Previous impl would assert (and read past legal memory) for the new test.
Bug: skia: 8274
Bug: 875494
Change-Id: I2a2e20085d54d611151a9e20ae9cebf33c511329
Reviewed-on: https://skia-review.googlesource.com/148940
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The existing strategy for skipping them never worked, and the new test
would have crashed. Instead just make them normal but trivial stages.
Change-Id: I41772e817e52f585b2b90680fdd1781025caf2d1
Reviewed-on: https://skia-review.googlesource.com/148981
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
9259fd0d4f..c409744176
git log 9259fd0d4f4c..c40974417610 --date=short --no-merges --format='%ad %ae %s'
2018-08-23 syoussefi@google.com Fix x64 visual studio build errors
Created with:
gclient setdep -r third_party/externals/angle2@c40974417610
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=fmalita@google.com
Change-Id: I435768e305b976f4b134e17bcca162ca40ca28aa
Reviewed-on: https://skia-review.googlesource.com/148960
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
This takes about half the time on the instagram skp
Change-Id: I3aa15f1298551139907ccb997ee02a1477a07fdb
Reviewed-on: https://skia-review.googlesource.com/148905
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The real problem was that we would create multiple instances in
standalone. The second instance would overwrite the pointer to the
first instance without freeing it. Just init once at startup.
Change-Id: I97b28a4b18413f055b413d4e0a47ae092c559e2b
Reviewed-on: https://skia-review.googlesource.com/148907
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Here's the error:
adb: error: failed to copy '...' to '...':
remote secure_mkdirs failed: Operation not permitted
I also cleaned up the script.
No-Try: true
Change-Id: Ie2dec7b42eaf2a19475cdd0a04074f8bec47b2fb
Reviewed-on: https://skia-review.googlesource.com/148906
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 0b4a2538dd.
Reason for revert: breaking lots of bots
Original change's description:
> Add GPU-side caching of mask-filtered path masks
>
> This takes about half the time on the instagram skp
>
> Change-Id: If3085633665638849f3445d2eae5d2f187853cf4
> Reviewed-on: https://skia-review.googlesource.com/146767
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ia4abc94f5283f5e5e41f71af9ffda2f370f47c0c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/148920
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Allow embedders to pass a font manager.
In order to avoid excessive factory API clutter, introduce an
Animation::Builder helper to wrap factory options.
Also clean up various bits:
* hoist scene parsing out of the Animation ctor
* store the animation duration explicitly (instead of unused fps)
* plumb const SkFontMgr& internally (instead of a ref)
Change-Id: I3e180dfa85ba18c8462cfeb5a7385bef985ed6c4
Reviewed-on: https://skia-review.googlesource.com/148800
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This takes about half the time on the instagram skp
Change-Id: If3085633665638849f3445d2eae5d2f187853cf4
Reviewed-on: https://skia-review.googlesource.com/146767
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Add "PowerVR" to GT7600, GT7800, and GX6450 (iOS jobs).
Add model number G6430 to NexusPlayer.
Change-Id: Id0beb9e25ac793378fcd353836a43b2ea9db1aef
Reviewed-on: https://skia-review.googlesource.com/148668
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This reverts commit f06240de2c.
Reason for revert: I think this requires the skcms codec change to re-land,
Original change's description:
> Add support for unpremul image sources in the GPU backend
>
> Change-Id: Ib940fa0d658fff0b2dd923abfcc5ca4a49b2b38b
> Reviewed-on: https://skia-review.googlesource.com/148397
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: Ib9358cf858c3c0887322503a4b021e08a0ac4cd5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/148861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit d1589c7213.
Reason for revert: Depends on skcms CL that's been reverted.
