converted.
Bug: skia:
Change-Id: I0aab5c9e2ab3d491bfe746d6b2db19532a89d654
Reviewed-on: https://skia-review.googlesource.com/42921
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Bug: skia:
Change-Id: I1fd78b495e2f087096ad5b5db36c15a16514409c
Reviewed-on: https://skia-review.googlesource.com/43160
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This code has interpolation for small radii like the old code.
This code is protected by the flag:
SK_LEGACY_SUPPORT_INTEGER_SMALL_RADII
In addition, I have improved the scale calculation for Gauss to be more
accurate, and it is also protected by the flag:
SK_LEGACY_SUPPORT_INTEGER_SMALL_RADII
When SK_LEGACY_SUPPORT_INTEGER_SMALL_RADII is defined, then there
is no difference.
Bug: skia:
Change-Id: I588299c3768dd009852ce41f33a6a8572d9f4ad3
Reviewed-on: https://skia-review.googlesource.com/41746
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: I3c34a9c38a86edc518abaf34982e1334a4154a15
Reviewed-on: https://skia-review.googlesource.com/43140
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
fuzzer causes pathops to loop
somewhere finding complex
intersections, but does not
have a reproducible test case.
Somewhat grasping at straws,
the failing condition in this
CL was triggered by the fuzzer
tests, but may or may not be
related to the hang.
TBR=reed@google.com
Bug: 754434
Change-Id: Ia8edc0709cec559b277ed83a5ad6feb67d8088c6
Reviewed-on: https://skia-review.googlesource.com/42780
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Change-Id: I4086a17eafecccaf0bac34c850c249a5e4efc719
Reviewed-on: https://skia-review.googlesource.com/42524
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I827e158703941ef61b2f390751b7521acdeeb951
Reviewed-on: https://skia-review.googlesource.com/42824
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Avoids the need for MSAA cubic borders by chopping up the cubic
geometry and crossing the inflections points and loop intersections
with lines and quadratic(s) instead. This allows us to render the
remaining cubic segments with simple hulls and analytic AA, giving
better image quality and performance.
Bug: skia:
Change-Id: If371229f575ee0286c325c230a116d602a9d38ce
Reviewed-on: https://skia-review.googlesource.com/41883
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Creates a GrCCPRGeometry class that chops contours up into simple
segments that ccpr can render, and rewrites the GPU buffer creation to
be able to handle arbitrary lengths of ccpr geometry.
Bug: skia:
Change-Id: Iaa173a02729e177b0ed7ef7fbb9195d349be689d
Reviewed-on: https://skia-review.googlesource.com/41963
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
7d738e2661..8693bdb881
$ git log 7d738e266..8693bdb88 --date=short --no-merges --format='%ad %ae %s'
2017-09-02 jmadill Add a few missing dirty bit cases.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=robertphillips@google.com
Change-Id: Ie60f2ecd92516934eb482531c67a26c847e03736
Reviewed-on: https://skia-review.googlesource.com/42701
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit 19c8726a08.
Reason for revert: Breaking Chrome roll
Original change's description:
> Optimize SkColorSpaceXformCanvas for GPU-acceleration
>
> This change ensures that SkImages are uploaded to the GPU before
> applying the xform when the destination canvas is on the GPU. This
> makes it possible to get hits in the texture cache and it ensure
> that transforms get computed on the GPU.
>
> This fixes a severe performance regression in Chrome that happened
> when color correction was enabled.
>
> BUG=chromium:760738
>
> Change-Id: I52032a9f06ccbe1a7fd56a91db15377925143b26
> Reviewed-on: https://skia-review.googlesource.com/42422
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Justin Novosad <junov@chromium.org>
TBR=brianosman@google.com,junov@chromium.org
Change-Id: Ia117d6f95c34324383aaf3bfc990bb13e48bed6e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:760738
Reviewed-on: https://skia-review.googlesource.com/42720
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Fixes up resolution and sets up ES context properly.
Change-Id: I660098905f0d3643b0c7392808833ab564dbd447
Reviewed-on: https://skia-review.googlesource.com/42122
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Move code into a helper function, make sure that all TexImage and
TexSubImage calls are correctly unbinding.
Bug: skia:
Change-Id: I79bfa0af43a08f775186a867167fa67b4437688c
Reviewed-on: https://skia-review.googlesource.com/42640
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Because floats are fun, the compiler cannot merge x + 0.5f +
[0,1,2,3,4...] into x + [0.5,1.5,2.5,3.5,4.5,...]. But we can.
Change-Id: I03b46c1ea0653877f35f6c888f29371b5f73d813
Reviewed-on: https://skia-review.googlesource.com/42480
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: Ie36cebc14c4f4e47f143ae79efbea7088637acf4
Reviewed-on: https://skia-review.googlesource.com/42523
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkRasterPipeline was overkill, since blending is just comparing to 0.
