PipeA is where we want to be, and probably by filling in something
like the TODO I left in SkColorSpaceXformSteps.h?
curr/maxrss loops min median mean max stddev samples config bench
13/13 MB 49 82.8ns 83.2ns 83.2ns 84.1ns 0% █▂▅▄▂▁▃▄▃▃ nonrendering ColorSpaceXformBench_pipeB
13/13 MB 1259 29.6ns 29.7ns 30.4ns 37.2ns 8% ▁▁▁▁▁▁▁▁▁█ nonrendering ColorSpaceXformBench_pipeA
13/13 MB 661 110ns 119ns 119ns 128ns 4% ▅▅▅▅▅▅▅▅█▁ nonrendering ColorSpaceXformBench_steps
13/13 MB 26 239ns 247ns 283ns 609ns 40% ▁▁█▁▁▁▁▁▁▁ nonrendering ColorSpaceXformBench_xform
Change-Id: I98af634ab0a7a1522a5bcfde9ce3fc934d82ecf8
Reviewed-on: https://skia-review.googlesource.com/145643
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit fdf05f4ff4.
Reason for revert: Android fixed after removing multitexture support from TextureOp.
Original change's description:
> Revert "Move GrGeometryProcessor's textures out of classes and into"
>
> This reverts commit af87483873.
>
> Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
>
> This reverts commit 607be37e3d.
>
> Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
>
> This reverts commit b948572c78.
>
> Revert "Remove multitexturing support from GrTextureOp."
>
> This reverts commit 986f64c601.
>
> Revert "Make result of GrOp::combineIfPossible be an enum."
>
> This reverts commit 641ac7daa8.
>
> Bug: b/112244393
> Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
> Reviewed-on: https://skia-review.googlesource.com/145646
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Change-Id: I1d41c2ecf7862e31fb025a7a00bb07bae9d83a47
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/112244393
Reviewed-on: https://skia-review.googlesource.com/145780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
6ba9754f4a..1bd4bfb0c2
git log 6ba9754f4a56..1bd4bfb0c2d8 --date=short --no-merges --format='%ad %ae %s'
2018-08-07 jmadill@chromium.org Add draw call perf tests that use the driver.
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TBR=djsollen@google.com
Change-Id: Ib68264b529fc0ec1731c68ff80b4ea2243acb6cc
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name or rename parameters
TBR=reed@google.com
Bug: skia:6818
Change-Id: I04637a25869b3512e241e157528cd794a53481a2
Reviewed-on: https://skia-review.googlesource.com/145720
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Unfortunately, this seems like the best way to have a local bot that uses the old-style allocation.
Change-Id: I3124d04bdbd2b262867a620fa467de86fec42d8f
Reviewed-on: https://skia-review.googlesource.com/145680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is pulled out of: https://skia-review.googlesource.com/c/skia/+/143113 (Reduce arbitrary opList splitting when sorting (take 3)) and is necessary for incremental tological sorting of opLists.
Change-Id: I080cee2c54f5a61dceea67037242f6c6b3e01b8d
Reviewed-on: https://skia-review.googlesource.com/145641
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit af87483873.
Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
This reverts commit 607be37e3d.
Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
This reverts commit b948572c78.
Revert "Remove multitexturing support from GrTextureOp."
This reverts commit 986f64c601.
Revert "Make result of GrOp::combineIfPossible be an enum."
This reverts commit 641ac7daa8.
Bug: b/112244393
Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
Reviewed-on: https://skia-review.googlesource.com/145646
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Tight data generates intersections that are currently
unsortable. Edges that can be sorted are added; simple
connected edges need to be added as well.
Look for output edges with gaps and add simple edges that
continue at the ends to reduce the gap size.
Extended tests with region check (pathops_unittest -V -x)
pass in debug and release.
TBR=reed@google.com
Bug: skia:8223
Change-Id: Ib0f22061ae3676e1a3b94574516a61cbbea2948f
Reviewed-on: https://skia-review.googlesource.com/145644
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Remove the drawPosText code stack, and all supporting code.