Original change's description:
> Stop conflating F16 with linear gamma
>
> Note to self: I debugged this, realized that the codecs
> need to handle A2B -> XYZ, then realized that I just need
> to wait for https://skia-review.googlesource.com/c/skia/+/136062
>
> Bug: skia:
> Change-Id: I594c22076feb3700b8a40c471a541fef5ff4e13e
> Reviewed-on: https://skia-review.googlesource.com/137587
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I6dca583697c8efd2563d30cb7ab9ef505b6903ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/148860
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Idac532f2ac43ef2b702561635c8a6804ae89ff74
Reviewed-on: https://skia-review.googlesource.com/148809
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
This reverts commit 81886e8f94 and
f8ae5ce20c
("Fix CMYK handling in JPEG codec")
This fixes the Android build, which was failing a CTS test with this
change.
Bug: skia:6839
Bug: skia:8052
TBR=djsollen@google.com
As with the original, no API change
Change-Id: Ic744a610e9f431707f871de44f9f64040bc60d14
Reviewed-on: https://skia-review.googlesource.com/148810
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
All of the skps that regressed have maskFiltered DRRects that can be drawn as nested rects.
These used to go through the nested rect fast path and will again do so with this CL.
Change-Id: Ic787b89ffe71d2e9b20d394d5e0ce1a0ce135e98
Reviewed-on: https://skia-review.googlesource.com/148666
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
44ae899ae9..9259fd0d4f
git log 44ae899ae9ce..9259fd0d4f4c --date=short --no-merges --format='%ad %ae %s'
2018-08-22 oetuaho@nvidia.com Clean and enable NoLeakingFragments multiview test
2018-08-22 oetuaho@nvidia.com Add helpers for multiview framebuffer init
2018-08-22 jmadill@chromium.org Add state change test for uniform buffer validation.
2018-08-22 oetuaho@nvidia.com Ignore D3D11 debug layer messages in multiview tests
2018-08-22 chrome-bot@chromium.org Remove cq_name from cq.cfg at tandrii@chromium's request.
2018-08-22 chrome-bot@chromium.org Temporarily suppress multiview test failure due to debug layers
Created with:
gclient setdep -r third_party/externals/angle2@9259fd0d4f4c
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=fmalita@google.com
Change-Id: Ia3170997ab11d33195bb3a82c73ffd541d2e5f0a
Reviewed-on: https://skia-review.googlesource.com/148780
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Now that the ground-truth color profile is in the skcms profile, we
can't check the info's SkColorSpace (which will never be CMYK) to make
this determination. Look at the profile instead.
Change-Id: I6afda07de35e28b41d73b0b6740e4c46359e5162
Reviewed-on: https://skia-review.googlesource.com/148802
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Note to self: I debugged this, realized that the codecs
need to handle A2B -> XYZ, then realized that I just need
to wait for https://skia-review.googlesource.com/c/skia/+/136062
Bug: skia:
Change-Id: I594c22076feb3700b8a40c471a541fef5ff4e13e
Reviewed-on: https://skia-review.googlesource.com/137587
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit e2da5f90ac.
Reason for revert: Issue resolved
Original change's description:
> Revert "Disable GPU clip masks"
>
> This reverts commit 2272ea2a4b.
>
> Reason for revert: https://crbug.com/863817
> - We are experiencing GPU process instability on Mac
> - Crash is in GL driver
> - The instability only happens with GPU raster enabled
> - This is in the culprit range and affect GL calls made
>
> Original change's description:
> > Disable GPU clip masks
> >
> > Bug: skia:
> > Change-Id: I3abacfd17ea6247d0bdb2ab8a2584a88bf468dad
> > Reviewed-on: https://skia-review.googlesource.com/140776
> > Reviewed-by: Stephen White <senorblanco@chromium.org>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Chris Dalton <csmartdalton@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,senorblanco@chromium.org,csmartdalton@google.com,senorblanco@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:
> Change-Id: Ia6c0e6f5dcede2aff7b0c3c6e19d47c255bb3991
> Reviewed-on: https://skia-review.googlesource.com/144660
> Reviewed-by: Christopher Cameron <ccameron@google.com>
> Commit-Queue: Christopher Cameron <ccameron@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,senorblanco@chromium.org,csmartdalton@google.com,ccameron@google.com,senorblanco@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I603e28f214f601911c61df63e685a8359a0f0cf1
Reviewed-on: https://skia-review.googlesource.com/148720
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: Ib940fa0d658fff0b2dd923abfcc5ca4a49b2b38b
Reviewed-on: https://skia-review.googlesource.com/148397
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
reset and findLastOf are defined in SkString, but SkSLString may extend
from std::string instead. In that situation, this implements reset and
findLastOf in terms of the std::string API so taht the SkSLString API is
consistent regardless of SKSL_USE_STD_STRING's status.