(Each pixel is either opaque or 0.)
Bug: 760935
Change-Id: I082045010709c07cc2558988ef509816b9d4bc65
Reviewed-on: https://skia-review.googlesource.com/42440
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This change ensures that SkImages are uploaded to the GPU before
applying the xform when the destination canvas is on the GPU. This
makes it possible to get hits in the texture cache and it ensure
that transforms get computed on the GPU.
This fixes a severe performance regression in Chrome that happened
when color correction was enabled.
BUG=chromium:760738
Change-Id: I52032a9f06ccbe1a7fd56a91db15377925143b26
Reviewed-on: https://skia-review.googlesource.com/42422
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Justin Novosad <junov@chromium.org>
SkPixmap.h is missing a couple
of parameter names. Named parameters
helps bookmaker generate markdown
and doxygen that describe methods
and functions.
TBR=reed@google.com
Bug: skia:6898
Change-Id: I8f9e1acd677e57e71c26c34759ce4647a5db0548
Reviewed-on: https://skia-review.googlesource.com/42380
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
Sets the variation position of the SkTypeface on th hb_font. This allows
for correct shaping of variation fonts. This also splits out the
creation of hb_font from SkTypeface for clarity.
Change-Id: I8e3476dea0f18f1f7cb3fe757a04f99f0ab6c0fe
Reviewed-on: https://skia-review.googlesource.com/41742
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The ubidi code only works with utf16 and SkTextBlob only with utf8. This
requires translating indexes. The current code starts cold when
translating indexes for each run, leading to taking O(n^2) time on the
number of runs. However, since this code is iterating over the runs in
order and each run begins where the last left off, simply keeping the
previous run's utf8 and utf16 end positions and using them as the next
starting position makes this O(N).
Change-Id: I921a87511fb4cdf5f6e92cd483959cf758d95306
Reviewed-on: https://skia-review.googlesource.com/41503
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I06e6b63c2742da069f48ff5d7defafc63a485af7
Reviewed-on: https://skia-review.googlesource.com/41842
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
1) remove the note about maybe implementing bitV()... we have.
2) rename append_load_d() to append_load_dst() to match how the
stages are named (a long time ago they used to end with _d...)
3) move unpremul handling to append_load_dst() and append_store()
to make it a bit easier to see how they nest with sRGB
4) remove append_blend()... it's now just SkBlendMode_AppendStages()
Change-Id: Ic3280b66d8c1f26ef18a55044392f7d18fc29a75
Reviewed-on: https://skia-review.googlesource.com/42280
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
487653b1a6..b5c5fb1b9f
$ git log 487653b1a..b5c5fb1b9 --date=short --no-merges --format='%ad %ae %s'
2017-09-02 dpranke Remove linux_chromium_chromeos_ozone_rel_ng from the CQ.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I367643550eef08e5e607678af7068ea1144bfa47
Reviewed-on: https://skia-review.googlesource.com/41861
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
6ab833add9..487653b1a6
$ git log 6ab833add..487653b1a --date=short --no-merges --format='%ad %ae %s'
2017-09-01 cwallez Don't divide in the validation of DrawElements
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I12b9a4573f68fa065ae0dbc57d2224cbda10cd2e
Reviewed-on: https://skia-review.googlesource.com/42003
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
134f93d1a8..6ab833add9
$ git log 134f93d1a..6ab833add --date=short --no-merges --format='%ad %ae %s'
2017-09-01 jmadill Add more comparators to Optional.h.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I7f560f9954ce2eb0ee65d7393b17ea61f37537ac
Reviewed-on: https://skia-review.googlesource.com/42183
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This way, we could have more stack memory on Google3: if each of the
two branche has 12K stack memory, Google3 would believe that it needs 24K
stack memory; but using SkSTArenaAlloc, we could use 12K stack memory to
handle those two branches.
Bug: skia:
Change-Id: Ie9234226cd4ba93b5be2ebeb95ab771031354f97
Reviewed-on: https://skia-review.googlesource.com/42101
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
SkCanvas.h generated from docs/SkCanvas.bmh using bookmaker.
Also added corrections to SkPaint.h, and generated SkPath.h.
Once these are functionally correct (e.g., they don't break
anything) I plan to check them in -- feel free to continue
to review them before and after the check in event.
R=brianosman@google.comTBR=reed@google.com
Bug: skia:6898
Change-Id: I6d01e9eee422304e5ab871b3870a7ed710efd645
Reviewed-on: https://skia-review.googlesource.com/30460
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
Reviewed-by: Yuqian Li <liyuqian@google.com>