Change-Id: Ie6ee64d012d390911faeb3c486d66cac40497744
Reviewed-on: https://skia-review.googlesource.com/145533
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is to prepare for a third value that requests that ops be linked
together so that the first op may do the work for multiple linked ops
without actually merging the GrOp objects.
Change-Id: Ib6e012a89be5edd054aee69d8475bea612331852
Reviewed-on: https://skia-review.googlesource.com/145522
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This turned out to be an optimization mostly for draws with small device
space areas. Moreover, to be an optimization rather than deoptimization
requires complicated per-GPU tuning where even different devices within
the same architecture require different tuning and tuning is different
between GL and VK.
We've decided to go another direction where we *don't* coalesce draws
but rather make it possible to switch textures quickly from within an
op. This should be a GPU-independent optimization that is also
independent of device space area covered.
Replaces the multitexturing benchmarks with a pair of benchmarks.
composting_images* simulates a layered tile-based compositor.
image_cycle draws tiny images N times each such that they can be
batched. This is to catch a particular possible regression in a
planned change to GrTextureOp where it will use "dynamic state" to
batch across textures. We want to catch a slowdown that might result
from putting draws that use the same texture into the same op but no
longer batching the actual GL level draws and instead using the dynamic
state to "switch" textures between draws.
Change-Id: Ib1cc437525b0b0d56969c30dcb66bb1effb42dc5
Reviewed-on: https://skia-review.googlesource.com/145423
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 73ec9a09f3.
Reason for revert:
broke Test-Win7-Clang-Golo-CPU-AVX-x86_64-Debug-All-NativeFonts
ERROR: 'fontmgr_bounds_1_-0.25Win7' is a bad name.
ERROR: 'fontmgr_bounds_0.75_0Win7' is a bad name.
Original change's description:
> Test: New GMs should be nicely named
>
> Motivation:
>
> An issue came up a while back with SkQP where some the JUnit testing
> framework dislikes test names that aren't valid Java identifiers. I am
> currently replacing invalid characters with underscores before giving
> them to JUnit, but that leads to some confusion when trying to grep for
> the name of a failing test.
>
> I propose that going forward, all *new* Skia unit tests and GM names be
> in the form [A-Za-z][A-Za-z0-9_]* to prevent this sort of confusion. We
> won't change 63 existing "bad" tests names.
>
> This Cl encorces that rule with an assertion in DM.
>
> Change-Id: Icedce023cd3127d499fbcdcaea485f1ec9e9196b
> Reviewed-on: https://skia-review.googlesource.com/145365
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
TBR=halcanary@google.com,brianosman@google.com
Change-Id: I28c619ca767dac221a73594c9e7be412ba2c242c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/145560
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
A previous change led to some offsets dropping out in this GM. It looks
like using a single offset value for reflex vertex checking isn't quite
the right solution.
Change-Id: If0fe41187e5fd48409a7276c542810a76dc1f6f8
Reviewed-on: https://skia-review.googlesource.com/145525
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Motivation:
An issue came up a while back with SkQP where some the JUnit testing
framework dislikes test names that aren't valid Java identifiers. I am
currently replacing invalid characters with underscores before giving
them to JUnit, but that leads to some confusion when trying to grep for
the name of a failing test.
I propose that going forward, all *new* Skia unit tests and GM names be
in the form [A-Za-z][A-Za-z0-9_]* to prevent this sort of confusion. We
won't change 63 existing "bad" tests names.
This Cl encorces that rule with an assertion in DM.
Change-Id: Icedce023cd3127d499fbcdcaea485f1ec9e9196b
Reviewed-on: https://skia-review.googlesource.com/145365
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Adds arc, arcTo, rect and Path2D names for quadTo, cubicTo, close.
Adds conic verb support (approximated with 2 quads).
