Change-Id: I0ab76132b9e21544ed3dfb87bd7adc91c4c4e656
Reviewed-on: https://skia-review.googlesource.com/8387
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: I960ded854e6bc7cdee029a7393cac2a686c41754
Reviewed-on: https://skia-review.googlesource.com/8308
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Made it a separate ImGui window (rather than part of the debug window).
Bring it up with 'z'. Draggable/resizable. Variable zoom scale. Enjoy.
BUG=skia:
Change-Id: I949ab398126c892c8d353aaebcc8403765f42841
Reviewed-on: https://skia-review.googlesource.com/8357
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 2aeae78a2c.
Reason for revert: It looks like this is breaking the android roll
out/target/product/angler/obj/SHARED_LIBRARIES/libandroid_runtime_intermediates/android_graphics_Canvas.o frameworks/base/core/jni/android_graphics_Canvas.cpp"
frameworks/base/core/jni/android_graphics_Canvas.cpp:178:15: error: incomplete type 'SkRegion' named in nested name specifier
Original change's description:
> IWYU
>
> BUG=skia:
>
> Change-Id: Ib6b4d52841dbe3fa69a86ddb6b97d6a5d0f004ee
> Reviewed-on: https://skia-review.googlesource.com/8231
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If979c3dd9dc3fe08ac450ced113b3d1e9a86f02a
Reviewed-on: https://skia-review.googlesource.com/8346
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
BUG=skia:
Change-Id: I7f467c094fb0bcb983bd86d07cb9bd7be34666b3
Reviewed-on: https://skia-review.googlesource.com/8332
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Code and docs are at: https://github.com/ocornut/imgui
ImGui is an open source immediate mode GUI library that's
lightweight and fairly simply to integrate. Widget functions
return their state, and the library emits vertex and index
data to render everything. It's got a huge set of built-in
widgets and really robust layout control.
For the initial integration, I had to fix up event handling
in the viewer's app framework (to get mouse wheel and more
keys, etc...).
The new viewer 'Debug' window is toggled with the space bar.
For this change, I've added one feature to that window: the
slide picker. It's got a list of all slides, with filtering
support, and the ability to click to switch slides.
I also included the ImGui 'Demo' window (toggled with 'g').
This is nicely laid out, and includes examples of pretty
much everything the library can do. It also serves as good
documentation - find something that looks like what you want,
and then go look at the corresponding code (all of it is in
imgui_demo.cpp).
I have other CLs with other features (like directly editing
the primaries of the working color space), but I wanted to
land this chunk first, then start adding more features.
Other than adding new debugging features, there are few
more outstanding work items:
1) Raster doesn't render the GUI correctly, due to non-
invertible pos -> UV matrices. Florin is working on that.
2) Touch inputs aren't being routed yet, so the GUI isn't
usable on Android yet. Might also be tough to work with,
given the size.
3) ImGui has clipboard integration (that's why it wants
the C, X, and V keys), but we need to wire it up to the
OS' clipboard functions.
4) Draw commands can carry a void* payload to support
drawing images (using whatever mechanism the engine has).
I'd like to set that up (probably using SkImage*), which
makes it really easy to add visualization of off-screen
images in GMs, etc...
BUG=skia:
Change-Id: Iac2a63e37228d33141cb55b7e4d60bf11b7e9ae1
Reviewed-on: https://skia-review.googlesource.com/7702
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Measure the time taken for animation and flush. Exclude UI and stats logic
from the timing. Use stacked bars to visualize the breakdown of time
within a frame.
BUG=skia:
Change-Id: I7ef84442a68147f02f65b6aa4452768fd3314de2
Reviewed-on: https://skia-review.googlesource.com/8227
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We need libandroid in all scenarios, not just vulkan.
Also, the logic for making an off-screen surface was
wrong - causing us to try and make one in legacy mode.
