Change-Id: I484067cb1f6025dc9e6770c51c99bfc2c5925652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528365
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Adds a type enum to WindowContext to determine which kind of
GPU context (GrDirectContext or skgpu::Context) we're using.
Bug: skia:12466
Change-Id: I288878740392a43cd9e82c925fbe2c372d140dc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454699
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The macOS view system is in "big pixel" units, so translate these
into "physical pixel" units.
To compensate, add sk_app::Window::scaleFactor() which returns the
scale factor. The viewer app is modified to apply the inverse of
this scale factor to the current zoom level.
Change-Id: I4fac066a230c87793fc5a0e5a582d60d25e46e7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361558
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit fcd68167a2.
Reason for revert: going to do this a different way
Original change's description:
> Fix crash on windows viewer when starting in vulkan.
>
> setRequestedDisplayParams is called when setting up viewer before we've
> inited the Window. On windows this tries to attach the Window for a given
> backend. However, we haven't set fBackend yet. Later on we will directly
> call attach.
>
> Change-Id: I4bd6586478f2b040e5913314c4e47e92fc893a60
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344756
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,brianosman@google.com
Change-Id: Ie4d33b557868e4906df9b7a3988072fdc79a19c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344897
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
setRequestedDisplayParams is called when setting up viewer before we've
inited the Window. On windows this tries to attach the Window for a given
backend. However, we haven't set fBackend yet. Later on we will directly
call attach.
Change-Id: I4bd6586478f2b040e5913314c4e47e92fc893a60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344756
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:10991
Change-Id: Ie33a37109feba31acf675fc3a7739dcfc2c38668
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338601
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Currently only in IOS, makes the iOS app more background-friendly
and sets up for storing Metal context state.
Bug: skia:10804
Change-Id: I267cfad2bf78b1691fe71986716d2986729dd237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334678
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
- We were using the wrong keycodes for letters, so we never triggered
undo/redo/copy/paste in response to Ctrl+Letter combos.
- ImGui comes with system clipboard support on Windows and Mac, but not
UNIX/Linux. I added a bare bones X11 implementation, enough to support
copying and pasting text in and out of the ImGui text windows. There
is a bit of a delay when pasting to another program, probably because
we're not running a dedicated thread to handle those events. It looks
like we get a flurry of events before the real SelectionRequest.
- Note that this leaves the virtual clipboard functions on Window only
implemented for UNIX. We could supply our own copies for Win/Mac and
other platforms, if anyone really cares.
Change-Id: I2701e077ff2b6dff5ae3c5127c24b0937b893c89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334049
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL is working towards replacing GrContext with the GrDirectContext/
GrRecordingContext pair.
Change-Id: Id4488e1280d76a16c37d58bd8d29fb7f8dde6b1d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301940
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I4d4025fb842eb937785509bc7947f85f28a98ab8
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288551
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
It was too easy to get into circular include chains. Added static
asserts to ensure we keep our quad AA flags in sync. Also, IWYU.
Change-Id: I01aefa264aa56420ab5a46a8ecd9e63c021c79ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280405
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Sets UIPinchGestureRecognizer and UISwipeGestureRecognizers and
passes the result down to the sk_app::Window. To simplify detection,
swipes take precedence over pans, and pans require a single touch.
This is less flexible for the app, but in most cases I think is
what we want.
Bug: skia:8737
Change-Id: Ib031b6ad465d3a353da29d7e0b48a666d4ff8b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239776
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds MetalWindowContext_ios and hooks it up to Window_ios.
Also includes some minor clean up in other iOS code.
Bug: skia:8737
Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Implement Window contexts for D3D12, Metal and Vulkan, as well as
a base class for all of them (DawnWindowContext).
Implement WSI, swap chains and external textures for all backends.
Add Dawn support to Viewer app.
Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
SkCanvas::flush is problematic and we wish to deprecate it. As a first step, this CL begins to remove Skia's internal usage of it.
Ideally clients would use SkSurface::flush and/or GrContext::flush.
Change-Id: I39bb0702f8230134a97961a4ee70833fd5bd0dcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:8737
Change-Id: I5c4c839bcf39f2cd3a9a32d005bf4bdb7c42e6a5
Reviewed-on: https://skia-review.googlesource.com/c/187925
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Gives 1:1 pixel correspondence with GM resolutions, and fixes
viewport issues.
Bug: skia:8737
Change-Id: Ieb87ed32cbb3211bdb4cdfbcc486c7b57b1c1eda
Reviewed-on: https://skia-review.googlesource.com/c/188627
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I723c5efdd746d6182dee0511795f7eca3b6066d3
Reviewed-on: https://skia-review.googlesource.com/c/167180
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This adds onResize to sk_app::Window::Layer and uses it to resize
samples in Viewer.
Change-Id: Ia5ec5cf6dc74fbdf712291b9ba8707b076cb625d
Reviewed-on: https://skia-review.googlesource.com/146642
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
What is left of the SkView system is used only by samples or viewer.
As a result, move it out of the Skia source tree and re-organize so it
is a bit easier to understand and use more shared code.
Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp,
sice that's what's actually in it.
Move SkAnimTimer.h to tools/timer, since it's actually shared between gm
and samples.
Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455
Reviewed-on: https://skia-review.googlesource.com/146161
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
push -> push_back
add some aliases to match std::vector: count, reserve, ...
Bug: skia:
Change-Id: I1921c31d0d6e5ed3d622a0def6054c697be2d02f
Reviewed-on: https://skia-review.googlesource.com/145884
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I3ca5c8c7047309983018339ec7b71b9aea5ee786
Reviewed-on: https://skia-review.googlesource.com/86921
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Viewer still has plenty of code that uses ImGui to create application
specific UI, but the structural code that forwards input to ImGui, and
converts per-frame ImGui rendering data to Skia draw commands is now in
a single component that can be reused in any sk_app-based application.
Bug: skia:
Change-Id: Ic14ece659d4af8ee13b69c638bdaf7df6c24f5c0
Reviewed-on: https://skia-review.googlesource.com/82627
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This also makes it possible to manage other parts of viewer, etc (like
the stats screen, command set, even samples) as additional layers in the
stack. For now, it just removes a lot of boilerplate.
Bug: skia:
Change-Id: Ic2f80690fc76c683b3736287dc2b738c50d38614
Reviewed-on: https://skia-review.googlesource.com/82688
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.
Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>