Breaking changes:
Some functions have been moved to be member functions:
PathKit.Simplify(path) -> path.simplify()
PathKit.ToCanvas(path, ctx) -> path.toCanvas(ctx)
PathKit.ToSVGString(path) -> path.toSVGString()
PathKit.ToPath2D(path) -> path.toPath2D()
PathKit.ToCmds(path) -> path.toCmds()
PathKit.ResolveBuilder(builder) -> builder.resolve()
PathKit.GetBoundaryPathFromRegion(region) -> region.getBoundaryPath()
Pathkit.ApplyPathOp(pathOne, pathTwo, op) still exists, but there's
now also pathOne.op(pathTwo, op) for cases when that's easier.
As per custom with version 0.x.y projects, I'm bumping the
minor version (in npm) for these breaking changes instead of the
major version (which will happen when we are version >= 1.0.0).
This also has some small improvements to the output code size.
The biggest jump was from enabling the closure compiler on the
helper JS, which trimmed it down by about 40%. Using the closure
compiler requires the JRE on the bots, which prompted the emsdk-base
image change.
Bug: skia:8216
Change-Id: I40902d23380093c34d1679df0255bcb0eaa77b01
Reviewed-on: https://skia-review.googlesource.com/145420
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I0e6279d13850ade877a232644ecbc09c4d3e5462
Reviewed-on: https://skia-review.googlesource.com/145260
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I6960b775f92b1013e0a826ac6aa1f8464ebf99f8
Reviewed-on: https://skia-review.googlesource.com/145000
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I3437830069de5ff8ace21115024396120d21b2a0
Reviewed-on: https://skia-review.googlesource.com/145482
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
We weren't using the colorspace to initialize the cached byte color,
even though onMakeColorSpace used the byte color as the starting point.
Additionally, we were passing in the already-moved sk_sp, so the color
space was always nullptr.
With these changes, it's time to fix serialization, too.
Change-Id: If6ca02684e3115b5be4febb9bd71760fe6251fd5
Reviewed-on: https://skia-review.googlesource.com/145368
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
I'm keeping the Release jobs for a few commits for blame.
There are a few reasons for this change:
- This will free up more Mac VMs for Build jobs.
- The CPU jobs currently run on VMs, which don't provide reliable perf
numbers.
- The two bare-metal MacMini7.1 bots (currently running the GPU TSAN
jobs) are over-capacity.
- Lets us test AVX2 rather than AVX.
I used the MacBookPro11.5 for all of these, but we could spread them
out to other Mac bots if it's too much load for these bots.
No-Try: true
Change-Id: I8c97e194c4f3e0018e7e646b93c3d96db8d0ca82
Reviewed-on: https://skia-review.googlesource.com/145431
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
a6d34af672..6ba9754f4a
git log a6d34af67286..6ba9754f4a56 --date=short --no-merges --format='%ad %ae %s'
2018-08-06 geofflang@chromium.org Refactor index range calculation in DrawCallParams.
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TBR=djsollen@google.com
Change-Id: Ie7a662c3fc72431dcdafee7d4f8f2c8652eec625
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... and funnel all existing factories through the new one.
Change-Id: I01ffb95abf178eacc0ad430e730d680800a509c7
Reviewed-on: https://skia-review.googlesource.com/145428
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
https://swiftshader.googlesource.com/SwiftShader.git/+log/dd4c8631343f..02956e4cced0
git log dd4c8631343f..02956e4cced0 --date=short --no-merges --format='%ad %ae %s'
2018-08-06 capn@google.com Fix Direct3D 8 build.
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iOS builds still causing an error on installation:
ERROR: Install failed. Got error "APIInternalError".
stephana will help with debugging this when he's back in the office.
Bug: chromium:862292
Change-Id: I8fdff24938f000da550e1c5420c7ac312f09dce7
Reviewed-on: https://skia-review.googlesource.com/144440
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Prepare SkRegion.h, SkShader.h, SkStream.h for documentation.
Name params, add trailing commas to enum member list,
move or remove some public SkRegion.h stuff.
SkRegion gets a minor overhaul to move some pieces
to private: or SkRegionPriv. The intent is to preserve the
current code so that the fixes for documentation do not impact
performance or code size.