BUG=skia:
Change-Id: I5ef2e3e2d46de96e9824f6a12a13f6310ea04f81
Reviewed-on: https://skia-review.googlesource.com/8252
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
It appears that the top-level function named has switched to just "main"
Change-Id: I33a18a8d433867e759312d09e5b258f934f495a4
Reviewed-on: https://skia-review.googlesource.com/8194
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
WindowContext still supports color spaces, but not other color
types. Any off-screen rendering is the app's responsibility.
This change also adds (working) F16 support to viewer. Note that
the previous 10-bit and FP16 support in WindowContext was broken.
There was no code to push the off-screen canvas to the window.
If you ever made it to the unreachable off-screen code path in
createSurface, it would have simply stopped drawing.
The decision to limit the window's gamut to sRGB is mostly driven
by my desire to add real-time editing of gamut. This design lets
us do that, without tearing down and rebuilding the window for
every change. An application could still supply a different gamut
via setDisplayParams and render directly to the back buffer with
proper color correction.
BUG=skia:
Change-Id: I94df35c7a42faee396009acc83683e40bb3c284d
Reviewed-on: https://skia-review.googlesource.com/8153
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I8755fd7a316d284627e25f88e02b69e2f67f9622
Reviewed-on: https://skia-review.googlesource.com/8126
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
BUG=skia:
Change-Id: I01c5e1874c9a034febc64e25b3aaafb5050393a6
Reviewed-on: https://skia-review.googlesource.com/8021
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
The weird foo_mains are no longer needed when we build with GN.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Mac-Clang-arm-Debug-iOS
Change-Id: Iae50696741e0dc277d96dda4968a1ae41cb17c8a
Reviewed-on: https://skia-review.googlesource.com/8064
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Delete files only used by GYP, and files that used GYP. Neither can
possibly be actively used. Beyond that, just a couple doc tweaks.
Change-Id: I0220d7226e7bb9ed7c54a7d8f2906a718313c521
Reviewed-on: https://skia-review.googlesource.com/8062
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Hal Canary <halcanary@google.com>
Change-Id: I44a62f5efc674d0adbbf4a33690c3ded9fab3803
Reviewed-on: https://skia-review.googlesource.com/8040
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It's reporting numbers rather too large to be plausible.
Change-Id: I09a32ebcf6d5c9cbab18d2099cfd394efe650b24
Reviewed-on: https://skia-review.googlesource.com/8055
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
CQ_INCLUDE_TRYBOTS=skia.primary:Test-iOS-Clang-iPadMini4-GPU-GX6450-arm-Release
Change-Id: I7beadad742bc9444491c7a315a827297a636d70d
Reviewed-on: https://skia-review.googlesource.com/8049
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Generate targets for dm and nanobench from ninja and add them to the
generated Android.bp file.
Remove nanobenchAndroid and SkAndroidSDKCanvas. These rely on HWUI
internals and are currently unused.
Update gyp file references to removed files, just in case.
Change-Id: Ic6ae18a70bfd0c33804e7996d077f2081dfdfe07
Reviewed-on: https://skia-review.googlesource.com/7635
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Leon Scroggins <scroggo@google.com>
* Use `/usr/bin/env python` patten: more robust on non-standard systems.
* Factor out status line, make formatting clearer.
* Alwyas call `git remote set-url origin $repo` since it is quick.
* Find `fetch-gn` script more robustly.
* `--help` works again.
* handling deps_os better
* check to see that directories don't include each other
Change-Id: I06806226e2c263147723c6326c09c5e385abc68d
Reviewed-on: https://skia-review.googlesource.com/7646
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: Ic285b24b384bbf284cc680fe770433dd4d643833
Reviewed-on: https://skia-review.googlesource.com/7561
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit bfd97c5935.
Reason for revert: Windows bots crashing.
Original change's description:
> Remove sentinal GLContext used in early days of Vulkan in our tools
>
> I've ran this through multiple variations of dm and nanobench on Linux
> and no longer see any crash/hangs. I forget what the original repo case
> for the bug was, but I'm at least not seeing it now with updated drivers.
