This reverts commit 943108b0b2.
Reason for revert: clockwise GM bad on android.
Original change's description:
> Don't key progams/pipelines on origin.
>
> SkSL language features that are origin sensitive now use a uniform
> to conditionally flip their result rather than generating different
> code.
>
> Previously we would insert a "rt height" uniform if sk_FragCoord needed
> to be flipped. sk_FragCoord,y was implemented as "realFragCoord.y" or
> "rtHeight - realFragCoord.y" depending on SkSL::ProgramSettings::fFlipY.
>
> Now we instead use a two component vector rtFlip and sk_FragCoord.y is
> always "rtFlip.x + rtFlip.y*realFragCoord.y". We configure rtFlip as
> either (0, 1) or (rtHeight, -1). sk_Clockwise and dFdy simiarly use
> rtFlip.y to emit code that always works with either origin.
>
> Bug: skia:12037
>
> Change-Id: I7a09d0caac60a58d72b76645ff31bcabde4086b6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414796
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,ethannicholas@google.com
Change-Id: I91cc0d86be216f6c32e453a231de088c991be4b2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/425056
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
SkSL language features that are origin sensitive now use a uniform
to conditionally flip their result rather than generating different
code.
Previously we would insert a "rt height" uniform if sk_FragCoord needed
to be flipped. sk_FragCoord,y was implemented as "realFragCoord.y" or
"rtHeight - realFragCoord.y" depending on SkSL::ProgramSettings::fFlipY.
Now we instead use a two component vector rtFlip and sk_FragCoord.y is
always "rtFlip.x + rtFlip.y*realFragCoord.y". We configure rtFlip as
either (0, 1) or (rtHeight, -1). sk_Clockwise and dFdy simiarly use
rtFlip.y to emit code that always works with either origin.
Bug: skia:12037
Change-Id: I7a09d0caac60a58d72b76645ff31bcabde4086b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414796
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We've lived without this for a long time. It bloats sksl_gpu (inhibits
some inlining!), and if things go according to plan, we'll be removing
enum support from SkSL entirely soon.
Change-Id: If844bbe5fdae41df7930d5c8ea9b832f9dd1b922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419099
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I4280b5710dd8749ba766ba74d7a8886bc4e024bb
Bug: oss-fuzz:35124
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417200
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, when converting a program, the pipeline stage could assume
that an input to main() of type half4/float4 was always the input color.
This was a good assumption since the only possible inputs were
coordinates, or the input color.
This CL now recognizes that when a second float4 is passed to the main()
function, it should be a SK_DEST_COLOR_BUILTIN. This will let blend
functions pass in two colors.
ProgramToSkVM now takes a dest-color argument as well, but existing call
sites won't reference it (since they aren't for blend functions). I've
just passed the input-color a second time, since the value will never
actually be accessed.
Change-Id: I4214586bda605c6d287aa25b1b099e6ef5ba15a4
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417261
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Runtime Blend effects always take two input colors--source and
destination--instead of one. This CL adds a new ProgramKind for blend
effects, a new program module (empty for now), and adds a test to
confirm that the signature for blend functions is checked. Currently
these are only accessible via skslc; there's no Runtime Effect API to
create one and the dest color isn't hooked up to anything.
Change-Id: I5272a811d2d76b878cfdf3429efa78c9c8b3fd97
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416798
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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mix() has many overloads:
$genType mix($genType x, $genType y, $genType a);
$genType mix($genType x, $genType y, float a);
$genHType mix($genHType x, $genHType y, $genHType a);
$genHType mix($genHType x, $genHType y, half a);
$genType mix($genType x, $genType y, $genBType a);
$genHType mix($genHType x, $genHType y, $genBType a);
$genIType mix($genIType x, $genIType y, $genBType a);
$genBType mix($genBType x, $genBType y, $genBType a);
The top half were simple to implement via `evaluate_3_way_intrinsic`.
The bottom half--`x, y, $genBType`--required adding basic support into
`evaluate_n_way_intrinsic_of_type` for mixed argument types, since `x`
and `y` could be of any numeric type, but `a` is always boolean.
Fortunately, this didn't require major changes.
Change-Id: I015471f053c90d5a5c3ac67cc230d0f90950ff60
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414443
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
$mat matrixCompMult($mat x, $mat y);
$hmat matrixCompMult($hmat x, $hmat y);
This required some minor changes to `evaluate_n_way_intrinsic_of_type`
to allow the inputs to be matrices instead of vectors. Fortunately, most
of the moving parts were already generic/flexible enough that this just
worked, but some explicit checks for `x.isVector` needed to become
`!x.isScalar()`, and `columns` needed to become `slotCount`.
Change-Id: I1e22ecad37a7e187a7171e1f590a720f07cf9832
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414436
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This was handled properly, but lacked a test.