R=djsollen@google.com,reed@google.com
Docs-Preview: https://skia.org/?cl=141284
Bug: skia:6818
Change-Id: I0d82794081b8739a9e8af0d1cd4a0e5d32d04f04
Reviewed-on: https://skia-review.googlesource.com/141284
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
* Count edges and prealloc array
* Use first offset for reflex testing rather than recomputing
* Construct list pointers in edge setup array
Bug: skia:
Change-Id: I61a2a6de28a419157c6dad997b0dde0a7999b89e
Reviewed-on: https://skia-review.googlesource.com/145372
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Remove late draw consolidation in GrOpFlushState. Rarely did anything
and doesn't work with new allocation strategy. Ops can use GrMesh arrays
to acheive the same thing. (Each Op that cared to would have to implement
but it isn't applicable to most Ops).
Modify GrMeshDrawOp::Target::draw() to take array of meshes, with single
mesh as a special case.
Change-Id: I552677de47b9ffd2fcaf55af85f70f290e5aa9c7
Reviewed-on: https://skia-review.googlesource.com/145426
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Many of the other extensions in Vulkan rely on these some just want to
get these landed so we can start building on top of them.
Bug: skia:
Change-Id: Icef82c169cd50ff51b97fe065923531ef2940319
Reviewed-on: https://skia-review.googlesource.com/145362
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
b8430dd749..a6d34af672
git log b8430dd749b0..a6d34af67286 --date=short --no-merges --format='%ad %ae %s'
2018-08-03 geofflang@chromium.org StateManagerGL: Use arrays to store texture and sampler bindings.
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TBR=scroggo@google.com
Change-Id: If5fc3d39c5e9e310caeb5f44a8074ffcf3473696
Reviewed-on: https://skia-review.googlesource.com/145381
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Now, regenerateGlyphRunList is making all the rendering
position, and cache choice decisions. Mostly.
Change-Id: Ib946e2ef2f422c915b324ac93459c65bf559f608
Reviewed-on: https://skia-review.googlesource.com/144905
Auto-Submit: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
It probably doesn't need to be ref counted at all and should be stored
in GrOpFlushState's arena but that's a larger change for another day.
Change-Id: I5f593fb426b8e7794f2ca81194f5a8d9e0f0a072
Reviewed-on: https://skia-review.googlesource.com/145332
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
81f891d043..b8430dd749
git log 81f891d043cb..b8430dd749b0 --date=short --no-merges --format='%ad %ae %s'
2018-08-03 geofflang@chromium.org Use FixedVector for storing textures referenced by a framebuffer.
2018-08-03 jmadill@chromium.org Cache VertexArray::hasMappedBuffer.
Created with:
gclient setdep -r third_party/externals/angle2@b8430dd749b0
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=scroggo@google.com
Change-Id: I39964c90a402e5ce0eb56969b338b13ed335661a
Reviewed-on: https://skia-review.googlesource.com/145380
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
This contains the Go code dependencies of our infra repo and will be
used to insulate us from upstream changes which break us due to API
changes, etc.
Bug: skia:
Change-Id: I6ce36a4e41b6d7686fe2598ba980640854cd4f11
Reviewed-on: https://skia-review.googlesource.com/145158
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
After the last update to ImGui, windows delayed visibility for one
frame, to get properly sized. We would detect that no windows were
"active" (really, visible) and not re-paint, so we never got the second
frame when the window finally showed up.
Omar put a fix to the stats in ImGui for this, so that Active windows
are tracked separately from Visible. This pulls that change in, and
updates the test to correctly redraw when the GUI requires it.
Change-Id: Iaa61f11fcc226917e3e2b31039055a7fa1961e45
Reviewed-on: https://skia-review.googlesource.com/145361
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I88ee8200b82d12ba8cee637e01b360ce2d2bb2b3
Reviewed-on: https://skia-review.googlesource.com/145360
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GrPipeline::FixedDynamicState.
This will allow specification of different textures for different
GrMeshes using GrPipeline::DynamicStateArrays in a future change.
Change-Id: I4a7897df33a84e4072151149e5d586dca074393f
Reviewed-on: https://skia-review.googlesource.com/145264
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>