>
> BUG=skia:
>
> Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
> Reviewed-on: https://skia-review.googlesource.com/7441
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: I94a16b2b13d09182232061b0aebd0d58df96db8a
Reviewed-on: https://skia-review.googlesource.com/7453
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I've ran this through multiple variations of dm and nanobench on Linux
and no longer see any crash/hangs. I forget what the original repo case
for the bug was, but I'm at least not seeing it now with updated drivers.
BUG=skia:
Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
Reviewed-on: https://skia-review.googlesource.com/7441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Hope that's right... nothing but the Android roll builds this code.
Change-Id: Ib86099deaaa5a67a480d6dc0eece8552e58aae1c
Reviewed-on: https://skia-review.googlesource.com/7428
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
(actually fixes undefined result in getClipBounds)
future CLs
- update all callers to new apis
- move/rename virtuals
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=7400
Change-Id: I45b93014e915c0d1c36d97d948c9ac8931f23258
Reviewed-on: https://skia-review.googlesource.com/7400
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit d2eb581ebc.
Reason for revert: broke Google3 MSAN run of dm
Original change's description:
> offset angle check edge in common
>
> When curves cross, their intersection points may be nearby, but not exactly the same.
> Sort the angles formed by the crossing curves when all angles don't have the same
> origin.
>
> This sets up the framework to solve test case that currently fail (e.g., joel6) but
> does not fix all related test cases (e.g., joel9).
>
> All older existing test cases, including extended tests, pass.
>
> Rework the test framework to better report when tests expected to produce failing
> results now pass.
>
> Add new point and vector operations to support offset angles.
>
> TBR=reed@google.com
> BUG=skia:6041
>
> Change-Id: I67c651ded0a25e99ad93d55d6a35109b3ee3698e
> Reviewed-on: https://skia-review.googlesource.com/6624
> Commit-Queue: Cary Clark <caryclark@google.com>
> Reviewed-by: Cary Clark <caryclark@google.com>
>
TBR=caryclark@google.com,reviews@skia.org
# Not skipping CQ checks because original CL landed > 1 day ago.
BUG=skia:6041
Change-Id: I43db0808522ac44aceeb4f70e296167ea84a3663
Reviewed-on: https://skia-review.googlesource.com/7373
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
When curves cross, their intersection points may be nearby, but not exactly the same.
Sort the angles formed by the crossing curves when all angles don't have the same
origin.
This sets up the framework to solve test case that currently fail (e.g., joel6) but
does not fix all related test cases (e.g., joel9).
All older existing test cases, including extended tests, pass.
Rework the test framework to better report when tests expected to produce failing
results now pass.
Add new point and vector operations to support offset angles.
TBR=reed@google.com
BUG=skia:6041
Change-Id: I67c651ded0a25e99ad93d55d6a35109b3ee3698e
Reviewed-on: https://skia-review.googlesource.com/6624
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
A trivial change but it does better indicate the nature of the method
Change-Id: I44a0e77dba28df892f4200496d78797ed5fd37df
Reviewed-on: https://skia-review.googlesource.com/7331
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
BUG=skia:
Change-Id: Ic5b2b07fb3f408edf1f2b982235424c22795fe50
Reviewed-on: https://skia-review.googlesource.com/7187
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
https://skia.org/?cl=6994
Change-Id: Icac009bdef49f38ae7b8f082ffda6408481a03cd
Reviewed-on: https://skia-review.googlesource.com/6994
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The only difference is that we now also put the guard flag
SK_SUPPORT_LEGACY_AAA in SkUserConfig.h. Previously, SkAnalyticEdge.cpp doesn't
get that flag from SkScan.h and that caused many problems.
BUG=skia:
TBR=reed@google.com,caryclark@google.com
Change-Id: I134bb76cebd6fffa712f438076668765321bba3b
Reviewed-on: https://skia-review.googlesource.com/6992
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
This reverts commit b46fff60bc.
Reason for revert: possible chromium cc unit tests failure
Change-Id: Ie174c55e4d0fc3ae45854b5897ba26b7ad5a9c13
Reviewed-on: https://skia-review.googlesource.com/6981
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Add support in SKIA debugger for SkCanvas.drawImageLattice calls.
