bsalomon@google.com
8531c1cea2
Towards issue #106
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Adds notion of texture multiple stages but currently just uses 1.
git-svn-id: http://skia.googlecode.com/svn/trunk@694 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-13 19:52:45 +00:00
bsalomon@google.com
2fbc7fa460
Make SampleApp build on Win32 (still requires glew, this needs to be fixed)
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In fbo test funciton set min filter to nearest (for systems that don't support rendering to level of a texture that isn't mip map complete.)
Add a lot more sample slides to the win32 build
Fix texture red/blue color swap on windows.
git-svn-id: http://skia.googlecode.com/svn/trunk@677 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-05 16:34:41 +00:00
bsalomon@google.com
bb422189a1
Remove user-specific visual studio project files.
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(Issue 71)
git-svn-id: http://skia.googlecode.com/svn/trunk@670 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-04 14:31:49 +00:00
reed@android.com
030d8e68e2
add new file
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git-svn-id: http://skia.googlecode.com/svn/trunk@465 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-12-21 18:34:13 +00:00
reed@android.com
19061bab94
update to include all files
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git-svn-id: http://skia.googlecode.com/svn/trunk@463 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-12-18 21:36:42 +00:00
reed@android.com
63debae4c1
initial checkin for visualstudio build support
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git-svn-id: http://skia.googlecode.com/svn/trunk@460 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-12-16 17:25:43 +00:00