Bug: skia:
Change-Id: Ifc38a9f3d533d09282bb6243421791dcf783e131
Reviewed-on: https://skia-review.googlesource.com/148382
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The Braswell (IntelHD405) bots are way over-capacity. The Perf Debug
jobs are responsible for about half of the bot time.
We don't upload any data from Perf Debug jobs, so the only point of
running them is to catch asserts. It seems unlikely that the Braswell
bots would be the only ones to assert, since we also have Sandy Bridge,
Bay Trail, and Kaby Lake bots running the same configs.
No-Try: true
Change-Id: Id71086aade9f143d76fe80c03e41f7f9b52e911b
Reviewed-on: https://skia-review.googlesource.com/148675
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This is a followup to
https://skia-review.googlesource.com/c/skia/+/145431
Also clean up old job names in recipe expectations.
No-Try: true
Change-Id: Ic63a64a98fb39076680941bb2415b7bb64415179
Reviewed-on: https://skia-review.googlesource.com/148671
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:6839
Bug: skia:8052
Create an skcms_Profile instead of an SkColorSpace when creating an
SkCodec. Eventually we'll move the SkImageInfo (and its SkColorSpace)
entirely to clients (e.g. SkAndroidCodec, SkCodecImageGenerator), but
for now, create it with SkEncodedInfo::makeImageInfo.
Create new SkEncodedInfo::Colors for the special PNG cases that we
want to map to specific SkColorTypes.
SkEncodedInfo:
- Add ICCProfile, which owns an skcms_ICCProfile
- FIXME: maybe we should have a single instance for
SRGB like SkColorSpace?
- Add kXAlpha_Color, for kAlpha_8. Since I'm not longer creating
an SkImageInfo (at least in SkPngCodec), it needs a way to pass
this info to the caller.
- Add k565_Color, for the same reason. Matt originally had this in
https://codereview.chromium.org/2212563003/#ps120001, but didn't
land that version. I like it though. Mike didn't like the bits
per component for 565, but it seems like a sensible hack, much
like the existing one for kAlpha_8
- Add width and height. These were removed for redundancy with
SkImageInfo, but it makes sense to have them here without it.
BUILD.gn:
- Build the new SkEncodedInfo.cpp
SkCodec:
- Remove the constructor with an SkImageInfo. Edit the other one
to drop width and height (now in SkEncodedInfo) and take a RHS
reference to SkEncodedInfo
- Create the SkImageInfo from fEncodedInfo (for now)
- Consolidate choosing skcms_AlphaFormat for Transform here
- Call conversionSupported from initializeColorXform, with a new
parameter for whether there is a color Xform, allowing SkJpegCodec
and SkHeifCodec to override that method instead of having another
method.
SkBmpCodec (etc)
- Adapt to the changes above
- Create a new SkEncodedInfo w/o profile for the swizzler.
SkPngCodec:
- use the new SkEncodedInfo::Colors rather than a custom SkImageInfo
SkRawCodec:
- Remove SkEncodedInfo from SkDngImage, which doesn't actually need it.
This is helpful since we don't know all the info yet.
- Rewrite gAdobeRGB_toXYZD50 as an skcms_Matrix3x3
SkWebpCodec:
- Remove premul_step computation, and simplify to just rely on
the base class' handling of applying the transform.