Change-Id: I84adc7cb3d37ab85eef945c1e38fc43c6cd8aa01
Bug: skia:10932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414437
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Now that we know the minimum and maximum values of a given integer Type,
we can check for assigment statements or variable initial-values that
exceed those bounds and report it as an error. This check should work on
anything that can be optimized or folded down to an IntLiteral, but
isn't meant to be 100% exhaustive.
Change-Id: I4473b5b003e1b8e3385943ce60e303e95664e8ba
Bug: skia:10932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413437
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We need to be careful to distinguish cross(vec3, vec3)--a real built-in
intrinsic--from cross(vec2, vec2)--an inline function in sksl_gpu, but
not actually a legitimate GLSL intrinsic.
Change-Id: I7e78c99dadfcbb637ae55a2503acfb7e591c932e
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413440
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The fuzzer found that it could overflow an int via a properly-crafted
constant-fold expression, leading to a UBSAN error. Constant-fold
expressions now guard against overflow (http://review.skia.org/413138)
and UBSAN is no longer triggered.
Change-Id: I07dba41e87bb9ceed37b84ec6b8922defbdc6550
Bug: oss-fuzz:32156, skia:12050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413836
Auto-Submit: John Stiles <johnstiles@google.com>
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Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This is one of the few compile-time constant functions with a variable
number of arguments, but it's otherwise pretty normal as intrinsics go.
$genType atan($genType y, $genType x);
$genHType atan($genHType y, $genHType x);
$genType atan($genType y_over_x);
$genHType atan($genHType y_over_x);
Change-Id: Ie852e10f37d73d53f69e806550872bc015f802d6
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413439
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Expressions which would overflow/wrap the result type are now left
as-is.
Change-Id: I6a942f337e6e5761823f5c9dcd214fa58227a626
Bug: skia:10932, skia:12050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413138
Auto-Submit: John Stiles <johnstiles@google.com>
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$squareMat inverse($squareMat m);
$squareHMat inverse($squareHMat m);
Change-Id: I1a2b067dd276bb999107712c38d0124811b95e39
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412937
Auto-Submit: John Stiles <johnstiles@google.com>
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Change-Id: Ic6a3ce722c607d4d3c47d37e5749a01ae5fb193f
Bug: skia:12050
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412668
Commit-Queue: John Stiles <johnstiles@google.com>
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$genType refract($genType I, $genType N, float eta);
$genHType refract($genHType I, $genHType N, half eta);
The half form of refract was originally taking a `float eta` in our
headers, which seems wrong (and causes the DSL to break unless you add
casts). I've corrected the headers to use `half eta`.
Change-Id: I74b9ac330e0f7e99622d19cf7365aaa4cc910e57
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412664
Commit-Queue: John Stiles <johnstiles@google.com>
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Change-Id: I1630cf6ecab6a1a18a7318c247f8263d87e2cda9
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412662
Auto-Submit: John Stiles <johnstiles@google.com>
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Commit-Queue: John Stiles <johnstiles@google.com>
$genType reflect($genType I, $genType N);
$genHType reflect($genHType I, $genHType N);
Change-Id: I59889ad767829bf7e33838737d7b7f6d1cbc3ece
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412777
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This implementation leans heavily into DSL. I also reworked the
`normalize` intrinsic to use more DSL to shrink the implementation.
$genType faceforward($genType N, $genType I, $genType Nref);
$genHType faceforward($genHType N, $genHType I, $genHType Nref);
Change-Id: I73ab11d3fe449d2f2c0ae0d745fc39824fc64771
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412637
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
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This one is structured a bit differently; it gets to length() value,
then divides the input by its length using a bit of DSL. Since all the
inputs are constant, the constant-folder will do the right thing.
$genType normalize($genType x);
$genHType normalize($genHType x);
Change-Id: I51e5c65fa9e33738cbe253fcc97ee2160c48cfdd
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412340
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
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float length($genType x);
half length($genHType x);
Change-Id: I65b64fdba5f7bd53afba1d6f930217e3f1bd6f6e
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412377
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I3427fbaf57787c3051db95ec5882c9292d7985cf
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411312
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
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In the majority of cases, a uniform is an equally good substitute, and
replacing `sqrt(N)` with `unknownInput` actually makes the test clearer.
Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This was originally designated for 2x2 matrices only, but this was not
right--all matrix comparisons actually need to be rewritten to fully
work around the bug.
Change-Id: I743d16a65bc55e93361a3dd8753653384583f063
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411416
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This is allowed by GLSL, so we allow it too.
GLSL ES 1.0, Section 6.1: "The idiom “(void)” as a parameter list is
provided for convenience."
Change-Id: I551c505d3de518a75acd5e306f09f0f0767e43f2
Bug: skia:12025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411300
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow us to rewrite `mat == mat` on Adreno 5xx/6xx GPUs when
running in GLSL.
Change-Id: I621e918a545a49b7ecb9c944ae59b1e7a7594bae
Bug: skia:11308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410996
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
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This is a reland of c6260f9742
Problematic DeadReturn.sksl test cases have been moved to DeadReturnES3.