Test: Tested with an SKP from android settings app.
Change-Id: I3f39f353dca8a3a2854241e7ef995d4d8c635f3e
Reviewed-on: https://skia-review.googlesource.com/6882
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
The only difference is that we now put the guard flag SK_SUPPORT_LEGACY_AAA in
SkUserConfig.h instead of SkScan.h. Previously, SkAnalyticEdge.cpp doesn't get
that flag from SkScan.h and that caused many problems.
BUG=skia:
TBR=reed@google.com,caryclark@google.com
Change-Id: I7b89d3cb64ad71715101d2a5e8e77be3a8a6fa16
Reviewed-on: https://skia-review.googlesource.com/6972
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
I missed updating this tool.
BUG=skia:
Change-Id: If5c79f0c41dd829ce8f952106660100ce4accca0
Reviewed-on: https://skia-review.googlesource.com/6963
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
This reverts commit 89a0e72287.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Implement Analytic AA for General Paths (with Guard against Chrome)
>
> I've set up a SK_SUPPORT_LEGACY_AAA flag to guard against Chromium layout tests. I also set that flag in this CL so theoretically this CL won't trigger any GM changes. I'll use this to verify my guard, and remove that flag and actually enables concave AAA in a future CL.
>
> When enabled, for most simple concave paths (e.g., rectangle stroke, rrect stroke, sawtooth, stars...), the Analytic AA achieves 1.3x-2x speedup, and they look much prettier. And they probably are the majority in our use cases by number. But they probably are not the majority by time cost; a single complicated path may cost 10x-100x more time to render than a rectangle stroke... For those complicated paths, we fall back to supersampling by default as we're likely to be 1.1-1.2x slower and the quality improvement is not visually significant. However, one can use gSkForceAnalyticAA to disable that fallback.
>
> BUG=skia:
>
> Change-Id: If9549a3acc4a187cfaf7eb51890c148da3083d31
> Reviewed-on: https://skia-review.googlesource.com/6091
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
>
TBR=caryclark@google.com,liyuqian@google.com,reed@google.com
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I13c05aaa1bcb14956bd0fe01bb404e41be75af22
Reviewed-on: https://skia-review.googlesource.com/6961
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
I've set up a SK_SUPPORT_LEGACY_AAA flag to guard against Chromium layout tests. I also set that flag in this CL so theoretically this CL won't trigger any GM changes. I'll use this to verify my guard, and remove that flag and actually enables concave AAA in a future CL.
When enabled, for most simple concave paths (e.g., rectangle stroke, rrect stroke, sawtooth, stars...), the Analytic AA achieves 1.3x-2x speedup, and they look much prettier. And they probably are the majority in our use cases by number. But they probably are not the majority by time cost; a single complicated path may cost 10x-100x more time to render than a rectangle stroke... For those complicated paths, we fall back to supersampling by default as we're likely to be 1.1-1.2x slower and the quality improvement is not visually significant. However, one can use gSkForceAnalyticAA to disable that fallback.
BUG=skia:
Change-Id: If9549a3acc4a187cfaf7eb51890c148da3083d31
Reviewed-on: https://skia-review.googlesource.com/6091
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state.
Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2
Reviewed-on: https://skia-review.googlesource.com/6844
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
BUG=skia:
Change-Id: Ie7d4fac3024b361a281f456fec2b3a837e2bfe43
Reviewed-on: https://skia-review.googlesource.com/6881
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
* SkAutoFree moved to SkTemplates.h (now implmented with unique_ptr).
* SkAutoMalloc and SkAutoSMalloc moved to SkAutoMalloc.h
* "SkAutoFree X(sk_malloc_throw(N));" --> "SkAutoMalloc X(N);"
Revert "Revert 'SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h'"
This reverts commit c456b73fef.
Change-Id: Ie2c1a17c20134b8ceab85a68b3ae3e61c24fbaab
Reviewed-on: https://skia-review.googlesource.com/6886
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>