SkSwizzler:
- Add cases for the new SkEncodedInfo::Colors
TBR=reed@google.com
No public API changes. Only private/public members of SkCodec.h are
modified.
Change-Id: Ic0d3bb752b03f13be886b80331987aa5a5713fc0
Reviewed-on: https://skia-review.googlesource.com/136062
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I94b27561bfaabe821af280ddc719840e5e25d106
Reviewed-on: https://skia-review.googlesource.com/148669
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Consolidates the karma files into one for docker/asmjs/wasm and all
combinations.
The asm.js build seems to have some small imprecisions that we didn't
see as much as with WASM, probably due to JS limitations/differences
to c++'s floats.
To address these, I've marked some (5) tests in PathOps* as flaky
because they fail on Release, Debug or Test versions of the asm.js build.
Other then that, asm.js seems basically identical to the WASM.
WASM is much smaller, 416k vs 877k and seems to load faster (not
measured).
Note to reviewers:
example.html was copied from npm-wasm version, so doesn't need
further review.
Bug: skia:8216
Change-Id: Ib92b90fa6c598de85a0be319d46b25693ae5aaa4
Reviewed-on: https://skia-review.googlesource.com/148396
Reviewed-by: Stephan Altmueller <stephana@google.com>
From robertphillips:
- not many Android devices use PowerVR chips
- the NexusPlayer is not getting P
- We're also ignoring the NexusPlayer vk gold result bc the driver
doesn't seem to be clearing the color buffer so almost all the
images are incorrect.
Bug: skia:7021 skia:6132 skia:7191 skia:7244 skia:7018 skia:7837 skia:8166
Change-Id: I2a1e9748deeee7f9cab6294b961783182ed5351e
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/148667
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
We can now pass all cs/at params, so no need for UnpremulToUnpremul().
Also found a spot to use sk_srgb_singleton().
Does this make sense to apply to GrColorSpaceXformEffect too?
Change-Id: I1ee1f5919aa2ae841a98eeb5662cb80c244b1049
Reviewed-on: https://skia-review.googlesource.com/148665
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This lets us remove the old S32 functions, and fix a couple bugs.
I think this is a good first step to using SkColor4f for paint colors.
Bug: skia:
Change-Id: I0337c2b6db29b73c2f682f85b9cf68c985de7cce
Reviewed-on: https://skia-review.googlesource.com/147205
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Flutter relies on SkCodec::kNone, which has been renamed, so define
SK_LEGACY_SKCODEC_NONE_ENUM in order to see the legacy name.
Change-Id: Icc32128c504fe988f55873b0221f56c56859def4
Reviewed-on: https://skia-review.googlesource.com/148663
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
I've cleaned up the call sites in Chrome so we should be able to remove this
Change-Id: I945c0cd54647b20f47012c26f31667b4dd6a07f0
Reviewed-on: https://skia-review.googlesource.com/148662
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit deeb655912.
Reason for revert: Fix landed for incorrect chaining logic: https://skia-review.googlesource.com/148380
Original change's description:
> Revert "Add ability to specify different GP textures for each mesh in a draw."
>
> This reverts commit d1b8a166db.
>
> Reason for revert: breaks android apps, by drawing overlapping content out of painters order.
>
> Original change's description:
> > Add ability to specify different GP textures for each mesh in a draw.
> >
> > Uses GrPipeline::DynamicStateArrays to allow per-mesh GP textures when
> > drawing an array of GrMeshes.
> >
> > Uses this along with op-chaining to make drawing multiple TextureOps
> > with different textures faster.
> >
> > Change-Id: Iec4da1b72a13d0e0c94c8a8568fe4221c539dfcf
> > Reviewed-on: https://skia-review.googlesource.com/145960
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Change-Id: I5c686b85adb378ba7faf34576efce74aebd348f7
> Reviewed-on: https://skia-review.googlesource.com/147260
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I90173d4072c64b9ec4c87989e63e4ed283bd4829
Reviewed-on: https://skia-review.googlesource.com/148681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>