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12012
Change-Id: I748e8761cbc71c811b5ad8fe49186f980261d8b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410793
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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- Remove ctypes that were entirely unused
- Remove explicit selection of default ctypes
- After that, only two ctype tokens are needed (SkPMColor4f and SkV4)
... remove all of the others from the parser
Change-Id: I2322aab73a19127b3b26850aefdad6140ea0f7e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410057
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
MetalCodeGen would incorrectly identify `(someMatrix, someScalar)` as a
math operation between `someMatrix` and `someScalar` and attempt to
convert `someScalar` to a matrix. If `someScalar` was a Boolean type,
this would lead to an assertion.
The binary expression is now checked more thoroughly before converting
the scalar into a matrix.
Change-Id: Id7e104d5533d8c43375927d4815b83e1a3c36be1
Bug: skia:11125
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410682
Auto-Submit: John Stiles <johnstiles@google.com>
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This reverts commit c6260f9742.
Reason for revert: Nexus 7 is grumpy, fails SkSLDeadReturn_GPU
https://ci.chromium.org/raw/build/logs.chromium.org/skia/539fff50ff093c11/+/annotations
Original change's description:
> Eliminate unreachable code during optimization.
>
> The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
> test; the driver struggled to interpret code with multiple return
> statements in a row. We now detect unreachable statements and eliminate
> them.
>
> Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
> Bug: skia:12012
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia3db1f1b28417e479e2d71a4a6ed94a007e47cf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The Adreno 5xx and 6xx previously failed the SkSLStaticSwitchInline
test; the driver struggled to interpret code with multiple return
statements in a row. We now detect unreachable statements and eliminate
them.
Change-Id: I344d632f2488ca65b0635b37bebffe6e4fb607c5
Bug: skia:12012
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410256
Auto-Submit: John Stiles <johnstiles@google.com>
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GLSL now emits 4x2 diagonal matrices as:
`(mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * n)`
instead of
`mat4x2(n)`.
This works around a long-standing GLSL bug in both Mesa and glslang that
affects several drivers:
https://github.com/KhronosGroup/glslang/issues/2645
Change-Id: If529d5cd150ce720f436cb3634a2fd3423919278
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410137
Auto-Submit: John Stiles <johnstiles@google.com>
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This was only used in the context of sk_SampleMask, which was removed
recently.
Change-Id: Id70d7af8b3a100ff157c2984bad4131f1b92f317
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/410056
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I6019418526def09c6c9f4b22567a2c76542d043c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409876
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Although these tests are simple, it ended up uncovering a legitimate
SPIR-V bug (skia:12009).
Change-Id: Ie89235157256b97626aa6ada4d9d6ba62abc57fa
Bug: skia:12009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/409299
Auto-Submit: John Stiles <johnstiles@google.com>
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If we encounter code like `return 1; return 2;` we need to synthesize a
label, even though the second return statement isn't actually reachable.
This is harmless and satisfies the SPIR-V validator.
Ideally we'd eliminate the dead code entirely, but this case is rare and
isn't likely to cause any problems as-is.
Change-Id: I2d6219dff6868011353e19a662301bec44a015d6
Bug: skia:12009
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Now that the various Metal and SPIR-V bugs have been shaken out, we can
enable these tests. Knock on wood.
Change-Id: If4b4e302cfdd91464aaf00bc9639989de5e49aac
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408640
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Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
All the pieces of the puzzle were already here to support componentwise
addition and subtraction of matrices. Division was just a forgotten gap
in the implementation and is now patched up to match + and -.
NOTE: if you read the SPIR-V output very closely, you may be surprised
that there are fewer FDiv operations than you'd expect from reading the
input SkSL. As it turns out, a preexisting optimization is rewriting
`mat / 4` into `mat * 0.25` (see line 2689), and this rewritten form can
use the dedicated MatrixTimesScalar op. So we only get componentwise
FDivs for the `4 / mat` lines in the source.
Change-Id: I011c859f5b3a031fbb95a2956f1194a5f3b3794b
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408639
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Multiplication is handled just as before. Ops other than multiplication
are handled by splatting the scalar into a matrix, then performing the
op as a componentwise matrix-op-matrix binary expression.
Change-Id: I654715c45bf5c91b8e9660fdf1c1c6d6818b621a
Bug: skia:11985
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408637
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The mat4x2 portion of the test no longer checks its results, as there
are bugs in the Intel and Radeon GPU drivers that prevent mat4x2s
from being constructed properly.
The SkSL optimizer ends up eliminating the 4x2 matrix entirely because
it is unused by the rest of the code, as well at the 4x4 matrix which is
calculated from the 4x2. At this point, I'm OK with this.
Change-Id: If1464f9e4938b0a37b2ec180c686972389d94e83
Bug: skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408900
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously, it was structured like Matrices.sksl and had no verification
of its results. Now it double-checks that its outputs match our
expectations. The test is still quite simple for now, however.
Change-Id: Iaa45fe58beb497a63801833f8ba5a493a61139d9
Bug: skia:11985, skia:12003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/408646
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>